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People Can Fly (PCF) 1H FY2024. Operating Loss 35,805 PLZ. Operating Loss of 39,801 PLZ during Q2. Market cap falls below $120 million.

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People Can Fly
Investor Relations (ENG)
Financial Year (FY)
Jan. 1, 2024 - Dec. 31, 2024​
Aviation History
People Can Fly (PCF) FY2023. Operating Loss 83,302 PLZ. Project Gemini (Square Enix) under strategic review. Letter to Shareholders
People Can Fly (PCF) Q1 FY2024. Operating Profit 3,996 PLZ. Bulletstorm VR 'unsatisfactory launch'. Internal greenlight on Project Bitfrost & Victoria
Preface: FINANCIAL HIGHLIGHTS TRANSLATED INTO THE EURO on page 3. See last post here for latest.
PCF in detention as its report wasn't available until today (despite saying September 30, 2024).


PCF GROUP SPÓŁKA AKCYJNA GROUP
Consolidated Half Year Financial Report for the period of January 1 2024 - June 30, 2024
(all amounts in PLN thousand, unless stated otherwise).
*1 złoty = approximately 0.23 euros or 0.26 dollar*

STATEMENT OF PROFIT OR LOSS
1 Jan - 30 Jun 2024​
1 Jan - 30 Jun 2023​
Revenue
76,309​
68,666​
Cost of Sales
71,155​
43,695​
Gross Profit (Loss)
5,154
24,971
Other expenses
8,257​
3,099​
Operating Profit (Loss)
(35,805)
(8,887)
Profit (Loss) Before Tax
(36,930)
(11,361)
Income Tax
(3,641)​
1,709​
Net Profit (Loss)
(33,289)
(13,070)

2Q Results

1 Apr - 30 Jun 2024​
1 Apr - 30 Jun 2023​
Revenue
19,428​
33,749​
Cost of Sales
34,693​
21,502​
Gross Profit (Loss)
(15,265)
12,247
Other expenses
8,136​
2,996​
Operating Profit (Loss)
(39,801)
(7,386)
Profit (Loss) Before Tax
(40,681)
(8,130)
Income Tax
(8,256)​
646​
Net Profit (Loss)
(32,425)
(8,776)
(page 9)​
Cash flows from financing activities
Proceeds from sale of other financial assets
35,000
-​
Cash and cash equivalents at beginning of period:
124,016​
67,983​
Cash and cash equivalents at end of period:
83,426
165,351

2Q Results
Cash flows from financing activities
Proceeds from sale of other financial assets
20,000
-​
Cash and cash equivalents at beginning of period:
118,354​
60,866​
Cash and cash equivalents at end of period:
83,426
165,351

(pages 13-14)​
Going concern assumption
The Parent’s Management Board is seeking additional sources of funding for the Group to ensure that it can continue its operations in a substantially unchanged scope beyond the fourth quarter of 2024, with the intention of continuing to implement the Group’s strategy focusing on the development of the self-publishing segment.

To secure such funding, on 7 August 2024, the Parent’s Management Board initiated a strategic options review, considering the potential acquisition of a financial or strategic investor, or another transaction that could lead to changes in the Parent’s shareholding structure or equity.

Another potential source of funding involves securing new work-for-hire projects through partnerships with external publishers, enabling the Company to obtain development fees with appropriate margins.

Failure to secure additional funding or securing funding that would be insufficient until the end of the fourth quarter of 2024 may necessitate scaling down the Group’s operations, adjusting its structure and business model, revising the project portfolio, or updating strategic objectives. The type, scope, and timing of these actions would be aligned with the funding sources available from time to time, with the primary goal of ensuring the Group’s liquidity in future periods.
(page 18)​
3. Revenue and operating segments
In the six months to 30 June 2024, the contract development segment included mainly revenue from Project Gemini and Project Maverick, game development projects carried out by the Group in partnership with the publishers Square Enix Limited and Microsoft Corporation, respectively.

In addition, in connection with the execution of a master services agreement with Krafton Inc. along with a content rider to the master services agreement (Statement of Work) (described in more detail in Note 24), as a result of the settlement of preparatory work completed in part in the period prior to the execution of the above agreements, the Group began recognising revenue from the production of the Project Echo game.

Positive cash flows from this segment enabled the Group to partially cover expenditure on games that the Group intends to publish on its own in the self-publishing model.
(page 21)​
January 1 - June 30, 2024
Contract development of video games (development fee)​
Copyrights to developed games (royalties)​
Self - publishing​
Other Activities​
Total​
Revenue from external customer
54,006​
971​
21,332​
-​
76,309​
Total Revenue
54,006
971
21,332​
-​
76,309
Segment's Operating Profit (loss)
(19,550)​
645​
(16,900)
-​
(35,805)

2Q Results
April 1 - June 30, 2024
...
Contract development of video games (development fee)​
Copyrights to developed games (royalties)​
Self - publishing​
Other Activities​
Total​
Revenue from external customer
18,337​
672​
419​
-​
19,428​
Total Revenue
18,337
672
419​
-​
19,428
Segment's Operating Profit (loss)
(18,891)​
346​
(21,256)
-​
(39,801)
(pages 23-24)​

As of 30 June 2024, the Group conducted an analysis of indicators for potential impairment of intangible assets and identified components requiring impairment testing. As a result, an impairment loss of PLN 7,758 thousand was recognised as at 30 June 2024 for Project Red.*
(page 27)​

Q2 contract development revenue is down (Square Enix only paying direct costs for Project Gemini?). The self-publishing division had a big drop off (Bulletstorm VR in Q1, bad word of mouth hurt its legs, patched & recently 50% off). To put that into perspective, it ended up being lower than the 'Copyrights to developed games (royalties)' category which includes the 2016 released Bulletstorm: Full Clip Edition. Rough quarter financial results for PCF, it's market cap is down -7.59% in one day (-53.71% this year at time of posting), falling below $120 million for the first time since being listed in Dec 2020. This is significantly down from a peak of $640 million back on February 26, 2021. (LATE EDIT: corrected $ figures in post & OP title).

*Current report No. 20/2024 has the full details on Project Red & my post last week offered an update on amendments to its strategy. Will post the Financial Results Presentation when it's published & any current reports with the latest between now & it's Q3 results due November 26, 2024. Much work to be done to win back shareholder & investor confidence with only Bison due in 2025. 2026 is when it expects to launch 3 games (Gemini as well as 2 self-published Early Access titles) so its a question of raising enough funds to continue with it's self-publishing initiative or secure a publishing deal for one or more of them. Alternatively it could seek out more work-for-hire contracts like the ECHO mode with KRAFTON.
 
Last edited:
Fixed mistakes in the OP (text in the headers appear to be a forum issue), PCF has published the slides for the 1H Financial Results, it shows a reduction in staff in Europe. The careers page is at 38 open positions overall, programmers are down 2 from 15 to 13 but there's an open role at PCF Montreal for a Level Design Director - Remote which mentions the following:
Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.
It should be noted under the self-publishing (Incuvo) Green Hell VR was added to the Meta Quest+ subscription service on Jun 3, 2024 | News - not sure if the amount paid is in 1H or Q3.
Green Hell VR added to Meta Quest +!
We are excited to announce the expansion of Green Hell VR to the Meta Quest + subscription service! This challenging jungle survival adventure, launched on Meta Quest 2 in April 2022, can now be enjoyed by even more virtual reality players on Meta Quest 2 and Meta Quest 3. "The decision to bring Green Hell VR to the Meta Quest+ service was easy," says Incuvo’s CEO Andrzej Wychowaniec. "Not only will more players experience the game, but with the addition of co-op’s release in Q4, they'll be able to play together."

PEOPLE CAN FLY
1H24 FINANCIAL RESULTS
Staff Count
30.06.2024​
31.03.2024​
Change QoQ​
DEVELOPERS
504
520​
-16​
BACKOFFICE
85
87​
-2​
INCUVO
72
74​
-2​
QA
52
61​
-9​
GAMEON
22
21​
+1​
TOTAL
735
763​
-28​

Staff by Region
30.06.2024​
31.03.2024​
Change QoQ​
EUROPE
476
504​
-28​
NORTH AMERICA
259
259​
-​
(slide 4)
The reduction in European staff mean it could be 30 jobs losses that were mentioned during the strategic review by Square Enix of Project Gemini before the contract was renegotiated.

WORK-FOR-HIRE (“WFH”):
  • EXISTING WFH PROJECTS ARE PROGRESSING
  • MAVERICK WORKING AT FULL DEV CAPACITY FOR THE WHOLE 2ND QUARTER
  • NEGOTIATIONS WITH SQUARE ENIX FINALISED (JUNE 19TH)
(slide 6)​
SELF-PUBLISHING:
• BIFROST:
WORKS ARE PROGRESSING AS SCHEDULED
RELEASE IN 2026 (EARLY ACCESS)
FP INTERNALLY GREENLIGHTED
FRIENDS & FAMILY TEST TO COMMENCE SOON
• VICTORIA:
WORKS ARE PROGRESSING AS SCHEDULED
RELEASE IN 2026 (EARLY ACCESS)
FP INTERNALLY GREENLIGHTED
(slide 7)​
SUPPLEMENTARY PROJECTS:
• GREEN HELL VR:
WORK ON DLCs (SOA) AND CO-OP PROGRESSING AS SCHEDULED
GH VR AVAILABLE ALSO ON META QUEST+ SINCE JUNE 2ND , 2024
LAUNCH OF A CO-OP VERSION EXPECTED IN 4Q 2024
• BULLETSTORM VR:
POST DATE (JUNE 30TH) EVENT:

UPDATED VERSION (1.4) WITH HORDE MODE LAUNCHED ON SEPT. 19TH
THE 1.4 UPDATED CONCLUDES WORK ON BS VR GAME
• BISON:
WORKS PROGRESSING
AT VERTICAL SLICE STAGE
RELEASE IN 2025
(slide 8)​

Slide 6 mentions FP, believe this is short for Final Project - the slide also confirms the date of the NEW WFH CONTRACT WITH KRAFTON INC (SEPT 10TH) falls within Q3 FY/24.

GROUP FINANCIAL RESULTS: PROFIT AND LOSS ACCOUNT:
• THE PROFITABILITY DROP RESULTS FROM:
  1. REFLECTION OF IFRS 15 APPROACH TO GEMINI CONTENT RIDER FOLLOWING THE SIGNING OF THE CONTENT RIDER WITH SQUARE ENIX ON JUNE 19TH, 2024, THE PROFITABILITY ADJUSTMENT HAD TO BE REFLECTED VIA Q2 REVENUES​
  2. HIGH 1Q 2024 REVENUES RESULTING FROM BS VR LAUNCH RECOGNITION OFFSET THE AFOREMENTIONED GEMINI ADJUSTMENT​
  3. ADDITIONAL NET PROFIT DROP THE WRITE-OFF OF PROJECT RED CONTRIBUTED NEGATIVELY TO EBIT AND NET PROFIT PROFITABILITY (PLM 7.8 ON CONSOLIDATED BASIS).​
(slide 10)​

Confirmation the new contract with Square Enix for Project Gemini is behind the lower sales recorded under 'Contract development of video games (development fee)'. Last part:
AS PART OF STRATEGIC REVIEW - ANALYSIS OF BITFROST AND VICTORIA TO BE CARRIED OUT AS WFH PROJECTS​
(slide 15)​

Slide 15 has a summary of the strategic review I posted about in the previous thread here. I've highlighting the final bullet point because unless the WFH contract, Project ECHO for Krafton Inc., can offset the loss in sales each quarter from Square Enix and/or it can raise more funding, one possibility is for PCF to sign a publishing deal for BITFOST and/or VICTORIA.
 
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