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PS5 Pro Digital 2TB announced for $699/€799/¥119,980 coming November 7, 2024

Isn't PS3 GPU weaker than Xenon of X360? I remeber to see the figure of 192 GFLOPS.
PlayStation 3 RSX

24 parallel pixel-shader ALU pipes clocked @ 550 MHz
5 ALU operations per pipeline, per cycle
  • 2 vector4
  • 2 scalar/dual/co-issue and fog ALU
  • 1 Texture ALU
16 floating-point operations per pipeline, per cycle

(550MHz x 24 Shaders x 16 ops per clock per cycle)
Pixel Floating Point Operations:
211.2 GFLOPS

8 parallel vertex pipelines @ 500 MHz
2 ALU operations per pipeline, per cycle
  • 1 vector4
  • 1 scalar, dual issue
10 floating-point operations per pipeline, per cycle

(500MHz x 8 Shaders x 10 ops per clock per cycle)
Vertex Floating Point Operations:
40.0 GFLOPS


Total Floating Point Operations:
(211.2 + 40)
251.2 GFLOPS


Xbox 360 XENOS


(48 shader processors x 10 Flops x 500 MHz)
Total Floating Point Operations:
240 GFLOPS
 
Screen%20Shot%202014-01-06%20at%206.18.35%20AM.png

It seems the 192 GLOPS came direct from NVIDIA at a CES presentation of Tegra K1

 
Screen%20Shot%202014-01-06%20at%206.18.35%20AM.png

It seems the 192 GLOPS came direct from NVIDIA at a CES presentation of Tegra K1

probably counting the gpu they made for it and not in consideration about how the whole system works. just another point in how FLOPS is not a good measure of performance. it's a measure of work over time, like horsepower. no one would consider a 500HP supercar equivalent to a 500HP tractor
 
PlayStation 3 RSX

24 parallel pixel-shader ALU pipes clocked @ 550 MHz
5 ALU operations per pipeline, per cycle
  • 2 vector4
  • 2 scalar/dual/co-issue and fog ALU
  • 1 Texture ALU
16 floating-point operations per pipeline, per cycle

(550MHz x 24 Shaders x 16 ops per clock per cycle)
Pixel Floating Point Operations:
211.2 GFLOPS

8 parallel vertex pipelines @ 500 MHz
2 ALU operations per pipeline, per cycle
  • 1 vector4
  • 1 scalar, dual issue
10 floating-point operations per pipeline, per cycle

(500MHz x 8 Shaders x 10 ops per clock per cycle)
Vertex Floating Point Operations:
40.0 GFLOPS


Total Floating Point Operations:
(211.2 + 40)
251.2 GFLOPS


Xbox 360 XENOS


(48 shader processors x 10 Flops x 500 MHz)
Total Floating Point Operations:
240 GFLOPS
The problem with PS3 GPU is that it only has 40GFLOPs of Vertex Shaders, while XENOS was unified.
XENOS could devote all 240GFlops at pixels or vertex depending on the need, while PS3 was limited at 211GF Pixel + 40GF Vertex. The 190GF data from Nvidia is probably what's closer to its real world performance.

Regards!
 
Isn't PS3 GPU weaker than Xenon of X360? I remeber to see the figure of 192 GFLOPS.


Lol a PS3 vs 360 tech debate this is right up my wheelhouse! LOL. JK I've forgotten everything.

Regardless flops, Xenos was generally considered the more capable GPU (marginally of course). It's why almost 100% of multiplatform games showed some advantage on the 360 that gen.

Xenos was amazing engineering especially for the time frame.

The counterargument went like, if you leveraged Cell, which took a tremendous amount of effort, then PS3 could as a whole, CPU+GPU, reach or even exceed 360's performance (I think almost certainly this was dubious at best, but it was the common claim). This was supposed to be shown only in the PS3 exclusives (which conveniently had no 360 counterpart with the possibility to outperform them! Granted for whatever reason many PS3 exclusives did look S-tier especially early on, EG, Killzone 2), while for multiplatform games, well the devs would not take the effort to do the very resource consuming job of optimizing for the Cell's 7 SP's. Which BTW, were kind of GPU-like in some ways, and could do things to help the PS3 GPU.

Overall obviously they ended up pretty similar performance-wise, while the 360 was considered likely easier for most devs (for example, it had 3 "beefy" main traditional CPU cores, which was easier for devs to deal with than Cell's one comparable core +7 esoteric SP's) to get peak performance from, leading to the aforementioned typical multiplatform advantages for 360. PS3 also had Blu Ray, which was a nice technical advantage in a way allowing some games to not require multiple discs.
 
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Completely missed the price announcement and pre-order for the 30y limited edition bundle

$999 and 1099€ is super fair pricing compared to the regular PS5 Pro
 
what do you get in addition, in the bundle, to justify those 300€ more?
the stand, the dual sense controller and..?

Stand, charging station, pro controller in addition to regular. Cool PS1 themed usb cable and a faceplate if you buy the disc drive. The biggest justification for the extra cost is the resale value. You'll get far more selling this in future then a regular Pro.
 
what do you get in addition, in the bundle, to justify those 300€ more?
the stand, the dual sense controller and..?

Stand, charging station, pro controller in addition to regular. Cool PS1 themed usb cable and a faceplate if you buy the disc drive. The biggest justification for the extra cost is the resale value. You'll get far more selling this in future then a regular Pro.

Console + standard controller + disc drive panel = $699
Dual Sense Edge = $199
Vertical Stand =$29
Charging Station =$29


The mark up is extremely low.
In Europe the markup is even lower with Dual Sense price being 239€
So literally 0€ mark up for the limited edition console and extra goodies.
 
Console + standard controller + disc drive panel = $699
Dual Sense Edge = $199
Vertical Stand =$29
Charging Station =$29


The mark up is extremely low.
In Europe the markup is even lower with Dual Sense price being 239€
So literally 0€ mark up for the limited edition console and extra goodies.
I don't understand why. I was willing to pay €1300 but I won't complain about getting it for €1100. Personally I thought €1200 was the lowest possible price.

When you consider how much more valuable this will be Vs a ps5 regular Pro it feels like I've made money today.
 
Just checking PS Direct a few hours later, and the regular PS5 Pro is still available. Whether it's because of low demand or ample supply, it's good for players that there's apparently no need to fight scalpers.
 
Just checking PS Direct a few hours later, and the regular PS5 Pro is still available. Whether it's because of low demand or ample supply, it's good for players that there's apparently no need to fight scalpers.
Ah, thanks. Read that it went OOS.

Yeah, the price point is just too high. It won't be difficult to find.
 
The normal Pro was regularly out of stock this morning (ps direct Germany). I couldn’t buy one at first and had to wait some hours. Same for some of my acquaintances. I believe Sony upped the available stock, maybe to the detriment of other retailers in the future.
 
The normal Pro was regularly out of stock this morning (ps direct Germany). I couldn’t buy one at first and had to wait some hours. Same for some of my acquaintances. I believe Sony upped the available stock, maybe to the detriment of other retailers in the future.
It's very possible. Regardless if it's sold out at Christmas you'll be fine getting one in general come next year. The next time it becomes rare would be the GTA VI launch. A lot of new buyers and upgrades will happen then.
 
The only way this will sell out is with very low supply. If the price wasn't bad enough, there's also a serious lack of new software to take advantage of it.
 
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I expected it to sell out immediately after pre-orders started, but that didn’t happen. People were hoping that, like PS Portal or DualSense Edge, the Pro would overcome the initial skepticism and become a success, but that doesn’t seem to be the case for now. Of course, it’s unlikely to be a huge failure like PSVR2, but the demand will probably be lower than it was for PS4 Pro.
 
adding a disc variant of the PS5 Pro is misleading. there isn't on, it's a separate add-on

the TFLOPS is wrong, it should be 16.75 (the 33.5 number is dual issue, which is useless, and inaccurate, for gaming)

The 33.5 TFLOPS it's @ 2180 MHz but Digital Foundry spoke about 2350 MHz which gives 36.1 TFLOPS
PS5-Pro-Specs-1024x783.jpeg.webp



And i know very well that it's in dual-issue so TFLOPS are not wrong.
AMD calculates this way from RDNA3.


1727568977-image.png




And on this Polish retailer page it's also indicated 36.1TF as you can see.

1727569173-image.png
 
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and dual issue is still a misleading measure because games don't use it. it just sounds more impressive and technically true. keep it if you want, but I would advise against selling people that number

preferably, we ignore FLOPS entirely because they're also misleading in context
 

Deleted last because it seemed like engagement bait.Just stick to hyping AI crap no one wants rather than say that it's somehow bad a not limited edition console hasn't sold out for preorders.

We will never know if it's not sold out because of large stock or low buyers, who knows. But imo, this doesn't look good because i thought the rabid fanbase would be there day 1 and it would sold out either way.
 



We will never know if it's not sold out because of large stock or low buyers, who knows. But imo, this doesn't look good because i thought the rabid fanbase would be there day 1 and it would sold out either way.
I would say lack of demand is certain due to the price, but maybe the stock is also larger and pre orders are decent for a niche product.
 
I would say lack of demand is almost certain due to the price, but maybe the stock is also larger and pre orders are decent for a niche product.
I mean the whales will buy it day 1, the only question is how the big the numbers of whales are, because everyone else will just ignore the pro.
 


I wasn't expecting it to and iirc it was possible to buy a PS4 Pro on day 1 without a pre-order.This isn't a new standard console launch, it's a premium product intended for a niche audience, and Sony is able to produce more than enough to satisfy demand if they need to.
 
Expecting the Pro to sold out when there hasn’t been any supply issues in more than a year for the base model is not happening.

I also think that a significant amount of users ready to upgrade will use retailers like GameStop expecting to trade-in one or more systems to reduce the price to pay.

But we’ll see.
 
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I thought only the bottom panels of the Slim and the Pro would be the same but it looks like they added the gills to fill in the missing height.

tbh that's kind of disappointing. I was still hoping for a Super Slim model that actually fits in shelfs but it looks like Sony doesn't want to produce different sized (top) panels.

Hopefully the PS6 will have a more basic and functioning design.
 
I thought only the bottom panels of the Slim and the Pro would be the same but it looks like they added the gills to fill in the missing height.

tbh that's kind of disappointing. I was still hoping for a Super Slim model that actually fits in shelfs but it looks like Sony doesn't want to produce different sized (top) panels.

Hopefully the PS6 will have a more basic and functioning design.

For more information on panels and compatibility, take a look here (source amazon japan) :

HkkPt3R.jpeg


For the super-slim version, who knows, maybe they'll make another version at the end of the generation a bit like the PS2 spch-9000 or PS3 cech-4000.
 
Sony has confirmed that the existing line of PS5 Slim Console Covers will be fully compatible with the PS5 Pro. This means that now is a great time to stock up if you intend to customize your new system when it arrives. Here are some of our favorites at the moment to get you started.

These PS5 Slim Console Covers come in the striking colorways, which are all perfect if you want a PlayStation that stands out from the crowd. Although labelled as for the PS5 Slim, Sony has confirmed that they will work with the PS5 Pro.

 
Are you sure about that?
The Japanese PlayStation Blog states that there is the cover for the PS5 Pro.
また、Ultra HD Blu-rayディスクドライブの取り付けに対応しており、PS5 Pro用の本体カバーを発売した際には、カバーを交換することもできます。
The PS5 Pro supports the installation of an Ultra HD Blu-ray disc drive, and when the console covers for the PS5 Pro are released, you will also be able to swap the covers.
 
Are you sure about that?
The Japanese PlayStation Blog states that there is the cover for the PS5 Pro.
I'm not sure of anything at all, because this story is not very clear.
The lower shells seem to be compatible, but the upper shells won't be, which is a bit strange considering that the 2 consoles have the same depth of 216 mm.

Sony needs to clarify this.
 
I'm not sure of anything at all, because this story is not very clear.
The lower shells seem to be compatible, but the upper shells won't be, which is a bit strange considering that the 2 consoles have the same depth of 216 mm.

Sony needs to clarify this.
Considering they are not shipping a $700 console with a vertical stand, i get the feeling that they are a step away from not clarifying anything and make consumers buy the wrong shell lol
 
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