• A small post regarding transcribing source, especially twitter. Please make sure to read the thread here.

  • 🥳🎂 Install Base celebrates its 2nd anniversary ! 🎂🥳

    Thanks everyone, and the best is yet to come ! Check out the details here!

  • 📰A Sales Story | E12 | Cities: Skylines📰

    Check out the 12th edition of A Sales Story | E12 | Cities: Skylines at the page here!

[PS5] Spider-Man 2 sold through more than 2.5 million units in the first 24 hours; fastest selling PS Studio game ever [UPDATE: 5m in 2 weeks]

Now our expectations are not Sonys but the initial sentiment was quite a bit higher before launch.
Quite a bit higher? It fell about 2% shy of 5.1 million which is what the plurality thought the lower bound would be. Seems to have sold very much to its expectations on this board.
 
Quite a bit higher? It fell about 2% shy of 5.1 million which is what the plurality thought the lower bound would be. Seems to have sold very much to its expectations on this board.
That poll was the first 3 days, this is 11 days. So yeah it was definitely overestimated here.
 
F-f5-5KbsAAvdsj


 
Iirc, most votes in the poll happened before the raving reviews came out. After the reviews, I think many people were even more bullish on the sales number. We'll sadly never know the exact number, but the ballpark of 4m after 3 days means that the vast majority here (myself included) were way off with their estimate.
 
That’s a great result, and like I thought, it’s selling faster than Mario Wonder out the gate. It’s also much closer than I thought lol. We will see if it can outsell Mario (Lifetime). That’s years away though.

Both should make it to 20M. From there…time will tell.

I imagine that the massive summer of 2023 affected Spider-Man 2 and Mario Wonder a bit, people already bought tons of games.
More Spider-Man than Mario considering Wonder is the fastest selling in its franchise.

Edit: I should of merged lol. That’s what I get for not reading through before responding lol.
 
Last edited by a moderator:
Not everywhere. Whole PAL territory was down significantly during Starfield launch week/month. And also, as someone mentioned ( me too) , financial reports also provides HW down YOY.
You are missing his point with that statement.

Example -
Last September: 1 mil
This August: 500K
This September: 900K

The number would be down YOY in September but it was boosted from August.

SM2 is huge on digital, too many people put too much focus on physical only sales.
I don't think that's the case in this thread. Everyone here knows there is a good portion of digital sales for SM2 but at the same time, this 5 mil number kind of shows that it is dropping a little faster than everyone here expected after the record breaking day 1 number.
 
I don't think that's the case in this thread. Everyone here knows there is a good portion of digital sales for SM2 but at the same time, this 5 mil number kind of shows that it is dropping a little faster than everyone here expected after the record breaking day 1 number.
That was my initial thought, after what it did in its first 24hrs. Still impressive, especially considering the install base.
 
Funnily enough, the 5M sales are below what I'd expect. The first game had really strong word of mouth. It had, at the time, the biggest debut sales then really legged it out rapidly. Granted it was a perfect storm as it followed up a strong series of PS4 exclusive releases (UC4 -> Horizon -> GOW) and was coming essentially at the height of PS4 euphoria, but if you had told me GOWR would outsell Spider-Man 2, I wouldn't have agreed.

GOWR showed strong growth from its predecessor, and while Spidey 2 has debuted stronger, I don't think it will have the legs Spidey 1 did. You can already see word of mouth on socials like Twitter etc. isn't quite as strong for this one. A lot of criticisms there. Even though I'd argue both the first game and second game are about as mediocre as each other (it's give and take basically). But the novelty factor isn't there with this one so a lot of the people are taking more of a critical eye.

But yeah, I think these franchises are hitting their ceilings. Not like 20-25M is a bad ceiling by any stretch of the imagination (although we'd have to see if legs are play out like they did on PS4), but I doubt Spidey 3 will outperform Spidey 2 even at launch.
 
GOWR showed strong growth from its predecessor, and while Spidey 2 has debuted stronger, I don't think it will have the legs Spidey 1 did. You can already see word of mouth on socials like Twitter etc. isn't quite as strong for this one. A lot of criticisms there. Even though I'd argue both the first game and second game are about as mediocre as each other (it's give and take basically). But the novelty factor isn't there with this one so a lot of the people are taking more of a critical eye.
I dunno, but twitter, youtube, facebook, twitch, and others are not really good metrics regarding sales.

The Niche-Man 2 PS5 Bundle at $499/649 seems to be doing pretty well in the US and Canada.

The game is still charting high physically and digitally.

But, time will tell.
 
I'll be cautious about COD MW3 2023, the critics might say the campaign is crap, but I'm seeing some videos on YT regarding many positive changes made from the Beta and comparing the positive changes to MW2 2022.

AND, a lot of casuals don't care about what critics say, they just love their COD multiplayer.
Lmao, is this you?

But I agree, not everything in the internet is going to tell you 100% of the picture, it's just better to wait for official sources before dooming or glorifying something.
 
Funnily enough, the 5M sales are below what I'd expect. The first game had really strong word of mouth. It had, at the time, the biggest debut sales then really legged it out rapidly. Granted it was a perfect storm as it followed up a strong series of PS4 exclusive releases (UC4 -> Horizon -> GOW) and was coming essentially at the height of PS4 euphoria, but if you had told me GOWR would outsell Spider-Man 2, I wouldn't have agreed.

GOWR showed strong growth from its predecessor, and while Spidey 2 has debuted stronger, I don't think it will have the legs Spidey 1 did. You can already see word of mouth on socials like Twitter etc. isn't quite as strong for this one. A lot of criticisms there. Even though I'd argue both the first game and second game are about as mediocre as each other (it's give and take basically). But the novelty factor isn't there with this one so a lot of the people are taking more of a critical eye.

But yeah, I think these franchises are hitting their ceilings. Not like 20-25M is a bad ceiling by any stretch of the imagination (although we'd have to see if legs are play out like they did on PS4), but I doubt Spidey 3 will outperform Spidey 2 even at launch.

So far SM2 is outpacing SM1 with half of install base. SM1 sold 9 million in 12 weeks. With holiday weeks ahead and SM2 already at 5 million in 2 weeks, it will beat SM1 and may even beat Ragnarok record.
 
Funnily enough, the 5M sales are below what I'd expect. The first game had really strong word of mouth. It had, at the time, the biggest debut sales then really legged it out rapidly. Granted it was a perfect storm as it followed up a strong series of PS4 exclusive releases (UC4 -> Horizon -> GOW) and was coming essentially at the height of PS4 euphoria, but if you had told me GOWR would outsell Spider-Man 2, I wouldn't have agreed.

GOWR showed strong growth from its predecessor, and while Spidey 2 has debuted stronger, I don't think it will have the legs Spidey 1 did. You can already see word of mouth on socials like Twitter etc. isn't quite as strong for this one. A lot of criticisms there. Even though I'd argue both the first game and second game are about as mediocre as each other (it's give and take basically). But the novelty factor isn't there with this one so a lot of the people are taking more of a critical eye.

But yeah, I think these franchises are hitting their ceilings. Not like 20-25M is a bad ceiling by any stretch of the imagination (although we'd have to see if legs are play out like they did on PS4), but I doubt Spidey 3 will outperform Spidey 2 even at launch.

It's incredible that looking at these posts, it seems the game was a disaster (> 90 on MC with 91 as user score, 2.5 in 24 hours - 5 M in 11 days).
I love internet.
 
Last edited:
It's incredible that looking at these posts, it seems the game was a disaster (> 90 on MC with 91 as user score, 2.5 in 24 hours - 5 M in 11 days).
I love internet.
It was expected for SM2 to outdo GoW:R considering Spiderman>GoW 2018 launch and having better legs in general and PS4 being not that big of a factor for GoW:R sales + a lot more PS5 out. This is just a case of it being expected to be the undisputed best Sony launch sales launch and it wasn’t

I think the legs will be great and will end up selling the best of any Sony game ever, the issue is only with the post day 1 launch sales that arent bad just a bit disappointing
 
It was expected for SM2 to outdo GoW:R considering Spiderman>GoW 2018 launch and having better legs in general and PS4 being not that big of a factor for GoW:R sales + a lot more PS5 out. This is just a case of it being expected to be the undisputed best Sony launch sales launch and it wasn’t

I think the legs will be great and will end up selling the best of any Sony game ever, the issue is only with the post day 1 launch sales that arent bad just a bit disappointing
I already highlighted just prior to launch that some of the expectations for Spider - Man 2 were completely out of touch with reality, maybe boosted by the absolute insane performance of Zelda this year.

The game is a massive improvement over the original, and it's proved by the fact that both critics and users rated it higher despite it being a "safe" sequel.
Sales are also significantly higher compared to the first game and Miles Morales, plus every Sony FP game minus God Of War Ragnarök (released on PS4 as well).
 
Last edited:
For SM2 vs GOWR, I think it's also important to remember launch timing. They're only a few weeks apart but there's still a big difference in consumer spending for mid October vs early November and that could definitely impact their curves, especially where the first two weeks fall.
 
For SM2 vs GOWR, I think it's also important to remember launch timing. They're only a few weeks apart but there's still a big difference in consumer spending for mid October vs early November and that could definitely impact their curves, especially where the first two weeks fall.
Also, in some countries the only way to buy a PS5 was to get the specific Gow:R bundle. I don't think the impact was huge, but still.
 
but it was boosted from August.

Wasn't August also down across EU/UK YoY?

EDIT : it was


 
Last edited:
Wasn't August also down across EU/UK YoY?

EDIT : it was



You are still missing the point since YOY doesn't matter in this context. We can move on though since I don't have any simpler way than my last post to explain the point.
***
On an unrelated note, there are several posts mentioned SM2's number with the caveat of PS5 user base. Say if a PS5 game next Nov sells 3.25 mil first day and 6.5 mil in 2 weeks (30% growth over SM2 numbers) on a 65 mil PS5 user base (+18.4mil from Q2 FY3/2024), would you actually say that game is not doing as well as SM2 considering the user base? OR you would still call it the biggest PS5 game launch ever?
 
How it sold last year doesn't matter at all. It was up in September over August. That is what can be considered a boost.
Last year does not matter in this context.

It does matter. They will go up again in maybe then November and December, no matter what games release. MoM comparisons aren't very useful as each month has a built in sales pattern.

You are still missing the point since YOY doesn't matter in this context. We can move on though since I don't have any simpler way than my last post to explain the point.
***
On an unrelated note, there are several posts mentioned SM2's number with the caveat of PS5 user base. Say if a PS5 game next Nov sells 3.25 mil first day and 6.5 mil in 2 weeks (30% growth over SM2 numbers) on a 65 mil PS5 user base (+18.4mil from Q2 FY3/2024), would you actually say that game is not doing as well as SM2 considering the user base? OR you would still call it the biggest PS5 game launch ever?

Like i've said above, it does matter. MoM aren't useful. Use MoM sales to paint out success artificially is useless. Financial reports shows it is down globally YoY from July to Sep and during Starfield release during whole September.

OK, i won't argue anymore. But surely i'm not wrong. And Chris Dring was called out for useless MoM comparison last month, whatever.
 
It does matter. They will go up again in maybe then November and December, no matter what games release. MoM comparisons aren't very useful as each month has a built in sales pattern.



Like i've said above, it does matter. MoM aren't useful. Use MoM sales to paint out success artificially is useless. Financial reports shows it is down globally YoY from July to Sep and during Starfield release during whole September.

OK, i won't argue anymore. But surely i'm not wrong. And Chris Dring was called out for useless MoM comparison last month, whatever.

The data clearly shows different months have unique sale patterns. Everyone knows Nov/Dec have huge spikes but when laid out its obvious to see. Gaming has a yearly cycle, which is why YoY is the metric used for growth.

Screenshot-2023-11-10-at-21-23-56.png
 
The data clearly shows different months have unique sale patterns. Everyone knows Nov/Dec have huge spikes but when laid out its obvious to see. Gaming has a yearly cycle, which is why YoY is the metric used for growth.

Screenshot-2023-11-10-at-21-23-56.png

The original discussion was not about if the hardware has any growth YOY but rather if a certain game has any affect on the hardware on the month of its release.

Considering this -

Last year... Growth from Aug to Sept is 20% from 1 mil to 1.2 mil.
This year... Aug and Sept numbers are both down comparing to last year but Aug to Sep growth is 100% from 550K to 1.1 mil

YOY there is a decline of 45% and 8.4% but MoM growth this year is much higher than last year (100% vs 20%, 550K vs 200K units). Wouldn't you say whatever released this Sept has a bigger impact than whatever released in last Sept?
 
The original discussion was not about if the hardware has any growth YOY but rather if a certain game has any affect on the hardware on the month of its release.

Considering this -

Last year... Growth from Aug to Sept is 20% from 1 mil to 1.2 mil.
This year... Aug and Sept numbers are both down comparing to last year but Aug to Sep growth is 100% from 550K to 1.1 mil

YOY there is a decline of 45% and 8.4% but MoM growth this year is much higher than last year (100% vs 20%, 550K vs 200K units). Wouldn't you say whatever released this Sept has a bigger impact than whatever released in last Sept?

Yes.
However, notice how you took YoY as a baseline trend.

Bascially, find what the avg change from this year to last year. If most months are for example +20%, then we expect September from a baseline to be up 20% YoY.

If September is up YoY 40%, we contribute 40-20 = 20% to console seller.

From the MoM way, you do the avg jump from Aug -> September, lets say this is 30%. Sept comes along and MoM its up 40%, so we say 40-30%= 10% console selling effect.

Point is you can't just take overall MoM % and contribute it to Starfield. You need to account for the avg MoM change as a baseline.
 
Yes.
However, notice how you took YoY as a baseline trend.

Bascially, find what the avg change from this year to last year. If most months are for example +20%, then we expect September from a baseline to be up 20% YoY.

If September is up YoY 40%, we contribute 40-20 = 20% to console seller.

From the MoM way, you do the avg jump from Aug -> September, lets say this is 30%. Sept comes along and MoM its up 40%, so we say 40-30%= 10% console selling effect.

Point is you can't just take overall MoM % and contribute it to Starfield. You need to account for the avg MoM change as a baseline.

That's not what being brought up in the earlier discussion though. The only point brought up was hardware had a YOY decline in both August and September. There was nothing about baseline being mentioned. I don't really care if Starfield makes am impact or not but using YOY decline in Aug and Sept as a proof is just not a valid point.

In the same line of logic, no game release would drive hardware sales in Year 5 (or whatever year after the peak year is) and on since Console usually peaks at Year 4 and there will always be YOY decline each month in absolute numbers.
 
I mean it selling below what a lot of us including you expected right? In the other thread you said 6 million in 7 days. Per your own expectations it missed by almost 20%

Now our expectations are not Sonys but the initial sentiment was quite a bit higher before launch.
Yes, after the great reviews I went quite high. I underestimated the effect of being PS5 exclusive and not having a mainstream bundle compared to Ragnarok.
Selling 5 million in 10 days is still very good though, not lackluster.
 
I wonder if SM2 can beat SM1 2.6m+ in USA/NPD first month. SM1 had more days in Sep 2018 so probably not. It will be close though.

From era/Lelouch0612 from 2018. I guess this list have changed since then.

1/ Halo 3 : 3.3 millions, September 2007
1/ Halo Reach : 3.3 millions, September 2010
3/ Halo 2 : 3.27 millions, November 2004
4/ Halo 4 : 3.2 millions, November 2012
4/ Pokemon Sun/Moon : ~3.2 millions (estimate), November 2016
6/ Super Smash Bros Brawl : 2.7 millions, March 2008
7/ Spiderman : 2.6+ millions, September 2018
8/ Pokemon Black & White : 2.5 millions, March 2008
9/ GTA San Andreas : 2.06 millions, October 2004
10/ God of War : 1.9 millions, April 2018

Do we know how much Ragnarok sold first month in USA?
 
Last edited:
I wonder if SM2 can beat SM1 2.6m+ in USA/NPD first month. SM1 had more days in Sep 2018 so probably not. It will be close though.

From era/Lelouch0612 from 2018. I guess this list have changed since then.

1/ Halo 3 : 3.3 millions, September 2007
1/ Halo Reach : 3.3 millions, September 2010
3/ Halo 2 : 3.27 millions, November 2004
4/ Halo 4 : 3.2 millions, November 2012
4/ Pokemon Sun/Moon : ~3.2 millions (estimate), November 2016
6/ Super Smash Bros Brawl : 2.7 millions, March 2008
7/ Spiderman : 2.6+ millions, September 2018
8/ Pokemon Black & White : 2.5 millions, March 2008
9/ GTA San Andreas : 2.06 millions, October 2004
10/ God of War : 1.9 millions, April 2018

Do we know how much Ragnarok sold first month in USA?

We don't but seeing the UK growth for GOWR I reckon its close to 3M.
SM2 I reckon is around the same 2.5M ballpark

Also I think FF7R and TLOU II are approaching that list.
Iirc FF7R > FFXV, with FFXV being 1.57M without digital
TLOU II > FF7R

Obviously big missing games is TOTK and Pokemon SV, could be number 1.
Oh and SSBU was 3.6M but had a 5 week December.
 
I would also add in franchise fatigue for sm2. Marvel fatigue has been a thing for a couple years now, and it probably impacts all IP vehicles.
Marvel fatigue was created due to overall movie quality drop, lack of vision, D+ prerequisite to understand the plot and lack of charismatic and legendary characters. Thor, Iron Man, Captain America and Spider-man are basically the most popular Marvel characters (X-Men aside). Thor turned into a comic relief, Iron Man is dead, Captain America is out and Spider-man...Well, I personally think its popularity in cinema has declined (but animated universe will probably fare better). It does not help that there was a strike and movie delays. Black Panther also had a potential but...

I have always believed that the main reason of MCU first phases success was the immense charisma of RDJ and later Chris Evans. And for me, personally, the moment they were out, I also dropped MCU. Though, I think in general Marvel movies have never been that great it is just the cast was so great (especially those two), that it elevated the movies themselves. Marvel also fell into a trap of stakes - Thanos was too impressive to a point that even if the next threat arrives - even planet destruction threat would be meh. And galaxy scale threat? Nobody gives a damn about other worlds anyway.
 
We don't but seeing the UK growth for GOWR I reckon its close to 3M.
SM2 I reckon is around the same 2.5M ballpark

Also I think FF7R and TLOU II are approaching that list.
Iirc FF7R > FFXV, with FFXV being 1.57M without digital
TLOU II > FF7R

Obviously big missing games is TOTK and Pokemon SV, could be number 1.
Oh and SSBU was 3.6M but had a 5 week December.
Pokémon SwSh was probably also around or over 3M.
 
We don't but seeing the UK growth for GOWR I reckon its close to 3M.
SM2 I reckon is around the same 2.5M ballpark

Also I think FF7R and TLOU II are approaching that list.
Iirc FF7R > FFXV, with FFXV being 1.57M without digital
TLOU II > FF7R

Obviously big missing games is TOTK and Pokemon SV, could be number 1.
Oh and SSBU was 3.6M but had a 5 week December.

Found list with SSBU as of 2018

1st Month U.S. Best-Selling Exclusives - Unit Sales
1/ Super Smash Bros. Ultimate 3.6 millions, December 2018 (30 days / 5 weeks tracking)
2/ Halo 3 : 3.3 millions, September 2007 (12 days / 2 weeks tracking)
2/ Halo Reach : 3.3 millions, September 2010 (19 days / 3 weeks tracking)
4/ Halo 2 : 3.27 millions, November 2004 (19 days / 3 weeks tracking)
5/ Halo 4 : 3.2 millions, November 2012 (19 days / 3 weeks tracking)
5/ Pokemon Sun+Moon : ~3.2 millions (estimate), November 2016 (9 days / 2 weeks tracking)
7/ Super Smash Bros Brawl : 2.7 millions, March 2008 (27 days / 4 weeks tracking)
8/ Spiderman : 2.6+ millions*, September 2018 (23 days / 4 weeks tracking)
9/ Pokemon Black & White : 2.5 millions, March 2011
10/ GTA San Andreas : 2.06 millions, October 2004
11/ God of War : 1.9 millions**, April 2018 (16 days / 3 weeks tracking)

* includes digital
** includes digital and bundle copies.

1st Month U.S. Best-Selling Exclusives - Dollar Sales
1)NSW - Super Smash Bros. Ultimate (30 days / 5 weeks tracking
2) X360 - Halo: Reach (19 days / 3 weeks tracking)
3) X360 - Halo 4 (19 days / 3 weeks tracking)
4) XBO - Halo 2 (19 days / 3 weeks tracking)
5) X360 - Halo 3 (12 days / 2 weeks tracking | $225 million)
6) PS4 - Marvel's Spider-Man (23 days / 4 weeks tracking)
7) Wii - Super Smash Bros. Brawl (27 days / 4 weeks tracking)
 
Found list with SSBU as of 2018

1st Month U.S. Best-Selling Exclusives - Unit Sales
1/ Super Smash Bros. Ultimate 3.6 millions, December 2018 (30 days / 5 weeks tracking)
2/ Halo 3 : 3.3 millions, September 2007 (12 days / 2 weeks tracking)
2/ Halo Reach : 3.3 millions, September 2010 (19 days / 3 weeks tracking)
4/ Halo 2 : 3.27 millions, November 2004 (19 days / 3 weeks tracking)
5/ Halo 4 : 3.2 millions, November 2012 (19 days / 3 weeks tracking)
5/ Pokemon Sun+Moon : ~3.2 millions (estimate), November 2016 (9 days / 2 weeks tracking)
7/ Super Smash Bros Brawl : 2.7 millions, March 2008 (27 days / 4 weeks tracking)
8/ Spiderman : 2.6+ millions*, September 2018 (23 days / 4 weeks tracking)
9/ Pokemon Black & White : 2.5 millions, March 2011
10/ GTA San Andreas : 2.06 millions, October 2004
11/ God of War : 1.9 millions**, April 2018 (16 days / 3 weeks tracking)

* includes digital
** includes digital and bundle copies.

1st Month U.S. Best-Selling Exclusives - Dollar Sales
1)NSW - Super Smash Bros. Ultimate (30 days / 5 weeks tracking
2) X360 - Halo: Reach (19 days / 3 weeks tracking)
3) X360 - Halo 4 (19 days / 3 weeks tracking)
4) XBO - Halo 2 (19 days / 3 weeks tracking)
5) X360 - Halo 3 (12 days / 2 weeks tracking | $225 million)
6) PS4 - Marvel's Spider-Man (23 days / 4 weeks tracking)
7) Wii - Super Smash Bros. Brawl (27 days / 4 weeks tracking)

It seem like Spider-Man 2 sold around 2.7m in 8 days. Much stronger start in USA then rest of the world compared to Spider Man 1.
 
Lackluster reception? Niche-man 2, right? I think you need to check last 2 months how Spiderman 2 bundles were selling. Saying that it didn't provide any hardware bump is ignorable at least. And since you are comparing Starfield with that... Starfield really didn't moved an Xbox. At all.

Not everywhere. Whole PAL territory was down significantly during Starfield launch week/month. And also, as someone mentioned ( me too) , financial reports also provides HW down YOY.
With Circana October report yesterday, PS5 hardware is down double digit comparing to last year. Would you say that SM2 really didn't move a PS5 at all in US since it's down YOY? It's obviously not the case which is why using YOY decline as a reason is not valid.
 
With Circana October report yesterday, PS5 hardware is down double digit comparing to last year. Would you say that SM2 really didn't move a PS5 at all in US since it's down YOY? It's obviously not the case which is why using YOY decline as a reason is not valid.

But Circana isn't the world. As Sony's financial reports really did provide a substantial hardware increase in last quarter YOY. YOY comparison are valid.
 
But Circana isn't the world. As Sony's financial reports really did provide a substantial hardware increase in last quarter YOY. YOY comparison are valid.
I wasn't talking about the world though. Circana is for US only and I was talking about US only.

With Circana October report yesterday, PS5 hardware is down double digit comparing to last year. Would you say that SM2 really didn't move a PS5 at all in US since it's down YOY? It's obviously not the case which is why using YOY decline as a reason is not valid.
 
Back
Top Bottom