- Thread starter
- #1

NJ Holdings Inc.
Tokyo Stock Exchange Standard Market Code number: 9421.T
Supplemental Material For FY2023 Full Year Financial Results
August 14, 2023
Media Create Sales: CY 2022 (2022 Jan 03 - 2023 Jan 01)
100./000. [PS4] Star Ocean: The Divine Force <RPG> (Square Enix) {2022.10.27} (¥7.980) - 37.413 / NEW (25.594 <77,94%>)
120./000. [PS5] Star Ocean: The Divine Force <RPG> (Square Enix) {2022.10.27} (¥7.980) - 26.746 / NEW (18.774 <78,23%>)
476./362. [NSW] Kishi: Fujii Souta no Shogi Training <TBL> (AnelaGamesStudio) {2020.03.05} (¥4.500) - 3.505 / 24.502 (-37%) (1.815 <35,90%>)
Star Ocean: The Divine Force - First Shipments [PS4] 32,838 & [PS5] 23,998
Media Create Sales: CY 2022 Used (2022 Jan 03 - 2023 Jan 01)
359./353. [PS4] Star Ocean: Integrity and Faithlessness <RPG> (Square Enix) {2016.03.31} (¥7.980) - 3.161 / 110.984 (-26%) (254.793 <77,17%>) New Game Retails Sales = 144,000
144,000 - 143,768 = 232 new retail copies sold in CY2022.
PS Store Sales: Oct 2022 (Oct 01 - Oct 31)
02./00. [PS5] Star Ocean: The Divine Force (ε) _PS Store Download Version_ |DL| # <RPG> (Square Enix) {2022.10.27} (¥7.980)
04./00. [PS4] Star Ocean: The Divine Force (ε) _PS Store Download Version_ |DL| # <RPG> (Square Enix) {2022.10.27} (¥7.980)
PS Store Sales: Nov 2022 (Nov 01 - Nov 30)
09./02. [PS5] Star Ocean: The Divine Force (ε) _PS Store Download Version_ |DL| # <RPG> (Square Enix) {2022.10.27} (¥7.980)
09./04. [PS4] Star Ocean: The Divine Force (ε) _PS Store Download Version_ |DL| # <RPG> (Square Enix) {2022.10.27} (¥7.980)
PS Store Sales: CY 2022 (2022 Jan 1 - 2022 Dec 31)
17./00. [PS5] Star Ocean: The Divine Force (ε) _PS Store Download Version_ |DL| # <RPG> (Square Enix) {2022.10.27} (¥7.980)
Sōta Fujii here, thought I'd take a break from hustlin' & bustlin' in the cut throat world of Professional Shogi Shodown to give you the FY lowdown.
1. Consolidated Financial Results
(1)Results Summary for the full fiscal year ending June 30, 2023
Operating loss narrowed. Gross profit margin is also on an improving trend.
(Millions of Yen)
| Net Sales | Operating Income | Ordinary Income |
FY6/22 (July 1, 2021 - June 30, 2022) | 10,652 | -869 | -865 |
FY6/23 (July 1, 2022 - June 30, 2023) | 10,131 | -239 | -260 |
Total Change (FY22 - FY23) | -521 | 629 | -605 |
'Another loss after initially forecasting operating profit of 160 million yen, slightly better than its last minute 2nd revision but still looking at 397 million yen off its plan for a quick recovery.'Source: Financial Results for the Fiscal Year Ending June 30, 2023 (August 14, 2023) page 5
Revision of the forecast for the full fiscal year ending June 30, 2023 (July 1, 2022 - June 30, 2023)
(Millions of Yen)
| Net Sales | Operating Income | Ordinary Income |
Initial Forecast (A) | 10,710 | 160 | 150 |
1st Revised Forecast (B) | 10,470 | 15 | 5 |
Change (B - A) | -240 | -145 | -145 |
2nd Revised Forecast (C) | 10,160 | -250 | -270 |
Change (C - B) | -310 | -265 | -275 |
Total Change (C - A) | -550 | -410 | -420 |
A = Financial Results for the Fiscal Year Ending June 30, 2022 (August 10, 2022) page 16*
B = Notice of Revisions of Earnings Forecasts (February 10, 2023)*
C = Notice of Revision of Earnings Forecasts (June 26, 2023)
**English language version here on page 19 of the Supplemental Material For FY2023 First Half Financial Results, published February 10, 2023
Game business returned to profitability. Mobile business fell slightly short of maintaining profitability due to a decline in sales in 4Q.
(Millions of Yen)
| Net Sales FY6/22 | Net Sales FY6/23 | Change | Operating Profit FY6/22 | Operating Profit FY6/23 | Change |
Game | 8,124 | 7,995 | -128 | -609 | 43 | 653 |
Mobile | 2,467 | 2,070 | -397 | 46 | -14 | -61 |
Other*1 | 68 | 71 | 2 | 31 | 37 | 5 |
Inter-segment Eliminations & Corporate Expenses*2 | -8 | -6 | 1 | -223 | -225 | -1 |
Goodwill Amortisation | -- | -- | -- | -113 | -80 | 33 |
※2 Corporate expenses are general and administrative expenses that do not belong to any reportable segment.
2. Game BusinessSource: Financial Results for the Fiscal Year Ending June 30, 2023 (August 14, 2023) page 6
(1)Overview
In terms of sales, in the operation support field, orders related to newly released titles and localization support for overseas markets were favorable, but revenues declined due to the gradual downward trend in operation sales.
In the development field, there was no huge increase in cost of sales as in the previous fiscal year. The decline in profit margin due to the increase in total estimated costs and the decrease in profit due to the gradual decline in operation sales were offset by strong orders received in the operation support field. Although we were unable to increase segment profit due to the cancellation of several development projects in the fourth quarter, we were able to return to profitability.
(4)Quarterly Operating ProfitSource: Financial Results for the Fiscal Year Ending June 30, 2023 (August 14, 2023) page 9
Segment income remained in the black in the fourth quarter, albeit marginally. Despite the cancellation of a development project, strong orders in the operation support field contributed to the profit.
'Needed to make bigger gains to offset losses from store closures...buy Star Ocean 6! Note the different terms used on page 9 & 12, former mentions several while the latter only a single title.'Source: Financial Results for the Fiscal Year Ending June 30, 2023 (August 14, 2023) page 12
Number of projects currently under development ※1
Package type ※2 ※3 (Main platforms: consoles, PCs):
4 (+1 from May 12, 2023)
Smartphone type ※2 ※4 (Main platforms: mobile phone, PC):
0 (-2 from May 12, 2023)
employees ※5
836 (+28 from Mar. 31, 2023) (+39 from Jun. 30, 2022)
Number of Employees: consolidated 996 (as of June 30, 2023. It includes 74 average temporary employees)※1 as of August 14, 2023. It does not indicate the number of titles that will be completed within this fiscal year.
※2 Multi-platform title counts as one. Small titles are not counted.
※3 Download sales and additional content are also included in the console type.
※4 including the free-to-play type.
※5 as of June 30, 2023 (including some fixed-term contract workers.)
'The company doesn't give detailed breakdowns of group companies however I've confirmed the first two console/PC titles plus the cancelled project(s) were contract work. Question is what are the final two, is Undergrounded one of them & where's tri-Ace? NJ Holdings weren't on the Bitsummit show floor but were on hand to meet publishers....or will it self-publish?'Source: Financial Results for the Fiscal Year Ending June 30, 2023 (August 14, 2023) page 13 & 26


[NSW/PS4/PS5/XBS/Steam] Infinity Strash: Dragon Quest The Adventure of Dai <RPG> (Game Studio/Kai Graphics/Square Enix) {2023.09.28}
[PS5/XBS/Steam] Synduality: Echo of Ada <ACT> (Game Studio/Bandai Namco Entertainment) {2023.xx.xx}
Console/PC title ???
Console/PC title ???
[TBC] UNDERGROUNDED <ADV> (Game Studio) {xxxx.xx.xx}
(1)Consolidated Full-Year Forecasts
Millions of Yen
| Net Sales | Operating Profit | Ordinary Profit |
FY6/23 (July 1, 2022 - June 30, 2023) | 10,131 | -239 | -260 |
FY6/24 (July 1, 2023 - June 30, 2024) | 10,370 | 200 | 180 |
Total Change (FY23 - FY24) | +238 | +439 | +440 |
Game
In the game business, we expect to post an operating loss in the first quarter due to the gap term between completed development projects and newly started projects, etc. However, since there are new development projects for which we have already foreseen the timing of orders, the decline in personnel utilization ratio due to the cancellation of development projects that occurred in the current fiscal year (ending June 2023) will improve and we expect to break even from the second quarter and return to profitability for the full year.
Mobile
Since the enforcement of the revised Telecommunications Business law in 2019, the profitability of the non-carrier store division has been declining, particularly in the Tokyo metropolitan area, where the company has long focused on price appeal, and the business environment is unlikely to bottom out in the future. We have closed four stores as of June 30, 2023, which we have determined will be difficult to turn profitable. As a result, we expect to recover to the same level of profits as in the previous fiscal year (fiscal year ended June 30, 2022).
'Well there you have it, this year things will be different...promise, not like last year, cause we've got 4 (count 'em!) console/PC games in development & we've cut the mobile store fat too. We're now a lean mean game makin' machine. Now if you'll excuse meSource: Financial Results for the Fiscal Year Ending June 30, 2023 (August 14, 2023) page 20-21

Last edited: