- Thread starter
- #801
Do we expect a Treehouse like presentation after the Switch2 Direct? It seems like it was the case in 2017?
Do we expect a Treehouse like presentation after the Switch2 Direct? It seems like it was the case in 2017?
The last Treehouse presentation was back in 2023 prior to Mario Wonder's launch.
I think they might be fading the format out
Apologies for pulling off the Well, acksually card, but there was a Treehouse "something" video last year, although NoA decided to leverage on the format for an unexpected pick of their lineup
Nothing odd about it if you understand the reason why Nintendo does "weird" things. They are competing against companies who have leveraged their other divisions' profits to subsidize console sales, so since the DS and Wii Nintendo has come up with a different value proposition to protect their profitability by allowing them to sell hardware at a profit. The Wii U was an exception though; it was ill-conceived and lacked a different value proposition, hence why Nintendo saw itself forced to sell at a loss right out of the gate.So I know I'm weeks late to make this observation, but I still wanna make it anyways.
I do think Nintendo's kept it's consistent streak of weirdness with the Switch 2. Think about it for a second: Isn't it really weird that Nintendo played it extremely safe this time around? Like this is the most straightforward jump between Nintendo consoles since NES -> SNES. When you continue to do weird things with your console, people begin to expect it. Some even anticipate it. So the fact that there's no outstanding new central gimmick at all is pretty damn odd. Like "What is this company and what have they done to Nintendo?" odd. xD
To be fair, playing it safe makes sense. The Switch concept is so successful that you can pretty much kick the innovation can down the road for another generation, although now that Nintendo has established that people enjoy playing their games with a good enough system that can adapt to their lifestyle, every gaming company is coming in with alternatives. It'll be interesting to see how Nintendo navigates this and more importantly, what they do after the Switch 2.
And it's not just that, IMO, it's that the Switch's value proposition didn't fade. Wii's value proposition faded because motion controls could not supplant the standard button-joystick dichotomy, and the same is true of DS' highly-prominent touch controls. They both work reasonably well as supplemental control options for specific use cases, though, and that was how they survived to the Switch era. This is the flaw with centering your hardware design around an input mechanic, it can only survive through a certain level of standardization, at which point it cannot be a focal point of said design, so you end up endlessly chasing novelty.Nothing odd about it if you understand the reason why Nintendo does "weird" things. They are competing against companies who have leveraged their other divisions' profits to subsidize console sales, so since the DS and Wii Nintendo has come up with a different value proposition to protect their profitability by allowing them to sell hardware at a profit. The Wii U was an exception though; it was ill-conceived and lacked a different value proposition, hence why Nintendo saw itself forced to sell at a loss right out of the gate.
No other gaming company has been able to make a credible attempt at providing a Switch alternative, so that's why Nintendo can put out a straight-forward successor to Switch. This is also unlikely to change in the future, so the successor to Switch 2 will probably be Switch 3.
President Trump is preparing to place tariffs beyond Chinese assembled electronics to computer chips made in Taiwan, warning the tariffs could reach as high as 100%.
Was that after the January 2017 presentation, or are you talking about something else?Do we expect a Treehouse like presentation after the Switch2 Direct? It seems like it was the case in 2017?
There should definitely be something, yeah.Do we expect a Treehouse like presentation after the Switch2 Direct? It seems like it was the case in 2017?
Not that unexpected a pick, it's exactly the kind of game you'd expect THL to go with. The real surprise was for them to have a new Treehouse video at all seeing that they're far more infrequent that they used to be (though of course, lack of E3 is the main culprit).Apologies for pulling off the Well, acksually card, but there was a Treehouse "something" video last year, although NoA decided to leverage on the format for an unexpected pick of their lineup
Yeah, a few hours after the presentation (8h30 to be exact):Was that after the January 2017 presentation, or are you talking about something else?
There's no escape from Taiwan. A lot of semiconductor route passes through the country.If Nintendo escape tariffs on Samsung chips for the Switch 2, talk about a very lucky break for them and for the price of the Switch 2.
There's no escape from Taiwan. A lot of semiconductor route passes through the country.
Switch 2 SoC is manufactured by Samsung in Korea but packaged in Taiwan. Depending on how these tariffs are worded, Nintendo chip might fall into them.
That's why these tariffs are extremely stupid. Would greatly affect US market but also affect the rest of the world as companies would very likely raise prices everywhere to compensate for the lower margins for their US sold devices.
![]()
Yeah, a few hours after the presentation (8h30 to be exact):
While it’s not known exactly how this would go or if it would even be done in a precision style, Trump’s speech seemed focused on chips manufactured by TMSC specifically and that’s how some news outlets took it.There's no escape from Taiwan. A lot of semiconductor route passes through the country.
Switch 2 SoC is manufactured by Samsung in Korea but packaged in Taiwan. Depending on how these tariffs are worded, Nintendo chip might fall into them.
That's why these tariffs are extremely stupid. Would greatly affect US market but also affect the rest of the world as companies would very likely raise prices everywhere to compensate for the lower margins for their US sold devices.
![]()
While it’s not known exactly how this would go or if it would even be done in a precision style, Trump’s speech seemed focused on chips manufactured by TMSC specifically and that’s how some news outlets took it.
Switch 2 might be off the hook since its SoC will be manufactured in Korea, whereas Switch 1, PS5, and Xbox Series won't be so lucky.sorry: so what does that mean, for videogame consoles?
We don’t know. It could be anything with a chip from a foreign country, chip manufactured or overall assembled; it could be anything with a chip from Taiwan; or it could be tailored specifically to chips manufactured in Taiwan. It sounded like it could be the latter given the complaints he made, but it’s also Trump. In the span of hours he went from announced super tariffs on Columbia to reaching a deal and canceling them.sorry: so what does that mean, for videogame consoles?
I got in for the Milan event but it's one of the latter ones, it's on the 26th of AprilAnyone here managed to get in one of the Nintendo Switch 2 Experience events? I wasn't selected.
Jeez, hopefully not the case >.>Imagine if Switch 1 sales completely plummeted this year due to a price increase caused by tarrifs that leads the console to ultimately sell 154M or 159M
Nintendo must’ve have known something or is it another stroke of luck and insane timing for Switch 2? It’s just so happened that they pivot to Samsung. It’s giving Animal Crossing release during the pandemic teas.
Good luck to the other manufacturers tho.
A VISJONNintendo must’ve have known something or is it another stroke of luck and insane timing for Switch 2? It’s just so happened that they pivot to Samsung. It’s giving Animal Crossing release during the pandemic teas.
Good luck to the other manufacturers tho.
Not even Trump knows.Do we know the time frame of these tariffs? There is a lot of stupid rethoric and threats by Trump.
Why wouldn't there be an embargo?This is proper evidence of a Switch 2 embargo.
I agree with you regarding the 3DS, but not the DS and Wii. These two systems' value proposition was about more than just their control inputs, it was also about emphasizing the need for games that follow the mantra of "easy to learn, hard to master" at a time when the video game industry went all-in with very tutorial-heavy games that also didn't allow for quick gaming sessions anymore.And it's not just that, IMO, it's that the Switch's value proposition didn't fade. Wii's value proposition faded because motion controls could not supplant the standard button-joystick dichotomy, and the same is true of DS' highly-prominent touch controls. They both work reasonably well as supplemental control options for specific use cases, though, and that was how they survived to the Switch era. This is the flaw with centering your hardware design around an input mechanic, it can only survive through a certain level of standardization, at which point it cannot be a focal point of said design, so you end up endlessly chasing novelty.
And 3DS's prominent design feature being centered around visual output method clearly wasn't the selling point they wanted it to be, given that many players disabled it and others simply could not use it; in fact, being able to disable glasses-free 3D may have been 3DS' salvation from a sales perspective. This is part of what also hinders VR adoption, where this kind of visual output selling point is taken to its furthest degree.
But people haven't lost interest in Switch's fundamental headlining design feature (the hybrid design with an simple and automatic console-to-handheld-and-back use case), primarily because it's about adaptable usability, which is IMO an "evergreen" selling point; people who find value in that aren't likely to stop finding value in it any time soon, and Nintendo has already demonstrated that they're willing to make hardware at a lower price for people who don't find as much value in that but find value in the software library (although some of us are still wondering where that stationary Switch console is to cover every possible base, but maybe we'll get it this go round, who knows).
I’m not really disagreeing with your overall point, but I do think it’s odd when I read the Wii U didn’t have a motion controller. Even if you ignore that it launched with a party game that only worked in multiplayer if you had Wiimotes and that some of those games had extensive motion controls, the Gamepad itself has very good motion controls. It’s not a stretch to say the gyro controls in Splatoon (which used the Gamepad) helped push gyro aiming in games. They didn’t do a good job selling the system on any of this or communicating this, but that doesn’t mean it wasn’t there.I agree with you regarding the 3DS, but not the DS and Wii. These two systems' value proposition was about more than just their control inputs, it was also about emphasizing the need for games that follow the mantra of "easy to learn, hard to master" at a time when the video game industry went all-in with very tutorial-heavy games that also didn't allow for quick gaming sessions anymore.
The DS didn't fade; it sold at high levels throughout its generation and then Nintendo actively killed off its post-successor sales in order to get the 3DS to somewhat respectable sales. The Wii got done in by software droughts which hit really hard as soon as 2010 was over, so its decline in sales mimicked systems like the N64 and GC which also had a disappointing late life before being replaced.
But the real catch with the Wii is that Nintendo did not even try to follow it up with a console in the same spirit. The logical evolution of the Wii would have been a console with better motion controllers, but the Wii U didn't even have a motion controller. This was just nuts, especially because Nintendo came up with a controller instead that went contrary to the rest of the Wii's value proposition as well. Or to put it in other words, the Wii U was ultimately just like a PS or an Xbox with a touchscreen on its controller.
None of this is a failure of the Wii's value proposition, it's the failure of the Wii U. Both the 3DS and Wii U were made with a mindset that suggested that Nintendo didn't understand why the DS and Wii were successful, or perhaps that Nintendo did understand but didn't like the reasons and therefore wanted to hamfist something more to their liking.
But what's done is done. I am glad that it now appears that Nintendo is staying on course instead of heading into the wrong direction like they did two generations ago.
He personally presented the park, it's expansion and the museum in Nintendo Directs.I haven't heard much about Miyamoto in recent years.
I know he was involved with the Mario movie and now the Zelda movie.
I don't remember if he is involved with the museum and the park,
I haven't heard much about Miyamoto in recent years.
I know he was involved with the Mario movie and now the Zelda movie.
I don't remember if he is involved with the museum and the park, but in any case I feel Miyamoto's less involvement with hardware and software.
I discovered a DS Lite with an R4 like card in it in my wife’s dresser when we had started dating. She liked Tetris but otherwise does not like videogames and when I asked her about it she had no idea the card had ROMs loaded on it or what that meant. She had just mentioned liking Tetris and some dude gave that to her years earlier. It was her Tetris machine.Nintendo killed DS due to R4 cards. It's difficult to understate just how widespread and mainstream software piracy was on the platform, both Nintendo and 3rd parties wanted that transition asap in 2010-2011.
Miyamoto hasn't had involvement in hardware or software in a long time. He wouldn't have been responsible for many if the things you listed anyway. F-Zero doesn't get made because it doesn't sell. Paper Mario changed because Intelligent Systems wanted to so something different. Remakes and ports exist because Nintendo needs schedule filler. Switch 2 is Switch 2 because things are more expensive, including failure. So why rock the boat so much?I haven't heard much about Miyamoto in recent years.
I know he was involved with the Mario movie and now the Zelda movie.
I don't remember if he is involved with the museum and the park, but in any case I feel Miyamoto's less involvement with hardware and software.
Maybe that's why there are so many Remakes and Remasters at the end of the Switch's life?
The guy has always been obsessed with innovation, to the point of blocking any development of a new F-Zero.
I also remember something about him asking to change the formula for Paper Mario 3, because he wanted innovation.
So maybe with Miyamoto having less input these days, Nintendo could take this more conservative approach with the Switch 2?
Miyamoto is 72 years old, so its natural that he has retired from game development, and full time work for Nintendo. He's now an executive fellow at the company and probably work less than full time.I haven't heard much about Miyamoto in recent years.
I know he was involved with the Mario movie and now the Zelda movie.
I don't remember if he is involved with the museum and the park, but in any case I feel Miyamoto's less involvement with hardware and software.
Maybe that's why there are so many Remakes and Remasters at the end of the Switch's life?
The guy has always been obsessed with innovation, to the point of blocking any development of a new F-Zero.
I also remember something about him asking to change the formula for Paper Mario 3, because he wanted innovation.
So maybe with Miyamoto having less input these days, Nintendo could take this more conservative approach with the Switch 2?
It's been 6 days since the trailer has been published, time for a comparison with the statistic shared by Nintendo with regards to the original Switch's first-look trailer for the same time window during their FY3/2017 Q2 Results Briefing
![]()
Nintendo Switch 2 - First-look trailer
As of January 22nd, 2025 | 15:36 CET / 14:36 GMT
USA
Number of views - 19,123,869
Likes - 1,030,000
Japan
Number of views - 7,221,634
Likes - 226,400
UK
Number of views - 1,225,533
Likes - 32,508
Spain
Number of views - 970,165
Likes - 52,855
France
Number of views - 771,031
Likes - 33,854
Germany
Number of views - 733,830
Likes - 33,279
Italy
Number of views - 331,919
Likes - 16,896
Australia
Number of views - 38,322
Likes - 1,024
SEA (English)
Number of views - 25,525
SEA
Number of views - 17,919
Total views across all the listed channels: 30,459,747 (around +30% over the Switch debut trailer in a similar time window)
As of November 2nd, 2016, 15:39 GMT
USA
Amount of views - 19,435,445
Likes / Dislikes - 493,952 / 21,900
Japan
Amount of views - 3,400,116
Likes / Dislikes - 29,272 / 1,897
UK
Amount of views - 835,531
Likes / Dislikes - 17,653 / 712
Spain
Amount of views - 532,740
Likes / Dislikes - 15,117 / 475
France
Amount of views - 303,697
Likes / Dislikes - 6,769 / 240
Germany
Amount of views - 152,633
Likes / Dislikes - 4,632 / 142
Russia
Amount of views - 130,830
Likes / Dislikes - 1,300 / 257
Italy
Amount of views - 111,411
Likes / Dislikes - 3,152 / 57
Australia
Amount of views - 12,762
Likes / Dislikes - 138 / 3
I would say directly from game dev he has retired but it still seems like various teams reach out to him for their projects which keeps him busy along with his other duties.Miyamoto is 72 years old, so it’s natural that he has retired from game development, and full time work for Nintendo. He's now an executive fellow at the company and probably work less than full time.
Welp, Nintendo's screwed. Nearly 19m of people who watched the trailer seem to HATE the Switch 2. This is HUGE. Nintendo, pack-in Urban Champions Redux with all Switch 2 consoles or kiss your business GOODBYE.USA
Amount of views - 19,907,832
Likes - 1,050,000
The DS didn't fade necessarily (aside from the piracy problem mentioned), but by standardizing touch inputs as DS did, it could not be the focal point of the design of its successor. Bad sentence made it unclear what I meant, my bad.I agree with you regarding the 3DS, but not the DS and Wii. These two systems' value proposition was about more than just their control inputs, it was also about emphasizing the need for games that follow the mantra of "easy to learn, hard to master" at a time when the video game industry went all-in with very tutorial-heavy games that also didn't allow for quick gaming sessions anymore.
The DS didn't fade; it sold at high levels throughout its generation and then Nintendo actively killed off its post-successor sales in order to get the 3DS to somewhat respectable sales. The Wii got done in by software droughts which hit really hard as soon as 2010 was over, so its decline in sales mimicked systems like the N64 and GC which also had a disappointing late life before being replaced.
But the real catch with the Wii is that Nintendo did not even try to follow it up with a console in the same spirit. The logical evolution of the Wii would have been a console with better motion controllers, but the Wii U didn't even have a motion controller. This was just nuts, especially because Nintendo came up with a controller instead that went contrary to the rest of the Wii's value proposition as well. Or to put it in other words, the Wii U was ultimately just like a PS or an Xbox with a touchscreen on its controller.
None of this is a failure of the Wii's value proposition, it's the failure of the Wii U. Both the 3DS and Wii U were made with a mindset that suggested that Nintendo didn't understand why the DS and Wii were successful, or perhaps that Nintendo did understand but didn't like the reasons and therefore wanted to hamfist something more to their liking.
But what's done is done. I am glad that it now appears that Nintendo is staying on course instead of heading into the wrong direction like they did two generations ago.
I’m not really disagreeing with your overall point, but I do think it’s odd when I read the Wii U didn’t have a motion controller. Even if you ignore that it launched with a party game that only worked in multiplayer if you had Wiimotes and that some of those games had extensive motion controls, the Gamepad itself has very good motion controls. It’s not a stretch to say the gyro controls in Splatoon (which used the Gamepad) helped push gyro aiming in games. They didn’t do a good job selling the system on any of this or communicating this, but that doesn’t mean it wasn’t there.
The Wii U was backwards compatible with Wiimotes, but that's not the same thing as having good motion controllers for both hands. Remember, the Nunchuk never saw an update. An additional obvious upgrade over the Wii motion controllers is the removal of the cord between the two controllers and built-in batteries. None of this happened on the Wii U, so it's not surprising that the people who liked these things had no interest in the Wii U. Of course that wasn't the only shortcoming of the Wii U, because people who didn't like motion controls didn't want to buy a Wii U either.The DS didn't fade necessarily (aside from the piracy problem mentioned), but by standardizing touch inputs as DS did, it could not be the focal point of the design of its successor. Bad sentence made it unclear what I meant, my bad.
Wii U did have a motion controller. It was the Wiimote, available in millions of homes worldwide, they advertised that from minute one, with a lot of Nintendo's own software having support for them. And they had already enhanced them with Motion Plus. The point there was assured continuity, something you're not as likely to get by taking the Wiimote and adding more buttons or replacing the d-pad with a joystick, since the motion function was already updated mid-cycle. But most importantly, the advantage of the existence of Wiimotes meant motion control was de facto standardized, which continued with the functions found in the Joy-Cons. The GamePad was Nintendo acknowledging this standardization of motion controls meant that it could not be the prime selling feature, and it wasn’t. This is the issue with chasing the novelty of input methods as the means to sell hardware, a “Wii 2” simply wasn’t an option.
But the selling point being form/function/use-case adaptability? That is something that can be standardized without the loss of its selling point, at least for the time being while Nintendo ultimately dominates the space without a true challenger, because none of the handheld PC also-rans can do what it does how it does it. And even with that in mind, they’re working within those confines, looking for novel user input options that can become standardized within this form factor (see: Mouse-Cons) and design refinements (see: magnetic controller latching), to distinguish it from what came before.
I said I didn’t disagree with your overall point just the notion that the Wii U didn’t come with a motion controller. There were a myriad of ways to convey to people that your old Wiimotes would work with the Wii U and not only did Nintendo not do a good job about it, they actually confused people by initially making it sound like only the Wii motion plus would work on the Wii U - which was only true for some games using motion controls but not all. That doesn’t however make your statement true nor does trying to reframe it as “well they didn’t come out with a newer motion controller and the gamepad also doesn’t count.” I played some great motion controlled games on the Wii U whether it was with the Gamepad (Splatoon) or the Wiimotes (Pikmin 3), or both (Nintendoland). Whether you decide to count that or not has no bearing on reality.The Wii U was backwards compatible with Wiimotes, but that's not the same thing as having good motion controllers for both hands. Remember, the Nunchuk never saw an update. An additional obvious upgrade over the Wii motion controllers is the removal of the cord between the two controllers and built-in batteries. None of this happened on the Wii U, so it's not surprising that the people who liked these things had no interest in the Wii U. Of course that wasn't the only shortcoming of the Wii U, because people who didn't like motion controls didn't want to buy a Wii U either.
Or to put it another way why I consider you guys' counter-argument weak: Suppose someone complained about the Wii U not having a Metroid Prime game and the counter-argument to that is that you can insert the Wii's Metroid Prime Trilogy disc in a Wii U and play it. Technically true, but also laughable.
As for the Gamepad's motion controls: I am old enough to remember Sony's Warhawk presentation and how that got mocked rightfully because it was obvious how limited in its capacity a motion controller is that needs to be held with both hands.
I am not sure what the consensus on this website is when it comes to what the Wii U was. What I see in it is a GameCube successor that integrates the GBA connectivity, takes a hint from Kirby's Tilt'n'Tumble and Yoshi's Universal Gravitation (that's the motion controls that the Wii U succeeds), and slaps the Wii branding on it because the Wii was a success while the GC was not. That's why I don't like the kind of conclusions that fall into the category of "The Wii U proves what was wrong with the Wii."
Nintendo Direct: Nintendo Switch 2 - 02.04.2025 will air at 00:00 AEDT between April 2nd and 3rd, 2025, offering a closer look at Nintendo Switch 2.
They didn't lie, they did exactly what they've done several times in various regions: announce something on Day X, but it's actually a couple hours later/earlier on Day W or Y because of timezones.We were actually mostly right, but Nintendo AUNZ lied so we were off by just 1 hour. Nintendo AUNZ also edited the text of their announcement now:
Everyone except journalists/bloggers/etc. in Japan/Oceania who will have to stay up all night long to cover the onslaught of news a Direct always brings (and this one is bound to be particularly meaty)Its a nice time for everyone.
Furukawa also stated that Switch 1 won't see a price cut.“We are aware that inflation is currently rising and that the exchange rate environment has changed significantly since the launch of the Nintendo Switch in 2017. We also need to consider the affordable prices that customers expect from Nintendo products. When considering the price of our products, we believe that it is necessary to consider these factors from multiple angles. At this time, we cannot announce the specific price of the Nintendo Switch 2, but we are considering it taking into account various points.”
I take this with a grain of salt, seems like it'd be a very foolish idea to confirm any sort of price cut in advance, would kneecap current sales.According to president Furukawa, Nintendo is taking inflation and affordability into account when deciding the price of the Switch 2:
Furukawa also stated that Switch 1 won't see a price cut.
![]()
Nintendo considering various factors for Switch 2 price, Switch 1 cost staying the same
Nintendo president addresses what to expect from the price of Switch 2 and confirms Switch 1 price cost will stay the same.nintendoeverything.com