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NJ Holdings (they own tri-Ace y'know) Q1 FY6/24 presented by Sōta Fujii. Net Sales 2,767. Operating Profit +148. Game Business +210 (million yen)

KR_EP

Member
FEEL LIKE A PILOT. BE A LANDING HERO.
Previously on InstallBaseZ...
NJ Holdings (they own tri-Ace y'know) FY6/23 presented by Sōta Fujii. Net Sales 10,131, Operating Profit -239, Game Business +43 (million yen)
9421.T-79fb334d.png

NJ Holdings Inc.
Tokyo Stock Exchange Standard Market Code number: 9421.T
Supplemental Material For FY2024 First Quarter Financial Results
November 10, 2023​
Investor Relations (IR) (ENG)
Financial Year (FY)
July 2022 - June 2023​
NOT GONNA LIE WE HAD 'EM IN THE FIRST HALF
[
NSW/PS4/PS5/XBS/Steam] Infinity Strash: Dragon Quest The Adventure of Dai <RPG> (Game Studio/Kai Graphics/Square Enix) {2023.09.28}
RIP ADULT PRANK RPG
[iOS/Android] Dachimen Densetsu G (Studio Rex Co./
Game Studio) {2023.05.16 - 2023.08.28}
NOT BAD FOR A LITTLE ROOKIE
[iOS/Android] Is It Wrong to Try to Pick Up Girls in a Dungeon?: Battle Chronicle (
Aiming Inc./Game Studio) {2023.08.24}
01/09/23 - Announcement of Reaching the Top Sales No. 13
04/09/23 - Announcement of Over 1 Million Downloads Worldwide - plus announcement of PS4/PS5 versions, due in 2024. (NJ Holdings IR advised these aren't developed by Game Studio)
12/09/23 - Announcement of Over 2 Million Downloads Worldwide
10/10/23 - 3 Million Downloads Celebration Gacha is Live!

Thanks to @Vena for using your BROKEN CLAMPS to post the above.
Famitsu Sales: Week 40, 2023 (Sep 25 - Oct 01)
02./00. [NSW] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) - 24.367 / NEW <40-60%>
13./00. [PS5] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) - 9.222 / NEW <40-60%>
19./00. [PS4] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) - 5.255 / NEW <20-40%>
PlatformFWSell-throughEstimated shipmetsEstimated stock
Switch24,36740-60%40,612~60,91816,245~36,551
PS59,22240-60%15,370~23,0556,148~13,833
PS45,25520-40%13,138~26,2757,883~21,020
Total38,84469,119~110,24830,275~71,404
Thanks @Hartmann for doing the DAI DECENT thing & putting together these opening week sales & shipment charts.
Famitsu Sales: Week 41, 2023 (Oct 02 - Oct 08)
15./02. [NSW] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) - 4.573 / 28.940 <40-60%> (-81%)
30./04. [PS5] Ys X: Nordics # <RPG> (Nihon Falcom) {2023.09.28} (¥7.800) - 2.148 / 20.711 <80-100%> (-88%)
00./13. [PS5] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) ????<2,148
00./19. [PS4] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) ????<2,148
First Shipment Estimate: 48,233 - 60,918
Estimated Unsold Stock: 19,273 - 31,978
[NSW] 28,940 + [PS5] 9,222 + [PS4] 5,255 = 43,417 Total (it can be done, but only I can sell through it)
Famitsu Sales: Week 42, 2023 (Oct 09 - Oct 15)
24./15. [NSW] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) - 2.070 / 31.010 <40-60%> (-55%)
First Shipment Estimate: 51,683 - 60,918
Estimated Unsold Stock: 20,673 - 29,908
[NSW] 31,010 + [PS5] 9,222 + [PS4] 5,255 = 45,487 Total (so far, so good...stay on target.gif)
Famitsu Sales: Week 43, 2023 (Oct 16 - Oct 22)
28./24. [NSW] Infinity Strash: Dragon Quest the Adventure of Dai <RPG> (Square Enix) {2023.09.28} (¥6.800) - 1.388 / 32.398 <40-60%> (-33%)
First Shipment Estimate: 53.997 - 60.918
Estimated Unsold Stock: 21,599 - 29,908
[NSW] 32,398 + [PS5] 9,222 + [PS4] 5,255 = 46,875 Total (I can't shake 'em....yaaaaah.gif)
Thanks to @Chris1964 for the MC Sales Data.
Oricon Sales: Week 40 (Sep. 25 - Oct. 01)
03./00. - Infinity Strash: DRAGON QUEST The Adventure of Dai Aban-ryuu Gokui no Sho (Shueisha) {09.2023} [1,650 Yen] - 2,447 / NEW
Oricon Sales: Week 41 (Oct. 02 - Oct. 08)
06./03. - Infinity Strash: DRAGON QUEST The Adventure of Dai Aban-ryuu Gokui no Sho (Shueisha) {09.2023} [1,650 Yen] - 933 / 3,380
Oricon Sales: Week 42, 2023 (Oct. 09 - Oct. 15, 2023)
12./06. – Infinity Strash: DRAGON QUEST The Adventure of Dai Aban-ryuu Gokui no Sho (Shueisha) {09.2023} [1,650 Yen] – 441 / 3,821
Oricon Sales (Guide Books): Week 43, 2023 (Oct. 16 - Oct. 22, 2023)
16./12. – Infinity Strash: DRAGON QUEST The Adventure of Dai Aban-ryuu Gokui no Sho (Shueisha) {09.2023} [1,650 Yen] – 252 / 4,073
Thanks @Lite_Agent & @Rouk' for doing the DAI DIABOLIK ting & making these cool strategy charts sing.

Sōta Fujii here, thought I'd take another break from the hustlin' & bustlin' cut throat world of Professional Shogi Shodown to give you the Q1 FY6/24 lowdown.

1. Consolidated Financial Results
(1)Results Summary for the first quarter of the fiscal year ending June 30, 2024
Net income returned to the black mainly due to reinforcement of order acquisition and transitory profit factors in the game business.
(Millions of Yen)
Net Sales
Operating Profit
Ordinary Profit
Q1 FY6/23 (July 1, 2022 - September 30, 2022)
2,415​
-86​
-89​
Q1 FY6/24 (July 1, 2023 - September 30, 2023)
2,767
148
153
Total Change (FY22 - FY23)
-521
234
242
'Net Sales in the Game Business were up 327 million yen & 27 million yen in the Mobile Business (not to be confused with smartphone titles which are part of the Game Business) respectively YoY.
'Operating Profit in the Game Business was up 210 million yen YoY & 29 million yen in the Mobile Business respectively YoY', but if you wanna [know] why then you'll have to master the art of speed-reading.'

(2)Results by Segment
Game business increased both sales and profit. Mobile business turned to (the Men in) black.
(Millions of Yen)
Net Sales Q1 FY6/23
Net Sales Q1 FY6/24
Change
Operating Profit Q1 FY6/23
Operating Profit Q1 FY6/24
Change
Game
1,950
7,995
327
2
212
210
Mobile
447​
475​
27​
-19​
14​
29​
Other*1
18​
16​
-1​
8​
8​
0​
Inter-segment Eliminations & Corporate Expenses*2
-1​
-2​
-1​
-57​
-62​
-5​
Goodwill Amortisation
--​
--​
--​
-19​
-19​
0​
Consolidated Total
2,415
2,767
352
-86
148
234
※1 The Other segment is a business segment not included in the reportable segments.
※2 Corporate expenses are general and administrative expenses that do not belong to any reportable segment.
2. Game Business
(1)Overview
Summary of MD&A
  • Net sales increased due to firm orders in the operation support field, where the company has expanded its workforce since the previous fiscal year, as well as the transfer of rights to a game title that had been under in-house development and the posting of sales associated with progress in the development of an existing project.
  • Operating income increased due to transitory profit factors, including the transfer of game title rights as mentioned above and a decrease in development costs.
'Management Discussion & Analysis is what MD&A stands for just in case you never went to Business school cause you were too busy learning to kick Shogi ass by playing my Switch game.'
4)Quarterly Operating Profit
Profits in the development field temporarily increased. Profitability in the operation support field was maintained.
'A surprise to be sure but a welcome one. Temporary plus game title rights transfer begs the question...
Is it Ok to Carry Out Open Source Intelligence (OSINT) in a Dungeon?: Battle Chronicle.
Number of projects currently under development ※1
Package type ※2 ※3 (Main platforms: consoles, PCs):
4 (0 change from Aug 14, 2023)

Smartphone type ※2 ※4 (Main platforms: mobile phone, PC):
0 (0 change from Aug 14, 2023)

employees ※5
840 (+4 from Jun. 30, 2023)
※1 as of November 10, 2023. It does not indicate the number of titles that will be completed within this fiscal year.
※2 Multi-platform title counts as one. Small titles are not counted.
※3 Download sales and additional content are also included in the console type.
※4 including the free-to-play type.
※5 as of September 30, 2023 (including some fixed-term contract workers.)
Number of Employees: consolidated 1,006 (as of September 30, 2023. It includes 82 average temporary employees)
'The company doesn't give detailed breakdowns of group companies however I'd previously confirmed the first two console/PC titles were contract work. The cut off date is for November 10, 2023 yet the over number remains unchanged despite post-DAI & with mention of negotiating game title rights transfer? All new titles beyond even my grandmaster shogi galaxy brain!?'
Previous Employee Total
Number of Employees: consolidated 996 (as of June 30, 2023. It includes 74 average temporary employees)
'Furthermore there was an increase of 10 employees of which 8 were average temporary employees during the past 3 months.
1. Forecasts for FY2023
(1)Full Year Consolidated Earnings Forecast
No change from the most recently announced forecasts on August 14, 2023.
Millions of Yen​
Net Sales
Operating Profit
Ordinary Profit
Q1 FY6/23 (July 1, 2023 - September 30, 2023
2,767​
148​
153​
FY6/24 (July 1, 2023 - June 30, 2024)
10,370
200
180
Progress
26.7%
74.1%
85.1%
FY6/23 (July 1, 2022 - June 30, 2023) [Reference]
10.131​
-239​
-260​
(2)Projections for each business segment
Game
The high progress rate toward the full-year operating income forecast in the first quarter was mainly due to transitory profit factors in the game business, including the transfer of rights to game titles that had been undergoing in-house development and a decrease in development costs. The personnel utilization rate, which declined due to the cancellation of development projects that occurred in the fourth quarter of the previous fiscal year, is improving. With several projects coming to an end in the first quarter of the current fiscal year, the anticipated downward impact on earnings was covered by orders of short-term projects. Therefore, the downside risk may be delayed to the second quarter of the fiscal year. There are no changes in the forecast of the game segment as of this moment.
Mobile
The mobile business is generally progressing as planned. There are no changes in the forecast of the mobile segment as of this moment.
'Well there you have it, I did say things would be different this year...a promise kept is a promise delivered. That being said, making top secret moves upfront to get ahead of the money-making game is all well & shogi prodigy AMD sponsored dandy but there's still much work to be done. We've nominally got 4 (count 'em!) console/PC games in development but the transfer of rights sure raises questions. Just what does the future hold for tri-Ace & friends? Not received a response from NJ Holdings from a query sent a fortnight ago, so will have to wait & see if they ever come back to me. But in the meantime I shall be updating the NJ Holdings Output Strategy thread with details of Synduality: Echo of Ada from TGS 2023 & giving it a southern hemisphere spring clean.'
Remember to Always Keep it Shogi My NJ Familia!
sec03_bgfujii.png

LATE EDIT: Spelling, typos, clarity, fixed mistake on cut off date (it was 4 console/PC titles as of November 10, 2023 after all!) & corrected the commentary as a result - need to do better. 😥
 
Last edited:
Dia bombing but it still didn't hurt bottom line I guess?

Between that, Synduality's delay and Gemdrops showing up tri-Ace, kind of a rough fall for NJH.
 
固定資産の譲渡及び固定資産売却益の計上に関するお知らせ
Notice of Transfer of Fixed Assets and Recording of Gain on Sales of Fixed Assets
November 16, 2023
Auto-translated via DeepL​
譲渡の理由 経営資産の有効活用と財務体質の強化を図るため、下記の固定資産の譲渡を決定いたしました。
1: The Company has decided to transfer the following fixed assets in order to effectively utilize management assets and strengthen its financial position.
2.譲渡資産の概要
2. Summary of Assets to be Transferred
所在地及び概要
Location and Outline
京都府京都市上京区
Kamigyo-ku, Kyoto City, Kyoto Prefecture
土地:125.78 m²
Land: 125.78 m²
建物:313.74 m²
Building: 313.74 m²

(Complete table)
譲渡価額 Transfer Cost​
帳簿価額 Book Value​
譲渡益(注1) Gain on Transfer (Note 1)​
現況 Present Condition​
(注2) Note 2​
(注2) Note 2​
178 百万円 178 million yen​
賃借用不動産 Real Estate for Lease​

(注)1.譲渡益は譲渡価額から帳簿価額、譲渡に係る費用等の見積もり額を控除した概算額です。 2.譲渡価額及び帳簿価額については、譲渡先の意向により開示を控えさせていただきますが、
市場価格を反映した適正な価額での譲渡となっております。
1. (The gain on transfer is an estimated amount obtained by deducting the book value and estimated costs related to the transfer from the transfer price.
2. The transfer price and book value will not be disclosed due to the wishes of the transferee. However, the transfer price and book value are appropriate, reflecting the market price.

3.譲渡先の概要 譲渡先は国内の事業法人となりますが、譲渡先の意向により開示を控えさせていただきます。な
お、譲渡先と当社との間には、資本関係、人的関係、取引関係はありません。また、当社の関連当 事者には該当しません。
The transferee will be a domestic business corporation, but we will refrain from disclosing this information in accordance with the wishes of the transferee. There is no capital, personal, or transactional relationship between the transferee and the Company.
There are no capital, personal, or business relationships between the transferee and the Company. The transferee is not a related party of the Company.

4.譲渡の日程
2023 年 11 月 16 日 2023 年 11 月 20 日 2023 年 12 月下旬
取締役会決議日
契約締結日(予定)
引渡し日(予定)
4. Schedule of transfer
November 16, 2023 November 20, 2023 Late December 2023
Date of Board of Directors' resolution
Date of conclusion of contract (tentative)
Date of delivery (planned)

5.今後の見通し
本件固定資産の譲渡に伴う売却益は、2024 年 6 月期第 2 四半期連結会計期間において特別利益に
計上する予定であります。
2024 年 6 月期通期連結業績予想につきましては現在精査中であり、他の要因も含めまして修正が
必要な場合には速やかにお知らせいたします。
5. Future Outlook
The gain on the sale of the fixed assets in question will be recorded as an extraordinary gain in the second quarter of the fiscal year ending June 30, 2024.
The gain from the sale of the fixed assets is expected to be recorded as extraordinary income in the second quarter of the fiscal year ending June 30, 2024.
The Company is currently examining its consolidated earnings forecast for the fiscal year ending June 30, 2024, and will promptly announce any necessary revisions, including those due to other factors.
If revisions are necessary, including other factors, we will promptly announce them.

役職・氏名 経営企画室長 野澤 創一
Position & Name Soichi Nozawa, General Manager, Corporate Planning Office
Soichi Nozawa has been much too busy making bank for the syndicate(d banks) to reply to my silly questions...until yesterday. Without getting into details (as mentioned previously, appreciate the detailed replies & don't wish to push my luck) it helped clarify detail from the Annual Securities Report. The loans carry over on a quarterly basis with no change in Q1 FY6/24 (see examples of recent short & long term loans on page 16, but the amounts are small so I didn't include them in the auto-translated snippets). If & when a longer term deal is reach or paid off in a lump sump the 'Going Concern' notice in the Financial Reports will be removed. Until such time, the most pressing topic is (ok so it's probably a Nepro Mobile storefront but I have puns!) whether or not Game Studio employees in Kyoto are still in splitting short hairs distance of CROWN JEWELS Waxing salon. Asking the important questions here!
INTRODUCTION
ワックスとマシンによる施術をご用意
Wax and machine treatments available
お仕事帰りやお出掛けのついでにも気軽に立ち寄れる四条烏丸エリアに店舗を構え、スタイリッシュな雰囲気の中でムダ毛ケアが楽しめるサロンとして多くの方にご利用いただいております。レディースだけではなく、メンズ脱毛にも対応しておりますので、ヒゲや胸毛、VIOなどのムダ毛にお悩みの方はお気軽にご相談ください。男女どちらのスタッフも在籍しているため、デリケートな部位は同性のスタッフに担当して欲しいといったご要望にもお応えいたします。ブラジリアンワックスでの施術とマシンによる施術、どちらもご用意しております。
Located in the Shijo-Karasuma area, where you can easily drop by on your way home from work or on your way out, our salon is used by many people as a place to enjoy unwanted hair care in a stylish atmosphere. We offer hair removal services for men as well as women, so please feel free to consult with us if you have any concerns about unwanted hair such as beards, chest hair, or VIO*. We have both male and female staff, so we can accommodate requests for sensitive areas to be handled by staff of the same gender. We offer both Brazilian waxing and machine waxing.
*Now I know what you're thinking, what on earth do me furry delicates have to do with anything. Is this another AMD sponsorship deal with Sōta Fujii for its patented LogiCORE™ IP Virtual Input/Output (VIO)? ...maybe. But its also a term for your unmentionables hairy husbandry secret as Arnold Zwicky reveals all. I'll never look at an NFL O-Line the same way again.
Searching on “VIO hair removal”, I eventually [uh-huh] discovered that VIO is Japanese terminology for the bikini zone, with the initials standing for..
V line (the pubes and genitals), I line (the perineum), O line (the anus).​
Guess that also helps to explain the funky taste of Coca Cola flavoured Milk that has got TIME Magazine all in a fizzy tizzy. Gives me a flimsy pretext to say, got (carbonated) milk? As to whether or not the CROWN JEWELS irradiation output is strong enough to overcome even the most insurmountable beast-salarymen that has defeated home devices...time for real talk.
souta_suit.png
PEARLS OF PUBIC WISDOM PRESENTED BY SOTA 'ALWAYS BALLIN' FRESH TO OUTRIGHT IMPRESS THE BEST' FUJII...

脱毛サロンオーナーのじゅんじゅん
Sequential hair removal salon owner

脱毛サロンオーナーのじゅんじゅん
が身をもって経験したモテるための男の美容を発信しています。
男がモテる秘密は身だしなみと清潔感!

自分を変えたい!女性と仲良くしたい!そう強く想うなら自分のカラダの内側から見直すことの大事さに気がつきました。

気づいた時では遅いんです。
今は大丈夫と思っても継続してケアをしましょう。
The owner of a hair removal salon, Junjun
The secret of being popular with men is a good grooming and cleanliness!
The secret for a man to be popular is his grooming and cleanliness!

I want to change myself! I want to get along with women! If you feel strongly about this, I realized the importance of reviewing your body from the inside out.

By the time you realize it, it is too late.
Even if you think you are fine now, you should continue to take care of yourself.​

..imma let you in on a little military grade top secret, a marine ball-bag buzzcut is the key to my Shogi sex appeal.
sec03_bgfujii.png
Dai bombing but it still didn't hurt bottom line I guess?
Right I'm meant to be replying to users. TLDR = I don't know. Could be in the next quarter, much like Kadokawa reporting Elden Ring revenue from outside Japan a quarter later. Game Studio is mentioned specifically in the Japanese only Annual Securities Report for the FY ending June 30, 2023 as the group company posting a loss. However it should noted this doesn't mean they are insolvent anymore than it did when tri-Ace when mentioned in the previous year. Wit One posted a profit on the back of strong orders. It's biggest studio with over 300 staff (I believe this increases to over 400 when including Wit One Okinawa) & appears to be doing well enough as Operation Support is mentioned several times in the report as being up YoY).

As for its impact on finances, might have to wait until the 1H Report as this quarter (due early-mid February) mentions the profits being front loaded with potential risk on the back-end.
Between that, Synduality's delay and Gemdrops showing up tri-Ace, kind of a rough fall for NJH.
Synduality: Echo of Ada is a really interesting, not to mention ambitious title I wish to write more about in the Output Strategy thread at some point. My working hypothesis is the second year loss which appears to have triggered a clause in a loan agreement requiring NJ Holdings repay in full by June 30, 2024 (subject to quarterly roll overs mentioned above) may help explain why it waited until the last week of the previous financial year to announce the second downward revision. But don't take my word for it! Cause I know nothing. Seriously I don't!
I wonder what the transfer of rights game could be. Probably nothing of significance.
It has me most intrigued all the same, would be great to have a fuller understanding of IP owned by NJ Holdings & its group companies, any partially owned/licensed to separate from contract work. Speaking of intrigue, I'll leave you with this nugget of ongoing R&D work by tri-Ace - what could it possibly be using its property ASKA Engine on & why is it Exist Archive 2 & not...
the-labyrinth-david-bowie.gif

(3)研究開発活動 ゲーム事業において、主に(株)トライエースでゲームエンジンの研究開発活動などを行っており、当第1四半期 連結累計期間の研究開発費の総額は32百万円であります。
(In the game business, tri-Ace Inc. is mainly engaged in R&D activities for game engines, etc. Total R&D expenses for the first quarter of the fiscal year under review amounted to 32 million yen. (page 4)
Beyond the Labyrinth VR! I jest but it'd actually be a cool idea, maybe team up with Amata K.K. (Last Labyrinth, playable with or without VR), CharacterBank (RuinsMagus) to co-develop. As for being 'shown up by Gemdrops', well its goes to show that as Square Enix owns the IP, contracts can be made with tri-Ace, TOSE, Gemdrops or anyone else for that matter. Ties into the rough fall comment, think NJ Holdings has to self-publish on a regular basis, either a single publisher or all group companies (Game Studio, tri-Ace & Wit One) individually. Takes cash-money tho'!
Not a great quarter for them
Money was made, it's something but yes the first half report alongside the subsequent analysis Q&A will help give us a better sense if it's able to offer more detail on any recovery plan.
ゲーム事業 当セグメントにおきましては、(株)ゲームスタジオ、(株)トライエース、(株)ウィットワン、(株)ウィットワ ン沖縄及び(株)テックフラッグにてゲームの開発受託及び運営受託等を行っております。 売上高については、前期から人員体制を拡大してきた運営サポート分野の受注が堅調に推移したことに加え、 自社開発を進めていたゲームタイトルの権利譲渡や既存案件の開発進捗に伴う売上の計上により、2,278百万円 と前年同期と比べ327百万円(16.8%増)の増収となりました。 セグメント利益(営業利益)については、自社開発を進めていたゲームタイトルの権利譲渡に伴う売上の計上 や、開発原価の減少等の一過性の要因が重なったことにより、利益が増加いたしました。この結果、212百万円 のセグメント利益(営業利益)と前年同期と比べ210百万円(9,375.9%増)の増益となりました。
In this segment, Game Studio, tri-Ace, Wit One, Wit One Okinawa, and Tech Flag are engaged in game development and operation on consignment. Net sales increased 327 million yen (16.8%) year on year to 2,278 million yen due to firm orders in the operation support field, where the company has expanded its workforce since the previous fiscal year, as well as the transfer of rights to game titles that were being developed in-house and the posting of sales associated with progress in the development of existing projects. Segment income (operating income) Segment income (operating income) increased due to a combination of one-time factors, including the recording of sales from the transfer of rights to a game title that had been under development in-house and a decrease in development costs. As a result, segment income (operating income) was 212 million yen, an increase of 210 million yen (9,375.9%) from the same period last year. (page 4)

b.ゲーム事業のリスク管理体制の強化 当社グループは、前々期(2022年6月期)に発生したゲーム事業における多額の損失の発生を受け、2023年1 月20日付にて投資経営委員会を発足しております。 この投資経営委員会は、主に経営判断に属するリスクが生じる可能性のある事業等の開始、中止、続行等につ いて、その判断に特段の問題がないか等について、個別及びグループ全体のリスク管理の視点から審査をする機 関であり、特にゲーム事業における大型案件の受注や継続判断については、連結業績におけるリスクを踏まえて 評価するとともに、リスク状況のモニタリングを強化し、重大な収支悪化の防止に向けて受注条件や受注体制に 対するチェック機能を強化する取り組みを進めております。 これにより、ゲーム事業の収益悪化に対するリスク管理体制を強化してまいります。
In response to the large losses incurred by the gaming business in the previous fiscal year (ended June 30, 2022), the Group established an Investment Management Committee on January 20, 2023. The Investment Management Committee is a body that examines, from the perspective of individual and group-wide risk management, whether there are any particular problems with the decision to start, suspend, or continue a business or other activity that may involve risks, mainly in terms of management decisions. In particular, the Company is working to strengthen its checks on the terms and conditions of orders and order receipt systems in order to prevent a significant deterioration in earnings. In this way, the Company will strengthen its risk management system for the deterioration of earnings in the game business. (page 5)

当社は、当社グループの将来の資金需要に備え、機動的かつ安定的な資金調達手段の確保を目的とし、金融機関 6行とシンジケートローン契約を締結しております。当該借入契約には、純資産の維持及び経常利益の確保等に関 して財務制限条項が付されております。
前連結会計年度末において当該財務制限条項に抵触しておりますが、取引金融機関と密接な関係を維持し、定期
的に建設的な協議を継続していることから、今後も取引金融機関より継続的な支援が得られるものと考えておりま.
The Company has entered into syndicated loan contracts with six financial institutions for the purpose of securing flexible and stable financing means in preparation for future capital needs of the Group. The loan agreements contain financial covenants regarding maintenance of net assets and ordinary income.
Although the Company was in breach of such financial covenants as of the end of the previous fiscal year, the Company maintains close relationships with the financial institutions with which it does business and continues to hold constructive discussions with them on a regular basis.
The Company believes that it will continue to receive continuous support from the financial institutions with which it does business, as it maintains close relationships with them and continues to hold constructive discussions with them on a regular basis. (page 16)
 
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