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PlatinumGames // Strategic Bomba Command // non-stop climatic bloody minded self-publishing action. // P* Origins: Clover & the Lost Okami sequel.

"Whadya buyin!? Heard that in a game once."

  • Bayonetta 3 (Switch)

    Votes: 31 42.5%
  • NieR Automata The End of YorHA Edition (Switch)

    Votes: 6 8.2%
  • "Flock off, feather-face!" I'm buying all of the above.

    Votes: 32 43.8%
  • Bayonetta Origins: Cereza and the Lost Demon (Switch)

    Votes: 0 0.0%
  • "Put your foot down, Cheshire! I'll take care of our little pest problem." Buying all three.

    Votes: 3 4.1%
  • NieR Miss, Pass the Bayo! - getting Bayonetta 3 & Bayonetta Origins.

    Votes: 1 1.4%

  • Total voters
    73
  • Poll closed .
If Nintendo is no longer giving Platinum games contract work, its probably related to the Tencent investment into Platinum games that made them a studio fully focused on live service games, that probably led to them leaving the previous contract work with Nintendo behind to fully chase GAAS.
 
With Clovers being independent, in the worst case they will at least grant Kamiya's wish of doing a Okami sequel, that's good enough for me. Of course ideally they are successful and keep working with Capcom, so we get a new Viewtiful Joe, then we get Mikami back for a PN03 revival!
Don't get my hope up
I don't see Capcom reviving Viewtiful Joe considering they haven't even bothered with a remaster.

As for PN03, I'm not sure they even remember they released that :P
You are just cruel 😭
 
Happy BAYONETTA 15th Anniversary!
on-fire-pizza.gif
bayonetta-1-gifs-i-made-v0-tga9v9g5auzd1.gif
Bayonetta was released in Japan on October 29, 2009, and worldwide in January 2010.
Starting from today, we would like to celebrate this momentous occasion with everyone around the world – and officially kick-off our special “Bayonetta 15th Anniversary Year” lasting for one full year.
Keep an eye on our social media channels and this page to stay up to date on the various announcements we have planned!​
No explosion (or should that be implosion) can stop Bayonetta & Chums! As for the future of PlatinumGames, waiting for the dust to settle on who ends up where (such as Abebe Tinari joining Housemarque as Lead Game Designer) before redesigning the OP to reflect the latest. Would anyone wish to create a CLOVERS Output Strategy thread for people to discuss it there?
Abebe Tinari
Game Director & Designer
October 2013 - November 2024​

<Bayonetta Origins: Cereza and the Lost Demon> for [Nintendo Switch]
-Initial Game Concept and Game Director
-Player action and combat design
-Narrative design: I worked with the Japanese script writer to shape the narrative.
-English Localization: I translated the original Japanese script into English.
-Voice direction (ENG / JPN) *In collaboration with external voice director for each language.
-Trailer direction and editing: I captured the footage for and cut together several of the trailers myself.
<Granblue Fantasy: Relink> (Uncredited; I worked on the prototype version at PlatinumGames)
-Combat design: I helped designed many of the core combat systems, including the Link Attack and Chain Burst, that are still present in the final version.
<Scalebound> (Unreleased)
-Boss design
-Combat design
<Star Fox Guard> for [Nintendo WiiU]
-System Design: I helped designed the asynchronous multiplayer mode.
-Enemy Design
-UI specification
<Bayonetta 2> for [Nintendo WiiU]
-JPN -> ENG localization
In the absence of game announcements or public statement from Atsushi Inaba, I kept checking monthly staff counts on the Company Overview Page. Witch Time for a 2023-24 recap.

COMPANY OVERVIEW
会社概要 [JPN / ENG]​
Number of Employees:
316 (243 male, 73 female) (as of Jan. 1, 2023) via PlatinumGames mynavi24 recruitment page.
従業員数: 316名 (男性:243名、女性73名) (2023年01月1日現在)

Number of Employees: 317 (as of Feb. 1, 2023)
従業員数: 317

Number of Employees: 319 (246 male, 73 female) (as of Mar. 1, 2023)
従業員数: 319名 (男性:246名、女性73名) (2023年3月1日現在

>>> Apr. 2023 (???) there was a key staff count here before a major hiring spree...it's gone now.

Number of Employees: 355 (as of May 1, 2023)
従業員数: 355

Number of Employees: 357 (277 male, 80 female) (as of June 1, 2023) via my post here
従業員数: 357名 (男性:277名、女性80名) (2023年6月1日現在

Number of Employees:
361 (as of July 1, 2023)
従業員数: 361

Number of Employees:
360 (as of Aug. 1, 2023) - who could it be?!
従業員数: 360

Number of Employees: 357 (279 male, 78 female) (as of Sep. 1, 2023)
従業員数: 357名 (男性:279名、女性78名) (2023年9月1日現在

Number of Employees: 353 (276 male, 77 female) (as of Oct. 1, 2023)
従業員数: 353名 (男性:276名、女性77名) (2023年10月現在)

Number of Employees: 346 (272 male, 74 female) (as of Nov. 1, 2023)
従業員数: 346名 (男性:272名、女性74名) (2023年11月1日現在)

Number of Employees: 345 (270 male, 75 female) (as of Dec. 1, 2023)
従業員数: 345名 (男性:270名、女性75名) (2023年12月1日現在)
Staff count reached Peak Platinum in July 1, 2023 of 361, one person left then it began slowly but steadily falling to 345 by December 1, 2023. PlatinumGames countered in spring 2024.
Number of Employees: 340 (266 male, 74 female) (as of January. 9, 2024)
従業員数: 340名 (男性:266名、女性74名) (2024年09月1日現在

Number of Employees: 337 (263 male, 74 female) (as of February. 1, 2024)
従業員数: 337名 (男性:263名、女性74名) (2024年02月1日現在)

Number of Employees: 331 (as of March 1, 2024)
従業員数: 331名 (男性:260名、女性71名) (2024年3月1日現在)

Number of Employees: 358 (as of April. 1, 2024)
従業員数: 358名 (男性:281名、女性77名) (2024年4月1日現在)

Number of employees: 356 (as of May 7, 2024)
従業員数: 356名 (男性:281名、女性75名) (2024年5月7日現在)

Number of employees: 356 (as of June 3, 2024)
従業員数: 356名 (男性:281名、女性75名) (2024年6月3日現在)

Number of employees: 355 (as of July 1, 2024)
従業員数: 355名 (男性:279名、女性76名) (2024年7月1日現在)

Number of employees: 350 (as of August 1, 2024)
従業員数: 350名 (男性:273名、女性77名) (2024年8月1日現在)

Number of employees: 343 (as of September 1, 2024)
従業員数: 343名 (男性:268名、女性75名) (2024年9月1日現在

Number of employees: 342 (as of October 1, 2024)
従業員数: 342名 (男性:269名、女性73名) (2024年10月1日現在)

Number of employees: 323 (as of November 1, 2024)
従業員数: 323名 (男性:252名、女性71名) (2024年11月1日現在

>>> CTRL + F December 2024 staff counts not found.
Despite the high turnover, which can impact titles, particularly any work-for-hire contracts for clients, overall staff count recovered to 358 by May 7, 2024, remained static the month after. Yet from July onwards there was a slow decline before a larger drop as of November 1, 2024. Having checked at the start & end of the month, December 2024 numbers weren't published as per 5 snapshots (2 JPN & 3 ENG) the last on December 24, 2024. But no matter as we now have the latest staff count for January 2025 to see if this has continued into the New Year.

Number of employees: 305 (as of January 1, 2025)
従業員数: 305名 (男性:241名、女性64名) (2025年1月現在)​

In other words, despite various upheavals, its important to put into perspective, this is still a company with 3 offices & over 300 staff. As for learning more about its current situation, while there are fewer updates on the English site over, the Japanese page is active (MAGAZINE), with roundtable discussions on Unreal Engine, 「TOKYO GAME SHOW 2024」BUSINESS DAY, profile & presentation at「SIGGRAPH Asia 2024」- auto-translated news of a FUKUOKA office move & an interview of The Wonderful 101 Remastered & Bayonetta 3 producer Yuji Nakao.
プラチナゲームズFUKUOKAは移転となりました。
PlatinumGames Fukuoka has moved.
2024年9月吉日にプラチナゲームズFUKUOKAは下記の住所に
移転となりました。
As of September 2024, PlatinumGames Fukuoka has moved to the address below.
〒 814-0001
福岡県福岡市早良区百道浜1-3-70
ザ・レジデンシャルスイート・福岡 5号棟 5807号室

1-3-70 Momochihama, Sawara-ku, Fukuoka City, Fukuoka Prefecture, 814-0001
The Residential Suites Fukuoka, Building 5, Room 5807
via Google Translate​
2018年に入社し、現在はプロデューサーとして現場の第一線で活躍する中尾裕治さんに、プラチナゲームズの働く環境やチーム内のコミュニケーションについて訊きました。​
We spoke to Nakao Yuji, who joined the company in 2018 and is currently working on the front lines as a producer, about the working environment at PlatinumGames and communication within the team.​

―自分の強みを知り、転職を決意
- Knowing my strengths, I decided to change jobs
前職には新卒として入社し、ゲーム業界でプランナーやディレクターなどの経験を積みました。その時の仕事内容は総合職という側面が強く、工数管理や編成、予算の管理など、作り手以外の業務を幅広く経験しました。
I joined my previous job as a new graduate and gained experience in the game industry as a planner and director. The work I did at that time was more of a general position, and I gained a wide range of experience in non-creation tasks, such as time management, organization, and budget management.
そんな幅広い業務を数年にわたって担当する中で、自分の得意不得意が明確になったんです。ある時「今後も企画を続けていくのか?」と考えた際に、マネジメントで全体を俯瞰して、ゲームの商品価値を最大化させることこそが自分の強みを生かせると考え、プロデューサー職への転職を決断しました。
After taking on such a wide range of tasks for several years, my strengths and weaknesses became clear. At one point, I wondered if I should continue with planning, and decided to switch to a producer position, thinking that my strengths could be utilized in management, overseeing the overall picture and maximizing the commercial value of games.

受けるしかないと思い突撃しました
- I thought I had no choice but to accept it, so I went for it.
転職活動を始める際、「デベロッパーであること」「今よりも規模の大きいタイトルに関われるということ」の2つを会社選びの軸としました。デベロッパーでプロデューサーを募集している企業はかなり限られており、その数少ない中の1社がプラチナゲームズでした。
When I started looking for a new job, I had two key criteria for choosing a company: "being a developer" and "being involved in a title on a larger scale than my current company." There are only a very limited number of developer companies looking for producers, and PlatinumGames was one of those few.
元々プラチナゲームズのことは1ファンとして知っていて、2009年にリリースされたアクションゲーム『BAYONETTA』をプレイして、当時としては全く新しいゲームがでてきたなと衝撃を受けたことを覚えています。昔からのファンだった会社がプロデューサーを募集している。受けるしかないと思い突撃しました。結果として最初に受けたプラチナゲームズに無事内定をもらい、現在に至ります。
I knew about PlatinumGames as a fan, and when I played the action game "BAYONETTA" released in 2009, I remember being shocked at how new a game it was at the time. A company I had been a fan of for a long time was looking for a producer. I thought I had no choice but to apply, so I went for it. As a result, I was successfully offered a job at PlatinumGames, the first company I applied to, and I've been there ever since.

クオリティを上げるため、ポジティブな方向に時間消費を
- To improve quality, spend your time in a positive way
入社前から稲葉(代表取締役社長)のインタビューなどで見ていた通り、プラチナゲームズは開発全体のパッションが強く、実際の現場でもストイックなものづくりをしていました。そういった意味でも入社後の大きなギャップはありませんでしたね。
As I had seen in interviews with (CEO) Inaba before joining the company, PlatinumGames has a strong passion for development, and they are very stoic in their work. In that sense, there wasn't a big gap between the work I did at the company and the work I did at the time.
働く環境についても、ゲーム開発なのでハードな時期はもちろんあるのですが、最低限のことをするのに時間を使ってるというよりは、ゲームのクオリティを上げるためにポジティブな方向に時間を使っている…という想像通りの環境でした。
As for the working environment, since it's game development there are of course hard times, but rather than spending time just doing the bare minimum, time is used in a positive way to improve the quality of the game...it was just as I expected.
僕の最初のミッションは自社IPタイトルの1本目である「The Wonderful 101:Remastered」のプロデューサーでした。自社IPタイトルの制作自体がプラチナゲームズとして初めてで、プロデューサーとして入社したのも僕は初めてだったので、当時はよちよち歩きで色々挑戦していたのが今でも懐かしいですね(笑)。
My first mission was as producer of "The Wonderful 101: Remastered," our first in-house IP title. It was the first time PlatinumGames had produced an in-house IP title, and it was also my first time joining the company as a producer, so I still have fond memories of taking my first steps and trying all sorts of different things (laughs).
一般的にはディレクターやプロデューサーというのは、長期キャリアの先にようやくなれる役割…というイメージがあると思いますが、プラチナゲームズの場合は少しでも可能性があるなら「やってみよう」とチャレンジすることは多いです。成長していく意思表示ができれば、任せてもらえることや責任範囲はどんどん広げていける環境だと思います。
Generally, directors and producers are thought of as roles that you can only achieve at the end of a long career, but at PlatinumGames, if there's even the slightest possibility, we often take on the challenge of "give it a try." If you show a desire to grow, I think it's an environment where you can steadily expand the scope of your responsibilities and the tasks you'll be entrusted with.

―意見を生産的に出し合い合意を取っていく現場
- A place where opinions are exchanged productively and consensus is reached
プラチナゲームズでは、プロデューサーやディレクターが上位ということはなく、フラットなコミュニケーションが当たり前になっています。実際に僕がプロデューサーを担当しているプロジェクトの場合は、基本的に「指示を出して何かをやってもらう」というよりも、「実現したいことを伝え、それに対してどういうやり方が取れるのか」という意見を生産的に出し合い合意を取っていくという形で進めています。
At PlatinumGames, producers and directors are not superiors, and flat communication is the norm. In fact, in the projects where I am the producer, rather than basically "giving instructions and having people do something," we proceed by productively exchanging opinions on "what we want to achieve, and how we can go about it," and then reaching an agreement.
開発全体を通して「面白いゲームを作りたい」という想いが非常に強く、メンバーそれぞれが専門性を生かして最終的に「どうゲームを面白くするのか」というマインドで動いているのが大きな強みです。だからこそ、共通の目的に対して立場関係なく議論できる環境が大事になってきますし、こういった意見出しや議論はフロア内で日常的に見られますね。
Throughout the entire development process, the desire to "make an interesting game" is very strong, and each member utilizes their expertise with the mindset of "how to make the game interesting," which is a major strength of the team. That's why it's important to have an environment where people can discuss their common goals regardless of their position, and these kinds of opinion-sharing and discussions can be seen on a daily basis on the floor.

―プラチナゲームズのスタッフ達と一緒に面白いアクションゲームを作っていきたい
--I want to create an interesting action game together with the staff at PlatinumGames.
今後成し遂げたいことは、僕がまだ経験したことの無い「完全新規のオリジナルタイトル」のプロデューサーです。これまで前職で経験したディレクター職や、「The Wonderful 101:Remastered」「ベヨネッタ3」でのプロデューサーの経験を活かし、今後は完全オリジナルタイトルを1から積み上げて完成させることを目指しています。
What I want to achieve in the future is to become a producer on a completely new original title, something I have never experienced before. I aim to utilize the experience I gained as a director in my previous job, and as a producer on "The Wonderful 101: Remastered" and "Bayonetta 3," to build and complete a completely original title from scratch.
また、やはりプラチナゲームズの大きな強みはアクションゲームです。ここで働く開発スタッフ達と一緒に面白いアクションゲームを作っていきたいというのが大きな目標です。最終的には、稲葉たちが産み出してきたタイトルを超えるようなものを作っていきたいですね。
Also, one of PlatinumGames' greatest strengths is action games. My big goal is to create fun action games together with the development staff working here. Ultimately, I'd like to create something that surpasses the titles that Inaba and his team have created.
プラチナゲームズは創業から現在まで「最強のクリエイティブ集団」を目指しています。コミュニケーションを通して、作品を育てていくという実感を楽しく感じてもらえる会社だと思いますので、ぜひご挑戦いただけると嬉しく思います。
Since its founding, PlatinumGames has strived to be the "strongest creative group." We believe this is a company where you can enjoy the experience of developing a work through communication, so we hope you will take on the challenge.
中途採用について、詳しくはこちらをご覧ください。
For more information about mid-career recruitment, please click here.
via Google Translate​
Confirmation an original action title is being developed. Project G.G. or another unannounced game? PlatinumGames mid-career recruitment page has 44 open positions across 3 locations (HRMOS has 47 open job positions in total so a few roles have multiple openings). Which means the company still has plenty of work to be getting on with & is looking to fill vacant positions with experienced staff. As for my thoughts on all this needless drama to accompany the exciting announcement of a new OKAMI, will sum up as follows. At the end of the day video-games are a creative industry. Creative differences happen. Staff going their Separate Way to work in a place that is right for them is A-OK. You Do You. Make Games. Be Happy. Stay Platinum.
 
With today's rumours about Astral Chain 2 and last December's rumours about the departure of key staff from Platinum Games, I took a look at Takahisa Taura's Twitter and, apart from the fact that he has removed the "PG_" from his username, I saw that in a tweet showing off his new Alarmo (LOL), someone replied to him saying that they wanted to work in his new company!!!



I've searched for information, but I haven't found anything about this supposed new video game studio, and I don't know where this user got the screenshot from.
 
With today's rumours about Astral Chain 2 and last December's rumours about the departure of key staff from Platinum Games, I took a look at Takahisa Taura's Twitter and, apart from the fact that he has removed the "PG_" from his username, I saw that in a tweet showing off his new Alarmo (LOL), someone replied to him saying that they wanted to work in his new company!!!



I've searched for information, but I haven't found anything about this supposed new video game studio, and I don't know where this user got the screenshot from.


The screenshot is straight from Facebook

 
The screenshot is straight from Facebook

It's been years since I've been on Facebook, sorry I didn't recognise the interface.

I was searching and found this information about the company:


I have found an offer for a lease of office space in the same location where the new studio will be.

image


image
 
It's been years since I've been on Facebook, sorry I didn't recognise the interface.

I was searching and found this information about the company:


I have found an offer for a lease of office space in the same location where the new studio will be.

image


image

No need to apologise!

Lets rent out the adjacent office so we can snoop. 😂
 
I think both Nintendo and Square would be happy to help Taura set up a new studio with a moderate level of ownership, Taura seems far more level-headed than say Kamiya, so I think it's hard things will sour up with management while he helms a team. (I'm not giving Kamiya any faults for what happened btw, I just think large companies, especially japanese onese, seem turned off by his strong personality)
 
impossible right now to say if it's legit, but I want to believe only because Astral Chain 2 is still on the menu.

if platinum is fucking up enough for Nintendo to pull the game, then Taura's studio + an assisting studio to finish the game makes sense
 
it's coming to Switch 2; that I have no doubt about. but until devs are allowed to talk about their games (april 2nd), we won't know anything

what gets me is how Astral Chain this game looks. if AC2 exists, they'll have to be a drastically different palette
 
I think both Nintendo and Square would be happy to help Taura set up a new studio with a moderate level of ownership, Taura seems far more level-headed than say Kamiya, so I think it's hard things will sour up with management while he helms a team. (I'm not giving Kamiya any faults for what happened btw, I just think large companies, especially japanese onese, seem turned off by his strong personality)
Yeah, really interested to see who is funding Taura's project(s). I love Kamiya's works, but in business terms stuff like Sol Cresta is just flagrantly wasteful of company resources and the opposite of the kind of output that's expected of someone in his position. Any indie can develop a shmup, he wasn't hired to make indie shmups.
 
Well, this is great news imho. working on a co-directed brand new game is exactly what Platinum needs now for their talent to gain experience for the future. I hope this comes to Switch 2 because it looks so suited for it, as others pointed out it's definitely Astral Chain-coated.
 
AC2 back in the menu pls.
All I Want For Christmas Is You*

* if you're actually Astral Chain 2 who somehow became sentient and started posting on Install Base after hacking fiendcode's account, that is.

But yeah, cool news on the PG front.
 
Yeah, really interested to see who is funding Taura's project(s). I love Kamiya's works, but in business terms stuff like Sol Cresta is just flagrantly wasteful of company resources and the opposite of the kind of output that's expected of someone in his position. Any indie can develop a shmup, he wasn't hired to make indie shmups.
The purpose of Sol Cresta and the initiative behind it was to give young staff the experience of working on a game from beginning to end, not to bring in serious money. I don't think developing talent is wasteful and it's the exact type of stuff someone with his experience and position should be doing.
 
Sol Cresta was a cheap production too done with a tiny team of many new staff and close to zero ad spend. Maybe it was an indulgence but a pretty miniscule one then.
 
Aditionally to my thoughts from earlier, this seems like a great moment for Platinum to have a multiplatform Action game: Bayonetta and DMC are years away, if they hit the quality bar people expect, this is gonna be the hot action game for a good couple of years. Great moment for Koei too as the owners of the IP, it's gonna come out so strong out of this year with 3 drastically different releases.
 
Oh wow, this is an awesome match, I rarely rooted as much for a developer as I root for Platinum to climb up the rope they have been hanging onto for a decade now.

And the game looks inspired by Ghostrunner.
 
Much needed contract work. Hopefully they have something else lined up in the future.
 
Oh wow, this is an awesome match, I rarely rooted as much for a developer as I root for Platinum to climb up the rope they have been hanging onto for a decade now.

And the game looks inspired by Ghostrunner.
Definitely, they should stick to doing what they do best, and that is make games for gamers who care.
 
Platinum Games: Too much doom on us. Now u see our revival bruhhh
 
I didn't know you and Oregano wrote for VGC?


Also as an olden sales-ager, I always think Chartz when I first see VGC. 😓
I did not know! but I'm glad that the news is shared, so let's see if we have any statement from PlatinumGames or Taura himself, as it should not be top secret when in his own (public) Facebook page he pointed it out.
 
For everything except Switch 2. Wow
Xbox publishing? Platinum co-developed? It would be a shock if the game wasn’t NS2 bound. Let’s not forget Kamiya’s game was going to be on everything. Platinum is in no position to ignore the platform.
 
Xbox publishing? Platinum co-developed? It would be a shock if the game wasn’t NS2 bound. Let’s not forget Kamiya’s game was going to be on everything. Platinum is in no position to ignore the platform.

PlatinumGames is a contracted developer, it's Microsoft and Team Ninja that will decide the platforms for the game.
 
Double post for another bombshell:


Bayonetta 3's director also confirmed to have left PG.

Incredibly, all 4 directors of the 4 Bayonetta games have left the company. Hashino (B2) left in 2019, Kamiya (B1), Miyata (B3) and Tinari (BO) left in 2024.
The article says this is the first confirmation that Taura left Platinum, but we knew this for several weeks now, didn't we?
 
Double post for another bombshell:


Bayonetta 3's director also confirmed to have left PG.

Incredibly, all 4 directors of the 4 Bayonetta games have left the company. Hashino (B2) left in 2019, Kamiya (B1), Miyata (B3) and Tinari (BO) left in 2024.
Really feels like Bayonetta is as good as dead. At least there's Astral Chain, unless Nintendo decides to partner with Eel and a dev house
 
Really feels like Bayonetta is as good as dead. At least there's Astral Chain, unless Nintendo decides to partner with Eel and a dev house
Bayo is alive. Probably with new blood and a new vision. It's a good thing they introduced a new protagonist for the franchise as the newcomers might not do Bayo justice. Better to do a clean slate.

Astral Chain is up to anyone guess. But given what has transpired at Platinum + Nintendo ownership, it might be that the IP will be dormant for some time. Unless Taura Eel Studio pick it up.
 
Bayo is alive. Probably with new blood and a new vision. It's a good thing they introduced a new protagonist for the franchise as the newcomers might not do Bayo justice. Better to do a clean slate.

Astral Chain is up to anyone guess. But given what has transpired at Platinum + Nintendo ownership, it might be that the IP will be dormant for some time. Unless Taura Eel Studio pick it up.
Wasnt Bayo 3 kinda controversial, though? Like it basically tried to do the passing the torch that DMC did but failed at it?
 
Wasnt Bayo 3 kinda controversial, though? Like it basically tried to do the passing the torch that DMC did but failed at it?
Kinda? But I see it more as some people angered that Bayo had a confirmed romantic partner that wasn't what they thought and that the game felt a bit disjointed.

But the ending is basically a passing of the torch. If they will kept it for Bayo 4/Next or will do a reset/go another universe in anyone guess. Platinum is left basically with a blank slate for Bayo 4. It can go anywhere and they're not bound to past entries. Which is a good thing considering we'll likely see a new and younger team for it.
 
Wasnt Bayo 3 kinda controversial, though? Like it basically tried to do the passing the torch that DMC did but failed at it?

Bayonetta 3 tried to do 20 different things and really nailed only 2-3 of them.
The controversial part was Bayonetta and her writing, but it's honestly nothing that can't be undone with 2-3 lines at the beginning of a Bayonetta 4.

What sucks is how they wrote Luka. He did NOT need to become a super-human, his charm and the entire point of the Bayo x Luka dynamic is that he's lovely boyfail and she's the powerful witch toying with him.
 
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