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Nintendo is going into next gen with a lot of momentum... and still several cards to play

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As we slowly go into 2024 and a new era for Nintendo with the expected arrival of its next platform, it is the perfect time to sit and think about Nintendo's current position in the gaming landscape.

Exceptional momentum

2023 was supposed to be a pivotal year for Nintendo. It is the year that marked the company's expansion in Movies, with its most iconic brand, and the launch of the much anticipated sequel of Breath of the Wild.

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So on the one hand, you had a big unknown despite Mario and Illumination's pedigree. On the other hand, you had one of your master cards, the follow-up to a breakthrough hard to dissociate to the Switch success story itself.

April: From Mister Videogame to Mister Movie?

The Super Mario Movie project was in the works for several years. As you well know, Nintendo's first foray into the movie scene was a failure. It pushed the company to pull the plug on that initiative and encouraged them to keep a tighter leesh on their IPs.

When their partnership with Illumination was announced, it both raised financial hopes and concerns. The studio was famous for both its BO successes (The Minions, Despicable Me...) and its critical shortcomings.

Saying that the anticipation and apprehension was high before the first trailer of the movie would be an understatement. It eventually happened through a dedicated Direct (a great symbol of the synergies between Nintendo's gaming culture and its movie initiatives).



I could go on and on about the Movie's roaring success but it is a topic for another day. What's certain is that the movie grossed $1.3B worldwide, and expanded Nintendo/Mario reach beyond what gaming can offer.

It was the first punch, in April, that would put Nintendo's business into an exceptional shape during that quarter and generate ton of momentum.

May: Tears of the Kingdom

Breath of the Wild was a breakthrough for The Legend of Zelda series, far exceeding previous entries. During the 6+ years gap, it continued to sell steadily from less than 3m units in its launch quarter to more than 10 times that amount.

Expectations were high for its direct sequel, Tears of the Kingdom, as fans waited impatiently for years as Nintendo slowly revealed more detail on the latest entry.

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(Credits to Peleo, numbers by the end of 2022)​

However, there were some questions too, the novelty factor faded away and the Switch was just entering its 7th year on the market by showing more and more signs of its aging hardware. How important Tears of the Kingdom would really be for Nintendo ?

It didn't take much time for the answer to come, from the launch of a special OLED edition, to the actual launch and Nintendo's official PR only two weeks passed by.

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Tears of the Kingdom managed the extremely difficult feat of matching BotW's critical reception, set a record for launch sales for Nintendo during one of the calmest month of the year (most records were set in the Holidays previously) and of boosting hardware more than 6 years after its launch:



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Zelda significantly raised the Switch baseline, defying cyclical decline

Switch sales rose worldwide during the quarter, to reach a very strong 3.91M units during Mario & Zelda launch quarter, a 12% growth YoY and simply the biggest outside of the Covid boost in 2020/2021. It puts Nintendo into a very comfortable position to reach their 15M forecast for the whole fiscal year since already 26% of the target is reached.

Even if it utlimately slowed down, at least on the hardware front, the momentum is very strong for an ecosystem that old and the reveal (+ now launch) of Super Mario Wonder confirmed that Nintendo would ride this wave throughout the Holiday season. They are therefore ending 2023 in a very favorable position.

So, with 2-3 significant launches in 2023, did Nintendo blow off their load and is going into 2024 empty handed ?

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A remake of Paper Mario: The Thousand Year Door was Nintendo's biggest announcement during September 2023's Nintendo Direct
We are currently mostly in the dark on the pipeline front. Games are key to have a successful hardware transition, it was abundantely clear for the Switch itself, so what could Nintendo really be preparing for its next console launch window ?
2017-2024: Waiting for Mario

It might sound ludicrous, given the amount of Mario related content we got since April 2023, between the movie, a new 2D Mario, a new Peach subseries coming this March, and a meaty slate of remakes. However, there's Mario and Mario, and for Nintendo, two Mario subseries are treated very specially. Those two Mario subseries have been mostly dormant since 2017, at the exception of new (but mainly outsourced) content between 2021 and 2023.

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For waiting right ? (excerpt of the final Mario Kart 8 Deluxe Booster Pass credit scene, November 2023)
Mario Kart and 3D Mario have been two of the biggest cards of Nintendo's playbook:

  • The Mario Kart franchise has hit incredibly massive mainstream appeal ever since its shift to 3D. However, ever since the DS/Wii, the franchise reached new heights, being the best-selling games on every Nintendo platform ever since (3DS, WiiU, Switch).
  • For 3D Mario, the return to the sandbox formula combined with the Switch's incredible success has put the subseries to a new level. Trailers of Super Mario Odyssey remain, to this point, the most watched for a Nintendo game (55M for the reveal trailer, 41M for the E3 one in Nintendo of America YT account).

Those two massive assets for Nintendo, among the top 5 of best-selling Switch games with 57m units sold for Mario Kart and 27m for Odyssey (as of September 2023), are however pretty much dormant every since. The studios behind these games have not released a new console game since June 2017 (ARMS from the MK team) and October 2017 (Odyssey, from EPD Tokyo). There have been some work done tho, as mentioned before.

They are two of the cards, on Nintendo's sleeves, to deliver a smooth and exciting transition. For Mario Kart, the anticipation is even grander since 8 initially launched in 2014.

2023 : Pivotal year for big Western IPs ?

Funnily enough, it is partially when the Switch entered its last years (and with PS5/Xbox gaining momentum) that the signs for upcoming and meaningful Western 3rd party support were the clearest.

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  • The latest FIFA entry, called EA FC 24, has been moved to the Frostbite engine after years of Legacy support (since 2019)
  • Hogwarts Legacy, 2023's highest selling game, has been released on Switch despite initially being PS5/XB/PC only, a clear sign of the effort invested in order to make the port happen. Sales of the game on Switch have been extremely strong since its launch.
  • As the ABK acquisition closed this year, it is now confirmed that Call of Duty will make its grand return on Nintendo console(s) next year after a decade+ of nothing.

While the reasons behind each of these Switch ports are different, it does position the upcoming platform into a very favorable position. They won't get everything, but they'll get the games that matter the most for mainstream audiences (with GaaS support being also strong). The only remaining member of the holy trifeca, which carried the PS/Xbox since the PS3/X360 era, is Grand Theft Auto. Its presence or absence will have an impact for 2025 sales and beyond.

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GTA VI is a big question mark, with a 2025 release date, it is ideally placed to generate momentum for a new console, only a dream ?
A few risks

  • Risk of delay - while the mometum is very strong for a console that old, the Switch still slowed down significantly this Holiday season despite the release of Super Mario Bros. Wonder. If the successor slips to 2025 (because software isn't ready for instance), then 2024 might be a big struggle.​

  • Pricing - The Nintendo Switch released in 2017 at 299$/330€/32.980Y but since then, there has been a big inflation happening and the OLED (which is a bit more expensive) is still the model with the lower margins. An increase is therefore expected, at the risk of cutting a part of Nintendo's audience. The low Yen might also make the jump higher in Japan, which would threathen domestic sales (on which several 1st/3rd party franchises on Switch relied on). The way they'll handle the Switch after its successor launches will be a key aspect to make the smooth transition they are looking for.​

  • No new Zelda game for a while - Tears of the Kindgom released in 2023 with a 6 years gap with Breath of the Wild. This is one of Nintendo's biggest assets both comercially and critically, putting the franchise in the league of other huge hardware movers. This also fills a big hole in Nintendo's library, with very few open world games coming from 3rd party publishers (those don't usually scale down well on lower powered devices). So when will the new open air Zelda release ? Probably not before 2028, and that's with Aonuma confirming that no DLC will release for Tears.​


To conclude, it does seem like Nintendo is potentially in a very good position to launch a new platform in 2024. 2023 is ending on a high note for the firm, which closed the year at the highest market cap of its whole history. Confidence is high but I'd like to take this occasions to ask you, in your opinion, how Nintendo could ensure the best transition possible, and how could it solve the risks I mentioned and/or the ones you have in mind ?

2024 will be a very exciting year
for that very reason, speculating and ultimately knowing Nintendo's grand plan for a very important "smooth transition".

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Simply Nintendo has never planned to launch Switch 2 in 2022 or 2023.

And also for the 2024 launch we have only rumors.

Nintendo didn't plan a 2022 nor 23 launch, not even going by (actual reliable) sources
if everything, they eventually postponed the launch from Q4 CY24 to Q1 CY25 just for the sake of having stronger software lineup and smooth hardware stock availability

so whatever hardware they planned, they launch

the 2022 "DLSS" spec leak wasn't indicative of an "old hardware postponed", but eventually was indicative of a work-in-progress job: it's not that they stopped working on the hardware side since then
Still, hypothetically speaking, what would be the cut-off point (was it called "tape out"? Not sure) after which the hw is set in stone?
 
Still, hypothetically speaking, what would be the cut-off point (was it called "tape out"? Not sure) after which the hw is set in stone?
Maybe when they have a finished prototype that they like and think fits their goals. It's like anyone here knows how Nintendo's hardware development process actually looks like in detail.
How often do they throw out ideas or prototypes? Who knows.

If 2022 was ever in question internally for a potential future next gen launch it was maybe early 2017. When the Switch turned out much more successful than anticipated right after launch any such ideas of a only 5-5.5 year long life must have gone out the window if they ever even existed.
 
Nintendo improved specs of Gamecube also very late before release back in 2000/2001 (CPU speed was improved from 405 to 485mhz ~one year before launch). So I would say that they are indeed capable to improve such aspects very 'spontaneously'. Furthermore, we dont know when the originally planed release date of Switch 2 was behind closed doors. Maybe back in 2020/2021, they planed indeed originally a release in late 2023. But then they postponed it internally again and again due to several reasons and now they can use these delay times to improve hardware specs against their original prototype
 
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Still, hypothetically speaking, what would be the cut-off point (was it called "tape out"? Not sure) after which the hw is set in stone?
The only things Nintendo can change about the hardware is clock speed, RAM and internal storage size. Everything else is long since decided upon.
 
The only things Nintendo can change about the hardware is clock speed, RAM and internal storage size. Everything else is long since decided upon.

Yes thats true. But clock speed, RAM and internal storage size are already important and worthful components to improve
 
Still, hypothetically speaking, what would be the cut-off point (was it called "tape out"? Not sure) after which the hw is set in stone?


it depends on when they where planning to set the launch - and consequently when the R&D phase was supposed to end; at that point, the development would have been closed, not matter when the actual launch will happen
 
You can't ignore history as well. The second zelda game on the same console always sell less and is less popular than the first Zelda game on that console. Totk is just a bigger version of Majora's mask in that regard.
You can’t ignore history is a double edged sword to use with Nintendo and more often than not totally inaccurate to use on the switch.
 
I don't think this line of argument holds water when Pokémon Violet/Scarlet released only half a year earlier than Tears of the Kingdom and is on pace to match the sales of its predecessor Sword/Shield. Furthermore, Switch had actually entered its seventh year on the market by the time TotK released, but the number of years is much less relevant than the level of hardware sales; in the fiscal year ending March 2024 Switch will have shipped a minimum of 15.5m hardware units and 190m software units, so we are still far away from saying that this is a console on its last legs, therefore software released in this period does not have a notable disadvantage compared to software that was released before. Lastly, Majora's Mask was not the next big Zelda game - even its working title was Zelda Gaiden which translates to sidestory - but Tears of the Kingdom was.

The ultra-hand was almost certainly implemented to receive free publicity on YouTube, but the thing is that it isn't working. Shipments of 0.77m during the past holiday quarter suggest that word of mouth isn't all that good and the next shipment update has a high chance to confirm this.

Nintendo must not get complacent, meaning that internally they shouldn't explain away TotK's sales performance like you just did. What is clear is that we won't be getting Breath of the Wild's overworld for a third time, but changes/improvements to the BotW foundation should go far beyond that for the next Zelda.
1) Comparing Pokemon sales momentum to Zelda sales momentum is completely apples-to-oranges, and frankly an extremely flattering comparison for Zelda to receive, considering Zelda doesn't have a 24/7 marketing juggernaut attached to the biggest entertainment brand in the world behind it
2) "Free publicity on YouTube" is pretty much the most bad faith interpretation you could make of EPD commenting that they enjoyed seeing people post gameplay clips on social media in BotW and wanted to deliver more of that. Like at this point you're just admitting some weird grudge against the game, where the developer's goals are somehow shallow or cynical
3) Majora's Mask is a same-generation sequel to OoT in exactly the same way TotK is to BotW. You're making yet another interpretation in bad faith to go after TotK for some reason, where somehow a Zelda title with a completely new overworld and almost entirely brand-new content that reuses NPC/enemy assets is somehow less of a "sequel" than a game that reuses an entire overworld and most of its inhabitants.

There is no "explaining away" TotK's sales performance happening here, unless you want to tell everyone which of Nintendo's internal sales targets TotK is failing to meet. Any reasonable person (and certainly Nintendo themselves) understands the incredibly favourable conditions in BotW sold in, and the impossibility of catching lightning in a bottle twice.
 
1) Comparing Pokemon sales momentum to Zelda sales momentum is completely apples-to-oranges, and frankly an extremely flattering comparison for Zelda to receive, considering Zelda doesn't have a 24/7 marketing juggernaut attached to the biggest entertainment brand in the world behind it
2) "Free publicity on YouTube" is pretty much the most bad faith interpretation you could make of EPD commenting that they enjoyed seeing people post gameplay clips on social media in BotW and wanted to deliver more of that. Like at this point you're just admitting some weird grudge against the game, where the developer's goals are somehow shallow or cynical
3) Majora's Mask is a same-generation sequel to OoT in exactly the same way TotK is to BotW. You're making yet another interpretation in bad faith to go after TotK for some reason, where somehow a Zelda title with a completely new overworld and almost entirely brand-new content that reuses NPC/enemy assets is somehow less of a "sequel" than a game that reuses an entire overworld and most of its inhabitants.

There is no "explaining away" TotK's sales performance happening here, unless you want to tell everyone which of Nintendo's internal sales targets TotK is failing to meet. Any reasonable person (and certainly Nintendo themselves) understands the incredibly favourable conditions in BotW sold in, and the impossibility of catching lightning in a bottle twice.

It's weird cause as far as I can tell, at least on this website going by the prediction thread 50% of votes were TOTK will finish at 25m or 30m. I think the current trajectory says it'll finish somewherr are 25m. A good chunk of people thought higher but more than half were 30m or lower.

My prediction was TotK at ~25m and BotW at ~35m which I think will be right on target. I never thought there was any chance TotK outsold BotW. End of life same system direct sequel. Second Zelda on the same system general trend. I think you can argue TotK enables some level of fatigue give it's the same world and the game while different is still very similar to BotW.

But it's going to sell 25m units. We're just splitting hairs here. These late gen sequels to breakout ganes like Octopath 2, Tears of the Kingdom, Engage, Xenoblade 3 just end up selling less overall. It isn't deeper than that imo.
 
It's weird cause as far as I can tell, at least on this website going by the prediction thread 50% of votes were TOTK will finish at 25m or 30m. I think the current trajectory says it'll finish somewherr are 25m. A good chunk of people thought higher but more than half were 30m or lower.

My prediction was TotK at ~25m and BotW at ~35m which I think will be right on target. I never thought there was any chance TotK outsold BotW. End of life same system direct sequel. Second Zelda on the same system general trend. I think you can argue TotK enables some level of fatigue give it's the same world and the game while different is still very similar to BotW.
Of note, BOTW is already at 33.31 million units sold as of December 31st 2023 - once you add on the sales from the Wii U version.

And I'm doubtful that BOTW legs will be cut off such that it isn't going to go a fair bit further than ~35m. For example, in the CY that TOTK released in, BOTW sold 2.61m units WW. I'd personally be surprised if BOTW sold much less than 2m in 2024 (which would already have it significantly over 35m units) - and I don't think that it's going to go below 1m/year for a few years at least. I think, even barring rereleases on later platforms, Breath of the Wild will eventually sail past 40m units combined; I can't really say how high the ceiling is for it, but to me 40m is the floor for the final LTD.

As for TOTK, it's probably still too early to say where it ends up - the sell-through rose faster than the sell-in during its second quarter, and I imagine it probably did the same in its third quarter (although I don't think we got data on it's sell-through last quarter); these are lingering effects of the massive Q1 physical shipment TOTK had (almost 3m on shelves at the end of Q1). Maybe next quarter we'll start to see the effect of that first quarter over-shipment lessen as more truly new physical copies enter the market, alongside the continual digital sales the game is doing. There's also the fact that TOTK is likely going to be the most recent major Zelda game for several years of the Switch 2's life, and that's surely going to help its long term legs. I'm thinking Tears of the Kingdom will at least eventually hit 30m, but again like BOTW, its end tally is still not something I feel comfortable putting a ceiling on.
 
TotK will outsell BotW, i’ll say it.

I refuse to believe 70% of its sales came in its first 5 months. It’s going to sell for years, a new 3D Zelda is a long way off. I’m sure it will be showcased how it runs on the new hardware when announced.
 
Of note, BOTW is already at 33.31 million units sold as of December 31st 2023 - once you add on the sales from the Wii U version.

And I'm doubtful that BOTW legs will be cut off such that it isn't going to go a fair bit further than ~35m. For example, in the CY that TOTK released in, BOTW sold 2.61m units WW. I'd personally be surprised if BOTW sold much less than 2m in 2024 (which would already have it significantly over 35m units) - and I don't think that it's going to go below 1m/year for a few years at least. I think, even barring rereleases on later platforms, Breath of the Wild will eventually sail past 40m units combined; I can't really say how high the ceiling is for it, but to me 40m is the floor for the final LTD.

As for TOTK, it's probably still too early to say where it ends up - the sell-through rose faster than the sell-in during its second quarter, and I imagine it probably did the same in its third quarter (although I don't think we got data on it's sell-through last quarter); these are lingering effects of the massive Q1 physical shipment TOTK had (almost 3m on shelves at the end of Q1). Maybe next quarter we'll start to see the effect of that first quarter over-shipment lessen as more truly new physical copies enter the market, alongside the continual digital sales the game is doing. There's also the fact that TOTK is likely going to be the most recent major Zelda game for several years of the Switch 2's life, and that's surely going to help its long term legs. I'm thinking Tears of the Kingdom will at least eventually hit 30m, but again like BOTW, its end tally is still not something I feel comfortable putting a ceiling on.

I was only thinking about the Switch version when saying 35m for BotW. Which I suppose is WiiU erasure lmao.

Without knowing what Nintendo's plans are for next gen it is probably early to definitively peg it. The tail may be even longer than expected. But for right now I'm still relatively comfortable saying things wont go much beyond the bounds I set. If I'm wrong I'm wrong but I'm not expecting much more than ~ 4 million more for each under current conditions.
 
Since I'm not following insiders and latest speculation, question to those up-to-date: How likely or even possible is it for Nintendo to make changes to the hardware of the Switch 2, now that the system launches later than allegedly planned? Like, say Nintendo had planned for a 2022 launch originally, maybe 2023, but now it's gonna be 2025; can they upgrade the specs or are they trapped with older-than-planned hardware at this point?

I remember that the PS4's 8GB of RAM (in the presentation given by Mark Cerny) was a surprise for the developers.

I remember the excited reaction from the audience. Apparently the console would have 4GB of RAM, but it changed to 8GB not far from launch.

So I think it's possible to happen with the Switch 2.
 
I remember that the PS4's 8GB of RAM (in the presentation given by Mark Cerny) was a surprise for the developers.

I remember the excited reaction from the audience. Apparently the console would have 4GB of RAM, but it changed to 8GB not far from launch.

So I think it's possible to happen with the Switch 2.
possible, but I don't see it. memory prices have been going up lately. if Nintendo cans their contract for a higher capacity, they're gonna pay a hefty fee

and with the current thought being 12GB, I'm unsure if they need to move to 16GB. it'd be amazing, sure, but with higher prices and being weaker than Series S, usable ram being in the 10GB range (Series X and PS5 are somewhere in the 13-14GB range), I'm just not sure if they would really look into that option
 
Nintendo should release Switch 2 at the same price as the current Switch with 100% retro compatibility and as soon as Switch 2 hits the market, they cease selling the Switch OG.
 
I remember that the PS4's 8GB of RAM (in the presentation given by Mark Cerny) was a surprise for the developers.

I remember the excited reaction from the audience. Apparently the console would have 4GB of RAM, but it changed to 8GB not far from launch.

So I think it's possible to happen with the Switch 2.

This already happened with the original Switch. Nintendo added more RAM to the device in response to feedback from third party devs.

Nintendo and Capcom had been discussing Switch’s performance and specs. It was important for Nintendo as a platform holder to gather opinions from various developers.

The first thing Capcom brought up was main memory space (RAM). With the number Nintendo initially proposed, it was enough if you compare it to other hardware at the time, but Capcom ultimately dared to say that it actually wasn’t sufficient. The reason for that is because of the company’s new RE Engine. Development of the engine was ongoing internally, and in order to reach its demanding specifications, more memory from Switch was definitely needed.

Not only Capcom, but other developers were bringing up memory space as well. Of course Nintendo wanted to install plenty of memory, but it was difficult to strike a balance with cost and arranging for it took time. But ultimately, the memory space of Switch is exactly same as Capcom requested. While the actual amount wasn’t mentioned during the session, it was increased considerably.
 
Question:

Do you think its possible that Nintendo will integrate a new second screen to Switch 2? So in handheld mode, it would work comparable as double screen of NDS/3DS did. But the new idea is: The second screen can be deattached and attached by simply plugging. So you can give the second screen to another person and can play directly games against each other - and everybody has its own screen. This will be done by streaming technology and all of the rendering work will be done by "main device", the second screen will get its 'pictures' by streaming (so comparable to WiiU technology). If you use it in TV-Mode, then you can also use the second screen, because only the main device has to be pluged into the dock - the second screen can still be hold separatetly, so you can plug the (new) joycons at it if you want to. So all cool stuff that could be done in handheldmode is also provided in TV-Mode (second screen for Singleplayer, Multiplayer by giving second screen to another person etc.). Also stuff like 'asymetrical multiplayer' could return and so on

Nintendo could heavily rely and recannibalise on the streaming technology of WiiU here (which was one of the few really good and nice-developed parts of WiiU) and you would have a clear USP against Switch 1 and all other plattforms. For sure, you would also have disadvantages (higher costs, development power of Switch 2 device has to consider also the second screen and so on)
 
possible, but I don't see it. memory prices have been going up lately. if Nintendo cans their contract for a higher capacity, they're gonna pay a hefty fee

and with the current thought being 12GB, I'm unsure if they need to move to 16GB. it'd be amazing, sure, but with higher prices and being weaker than Series S, usable ram being in the 10GB range (Series X and PS5 are somewhere in the 13-14GB range), I'm just not sure if they would really look into that option
Memory prices had also fallen every year for the prior 3 years or so due to massive oversupply problems, and I doubt the recent increase has been enough to erase how far that price has fallen over the past few years. These increases have also led to mass layoffs to cut production volumes and correct the oversupply problem, but that has its own risks.
 
Question:

Do you think its possible that Nintendo will integrate a new second screen to Switch 2? So in handheld mode, it would work comparable as double screen of NDS/3DS did. But the new idea is: The second screen can be deattached and attached by simply plugging. So you can give the second screen to another person and can play directly games against each other - and everybody has its own screen. This will be done by streaming technology and all of the rendering work will be done by "main device", the second screen will get its 'pictures' by streaming (so comparable to WiiU technology). If you use it in TV-Mode, then you can also use the second screen, because only the main device has to be pluged into the dock - the second screen can still be hold separatetly, so you can plug the (new) joycons at it if you want to. So all cool stuff that could be done in handheldmode is also provided in TV-Mode (second screen for Singleplayer, Multiplayer by giving second screen to another person etc.). Also stuff like 'asymetrical multiplayer' could return and so on

Nintendo could heavily rely and recannibalise on the streaming technology of WiiU here (which was one of the few really good and nice-developed parts of WiiU) and you would have a clear USP against Switch 1 and all other plattforms. For sure, you would also have disadvantages (higher costs, development power of Switch 2 device has to consider also the second screen and so on)

No, mostly because it would drive cost.
 
Yes of course. But other new features or gimmicks would also drive costs. So depending on this, Nintendo would not introduce new mechanics and features at all

I just think an extra screen would drive much more cost and that just connecting multiple switch could achieve the same thing.
 
I just think an extra screen would drive much more cost and that just connecting multiple switch could achieve the same thing.

Connection multiple Switch would also be a cool feature, but this is not the same as having an integrated second screen. Because if you have a deattachable second screen, then you have by default a perfect 2-player-machine - by only buying one Switch 2. This would be a great selling point imo
 
Connection multiple Switch would also be a cool feature, but this is not the same as having an integrated second screen. Because if you have a deattachable second screen, then you have by default a perfect 2-player-machine - by only buying one Switch 2. This would be a great selling point imo
If local co-op if the only reason using a smartphone as a second screen is the better and cheaper option.

The Switch 2 doesn't really need new gimmicks, it just needs new and shiny games that can't run on Switch 1. It will be obvious once new Switch 1 games dry up infinitely faster than ps4 ones did.
 
Nintendo should release Switch 2 at the same price as the current Switch with 100% retro compatibility and as soon as Switch 2 hits the market, they cease selling the Switch OG.
They don't tend to lose money on hardware. So I doubt they'll go lower than 399.
 
They don't tend to lose money on hardware. So I doubt they'll go lower than 399.

This depends on hardware specs of Switch 2. They will for sure be much better than specs of Switch 1, but releasing in 2025 could give them the chance to provide a lower price point due to cheaper component costs
 
This depends on hardware specs of Switch 2. They will for sure be much better than specs of Switch 1, but releasing in 2025 could give them the chance to provide a lower price point due to cheaper component costs
except storage and ram are increasing in price, not decreasing.
 
Question:

Do you think its possible that Nintendo will integrate a new second screen to Switch 2? So in handheld mode, it would work comparable as double screen of NDS/3DS did. But the new idea is: The second screen can be deattached and attached by simply plugging. So you can give the second screen to another person and can play directly games against each other - and everybody has its own screen. This will be done by streaming technology and all of the rendering work will be done by "main device", the second screen will get its 'pictures' by streaming (so comparable to WiiU technology). If you use it in TV-Mode, then you can also use the second screen, because only the main device has to be pluged into the dock - the second screen can still be hold separatetly, so you can plug the (new) joycons at it if you want to. So all cool stuff that could be done in handheldmode is also provided in TV-Mode (second screen for Singleplayer, Multiplayer by giving second screen to another person etc.). Also stuff like 'asymetrical multiplayer' could return and so on

Nintendo could heavily rely and recannibalise on the streaming technology of WiiU here (which was one of the few really good and nice-developed parts of WiiU) and you would have a clear USP against Switch 1 and all other plattforms. For sure, you would also have disadvantages (higher costs, development power of Switch 2 device has to consider also the second screen and so on)
Nah, I don't think this is in the realm of possibilities. Maybe using your Switch OG as a secondary streamed screen like WiiU Pad but other than that nope (with this you would resolve the problem of buying more Switch 2 or screens or whatever)
 
possible, but I don't see it. memory prices have been going up lately. if Nintendo cans their contract for a higher capacity, they're gonna pay a hefty fee

and with the current thought being 12GB, I'm unsure if they need to move to 16GB. it'd be amazing, sure, but with higher prices and being weaker than Series S, usable ram being in the 10GB range (Series X and PS5 are somewhere in the 13-14GB range), I'm just not sure if they would really look into that option

Agreed. Being modestly better then Series S in that regard will more then suffice. I doubt at that point RAM will ever be a bigger bottleneck then the CPU will be. If Switch 2 ends up runnning pretty much anything Series S can(assuming the CPU and GPU are also roughly up to par in real performance) that is already pretty much the best case scenario as much further then that is likely unrealistic for price/battery/size reasons.
 
Gio Corsi is joining Nintendo of America’s AAA 3rd Party Portfolio Management:



Big get for Nintendo in preparation for Switch 2
 
Does that mean Nintendo of Japan has outsourced relations with western game companies to Nintendo of America? Ie its up to Nintendo of America to get US third parties to port their games to Switch/Switch 2?
I'm not sure how all of it work but we've already seen NoA being very hands on with 3rd party releases, like Diablo 3.
 
Does that mean Nintendo of Japan has outsourced relations with western game companies to Nintendo of America? Ie its up to Nintendo of America to get US third parties to port their games to Switch/Switch 2?
No, it likely means they have someone on the ground for the day-to-day needs of that file who gets their marching orders from NCL.
 
Does that mean Nintendo of Japan has outsourced relations with western game companies to Nintendo of America? Ie its up to Nintendo of America to get US third parties to port their games to Switch/Switch 2?
They've had this division for years, another ex-Sony employee joined the same team more than a year ago.

I'm so beyond thrilled to join the 3rd party team at Nintendo of America to drive developer and publisher relationships. I can't wait to get started working with AAA developers to put exciting new experiences in players hands.

— Hannah Foell
 
Question:

Do you think its possible that Nintendo will integrate a new second screen to Switch 2? So in handheld mode, it would work comparable as double screen of NDS/3DS did. But the new idea is: The second screen can be deattached and attached by simply plugging. So you can give the second screen to another person and can play directly games against each other - and everybody has its own screen. This will be done by streaming technology and all of the rendering work will be done by "main device", the second screen will get its 'pictures' by streaming (so comparable to WiiU technology). If you use it in TV-Mode, then you can also use the second screen, because only the main device has to be pluged into the dock - the second screen can still be hold separatetly, so you can plug the (new) joycons at it if you want to. So all cool stuff that could be done in handheldmode is also provided in TV-Mode (second screen for Singleplayer, Multiplayer by giving second screen to another person etc.). Also stuff like 'asymetrical multiplayer' could return and so on

Nintendo could heavily rely and recannibalise on the streaming technology of WiiU here (which was one of the few really good and nice-developed parts of WiiU) and you would have a clear USP against Switch 1 and all other plattforms. For sure, you would also have disadvantages (higher costs, development power of Switch 2 device has to consider also the second screen and so on)
I think 2nd screen gaming is officially done for good at Nintendo.
 
Does that mean Nintendo of Japan has outsourced relations with western game companies to Nintendo of America? Ie its up to Nintendo of America to get US third parties to port their games to Switch/Switch 2?
Nah its existed for years. NCL being a Japanese company is pretty limited in ways, that can western third party publishers bring their games to their systems. So it makes sense that NoA has a division just to focus on third party relationships, as they would likely have an easier time to support/courting third parties in the west.
 
They do need to something for DS/3DS NSO eventually though. Maybe Switch 2 comes with a built in "flipgrip" orientation for the Joycon 2s? Include a touchpad on the Joycon 2 Grip and Pro Controller 2 for docked play?
Nintendo isn't going to go that far for an added-value aspect like DS/3DS games

DS games would be fine with the screen being larger. resolution-wise, we're looking at up to 1920x720. vertical orientation of teh screens on a 16:9 panel might be a bit weird, but it was done on the smaller wii u gamepad

3DS games would be vertically narrower with the two screens side by side, but since a lot of games reduced emphasis on the second screen, might not be as much of a problem
 
Nintendo isn't going to go that far for an added-value aspect like DS/3DS games

DS games would be fine with the screen being larger. resolution-wise, we're looking at up to 1920x720. vertical orientation of teh screens on a 16:9 panel might be a bit weird, but it was done on the smaller wii u gamepad

3DS games would be vertically narrower with the two screens side by side, but since a lot of games reduced emphasis on the second screen, might not be as much of a problem
Wii U still had "TATE Gamepad" though. Nintendo could just do that too I guess for DS NSO and rely on 3rd party solutions like Flipgrip, hell we may see DS NSO yet on Switch 1.
 
They do need to something for DS/3DS NSO eventually though. Maybe Switch 2 comes with a built in "flipgrip" orientation for the Joycon 2s? Include a touchpad on the Joycon 2 Grip and Pro Controller 2 for docked play?
I think Nintendo will do NDS/3DS NSO by squeezing both displays onto a single screen. If the rumor of Switch 2 boasting an ~8 inch 1080p display is true then this won't be hard at all in handheld mode either.

Emulating the touch screen in docked mode may be a bit of a challenge but it can be done.
 
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