• A small post regarding transcribing source, especially twitter. Please make sure to read the thread here.

  • 🥳🎂 Install Base celebrates its 2nd anniversary ! 🎂🥳

    Thanks everyone, and the best is yet to come ! Check out the details here!

  • 📰A Sales Story | E12 | Cities: Skylines📰

    Check out the 12th edition of A Sales Story | E12 | Cities: Skylines at the page here!

Nintendo software and hardware sales data from 1983 to present

Maybe you @Celine or someone else know: Are there any WW numbers for sales of Metroid: Samus Returns for 3DS. I'm currently updating my Nintendo-numbers with a column for "systems" and noticed that Samus Returns doesn't have any sales number. Maybe I missed it. Thx
It shipped below 1M so no WW numbers
 
Other M having no official WW numbers was known to me, though. I was surprised that Samurs Returns doesn't have any, like, I thought it would have sold more.

Indeed.

In an ideal world, it would have sold a 1 with many zeros copies.
Fixed.
 
I actually like Other M. Not in the same level like the Prime trilogy of course, but it’s a good game in my opinion.
 
So apparently someone from the Pokemon Company mentioned that they hit around 480 million pieces of software shipped.


Looking at the numbers here, I calculated around 340-350 million sales of Pokemon game titles that sold over a million on Nintendo's hardware.
 
So apparently someone from the Pokemon Company mentioned that they hit around 480 million pieces of software shipped.


Looking at the numbers here, I calculated around 340-350 million sales of Pokemon game titles that sold over a million on Nintendo's hardware.
Yeah, we had that discussion earlier in this thread I believe. It's pretty weird, since their software sales increased by like 50M in one year, much more than they actually sold on Switch in that timeframe with BDSP and PLA.
 
So apparently someone from the Pokemon Company mentioned that they hit around 480 million pieces of software shipped.


Looking at the numbers here, I calculated around 340-350 million sales of Pokemon game titles that sold over a million on Nintendo's hardware.
Are they counting people who downloaded mobile Pokemon games?
 
Maybe this number, included digital games sold on the Wii/WiiU and 3DS eshops.
Even so, it’s a big number to achieve.
 
I find it funny how last time this number came up the replies were basically the exact same.
 
Am I blind or there is no information about Fire Emblem Warriors: Three Hopes here?
KT published in Japan (and maybe other Asian countries? I didn't get a definitive answer last time I asked) and it hasn't hit a million in the places Nintendo is publishing yet.
 
Am I blind or there is no information about Fire Emblem Warriors: Three Hopes here?

KT published in Japan (and maybe other Asian countries? I didn't get a definitive answer last time I asked) and it hasn't hit a million in the places Nintendo is publishing yet.


Yeah, it sold kore than 1mil, globally
With part of it being in Jaoan/Asia and published by Koei it is not included here due to the fact that the SKUs distributed directly by Nintendo didnt reach 1mil per sé
 
Excite bike 64 (great game) it´s another game with some controversy.
Some sources claim 2 miilion and anothers 810 mil.
 
Despite being a remaster does anyone think Paper Mario TTYD on Switch has a legitimate chance of becoming the best selling stand alone Paper Mario game in the Seires? With the hype surrounding it i think it does.

Super Paper Mario - 4.23M
PM The Origami King - 3.47M
PM Sticker Star - 2.49M
Paper Mario TTYD - 1.91M
Paper Mario - 1.37M
PM Color Splash - <1.00M
 
Last edited:
Despite being a remaster does anyone think Paper Mario TTYD on Switch has a legitimate chance of becoming the best selling stand alone Paper Mario game in the Seires? With the hype surrounding it i think it does.

Super Paper Mario - 4.23M
PM The Origami King - 3.47M
PM Sticker Star - 2.49M
Paper Mario TTYD - 1.91M
Paper Mario - 1.37M
PM Color Splash - >1.00M
I think 3M is a reasonable expectation.
Color Splash is below 1M btw, not above.
 
Despite being a remaster does anyone think Paper Mario TTYD on Switch has a legitimate chance of becoming the best selling stand alone Paper Mario game in the Seires? With the hype surrounding it i think it does.

Super Paper Mario - 4.23M
PM The Origami King - 3.47M
PM Sticker Star - 2.49M
Paper Mario TTYD - 1.91M
Paper Mario - 1.37M
PM Color Splash - >1.00M
I'm doubtful of TTYD HD becoming the best-selling entry - especially this late into the Switch's life; hype alone does not necessarily mean it will light the charts on fire. Especially as it'll presumably be the last in a long sequence of Mario related spin-offs, and will be competing in part in mindshare with SMRPG - both of which could result in some minor franchise fatigue.

I think it'll easily be the best selling of the RPG-style Paper Marios, beating the GCN original, and probably a reasonable chance to overtake Sticker Star too - but beyond that seems too much of a fantasy to me.
 
I don't see TTYD HD overtaking Origami King, but I think 2.5-3m is a pretty safe guess. I do agree that coming after SMRPG will hold it back a little bit as you might see people who played SMRPG and feel like they got their fill and skip TTYD.

Over 4m seems like a big ask for a remake of a 20 year old game coming out in the twilight years of the Switch, but I'd love to be proven wrong there.
 
Despite being a remaster does anyone think Paper Mario TTYD on Switch has a legitimate chance of becoming the best selling stand alone Paper Mario game in the Seires? With the hype surrounding it i think it does.

Super Paper Mario - 4.23M
PM The Origami King - 3.47M
PM Sticker Star - 2.49M
Paper Mario TTYD - 1.91M
Paper Mario - 1.37M
PM Color Splash - <1.00M
I think it's a bit too late for that, although maybe if Switch 2 BC extends legs of Switch games enough it can take advantage of Origami King's legs being shit and sneak past it way down the line. I wouldn't count on that though.
 
Paper Mario TTYD is gonna be extremely frontloaded. It's a RPG, it's late in the Switch lifecycle and it's a remaster. I don't see it passing ToK or SPM right now.
 
Would love if TTYD HD could become the best selling Mario RPG. I have pretty high hopes for it honestly. Hopefully it is spaced out far enough from Super Mario RPG.
I foresee SMRPG becoming the best selling RPG. It has a more marketable title with "Super Mario" and comes in the prized holiday slot. The best selling Mario RPG right now is the DS version of Bowser's Inside Story at 4.5m.
 
Why were SNES software sales so low for 1st party releases compared to N64?

I noticed that the total software sales for 1st party releases on SNES (87 million) is lower by a good margin than N64(120 million), despite the SNES being bigger than N64 overall in terms of both hardware sales (49m SNES vs 33m N64) and overall software (379m SNES vs 225m N64) thanks to 3rd party titles.

Apologies if people already discussed this before and I've missed it.
 
Last edited:
Why were SNES software sales so low for 1st party releases compared to N64?

I noticed that the total software sales for 1st party releases on SNES (87 million) is lower by a good margin than N64(120 million), despite the SNES being bigger than N64 overall in terms of both hardware sales (49m SNES vs 33m N64) and overall software (379m SNES vs 225m N64) thanks to 3rd party titles.

Apologies if people already discussed this before and I've missed it.
N64 had a larger quantity of big 1st party releases than SNES. It got games from Rare outside of Donkey Kong, a lot more Mario spin-offs (Mario Party/Tennis/Golf and Smash Bros all debuted on N64), several Pokémon spin-offs, and even some licensed titles such as Star Wars and NBA.
 
N64 had a larger quantity of big 1st party releases than SNES. It got games from Rare outside of Donkey Kong, a lot more Mario spin-offs (Mario Party/Tennis/Golf and Smash Bros all debuted on N64), several Pokémon spin-offs, and even some licensed titles such as Star Wars and NBA.

That makes sense, thanks for the explanation. It lines up with more 1st party titles being in the million seller list on N64 than on SNES too.
 
Number of Nintendo published titles in America by platform:
NES: 72
SNES: 52
N64: 53

What should be analyzed is the context on which said first-party games were released.
On the NES Nintendo had a first mover advantage due to the unforeseen success of their own console platform (which birthed the mainstream console market in Japan and revived the one in North America) and many of the early Nintendo games were successful due to this advantage but such success was hard to translate into successive generational iterations (think at the sport "simulations" with generic names like Soccer or Golf).
Since early on (I'd say the signs are there at least as early as the second part of the NES lifespan) Nintendo's management had the foresight of orienting the company into finding unique new game formulas with wide appeal that could become genre kings and could be iterated generation after generation.
This effort paid big dividends for Nintendo's future however was a slow and hard process to pull off that required many years (still is in effect).
So each generation brought new strong game franchises to foster Nintendo's first-party arsenal and at the same time more time and resources were necessary to produce worthy sequels or birth new game formulas with the typical polish that characterize Nintendo.
First-party sales on game systems therefore depended on the overall popularity of said system but also on the expansion of the first-party game series portfolio.
The jump to 3D was particularly hard for developers and kind of a reset of the industry in many ways.
Nintendo could muster efforts above other game publishers due to the constant internal growth and by having a hardware expressely designed to catered to full explorable 3D worlds (not just displaying polygons).
They started open up more and more to partners to cross manage new successful series (Hudson Soft is managing a popular board game in Japan? let's partner up to create a Mario based board game popular worldwide, Camelot has create an arcade sport game popular in Japan for SCE? let's partner up to create a Mario based arcade sport game popular worldwide).
While the fortune of platforms fluctuated each times, the arsenal of first-party game franchises keeps engrossing after each generation.
If you check the list of best selling first-party games on Switch, many are game formulas created early on (often on N64 due to the importance of having been the first Nintendo 3D console).
 
Last edited:
Number of Nintendo published titles in America by platform:
NES: 72
SNES: 52
N64: 53

What should be analyzed is the context on which said first-party games were released.
On the NES Nintendo had a first mover advantage due to the unforeseen success of their own console platform (which birthed the mainstream console market in Japan and revived the one in North America) and many of the early Nintendo games were successful due to this advantage but such success was hard to translate into successive generational iterations (think at the sport "simulations" with generic names like Soccer or Golf).
Since early on (I'd say the signs are there at least as early as the second part of the NES lifespan) Nintendo's management had the foresight of orienting the company into finding unique new game formulas with wide appeal that could become genre kings and could be iterated generation after generation.
This effort paid big dividends for Nintendo's future however was a slow and hard process to pull off that required many years (still is in effect).
So each generation brought new strong game franchises to foster Nintendo's first-party arsenal and at the same time more time and resources were necessary to produce worthy sequels or birth new game formulas with the typical polish that characterize Nintendo.
First-party sales on game systems therefore depended on the overall popularity of said system but also on the expansion of the first-party game series portfolio.
The jump to 3D was particularly hard for developers and kind of a reset of the industry in many ways.
Nintendo could muster efforts above other game publishers due to the constant internal growth and by having a hardware expressely designed to catered to full explorable 3D worlds (not just displaying polygons).
They started open up more and more to partners to cross manage new successful series (Hudson Soft is managing a popular board game in Japan? let's partner up to create a Mario based board game popular worldwide, Camelot has create an arcade sport game popular in Japan for SCE? let's partner up to create a Mario based arcade sport game popular worldwide).
While the fortune of platforms fluctuated each times, the arsenal of first-party game franchises keeps engrossing after each generation.
If you check the list of best selling first-party games on Switch, many are game formulas created early on (often on N64 due to the importance of having been the first Nintendo 3D console).
Very nice explanation.
And it’s very surprise to see N64 with more publishers games than the SNES.



I see this list on the internet. What is a royalty title?
 
Last edited by a moderator:
Hopefully it is spaced out far enough from Super Mario RPG.
It's not, there's like a 6 month window. I do think release timing is going to impact the ceilings of both games.

I foresee SMRPG becoming the best selling RPG. It has a more marketable title with "Super Mario" and comes in the prized holiday slot. The best selling Mario RPG right now is the DS version of Bowser's Inside Story at 4.5m.
Isn't it technically M+R Kingdom Battle at over 10m?
 
Ah, you're right, we never did get a sales figure I think? So M&L3 is still technically the best selling then as far as we know for sure.
We don’t have a official statement yet, but I think Mario and Rabbids 1, already outsold Inside Bowser History.
If I have to put a number….my guess is around 6,7/7,5 millions copies sold.
 
Of course it is worth pointing out that the Wii was succeeded by a system who's sales failed to come even close to Wii. It would be interesting to see how Switch software sales look in 2025 and on if the successor ends ends up being just as successful or close.
 
I came here, only to post my prediction to the total sales of Super Mario Wonder (awesome game!!)
27,720 million copies.
 
I think the numbers will be...
Mario RPG: 6 million range
Paper Mario: 3 million
agreed with TTYD HD - somewhere between 3 to max 3.4 million. SMRPG though...
I foresee SMRPG becoming the best selling RPG. It has a more marketable title with "Super Mario" and comes in the prized holiday slot. The best selling Mario RPG right now is the DS version of Bowser's Inside Story at 4.5m.
..i think it will become the best selling mario RPG but, i don't think it'll reach 6 milli. ~5.5 seems more likely to me though, if everything goes perfectly and it really over-performs in japan, closer to 6 million could be possible. i'd love to see it!
 
I foresee SMRPG becoming the best selling RPG. It has a more marketable title with "Super Mario" and comes in the prized holiday slot. The best selling Mario RPG right now is the DS version of Bowser's Inside Story at 4.5m.
I might also wanna add that Bowser's Inside Story and Super Paper Mario got to >4m with great legs.

Bowser's Inside Story shipped 2.62m by the end of 2009 (it had a staggered release throughout 2009), and 4.56m lifetime. It didn't have a huge launch in the west, but it had an incredible holiday season in the west, and great legs through 2010.

Super Paper Mario shipped 2.16m by the end of 2007, and 4.23m lifetime. It was the first Mario game on the Wii, and was probably picked up by a lot of early adopters. Its legs were helped by being put on the Nintendo Selects line in 2011 for $19.99.

Origami King shipped 3.05m by the end of 2020, having the biggest launch out of any Mario RPG, but didn't have long term sales legs, getting to 3.47m by the end of 2022.

To become the best-selling RPG, Mario RPG needs a huge launch and holiday in Japan and the West, because I don't see it having legs at all, and I'm 50/50 on it reaching a million in Japan.

Overall, 50/50 for me.
 
I think Super Mario RPG remake will sell (very) well bet not enough to be best selling Mario RPG ever. Like 3-3.5 millions like TOK.

I mean, I know SNES title is excellent and being a turn based RPG it probably aged well. But these remake es mostly 1:1 with QoL features, it looks visually very pretty but it isn't a full 3D redone title. So I imagine this will limit its potential.
 
Back
Top Bottom