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First off, if you don't know what a Prosumer is, it's a consumer that's also a worker. I made an in-depth thread about it if you haven't seen it: https://www.installbaseforum.com/fo...e-industry-part-4-rise-of-the-prosumers.2393/
I only noticed this news now because Mat Piscatella was quoting this from the following article: https://www.gamesindustry.biz/wbs-p...turns-carries-real-risk-this-week-in-business
And I'm like, "Hey (points) I recognize this."
Quoting from my own thread about the Prosumer model:
So I look for the original source of the article and I find this article from GameSpot: https://www.gamespot.com/articles/w...an-into-free-to-play-and-mobile/1100-6521597/
The GameSpot article links to a Morgan Stanley speaking event where this talk from "Warner Bros. Discovery gaming boss J.B. Perrette" first appeared:
Everything he's saying, is stuff I have already talked about the concept of in my thread about the Prosumer model including the idea that having the Prosumer do the work of game development reduces operating expenses for the company because they don't have to pay wages to the Prosumer.
There wasn't much else related to the prosumer model in that article. If you haven't read my thread about the prosumer model, you can read that and you can keep a mental note that Warner Bros. wants to get into the prosumer model of live-service games.
Edit:
Forgot to mention, the "Prosumers, Produce and Roll Out!" line is me referencing the line that Optimus Prime says in Transformers G1: "Autobots, Transform and Roll Out!"
If you look at the definition of Roll Out, you get:
How funny is that? The Prosumer produces a product and then rolls it out.
I only noticed this news now because Mat Piscatella was quoting this from the following article: https://www.gamesindustry.biz/wbs-p...turns-carries-real-risk-this-week-in-business
A live service game where people live and play sounds fine to me, especially if you mean "live" as in "spend some free time" instead of "permanently inhabit." But a Harry Potter game where people build? Where they work? Those don't sound like Harry Potter player fantasies; they sound like a gaming executive dreaming of having the user base not only make the content but pay you for the privilege of playing it.
And I'm like, "Hey (points) I recognize this."
Quoting from my own thread about the Prosumer model:
There are also some readers who might be thinking, "This is so dumb, why would consumers do the work themselves and give money to the company for doing that work!?", we'll get there.
So I look for the original source of the article and I find this article from GameSpot: https://www.gamespot.com/articles/w...an-into-free-to-play-and-mobile/1100-6521597/
The GameSpot article links to a Morgan Stanley speaking event where this talk from "Warner Bros. Discovery gaming boss J.B. Perrette" first appeared:
"Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?" he said.
Everything he's saying, is stuff I have already talked about the concept of in my thread about the Prosumer model including the idea that having the Prosumer do the work of game development reduces operating expenses for the company because they don't have to pay wages to the Prosumer.
There wasn't much else related to the prosumer model in that article. If you haven't read my thread about the prosumer model, you can read that and you can keep a mental note that Warner Bros. wants to get into the prosumer model of live-service games.
Edit:
Forgot to mention, the "Prosumers, Produce and Roll Out!" line is me referencing the line that Optimus Prime says in Transformers G1: "Autobots, Transform and Roll Out!"
If you look at the definition of Roll Out, you get:
officially launch or introduce a new product or service.
How funny is that? The Prosumer produces a product and then rolls it out.
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