I'm saying that, looking at the kind of numbers TCGP is driving, new content releases for the existing major products are just as valuable (likely even more valuable) than a 1-2m selling spinoff, that has to be co-produced with an external studio that likely can't/won't spend all of its development capacity just on Pokemon titles. So it's probably more beneficial to the business to use Go, TCGPocket etc content releases as stuff that can be produced on tight schedules around anime/mainline tie-in stuff (since production time for a TCG expansion deck is minimal compared to developing a full game) - that leaves the spinoff games to be scoped and produced without as much concern for hitting particular dates (which are always a limiting factor in Pokemon).Totally disagreed on this point. One of the main reason why Pokemon can maintain its brand power for years is because it rarely has lull moment like no games or anime to keep pushing the brand to mass audience conciousness.
Having multiple medium to smaller games released to try expanding audience while keep putting Pokemon IP on tv screen on marketing is going to be far more beneficial than chasing only 4 or 5m seller which can take too long to release leaving too many empty space between main title release.
Not saying they should stop spinoffs at all - just that the environment to produce them is completely different than e.g. the DS era, where the relationship between production time/cost and revenue is completely different than now.