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The only thing for sure it’s that it will be a hit in Japan, everywhere else depends on Nintendo but I think this is the best they have been positioned since GB to GBA to make a great successor.
Yes, that was a typo. But I very much disagree that was the thing that was praised. People didn't take to it at all. No games with that style ever sold well on Wii U, and Nintendo abandoned that quickly. The only thing that saw any minor praise was the off-screen play, which was original a pretty minor part of their focus, and ended up being the only thing people really wanted to use the tablet for (and surely influenced the direction they went with the Switch).You're thinking of asymmetric multiplayer, where players are assigned different tasks/objectives within the same game (asynchronous multiplayer is when players take turns in the same game, like card and board games).
And it was the only part of the Wii U experience that was ever considered praise-worthy, but it couldn't sell a hardware platform on its own. But it was something people absolutely wanted, as evidenced by all the online games that feature it over the past 10 years or so. Friday the 13th, Dead by Daylight, Ewok Hunt in Battlefront 2 (that PCGamer called the best mode in that entire game), RE: Resistance, DB The Breakers... people like these experiences.
As an added bonus to hardware that's desirable for other reasons, though? I think offline asymmetric MP is a good idea. Throw a Miracast chip in the dock or something and let's try it again.
*trump voice*
Fake news
Yeah. That's not wrong.If history shows anything, it's that any of the platform holders can conceivably fuck up a hardware transition. Microsoft did it last time trying to keep Kinect relevant, the always-online controversy and being more focused on set-top box functionality, SIE the time before with an over-engineered and over-priced monster, even when both were doing everything else to the letter of expectations, even when it should have been a slam dunk.
The difference seems to be the level of market forgiveness with Nintendo is typically much lower that early failures can't be clawed back, mostly due to other choices they make in design.
No need to single out a platform holder, Nintendo's just been around the longest and had more chances to fail than the others. They're... not counting Switch (and not knowing what category to throw the DOA Virtual Boy into), 3 for 6 on consoles and (using the least charitable outlook) 3 for 4 on handhelds in terms of their success record? Some of y'all need to stop internalizing forum doom-posting on this subject.
I said as much in the post you replied to that it was a good idea but not one that could carry an entire hardware platform. Replying like I didn't say that is odd.Yes, that was a typo. But I very much disagree that was the thing that was praised. People didn't take to it at all. No games with that style ever sold well on Wii U, and Nintendo abandoned that quickly. The only thing that saw any minor praise was the off-screen play, which was original a pretty minor part of their focus, and ended up being the only thing people really wanted to use the tablet for (and surely influenced the direction they went with the Switch).
I don't see how those games are things people wanted. Those games were successful, but they are a tiny fragment of the industry. Revolving your entire console for a generation around an idea means that the majority of the public have to have interest in the concept. Basing everything around a sub-genre that has its niche is a disaster.
I'm honestly surprised someone noticed it. Glad you liked it.I don't know if the pun was intended or not, but it is genius.
Yeah, Zelda will probably be the last of the big Nintendo franchises to hit the Switch 2 (at least in terms of a new entry- can't say I'd be too surprised to see remakes and other Zelda spin-offs hit the Switch 2 even early on).They should launch with a big Zelda, and I used to think they were going to, but I'm less and less convinced, and that's a shame. The next Zelda will probably come very far into switch 2 lifecycle.
But this time dragon quest at least could have a good timing.
I’m frankly not sure why this is even a concern at this point in time or something even worth mentioning unless you think Miyamtoto is going to pull a Palpatine.Another positive sign that the new hardware might have a good launch is Nintendo has successfully distracted Miyamoto with the Mario movie. Hopefully long enough that he won't have any input or influence on it whatsoever.
This has a lot of "Miyamoto ruined Paper Mario" energy.Another positive sign that the new hardware might have a good launch is Nintendo has successfully distracted Miyamoto with the Mario movie. Hopefully long enough that he won't have any input or influence on it whatsoever.
Incorrect.It is obvious that all they need to do is create a more powerful version of the current Switch just like the NES to SNES upgrade, there is no need to complicate things.
PS4 and GBA.Show me where a successor console that was simply more powerful, without any other gimmick, that was as successful as its predecessor (or more)
Apologies, I should have been clearer.PS4 and GBA.
PS5 is failing to live up to its potential, even if you remove the supply issues. The problem is largely software. Not only tepid software sales, but the amount of exclusive software that justifies the box's existence distinct from it's predecessor. That case should be made closer to launch and I would argue we still haven't seen that critical mass achieved yet.???
PS5 isn't "faltering" - it is simply too supply-constrained.
But I thought it was the fastest-selling PS hardware ever worldwide*?Everyone knows when you have the most supply constrained console that may never reach demand in the entire generation you should double down on exclusives and cut out your 100+ million install base on previous gen hardware.
I don't see how not making a console more desirable is a winning strategy.Everyone knows when you have the most supply constrained console that may never reach demand in the entire generation you should double down on exclusives and cut out your 100+ million install base on previous gen hardware.
Only for the first few months. It fell behind the PS4 around middle of last year because of stock issues. Launch aligned, it's behind the Switch as well now.But I thought it was the fastest-selling PS hardware ever worldwide*?
Sometimes, it feels like PS5 is Schrödinger’s console, in a liminal state of simultaneously being a massive success and suffering underwhelming sales due to significant impediment.
(* acknowledging it’s selling cumulatively well worldwide while struggling in specific markets far more than others)
Asia is the only region where PS5 software sales aren't very good. They are fine if not outright great everywhere else.PS5 is failing to live up to its potential, even if you remove the supply issues. The problem is largely software. Not only tepid software sales, but the amount of exclusive software that justifies the box's existence distinct from it's predecessor. That case should be made closer to launch and I would argue we still haven't seen that critical mass achieved yet.
But is the ~3-4mil hardware unit difference that make up that shortfall so critical that cross-gen should continue indefinitely as was just suggested?Only for the first few months. It fell behind the PS4 around middle of last year because of stock issues. Launch aligned, it's behind the Switch as well now.
Everyone knows when you have the most supply constrained console that may never reach demand in the entire generation you should double down on exclusives and cut out your 100+ million install base on previous gen hardware.
That’s basically a Switch with extra steps and they did do that with the GC.On the opposite spectrum in me, I would like to see how Nintendo continues to innovate with a new console design.
Instead of a hybrid, maybe they're going to make it even better:
A console where you can take it anywhere you go, and it doesn't have to be a tablet.
This makes me think of my ~1990 vision of the future where we'd wear a gaming machine backpack.On the opposite spectrum in me, I would like to see how Nintendo continues to innovate with a new console design.
Instead of a hybrid, maybe they're going to make it even better:
A console where you can take it anywhere you go, and it doesn't have to be a tablet.
Sword Art Online really did predict the futurebrain-chip switch!
there's no reason to update all those games when the next switch will be BCMaking sure your library is playable on the new hardware is more important than ever in the age of GaaS. However that means either keeping people on the technologically inferior Switch versions or updating thousands of games and support for cloud saves for the better versions available elsewhere. A costly proposition especially for the indies currently on eShop.
You have to make it worthwhile for developers and fair for players.
I wouldn't mind double dipping on many of those games if I don't have to beat them all over again for the 3rd time.
So forever stuck with inferior versions like I said earlier.there's no reason to update all those games when the next switch will be BC
for a majority of the games, that's to be expected. unless they have a long tail or the devs just give a shit, it wouldn't be reasonable to expect games to go beyond their maximum frame rates and resolutions. and that's fine. you got people playing switch games on 4K tvs without issue.So forever stuck with inferior versions like I said earlier.
Even if they are stuck with inferior versions games with dynamic resolution should average higher resolutions and fps drops in-game should become less common. While not perfect is what most people expect nowadays from BC systemsSo forever stuck with inferior versions like I said earlier.
Not sure why that really matters with regards to backwards compatibility.So forever stuck with inferior versions like I said earlier.
for a majority of the games, that's to be expected. unless they have a long tail or the devs just give a shit, it wouldn't be reasonable to expect games to go beyond their maximum frame rates and resolutions. and that's fine. you got people playing switch games on 4K tvs without issue.
Even if they are stuck with inferior versions games with dynamic resolution should average higher resolutions and fps drops in-game should become less common. While not perfect is what most people expect nowadays from BC systems
The texture resolutions, pop-in, animation rates, geometry and post-processing are pretty much set in stone unless they drop large patches that include not just the assets but also the menus needed to toggle them. That's not impossible but for free? Devs drop ray-tracing and performance mode patches so stranger things have happened but if it's just the OG Switch code running on better tech that's still far from ideal since Switch versions of tech heavy 3D games is synonymous with 'Vaseline' and 'stutter'.Not sure why that really matters with regards to backwards compatibility.
devs can change upper bounds on dynamic resolutions. on xbox and playstation, we see devs add toggles specifically for PS5 and Series. for larger devs, it's nothing they haven't already done before and for free. but that's more because games have a longer selling tail that incentivizes these updatesThe texture resolutions, pop-in, animation rates, geometry and post-processing are pretty much set in stone unless they drop large patches that include not just the assets but also the menus needed to toggle them. That's not impossible but for free? Devs drop ray-tracing and performance mode patches so stranger things have happened but if it's just the OG Switch code running on better tech that's still far from ideal since Switch versions of tech heavy 3D games is synonymous with 'Vaseline' and 'stutter'.
Is it though? Games ran well on Gamecube. They are facing better competition from PC and the twins. They still have portability, affordability and now availability in their favor but competitors are starting to chip away at that. Not saying Nintendo is in any danger but the fields they once monopolized are now being democratized.I'm still unsure as to why any of that matters. Backwards compatibility just means the current platform is compatible with old software from the previous platform, not that the old software necessarily needs to be enhanced on the current platform.
I don't think Nintendo is is at all bothered by the fact that 3rd party content looks or runs worse on their platform vs other competing platforms - it's been their modus operandi for 2 decades.
Yes they can and if it's just a bare-bones BC solution that isn't a hardship. Just a slight disappointment and a reason to keep a PlayStation, Xbox or Steam account current if you want an experience that is easier on the eyes.devs can change upper bounds on dynamic resolutions. on xbox and playstation, we see devs add toggles specifically for PS5 and Series. for larger devs, it's nothing they haven't already done before and for free. but that's more because games have a longer selling tail that incentivizes these updates
but beyond that, I don't think this is that important. they might have the reputation, but a lot of the bigger games still sold well
Isn’t that the case still nowadays? I don’t see the issue when is already the situation Nintendo is found nowadaysYes they can and if it's just a bare-bones BC solution that isn't a hardship. Just a slight disappointment and a reason to keep a PlayStation, Xbox or Steam account current if you want an experience that is easier on the eyes.
Chip away how? I don’t see the two consoles being any of those. PC has Deck but I don’t think that will ever really be the Switch killer most people think even in the future. Outside that is what exactly that is encroaching on what the Switch is doing.Is it though? Games ran well on Gamecube. They are facing better competition from PC and the twins. They still have portability, affordability and now availability in their favor but competitors are starting to chip away at that. Not saying Nintendo is in any danger but the fields they once monopolized are now being democratized.
I just don’t think most people are going to care because even if Nintendo makes a robust BC solution it would still depend on devs/pubs to update their games. As we have seen from big & small alike not all of them will or even want to.Yes they can and if it's just a bare-bones BC solution that isn't a hardship. Just a slight disappointment and a reason to keep a PlayStation, Xbox or Steam account current if you want an experience that is easier on the eyes.
I'm pretty confident Nintendo favors the Switch's success over the Gamecube's failure.Is it though? Games ran well on Gamecube. They are facing better competition from PC and the twins. They still have portability, affordability and now availability in their favor but competitors are starting to chip away at that. Not saying Nintendo is in any danger but the fields they once monopolized are now being democratized.