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Pokémon TCG Pocket generated $120m+ in less than 3 weeks [UPDATE4: $500m+ in its first 97 days]

New pack is out, hope has impact in numbers

People has been burning their resources.... and real life money to get all those cool looking card day one lol.

And i am happy that so many Celebi users is getting burned by Ninetails and new Rapidash deck wkwkwkwkkw.
 
Humans will never be able to grasp statistics, even my own wife came at me with some conspiracy theory that Misty (and only Misty) is rigged.
 
Dang right they are. Someone’s gotta light a fire under Celebi’s mythical backside.
My Ninetails and Rapidash wombo combo with Blaine is finally paying out lol.

I still get totally beat to submission by double Mewtwo though.
 

It states that in 6 weeks, PokeTCG Pocket is at $291 million. Huge just huge.

208mil Dec 3rd
291mil Dec 18th

2 weeks later (or 15 days) it gained another 83mil and that's with Miniset releasing only for 2 days in this.

Or avg of roughly 5.5mil a day
 
There's also a Christmas sale datamined which will add a minor bump.

I should have known i should not DL this game lol.

Even i am spending for this game now lol.
 
Pokémon Trading Card Game Pocket passes $400 million in 10 weeks


Great, I had said 500mil on Pokemon day but might 500mil by set 2 launch

208mil Dec 3rd
291mil Dec 18th
403mil Jan 7th


Edit:

Japan spent 172mil for the game and US is at 104mil
 
Very good idea the collection focus and deserved success. First gacha that I keep using it daily after 1 week.

I would love something similar with the entire Shonen Jump series or the IPs of a videogame Publisher.
 
heard from possible leak that 29 January is for Johto expansion pack as well? The well is not going to stop running lol.
 
Yep, next big expansion is coming in a bit less than 3 weeks and is probably going to be Johto themed as they seem to go in generation order (and the lack of Johto mons so far)
Truly amazing legs and this train ain't stopping yet !
 
I wouldn't say it's been very silent.
Idk, I'm split on it, I think I've seen plenty of real life people playing it, including almost all of my main group of friends, but the regular games media didn't talk all that much about it: I've seen a lot of members of the press during TGA talk saying "obviously Balatro wins best Mobile game" and I was like, it's definitely a frontrunner, but it wasn't to be taken for granted...
 
Idk, I'm split on it, I think I've seen plenty of real life people playing it, including almost all of my main group of friends, but the regular games media didn't talk all that much about it: I've seen a lot of members of the press during TGA talk saying "obviously Balatro wins best Mobile game" and I was like, it's definitely a frontrunner, but it wasn't to be taken for granted...
If this is what you're basing your claim off of then you just weren't really clued in on TGA voting in general because it was obviously going to win (it's the only game in that category that was nominated for overall GOTY!)
 
This game's release window will make it one of the silent hits of both 2024 and 2025. This will contribute massively to Nintendo's earnings this year.
That's a big mystery though when it comes to big mobile games like Pokemon Go and Pokemon pocket, how much of the revenue generated goes to Nintendo and how much goes to the other companies involved, like Pokemon company, DeNA, Niantic etc.
 
heard from possible leak that 29 January is for Johto expansion pack as well? The well is not going to stop running lol.
Well if you look in the achievements list they've already futureproofed it out for a "Collect 5000 cards" achievement despite there only being 350ish in the game currently so yeah, they likely have stuff planned for quite a while ahead.
 
Enormous succes. Hopefully Gamefreak realizes now that they don't need to release console games every year for the franchise to stay relevant.

It would be great for the Pokémon franchise if Gamefreak took more time to develop their games. You can always fill up the schedule with spin-off games by other studios (on both consoles and mobile).
 
This game's release window will make it one of the silent hits of both 2024 and 2025. This will contribute massively to Nintendo's earnings this year.
I wonder about that. This goes through DeNA, TPC and Game Freak before it gets to Nintendo through licencing... It'll still be like 8 figures I guess, but "massively"? Nah.

As for how Pocket endures the rest of the year, it hinges very heavily on how they implement trading I feel. They've done everything else very well, so hopefully they can land this one as well and lock in at least five years of top grossing placements.
 
Enormous succes. Hopefully Gamefreak realizes now that they don't need to release console games every year for the franchise to stay relevant.

It would be great for the Pokémon franchise if Gamefreak took more time to develop their games. You can always fill up the schedule with spin-off games by other studios (on both consoles and mobile).

That seems to be what they are doing now. Every new gen came out in 3 years but Gen 9 to Gen 10 will be 4 years

PLZA seemed more like their holiday 2024 game (if we went by previous schedule) while Gen 10 be this holiday
 
Enormous succes. Hopefully Gamefreak realizes now that they don't need to release console games every year for the franchise to stay relevant.

It would be great for the Pokémon franchise if Gamefreak took more time to develop their games. You can always fill up the schedule with spin-off games by other studios (on both consoles and mobile).

Like i have been saying, TPC should focus on having high quality spin off like every year there.

Having like Pokken 2
New Mystery Dungeon
New Pokemon Conquest
New Pokemon Ranger
New Pokepark

Some Pokemon Remake

Hell do something funny like Pokefishing game on the vein of Pokemon Snap where the focus is on the world of fishing in pokemon world.

It all is niche title yeah. But it should have no problem getting 1 to 2m sales and keep building audience for the series.
 
Like i have been saying, TPC should focus on having high quality spin off like every year there.

Having like Pokken 2
New Mystery Dungeon
New Pokemon Conquest
New Pokemon Ranger
New Pokepark

Some Pokemon Remake

Hell do something funny like Pokefishing game on the vein of Pokemon Snap where the focus is on the world of fishing in pokemon world.

It all is niche title yeah. But it should have no problem getting 1 to 2m sales and keep building audience for the series.

No mention of the idea of Pokemon Pinball 99?

Smh
 
No mention of the idea of Pokemon Pinball 99?

Smh

Pinball is for old farts like us here haha. So sadly it is not that popular to make new game anymore.T_T Sadddd
 
I wonder about that. This goes through DeNA, TPC and Game Freak before it gets to Nintendo through licencing... It'll still be like 8 figures I guess, but "massively"? Nah.

As for how Pocket endures the rest of the year, it hinges very heavily on how they implement trading I feel. They've done everything else very well, so hopefully they can land this one as well and lock in at least five years of top grossing placements.
To be fair, Nintendo owns shares in all of those companies.
 
I actually don't think there's much value in 1-2m seller spinoffs given ever-increasing production costs. Better to take their time and go for stuff that could sell 5m+.

They'd be better served by creating more major pillars in the vein of TCGPocket and integrating them with Home and the mainline game ecosystem. For example:

-Integrate TCGPocket with Home by e.g. introducing some kind of currency that can be used to transfer a card to Home for use in other games (card versions of Pokemon could maybe bring some kind of unique moves or cosmetic differences to make them appealing)
-Release a native Switch 1/2 app for TCGPocket
-Build an official version of the fanmade battle simulators like e.g. Pokemon Showdown with Home integration. In other words a platform where you can battle vs other players/bots on mobile/Switch 2 with your Home synced Pokemon. Completely detaches and protects the competitive/ranked element from Pokedex/production-related issues in the mainline series, and lets them operate multiple rulesets independent of anything going on in the mainline series (opens up special event rulesets, return of previous generation mechanics, etc)

With an arrangement like the above there is far less pressure to rush out smaller titles, themed expansions and content releases for these games would reach many more users and tie into the other pillars of the franchise better than stuff like Detective Pikachu Returns.

Ideally they'd also get Pokemon Works to the level where their output is indistinguishable from GF's mainline titles, even if it's on a slower schedule. For example if Game Freak want to continue delivering 2 mainline games per generation (alongside 1-2 Legends games) then PW should at least be putting out 1 substantive remake per generation in between. I think they will permanently sour people on remakes if the production value is always far behind the mainline entries, and frankly the DP remakes were a waste of the production capability we've seen elsewhere from ILCA.
 
This is unrelated to Pokemon TCG pocket finances:
I have been playing Pokemon TCG live non stop for the last 2 weeks, love it. Question is what is the difference between Live and Pocket? Am I missing on something great on Pocket?
 
Pocket is essentially a new game based on the original TCG design, but updated for the digital age. 20 card decks, max two per card. Automatic energy generation, points instead of prizes, digital only design space (ie: draw a random grass mon). A game lasts maybe five minutes.

It's great, I vastly prefer it over paper/original TCG. But if it manages to remain great will depend a lot on how they tackle the common card game pitfalls of power creep and balance. This time next year we'll have a better grasp on that part, at least.
 
I actually don't think there's much value in 1-2m seller spinoffs given ever-increasing production costs. Better to take their time and go for stuff that could sell 5m+.

They'd be better served by creating more major pillars in the vein of TCGPocket and integrating them with Home and the mainline game ecosystem. For example:

-Integrate TCGPocket with Home by e.g. introducing some kind of currency that can be used to transfer a card to Home for use in other games (card versions of Pokemon could maybe bring some kind of unique moves or cosmetic differences to make them appealing)
-Release a native Switch 1/2 app for TCGPocket
-Build an official version of the fanmade battle simulators like e.g. Pokemon Showdown with Home integration. In other words a platform where you can battle vs other players/bots on mobile/Switch 2 with your Home synced Pokemon. Completely detaches and protects the competitive/ranked element from Pokedex/production-related issues in the mainline series, and lets them operate multiple rulesets independent of anything going on in the mainline series (opens up special event rulesets, return of previous generation mechanics, etc)

With an arrangement like the above there is far less pressure to rush out smaller titles, themed expansions and content releases for these games would reach many more users and tie into the other pillars of the franchise better than stuff like Detective Pikachu Returns.

Ideally they'd also get Pokemon Works to the level where their output is indistinguishable from GF's mainline titles, even if it's on a slower schedule. For example if Game Freak want to continue delivering 2 mainline games per generation (alongside 1-2 Legends games) then PW should at least be putting out 1 substantive remake per generation in between. I think they will permanently sour people on remakes if the production value is always far behind the mainline entries, and frankly the DP remakes were a waste of the production capability we've seen elsewhere from ILCA.

Totally disagreed on this point. One of the main reason why Pokemon can maintain its brand power for years is because it rarely has lull moment like no games or anime to keep pushing the brand to mass audience conciousness.

Having multiple medium to smaller games released to try expanding audience while keep putting Pokemon IP on tv screen on marketing is going to be far more beneficial than chasing only 4 or 5m seller which can take too long to release leaving too many empty space between main title release.
 
This is unrelated to Pokemon TCG pocket finances:
I have been playing Pokemon TCG live non stop for the last 2 weeks, love it. Question is what is the difference between Live and Pocket? Am I missing on something great on Pocket?
Live is a digital version of the physical game. it's also by TPC International and woefully under-supported. the HQ in Japan doesn't even acknowledge it
 
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