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[PS5/PS4/XSX|S/XBO/PC] Multiversus will go offline and get delisted from online stores on May 30th, Season 5 will be its last one

Overview Discussion (19)

awng782

Member
Analyst

We have an important update to share regarding MultiVersus. After careful consideration, our next Season will serve as the final seasonal content update for the game. MultiVersus Season 5 will begin on February 4, 2025, and run through May 30, 2025, adding two new playable characters to the roster – DC’s Aquaman and Looney Tunes’ Lola Bunny. All new Season 5 content, including Aquaman and Lola Bunny, will be earnable through gameplay. Both new characters will be accessible when Season 5 begins on February 4 at 9 a.m. PST – Aquaman via the Battle Pass as the first tier reward and Lola as the daily calendar login reward.
All online features will continue to be available until Season 5 concludes on May 30 at 9 a.m. PST. At that point, there will be an option to play MultiVersusoffline via the local gameplay mode, either solo against A.I. opponents or with up to three friends. To do this, you’ll need to install/download the latest version of the game and log in during Season 5, any time between February 4 at 9 a.m. PST and May 30 at 9 a.m. PST. After logging in, a local save file will be automatically created connected to your PlayStation Network, Microsoft Store, Steam, or Epic Games Store account, allowing you to enjoy the game offline with all earned and purchased content moving forward.
Support for Multiversus is ending, as will the ability for online play.
 
One of the most mismanaged releases in recent memory. I'm used to 2.0 relaunches of games trying to stem the bleeding and addressing some core issues but ultimately not doing enough to turn the ship around, I'm not used to relaunches that inexplicably make the gameplay worse with no apparent audience the changes are supposed to appeal to. I realize I made this point already earlier in the thread but now that it's officially over it just boggles my mind again.
 
I want to hear the WB Games executives continue to say that they want to focus on live-service games.

(I actually don't, I just think it's absolutely hilarious that these stupid business people in charge of WB Games ignore the massive success that Hogwarts Legacy was for the company which had zero micro transactions and zero "live-service" qualities)

It's that kind of idiocy that gives us a super-hero style game where every character uses a gun for some incredibly dumb reason.
 
One of the most mismanaged releases in recent memory. I'm used to 2.0 relaunches of games trying to stem the bleeding and addressing some core issues but ultimately not doing enough to turn the ship around, I'm not used to relaunches that inexplicably make the gameplay worse with no apparent audience the changes are supposed to appeal to. I realize I made this point already earlier in the thread but now that it's officially over it just boggles my mind again.

And probably the most mismanaged Fighting Game relative to how much revenue the game could've generated.
We all saw the potential during 1.0 by how many players tried the game and how many players bought the paid Founder's pack.

The insane monetization with worst gameplay due to changes still is so insane to me. WB can't seem to be able to hold all their current Ls (besides HL) in recent times. They could've made so much more money but in their quest to make the most money ever, they've made very little in the grand scheme of things.

Speaking of which Riot Games taking a million years to release 2KXO is probably already mismanagement.
They've missed the peak of League of Legends as an IP for a number of years now and it certainly looks like a launch of some kind this year or early next year is going to happen. People are already thinking it's going to laucnh with a barebones roster, which is one of the faux pas of the genre.


I remember that the combo of games was making people say that F2P might be the future of Fighting Games.
That future doesn't look quite as bright right now.
 
MarcoP90 has published a news story:

[PS5/PS4/XSX|S/XBO/PC] Multiversus will go offline and get delisted from online stores on May....


Hi everyone,

We have an important update to share regarding MultiVersus. After careful consideration, our next Season will serve as the final seasonal content update for the game. MultiVersus Season 5 will begin on February 4, 2025, and run through May 30, 2025, adding two new playable characters to the roster – DC’s Aquaman and Looney Tunes’ Lola Bunny. All new Season 5 content, including Aquaman and Lola...

Read the full story here...
 
WBIE had been screwing up so with so many games in the past few years, it's dizzying.
This game has a very positive reception in its initial public beta, and they lost it all.
 
It feels like pretty much every non indie attempt to copy the Smash Bros formula ends up absolutely cursed for whatever reason
While most indie attempts have it hard to having any reliance (tho they are stable, which is something).

Any big publisher that is attempting this can't expect to top smash in a single release, they have to build and it will take time and stumbles to get there.
 
While most indie attempts have it hard to having any reliance (tho they are stable, which is something).

Any big publisher that is attempting this can't expect to top smash in a single release, they have to build and it will take time and stumbles to get there.
Seems par for the course for WB Execs to try and just copy a hugely successful formula without putting in the legwork to lay the proper foundations that their competiron did in order to build that success going by how they've handled their completely botched attempt at a Justice League answer to rhe MCU.
 
Not sure where WB goes from here. Beyond DC, they have Harry Potter, Lego and MK that have been recently utilized IPs. DC is reeling, MK seems stagnating, Lego is hit or miss but consistent, and Harry is obviously a gold mine still. I could see significant studio downsizing with how things have been going. They have so many IPs to work with but have failed to build on them within gaming, so transitioning to an IP licensor is probably going to accelerate.
 
It's hard to believe how bad Warner Bros fumbled here.

Actually competing with Smash is a herculean task in itself, as in order to do so have to put out a game of similar quality to Smash while having brand recognition around Nintendo's level. And even if you do so, you likely wont even reach Smash's heights in sales in your first go-around.

Yet Warner Bros was poised to actually take on the challenge with Multiversus - only for them to repeatedly shoot itself in the foot after it's successful launch culminating in... this. It really feels as if WB expected the characters to carry them through despite the underlying platform fighter not being good enough. (It was good enough for a beta when it launched and has only gotten worse since then.)

I feel like that's the biggest issue with these big company platform fighters. Big companies see Smash sell in the tens of millions and then rush to copy using similar crossover appeal without building a good foundation. Indie platform fighters, especially those with original characters, exist because the guys like Smash as a game enough to understand what makes them tick, and that's why they generally last longer despite being nowhere near as popular.
 
I think using the moniker of nintendo IP killer is not a good idea lol.

Too many bad examples lol.
 
and not shooting themselves in the foot

because let's be honest, that was the actual problem here
I'll be honest, I think they were bigger fundamental problems here.
This is a publisher that simply ran to a set of smashers, thinking that if they would just build it they'd be all right. They are not the first one to do it and it does take alot of study to understand the type of game that Smash is, many smashers don't study the game in that matter (which to be fair is common). I think that Multiverse ran to the competitive community rather quickly based on that, when any competitive community (this is especially true of the FGC) is but a minority of your player base. WB allow this same error to manifest in there Biggest Figher: Mortal Kombat.

Smash Brothers first impressions, while successful, was mild... It would not be till the blessing and curse that is Melee that the series it's stide and it's foundation was set well before Melee. Even with the issues that surround Brawl's lifespan, that momentum never stopped nor did the foundation change.
Any publisher can shoot itself in the foot, but foundational issues take longer to solve. WB started on the wrong foot from the start and kept making things worse. And now we are here.
 
Let's be real, the game plays like ass, feels so low quality and has had no real signs of improvement, so even without all the greed it would have never reached a 10th of Smash in terms of popularity.
 
I'll be honest, I think they were bigger fundamental problems here.
This is a publisher that simply ran to a set of smashers, thinking that if they would just build it they'd be all right. They are not the first one to do it and it does take alot of study to understand the type of game that Smash is, many smashers don't study the game in that matter (which to be fair is common). I think that Multiverse ran to the competitive community rather quickly based on that, when any competitive community (this is especially true of the FGC) is but a minority of your player base. WB allow this same error to manifest in there Biggest Figher: Mortal Kombat.

Smash Brothers first impressions, while successful, was mild... It would not be till the blessing and curse that is Melee that the series it's stide and it's foundation was set well before Melee. Even with the issues that surround Brawl's lifespan, that momentum never stopped nor did the foundation change.
Any publisher can shoot itself in the foot, but foundational issues take longer to solve. WB started on the wrong foot from the start and kept making things worse. And now we are here.
BS there's no way a pro Smash player would've made the gameplay that slow
 
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