PS1 and N64 software and hardware sales data for the USA [1995-2003]

Nintendo 64 was a bit the Xbox of it's generation.
More like the Xbox was the N64 of its gen 😉

Outside of Squaresoft titles, jRPGs didn’t achieve massive popularity in the US during the PS1 era. However, in Japan, the genre thrived, with a robust market that often allowed developers to recoup costs without relying heavily on foreign sales.

It’s no surprise that Legend of Dragoon has a strong cult following outside Japan. Its sales were impressive, even rivaling those of Squaresoft’s blockbuster releases. Additionally, the post-Pokémon boom led to a surge in monster-taming games, while Sony-published titles generally performed well, likely benefiting from solid distribution and marketing.

I might have missed some titles, however here a list:
  1. LEGEND OF DRAGOON 820,959
  2. DIGIMON WORLD 484 340
  3. LEGEND OF LEGAIA 297,878
  4. DIGIMON WORLD 3 258 621
  5. BREATH OF FIRE III 230,761
  6. LUNAR: SILVER STAR 222 763
  7. WILD ARMS 214,573
  8. STAR OCEAN: SECOND STORY 214,179
  9. DIGIMON WORLD 2 195 935
  10. MONSTER RANCHER 2 186 935
  11. DRAGON WARRIOR VII 177,147
  12. SUIKODEN 171,846
  13. LUNAR 2:ETERNAL BLUE 169 420
  14. WILD ARMS 2 149,785
  15. JADE COCOON 122,432
  16. ALUNDRA 2 111,712
  17. GRANDIA 101,990
  18. ALUNDRA 99,127
  19. BEYOND THE BEYOND 96,618
  20. BREATH OF FIRE IV 93,880
  21. SUIKODEN 2 91,773
  22. MONSTER RANCHER 85 433
  23. GRANSTREAM SAGA 62,663
  24. VALKYRIE PROFILE 61,201
  25. AZURE DREAMS 59,429
  26. TALES OF DESTINY II 56,864
  27. THOUSAND ARMS 53,961
  28. ARC THE LAD COLLECTION 51,665
  29. OGRE BATTLE 48 844
  30. VANDAL HEARTS 2 47,363
  31. BRIGANDINE 40 918
  32. KOUDELKA 40,747
  33. KARTIA 39,217
  34. REVELATIONS: PERSONA 37,947
  35. TACTICS OGRE 34,355
  36. HOSHIGAMI: BLUE EARTH 33 231
  37. VANGUARD BANDITS 31,996
  38. BATTLE HUNTER 26 231
  39. PERSONA 2 24,870
  40. RHAPSODY: MUSICAL 16 627
JRPG genre really got screwed over by the shift to HD. Handhelds bought them some time and let them make lower-budget games with a sizable audience mostly oriented to Japan, but that's a thing of the past now. It's a shame.
 
Doing the N64 JRPG(ish) list for comparison.
  1. ZELDA: OCARINA TIME 3,543,388
  2. POKEMON STADIUM 2,501,915
  3. ZELDA: MAJORA'S MASK 1,632,897
  4. POKEMON STADIUM 2 876,823
  5. PAPER MARIO 499,860
  6. QUEST 64 319,174
  7. OGRE BATTLE 64 76,199
  8. MYSTICAL NINJA 54,703

edit: and for the hell of it here's Dreamcast (don't have Saturn, sorry):
  1. SHENMUE 458,977
  2. SEGA SMASH PK VOL. 1 181,623
  3. PHANTASY STAR ONLINE 166,824
  4. GRANDIA 2 146,918
  5. EVOLUTION 145,701
  6. SKIES OF ARCADIA 106,042
  7. TIME STALKERS 71,276
  8. EVOLUTION 2 52,782
  9. PHANTASY STAR ONLINE 2 46,609
  10. RECORD OF LODOSS WAR 39,000
  11. ELEMENTAL GIMMIC GEAR 29,646
  12. SEVENTH CROSS EVOLUTION 20,113
 
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Doing the N64 JRPG(ish) list for comparison.
  1. ZELDA: OCARINA TIME 3,543,388
  2. POKEMON STADIUM 2,501,915
  3. ZELDA: MAJORA'S MASK 1,632,897
  4. POKEMON STADIUM 2 876,823
  5. PAPER MARIO 499,860
  6. QUEST 64 319,174
  7. OGRE BATTLE 64 76,199
  8. MYSTICAL NINJA 54,703

edit: and for the hell of it here's Dreamcast (don't have Saturn, sorry):
  1. SHENMUE 458,977
  2. SEGA SMASH PK VOL. 1 181,623
  3. PHANTASY STAR ONLINE 166,824
  4. GRANDIA 2 146,918
  5. EVOLUTION 145,701
  6. SKIES OF ARCADIA 106,042
  7. TIME STALKERS 71,276
  8. EVOLUTION 2 52,782
  9. PHANTASY STAR ONLINE 2 46,609
  10. RECORD OF LODOSS WAR 39,000
  11. ELEMENTAL GIMMIC GEAR 29,646
  12. SEVENTH CROSS EVOLUTION 20,113
N64 HYBRID HEAVEN 130K
N64 AIDYN CHRONICLES 60K
 
Hybrid_Heaven_%2528N64%2529_54.jpg

we hold the historic sales data of the
United States in our power.
And with that , the power
to control the entire world.​
How could I forget HH?!?
large.jpg

@Celine Mr @fiendcode , you might already
know , but there is one thing
I must report to you.

It's ok, we forgive you List King. Fun looking over historic figures, seeing what did & did not sell way back when. It'd harm no one for decades old sales data to be officially made public.
Hybrid_Heaven_%2528N64%2529_21.jpg

Set a time limit, 10-20 years, agreed by all relevant parties involved over the years & open the cells storing the bio weapon... Also highlights how few are readily available to buy new. Boo!
Hybrid_Heaven_%2528N64%2529_55.jpg
tumblr_niht9p2Mbs1s3uawvo1_400.gif
enwx0qfweaucjqb.jpg

Okay , showtime , Hybrid Heaven .
Man... I can't wait for you to break out of the KONAMI Disney Vault to go
above ground. Just thinking
about when Hybrid Heaven will rule the world on modern platforms
turns me on.​
SUIKODEN 171,846
SUIKODEN 2 91,773​
Hybrid_Heaven_%2528N64%2529_04.jpg
ALUNDRA 2 111,712
ALUNDRA 99,127​
7d0e1bb36c5eb6eaa7036d3f329d2c55.gif
GRANSTREAM SAGA 62,663
VALKYRIE PROFILE 61,201​
tumblr_nrnsifWZH31s3uawvo1_500.gif
REVELATIONS: PERSONA 37,947
PERSONA 2 24,870​
LcTxR7u1XKaa3e4T1EBuBP18JezPvjFFo8gNuE9CiKHBn5S1B2JMMNDTCsm1y6KtheJLfWYgmRLM2SkZeCtooNMYF3ocMWhqhoEBgnzEGAnvqJyU9piFsLsBtx53DGsRrjor4igkwtZ2L69x2TcamUbQH
EVOLUTION 145,701
SKIES OF ARCADIA 106,042​
1nIx.gif
 
Poor Granstream Saga, but it really is trash. Such a fall for Quintet (Shade) this gen was.

It's too bad no one picked up their other more interesting looking PS1 action RPG Brightis. Dunno if it's any better but looks like it could be?

Also @sfortunato now that I look at it I do notice some PS1 JRPGs missing; Torneko, Tales of Destiny 1, King's Field 1-2, Shadow Tower, Dragon Valor, Eternal Eyes, Dragon Seeds, Saiyuki, Guardian's Crusade, Master of Monsters, Monster Seed, RPG Maker if it counts, SOTN is an edge case, MM Legends 1-2 could be also (though I skipped 64 then), Tail Concerto also again.
 
Poor Granstream Saga, but it really is trash. Such a fall for Quintet (Shade) this gen was.

It's too bad no one picked up their other more interesting looking PS1 action RPG Brightis. Dunno if it's any better but looks like it could be?

Also @sfortunato now that I look at it I do notice some PS1 JRPGs missing; Torneko, Tales of Destiny 1, King's Field 1-2, Shadow Tower, Dragon Valor, Eternal Eyes, Dragon Seeds, Saiyuki, Guardian's Crusade, Master of Monsters, Monster Seed, RPG Maker if it counts, SOTN is an edge case, MM Legends 1-2 could be also (though I skipped 64 then), Tail Concerto also again.

Thanks. I'd not consider Mega Man Legends and Tail Concerto jRPGs as they are more action/adventure. Eternal Eyes sold surprisingly well for being such a small release, I wonder why that was the case.

Updated list with Squaresoft games too:
  1. FINAL FANTASY VII 2,447,963
  2. FINAL FANTASY VIII 1,903,889
  3. FINAL FANTASY IX 1,327,964
  4. LEGEND OF DRAGOON 820,959
  5. PARASITE EVE 749,436
  6. FINAL FANTASY TACTICS 747,355
  7. CHRONO CROSS 575,733
  8. DIGIMON WORLD 484 340
  9. FINAL FANTASY ANTHOLOGY 363,546
  10. LEGEND OF LEGAIA 297,878
  11. PARASITE EVE II 267,230
  12. FINAL FANTASY CHRONICLES 261,086
  13. DIGIMON WORLD 3 258 621
  14. XENOGEARS 238,138
  15. BREATH OF FIRE III 230,761
  16. LUNAR: SILVER STAR 222 763
  17. VAGRAN STORY 219,380
  18. WILD ARMS 214,573
  19. STAR OCEAN: SECOND STORY 214,179
  20. BRAVE FENCE MUSASHI 198,715
  21. DIGIMON WORLD 2 195 935
  22. MONSTER RANCHER 2 186 935
  23. DRAGON WARRIOR VII 177,147
  24. SUIKODEN 171,846
  25. LUNAR 2:ETERNAL BLUE 169 420
  26. LEGEND OF MANA 155,354
  27. WILD ARMS 2 149,785
  28. JADE COCOON 122,432
  29. SAGA FRONTIER 117,898
  30. ALUNDRA 2 111,712
  31. ETERNAL EYES 111,452
  32. RPG MAKER 109,036
  33. THREADS OF FATE 102,857
  34. GRANDIA 101,990
  35. ALUNDRA 99,127
  36. BEYOND THE BEYOND 96,618
  37. BREATH OF FIRE IV 93,880
  38. SUIKODEN 2 91,773
  39. SAGA FRONTIER II 88,836
  40. FRONT MISSION III 86,742
  41. MONSTER RANCHER 85 433
  42. KINGS FIELD 78,689
  43. KINGS FIELD II 70,775
  44. TALES OF DESTINY 68 614
  45. GRANSTREAM SAGA 62,663
  46. VALKYRIE PROFILE 61,201
  47. AZURE DREAMS 59,429
  48. TALES OF DESTINY II 56,864
  49. GUARDIAN'S CRUSADE 56,331
  50. THOUSAND ARMS 53,961
  51. ARC THE LAD COLLECTION 51,665
  52. OGRE BATTLE 48,844
  53. VANDAL HEARTS 2 47,363
  54. BRIGANDINE 40,918
  55. KOUDELKA 40,747
  56. KARTIA 39,217
  57. REVELATIONS: PERSONA 37,947
  58. CHOCOBOS DUNGEON 2 36,159
  59. TACTICS OGRE 34,355
  60. DRAGON VALOR 33,644
  61. HOSHIGAMI: BLUE EARTH 33 231
  62. VANGUARD BANDITS 31,996
  63. MONSTER SEED 27,278
  64. SAIYUKI: JOURNEY WEST 26,320
  65. BATTLE HUNTER 26,231
  66. DRAGON SEEDS 25,425
  67. PERSONA 2 24,870
  68. RHAPSODY: MUSICAL 16,627
  69. TORNEKO: THE LAST HOPE 14,446
  70. MASTER OF MONSTERS 13,337
  71. SHADOW TOWER 10,976
 
There are some games that sold really well in the US and it'd be nice to understand why.

Parasite Eve likely enjoyed some spillover from Squaresoft popularity after Final Fantasy VII and from Resident Evil (first one sold close to 2m units); Silent Hill also did really well, with over half a million units sold.
 
Is Quest 64 good? The reactions here suggest that it's bad.
It's a dull 6/10 RPG geared toward novices of the genre/young players (it's not a hidden gem with a proper identity worth a try like Hybrid Heaven).
It's not as terrible as is often maligned.
The two main issues are, first the context upon which it was released since being the first proper RPG on a console starved for RPG, that was the successor of a console with plentitude fo great RPGs, it had a lot of hype behind it just for existing which meant it garned great sales but also was/is subject to a lot of criticism, even beyond its scope (game made by a little developer, geared toward a younger audience so wasn't meant to be deep).
However its second issue is that it is a game visibly unfinished.
You may think "unfinished" as happens with many games for which they are what they are but are filled with bugs and in general lacks polish but no, it's a different kind of "unfinished".
More like the developer spent a lot of time creating the 3D assets (which was complex task back then) but then didn't had enough time to use the assets to fill the game with worthwhile content/quests (there isn't even an economy/money in this game which is absurd for any kind of RPG) and had to hastily use them to somehow ship out a coherent game.
In fact there are character models clearly meant to be main NPCs (or even possible characters controller by the players) that were repurposed as simple NPCs and most of the features talked in interviews by the developer were never implemented.

Compare the different graphic settings of Quest 64 by humbly Imagineer with the one of the uber popular (and deserverly so) Final Fantasy VII by wealthy RPG king Squaresoft:

img_0865.jpg

img_4303.jpg


15715840-final-fantasy-vii-playstation-typical-midgar-district-the-city-o.png

15714489-final-fantasy-vii-playstation-one-of-gamings-classic-moments-clo.png


FFVII was/is an infinitely better RPG than Q64 but the Final Fantasy series had to wait a whole generation and another next-gen console before leaving its 2D roots and landing into full 3D.
 
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It's a dull 6/10 RPG geared toward novices of the genre/young players (it's not a hidden gem with a proper identity worth a try like Hybrid Heaven).
It's not as terrible as is often maligned.
The two main issues are, first the context upon which it was released since being the first proper RPG on a console starved for RPG, that was the successor of a console with plentitude fo great RPGs, it had a lot of hype behind it just for existing which meant it garned great sales but also was/is subject to a lot of criticism, even beyond its scope (game made by a little developer, geared toward a younger audience so wasn't meant to be deep).
However its second issue is that it is a game visibly unfinished.
You may think "unfinished" as happens with many games for which they are what they are but are filled with bugs and in general lacks polish but no, it's a different kind of "unfinished".
More like the developer spent a lot of time creating the 3D assets (which was complex task back then) but then didn't had enough time to use the assets to fill the game with worthwhile content/quests (there isn't even an economy/money in this game which is absurd for any kind of RPG) and had to hastily use them to somehow ship out a coherent game.
In fact there are character models clearly meant to be main NPCs (or even possible characters controller by the players) that were repurposed as simple NPCs and most of the features talked in interviews by the developer were never implemented.

Compare the different graphic settings of Quest 64 by humbly Imagineer with the one of the uber popular (and deserverly so) Final Fantasy VII by wealthy RPG king Squaresoft:

img_0865.jpg

img_4303.jpg


15715840-final-fantasy-vii-playstation-typical-midgar-district-the-city-o.png

15714489-final-fantasy-vii-playstation-one-of-gamings-classic-moments-clo.png


FFVII was/is an infinitely better RPG than Q64 but the Final Fantasy series had to wait a whole generation and another next-gen console before leaving its 2D roots and landing into full 3D.

People were craving for jRPGs on N64, especially after Final Fantasy VII released with such a high praise on PS1. Therefore they targeted Quest 64 with high expectations. It's not a bad game as you say, just something that could be appreciated by a younger audience and nowadays it really feels the burder of time.
 
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