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Territories includes Nordic, Benelux, uk, France , ireland , italy , oceania and Iberia
Keep in mind only PS5 Native SKU
Keep in mind only PS5 Native SKU
A question about the second graph: if we sum the retail and software units ratio, do we get the PS5 tie-ratio for software sales (with the PS5 Digital version excluded as aforementioned)?
We dont need to exclude ps5 digital version , we add retail + network sales (full software digital sales). We have the ratios but for month wise specifically
Though kinda sucks the data is missing September which had big sport releases
Seems like it should be possible if our understanding of the graphs is correct. I could do a full run if people want but it comes out to 3.34M LTD sales for the end of August.Oh my apologies: when I read your footnote in the OP I thought you meant that only the PS5 SKU with the disc-reader was included for the tie-ratio rather than both the version with the disc-reader and the one without it; meanwhile, you were specifying only PS5 native SKUs were tracked. Now I get my own misunderstanding XD
So
PS5 software tie-ratio (retail SKUs + digital SKUs) / (PS5 regular + PS5 Digital Version)
November - 1,79 games per system
December - 1,97
January - 1,98
February - 1,72
March - 1,53
April - 1,59
May - 1,72
June - 1,81
July - 1,76
August - 1,78
Also, since the first graph shows cumulative software sales month after month, by extracing the monthly differences between cumulative totals + pixel counting shouldn't we be able to compute monthly hardware sales as well?
Dunno. To me it feels that hardcore audience is actually the one that still buys a lot of physical games and casuals are more likely to go full digital as it's more convenient. Like FIFA and COD are games with extremely high digital share nowadays and also games with wide mainstream appeal. of course so far that chart on op shows opposite so maybe it's just my gut feeling.Also makes sense that the ratio between Digital/Physical will continue to lean more towards Physical over time as the PS5 audience expands beyond just the most hardcore enthusiasts and to a wider audience.
Dunno. To me it feels that hardcore audience is actually the one that still buys a lot of physical games and casuals are more likely to go full digital as it's more convenient. Like FIFA and COD are games with extremely high digital share nowadays and also games with wide mainstream appeal. of course so far that chart on op shows opposite so maybe it's just my gut feeling.
Also makes sense that the ratio between Digital/Physical will continue to lean more towards Physical over time as the PS5 audience expands beyond just the most hardcore enthusiasts and to a wider audience.