- Thread starter
- #1
I have updated my webpage with new Key Sales Indicators: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/nintendo
You might be familiar with how Nintendo posts "Key Indicators" in their supplementary notes (which was recently moved to the financial results explanatory material) and you would get a bunch of percentages with a footnote for each of them and the only thing that isn't a percentage is them putting up digital sales.
I never did much with that data as I had just copied and pasted whatever percentages they had, until now.
In the new Key Sales Indicator tables I have made, you will find that other than the percentages that Nintendo gives for Proportion of: Overseas Sales, Hardware Sales, Digital Sales, Downloadable versions of Packaged Software Sales. I have created and added two new proportions: Proportion of software sales and proportion of physical software sales.
Make sure you read the footnotes to understand where the numbers come from. If you don't know where to find those numbers, go to one of the most recent earnings releases (or just go to Data Sources on my webpage), open an earnings release and go to the section that says Consolidated Sales Information.
I will need to fix up things later on in the footnotes, i.e. Nintendo Switch Online wasn't around until FY3/2019.
Also, you will notice that there are differences between the tables that say Digital Sales and Proportion of Digital Sales mainly the actual values. Remember that Nintendo rounds down the Digital Sales values to the billions and the Proportion of Digital Sales numbers are in the millions. While there is some variance in the values, they are referencing the same thing.
Here are the tables.
FY3/2017:
FY3/2018:
FY3/2019:
FY3/2020:
FY3/2021:
FY3/2022:
FY3/2023:
You might be familiar with how Nintendo posts "Key Indicators" in their supplementary notes (which was recently moved to the financial results explanatory material) and you would get a bunch of percentages with a footnote for each of them and the only thing that isn't a percentage is them putting up digital sales.
I never did much with that data as I had just copied and pasted whatever percentages they had, until now.
In the new Key Sales Indicator tables I have made, you will find that other than the percentages that Nintendo gives for Proportion of: Overseas Sales, Hardware Sales, Digital Sales, Downloadable versions of Packaged Software Sales. I have created and added two new proportions: Proportion of software sales and proportion of physical software sales.
Make sure you read the footnotes to understand where the numbers come from. If you don't know where to find those numbers, go to one of the most recent earnings releases (or just go to Data Sources on my webpage), open an earnings release and go to the section that says Consolidated Sales Information.
I will need to fix up things later on in the footnotes, i.e. Nintendo Switch Online wasn't around until FY3/2019.
Also, you will notice that there are differences between the tables that say Digital Sales and Proportion of Digital Sales mainly the actual values. Remember that Nintendo rounds down the Digital Sales values to the billions and the Proportion of Digital Sales numbers are in the millions. While there is some variance in the values, they are referencing the same thing.
Here are the tables.
FY3/2017:
Code:
+------------------------------+
| Nintendo Co., Ltd.| FY3/2017 |
+------------------------------+
| Key Sales Indicators |
+------------------------------+
+--------------------------------------------------+
| Proportion of overseas sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 72.3% | ¥44,804M | N/A |
| 2nd Quarter | 70.1% | ¥52,465M | N/A |
| 3rd Quarter | 71.2% | ¥124,108M | N/A |
| 4th Quarter | 77.4% | ¥137,752M | N/A |
+==================================================+
| 1st Half | 71.1% | ¥97,273M | N/A |
| 1st 3 Quarters| 71.2% | ¥221,518M | N/A |
| FY3/2017 Cml. | 73.4% | ¥358,996M | N/A |
+--------------------------------------------------+
|(※ Proportion of overseas (outside of Japan)
| sales to total sales)
+--------------------------------------------------+
| Proportion of hardware sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 41.9% | ¥25,121M | N/A |
| 2nd Quarter | 56.1% | ¥40,739M | N/A |
| 3rd Quarter | 44.2% | ¥73,606M | N/A |
| 4th Quarter | 67.3% | ¥110,392M | N/A |
+==================================================+
| 1st Half | 49.7% | ¥65,889M | N/A |
| 1st 3 Quarters| 46.6% | ¥139,382M | N/A |
| FY3/2017 Cml. | 54% | ¥250,091M | N/A |
+--------------------------------------------------+
|(※ Proportion of hardware
|(including accessories) sales to total
| dedicated video game platform sales)
+--------------------------------------------------+
| Proportion of first party software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 83.4% | ¥29,052M | N/A |
| 2nd Quarter | 71.4% | ¥22,762M | N/A |
| 3rd Quarter | 93.9% | ¥87,255M | N/A |
| 4th Quarter | 85.7% | ¥45,967M | N/A |
+==================================================+
| 1st Half | 77.7% | ¥51,813M | N/A |
| 1st 3 Quarters| 87.5% | ¥139,755M | N/A |
| FY3/2017 Cml. | 87% | ¥185,345M | N/A |
+--------------------------------------------------+
|(※ Proportion of first-party software sales
| to total dedicated video game software sales)
+--------------------------------------------------+
| Digital Sales |
+--------------------------------------------------+
| Sales | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | ¥7.8B | ¥7,800M | N/A |
| 2nd Quarter | ¥6.9B | ¥6,900M | N/A |
| 3rd Quarter | ¥8.3B | ¥8,300M | N/A |
| 4th Quarter | ¥9.4B | ¥9,400M | N/A |
+==================================================+
| 1st Half | ¥14.7B | ¥14,700M | N/A |
| 1st 3 Quarters| ¥23.1B | ¥23,100M | N/A |
| FY3/2017 Cml. | ¥32.5B | ¥32,500M | N/A |
+--------------------------------------------------+
|("※ Digital sales include a) downloadable
| versions of packaged software,
|b) download-only software,
|c) add-on content and
|d) Nintendo Switch Online, etc.
|*"Downloadable versions of packaged software"
| indicates the downloadable version of
| software that is offered both physically
| and digitally.")
+--------------------------------------------------+
| Proportion of Digital Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 22.5% | ¥7,838M | N/A |
| 2nd Quarter | 21.7% | ¥6,918M | N/A |
| 3rd Quarter | 9% | ¥8,363M | N/A |
| 4th Quarter | 17.7% | ¥9,494M | N/A |
+==================================================+
| 1st Half | 22.1% | ¥14,737M | N/A |
| 1st 3 Quarters| 14.5% | ¥23,159M | N/A |
| FY3/2017 Cml. | 15.3% | ¥32,595M | N/A |
+--------------------------------------------------+
|(※ Proportion of digital sales to total
| dedicated video game software sales )
+--------------------------------------------------+
| Proportion of software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 58.1% | ¥34,834M | N/A |
| 2nd Quarter | 43.9% | ¥31,879M | N/A |
| 3rd Quarter | 55.8% | ¥92,923M | N/A |
| 4th Quarter | 32.7% | ¥53,637M | N/A |
+==================================================+
| 1st Half | 50.3% | ¥66,684M | N/A |
| 1st 3 Quarters| 53.4% | ¥159,720M | N/A |
| FY3/2017 Cml. | 46% | ¥213,040M | N/A |
+--------------------------------------------------+
|(※ Proportion of software (including
|digital sales) sales to total dedicated
|video game platform sales)|
+--------------------------------------------------+
| Proportion of physical software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 77.5% | ¥26,996M | N/A |
| 2nd Quarter | 78.3% | ¥24,961M | N/A |
| 3rd Quarter | 91% | ¥84,560M | N/A |
| 4th Quarter | 82.3% | ¥44,143M | N/A |
+==================================================+
| 1st Half | 77.9% | ¥51,947M | N/A |
| 1st 3 Quarters| 85.5% | ¥136,561M | N/A |
| FY3/2017 Cml. | 84.7% | ¥180,445M | N/A |
+--------------------------------------------------+
|(※ Proportion of physical software sales
|to total dedicated
|video game platform software sales)|
+--------------------------------------------------+
###
FY3/2018:
Code:
+------------------------------+
| Nintendo Co., Ltd.| FY3/2018 |
+------------------------------+
| Key Sales Indicators |
+------------------------------+
+--------------------------------------------------+
| Proportion of overseas sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 73.9% | ¥113,857M | 154.12% |
| 2nd Quarter | 72.1% | ¥158,600M | 202.3% |
| 3rd Quarter | 76.1% | ¥367,541M | 196.15% |
| 4th Quarter | 77.8% | ¥154,565M | 12.21% |
+==================================================+
| 1st Half | 72.8% | ¥272,302M | 179.94% |
| 1st 3 Quarters| 74.7% | ¥640,188M | 189% |
| FY3/2018 Cml. | 75.3% | ¥794,929M | 121.43% |
+--------------------------------------------------+
|(※ Proportion of overseas (outside of Japan)
| sales to total sales)
+--------------------------------------------------+
| Proportion of hardware sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 61% | ¥88,215M | 251.16% |
| 2nd Quarter | 70% | ¥147,464M | 261.97% |
| 3rd Quarter | 66.4% | ¥312,917M | 325.12% |
| 4th Quarter | 61.3% | ¥115,300M | 4.45% |
+==================================================+
| 1st Half | 66.3% | ¥235,549M | 257.49% |
| 1st 3 Quarters| 66.3% | ¥547,995M | 293.16% |
| FY3/2018 Cml. | 65.4% | ¥663,569M | 165.33% |
+--------------------------------------------------+
|(※ Proportion of hardware
|(including accessories) sales to total
| dedicated video game platform sales)
+--------------------------------------------------+
| Proportion of first party software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 87.3% | ¥49,237M | 69.48% |
| 2nd Quarter | 73.6% | ¥46,514M | 104.35% |
| 3rd Quarter | 88.9% | ¥140,768M | 61.33% |
| 4th Quarter | 84.9% | ¥61,800M | 34.44% |
+==================================================+
| 1st Half | 80% | ¥95,783M | 84.86% |
| 1st 3 Quarters| 85.4% | ¥237,877M | 70.21% |
| FY3/2018 Cml. | 85.3% | ¥299,456M | 61.57% |
+--------------------------------------------------+
|(※ Proportion of first-party software sales
| to total dedicated video game software sales)
+--------------------------------------------------+
| Digital Sales |
+--------------------------------------------------+
| Sales | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | ¥11B | ¥11,000M | 41.03% |
| 2nd Quarter | ¥11.7B | ¥11,700M | 69.57% |
| 3rd Quarter | ¥20.3B | ¥20,300M | 144.58% |
| 4th Quarter | ¥17.6B | ¥17,600M | 87.23% |
+==================================================+
| 1st Half | ¥22.8B | ¥22,800M | 55.1% |
| 1st 3 Quarters| ¥43.1B | ¥43,100M | 86.58% |
| FY3/2018 Cml. | ¥60.8B | ¥60,800M | 87.08% |
+--------------------------------------------------+
|("※ Digital sales include a) downloadable
| versions of packaged software,
|b) download-only software,
|c) add-on content and
|d) Nintendo Switch Online, etc.
|*"Downloadable versions of packaged software"
| indicates the downloadable version of
| software that is offered both physically
| and digitally.")
+--------------------------------------------------+
| Proportion of Digital Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 19.5% | ¥10,998M | 40.32% |
| 2nd Quarter | 18.6% | ¥11,755M | 69.92% |
| 3rd Quarter | 12.8% | ¥20,268M | 142.35% |
| 4th Quarter | 24.2% | ¥17,616M | 85.55% |
+==================================================+
| 1st Half | 19.1% | ¥22,868M | 55.17% |
| 1st 3 Quarters| 15.5% | ¥43,174M | 86.42% |
| FY3/2018 Cml. | 17.3% | ¥60,734M | 86.33% |
+--------------------------------------------------+
|(※ Proportion of digital sales to total
| dedicated video game software sales )
+--------------------------------------------------+
| Proportion of software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 39% | ¥56,400M | 61.91% |
| 2nd Quarter | 30% | ¥63,199M | 98.25% |
| 3rd Quarter | 33.6% | ¥158,344M | 70.4% |
| 4th Quarter | 38.7% | ¥72,792M | 35.71% |
+==================================================+
| 1st Half | 33.7% | ¥119,729M | 79.55% |
| 1st 3 Quarters| 33.7% | ¥278,544M | 74.4% |
| FY3/2018 Cml. | 34.6% | ¥351,062M | 64.79% |
+--------------------------------------------------+
|(※ Proportion of software (including
|digital sales) sales to total dedicated
|video game platform sales)|
+--------------------------------------------------+
| Proportion of physical software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 80.5% | ¥45,402M | 68.18% |
| 2nd Quarter | 81.4% | ¥51,444M | 106.1% |
| 3rd Quarter | 87.2% | ¥138,076M | 63.29% |
| 4th Quarter | 75.8% | ¥55,176M | 24.99% |
+==================================================+
| 1st Half | 80.9% | ¥96,861M | 86.46% |
| 1st 3 Quarters| 84.5% | ¥235,370M | 72.36% |
| FY3/2018 Cml. | 82.7% | ¥290,328M | 60.9% |
+--------------------------------------------------+
|(※ Proportion of physical software sales
|to total dedicated
|video game platform software sales)|
+--------------------------------------------------+
###
FY3/2019:
Code:
+------------------------------+
| Nintendo Co., Ltd.| FY3/2019 |
+------------------------------+
| Key Sales Indicators |
+------------------------------+
+--------------------------------------------------+
| Proportion of overseas sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 76.6% | ¥128,808M | 13.13% |
| 2nd Quarter | 78.7% | ¥173,729M | 9.54% |
| 3rd Quarter | 77.7% | ¥472,719M | 28.62% |
| 4th Quarter | 78.7% | ¥159,970M | 3.5% |
+==================================================+
| 1st Half | 77.8% | ¥302,568M | 11.11% |
| 1st 3 Quarters| 77.7% | ¥774,898M | 21.04% |
| FY3/2019 Cml. | 77.9% | ¥935,236M | 17.65% |
+--------------------------------------------------+
|(※ Proportion of overseas (outside of Japan)
| sales to total sales)
+--------------------------------------------------+
| Proportion of hardware sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 51.7% | ¥81,953M | -7.1% |
| 2nd Quarter | 62.4% | ¥131,423M | -10.88% |
| 3rd Quarter | 61.2% | ¥363,045M | 16.02% |
| 4th Quarter | 51.1% | ¥97,224M | -15.68% |
+==================================================+
| 1st Half | 57.8% | ¥213,357M | -9.42% |
| 1st 3 Quarters| 59.9% | ¥576,442M | 5.19% |
| FY3/2019 Cml. | 58.4% | ¥673,120M | 1.44% |
+--------------------------------------------------+
|(※ Proportion of hardware
|(including accessories) sales to total
| dedicated video game platform sales)
+--------------------------------------------------+
| Proportion of first party software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 82.9% | ¥63,472M | 28.91% |
| 2nd Quarter | 71% | ¥56,225M | 20.88% |
| 3rd Quarter | 89.8% | ¥206,688M | 46.83% |
| 4th Quarter | 80.3% | ¥74,710M | 20.89% |
+==================================================+
| 1st Half | 76.8% | ¥119,634M | 24.9% |
| 1st 3 Quarters| 84.6% | ¥326,470M | 37.24% |
| FY3/2019 Cml. | 83.8% | ¥401,806M | 34.18% |
+--------------------------------------------------+
|(※ Proportion of first-party software sales
| to total dedicated video game software sales)
+--------------------------------------------------+
| Digital Sales |
+--------------------------------------------------+
| Sales | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | ¥18.5B | ¥18,500M | 68.18% |
| 2nd Quarter | ¥20.6B | ¥20,600M | 76.07% |
| 3rd Quarter | ¥45B | ¥45,000M | 121.67% |
| 4th Quarter | ¥34.6B | ¥34,600M | 96.59% |
+==================================================+
| 1st Half | ¥39.1B | ¥39,100M | 71.49% |
| 1st 3 Quarters| ¥84.2B | ¥84,200M | 95.36% |
| FY3/2019 Cml. | ¥118.8B | ¥118,800M | 95.39% |
+--------------------------------------------------+
|("※ Digital sales include a) downloadable
| versions of packaged software,
|b) download-only software,
|c) add-on content and
|d) Nintendo Switch Online, etc.
|*"Downloadable versions of packaged software"
| indicates the downloadable version of
| software that is offered both physically
| and digitally.")
+--------------------------------------------------+
| Proportion of Digital Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 24.2% | ¥18,528M | 68.47% |
| 2nd Quarter | 26% | ¥20,589M | 75.15% |
| 3rd Quarter | 19.6% | ¥45,112M | 122.58% |
| 4th Quarter | 37.2% | ¥34,610M | 96.47% |
+==================================================+
| 1st Half | 25.1% | ¥39,099M | 70.98% |
| 1st 3 Quarters| 21.8% | ¥84,126M | 94.85% |
| FY3/2019 Cml. | 24.8% | ¥118,912M | 95.79% |
+--------------------------------------------------+
|(※ Proportion of digital sales to total
| dedicated video game software sales )
+--------------------------------------------------+
| Proportion of downloadable versions of Packaged |
| Software Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 59.3% | ¥10,971M | N/A |
| 2nd Quarter | 59.1% | ¥12,175M | N/A |
| 3rd Quarter | 78.7% | ¥35,415M | N/A |
| 4th Quarter | 62.6% | ¥21,660M | N/A |
+==================================================+
| 1st Half | 59.2% | ¥23,147M | N/A |
| 1st 3 Quarters| 69.6% | ¥58,603M | N/A |
| FY3/2019 Cml. | 67.6% | ¥80,309M | N/A |
+--------------------------------------------------+
|(※ Proportion of downloadable versions of
| packaged software sales to total digital
| sales as indicated above: a/(a+b+c+d) )
+--------------------------------------------------+
| Proportion of software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 48.3% | ¥76,564M | 35.75% |
| 2nd Quarter | 37.6% | ¥79,190M | 25.3% |
| 3rd Quarter | 38.8% | ¥230,165M | 45.36% |
| 4th Quarter | 48.9% | ¥93,038M | 27.81% |
+==================================================+
| 1st Half | 42.2% | ¥155,773M | 30.1% |
| 1st 3 Quarters| 40.1% | ¥385,898M | 38.54% |
| FY3/2019 Cml. | 41.6% | ¥479,482M | 36.58% |
+--------------------------------------------------+
|(※ Proportion of software (including
|digital sales) sales to total dedicated
|video game platform sales)|
+--------------------------------------------------+
| Proportion of physical software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 75.8% | ¥58,036M | 27.83% |
| 2nd Quarter | 74% | ¥58,601M | 13.91% |
| 3rd Quarter | 80.4% | ¥185,053M | 34.02% |
| 4th Quarter | 62.8% | ¥58,428M | 5.89% |
+==================================================+
| 1st Half | 74.9% | ¥116,674M | 20.46% |
| 1st 3 Quarters| 78.2% | ¥301,772M | 28.21% |
| FY3/2019 Cml. | 75.2% | ¥360,570M | 24.19% |
+--------------------------------------------------+
|(※ Proportion of physical software sales
|to total dedicated
|video game platform software sales)|
+--------------------------------------------------+
###
FY3/2020:
Code:
+------------------------------+
| Nintendo Co., Ltd.| FY3/2020 |
+------------------------------+
| Key Sales Indicators |
+------------------------------+
+--------------------------------------------------+
| Proportion of overseas sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 76.5% | ¥131,665M | 2.22% |
| 2nd Quarter | 76.9% | ¥209,057M | 20.34% |
| 3rd Quarter | 78.6% | ¥454,859M | -3.78% |
| 4th Quarter | 74% | ¥211,530M | 32.23% |
+==================================================+
| 1st Half | 76.8% | ¥340,967M | 12.69% |
| 1st 3 Quarters| 77.8% | ¥795,636M | 2.68% |
| FY3/2020 Cml. | 77% |¥1,007,560M | 7.73% |
+--------------------------------------------------+
|(※ Proportion of overseas (outside of Japan)
| sales to total sales)
+--------------------------------------------------+
| Proportion of hardware sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 50.5% | ¥81,623M | -0.4% |
| 2nd Quarter | 54.9% | ¥143,468M | 9.17% |
| 3rd Quarter | 57.4% | ¥321,771M | -11.37% |
| 4th Quarter | 39.6% | ¥107,170M | 10.23% |
+==================================================+
| 1st Half | 53.2% | ¥225,012M | 5.46% |
| 1st 3 Quarters| 55.6% | ¥546,843M | -5.13% |
| FY3/2020 Cml. | 52.2% | ¥654,673M | -2.74% |
+--------------------------------------------------+
|(※ Proportion of hardware
|(including accessories) sales to total
| dedicated video game platform sales)
+--------------------------------------------------+
| Proportion of first party software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 74.1% | ¥59,284M | -6.6% |
| 2nd Quarter | 76% | ¥89,572M | 59.31% |
| 3rd Quarter | 87.4% | ¥208,716M | 0.98% |
| 4th Quarter | 85.1% | ¥139,105M | 86.19% |
+==================================================+
| 1st Half | 75.2% | ¥148,853M | 24.42% |
| 1st 3 Quarters| 82% | ¥358,084M | 9.68% |
| FY3/2020 Cml. | 82.8% | ¥496,377M | 23.54% |
+--------------------------------------------------+
|(※ Proportion of first-party software sales
| to total dedicated video game software sales)
+--------------------------------------------------+
| Digital Sales |
+--------------------------------------------------+
| Sales | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | ¥30.6B | ¥30,600M | 65.41% |
| 2nd Quarter | ¥40.9B | ¥40,900M | 98.54% |
| 3rd Quarter | ¥53.2B | ¥53,200M | 18.22% |
| 4th Quarter | ¥79.2B | ¥79,200M | 128.9% |
+==================================================+
| 1st Half | ¥71.6B | ¥71,600M | 83.12% |
| 1st 3 Quarters| ¥124.9B | ¥124,900M | 48.34% |
| FY3/2020 Cml. | ¥204.1B | ¥204,100M | 71.8% |
+--------------------------------------------------+
|("※ Digital sales include a) downloadable
| versions of packaged software,
|b) download-only software,
|c) add-on content and
|d) Nintendo Switch Online, etc.
|*"Downloadable versions of packaged software"
| indicates the downloadable version of
| software that is offered both physically
| and digitally.")
+--------------------------------------------------+
| Proportion of Digital Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 38.3% | ¥30,642M | 65.38% |
| 2nd Quarter | 34.8% | ¥41,015M | 99.21% |
| 3rd Quarter | 22.3% | ¥53,254M | 18.05% |
| 4th Quarter | 48.5% | ¥79,279M | 129.06% |
+==================================================+
| 1st Half | 36.2% | ¥71,655M | 83.27% |
| 1st 3 Quarters| 28.6% | ¥124,893M | 48.46% |
| FY3/2020 Cml. | 34% | ¥203,826M | 71.41% |
+--------------------------------------------------+
|(※ Proportion of digital sales to total
| dedicated video game software sales )
+--------------------------------------------------+
| Proportion of downloadable versions of Packaged |
| Software Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 56.4% | ¥17,258M | 57.31% |
| 2nd Quarter | 64.5% | ¥26,381M | 116.68% |
| 3rd Quarter | 71.7% | ¥38,144M | 7.71% |
| 4th Quarter | 76.9% | ¥60,905M | 181.19% |
+==================================================+
| 1st Half | 61% | ¥43,676M | 88.69% |
| 1st 3 Quarters| 65.6% | ¥81,934M | 39.81% |
| FY3/2020 Cml. | 70% | ¥142,870M | 77.9% |
+--------------------------------------------------+
|(※ Proportion of downloadable versions of
| packaged software sales to total digital
| sales as indicated above: a/(a+b+c+d) )
+--------------------------------------------------+
| Proportion of software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 49.5% | ¥80,006M | 4.5% |
| 2nd Quarter | 45.1% | ¥117,858M | 48.83% |
| 3rd Quarter | 42.6% | ¥238,805M | 3.75% |
| 4th Quarter | 60.4% | ¥163,461M | 75.69% |
+==================================================+
| 1st Half | 46.8% | ¥197,943M | 27.07% |
| 1st 3 Quarters| 44.4% | ¥436,688M | 13.16% |
| FY3/2020 Cml. | 47.8% | ¥599,489M | 25.03% |
+--------------------------------------------------+
|(※ Proportion of software (including
|digital sales) sales to total dedicated
|video game platform sales)|
+--------------------------------------------------+
| Proportion of physical software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 61.7% | ¥49,364M | -14.94% |
| 2nd Quarter | 65.2% | ¥76,843M | 31.13% |
| 3rd Quarter | 77.7% | ¥185,551M | 0.27% |
| 4th Quarter | 51.5% | ¥84,182M | 44.08% |
+==================================================+
| 1st Half | 63.8% | ¥126,288M | 8.24% |
| 1st 3 Quarters| 71.4% | ¥311,795M | 3.32% |
| FY3/2020 Cml. | 66% | ¥395,663M | 9.73% |
+--------------------------------------------------+
|(※ Proportion of physical software sales
|to total dedicated
|video game platform software sales)|
+--------------------------------------------------+
###
FY3/2021:
Code:
+------------------------------+
| Nintendo Co., Ltd.| FY3/2021 |
+------------------------------+
| Key Sales Indicators |
+------------------------------+
+--------------------------------------------------+
| Proportion of overseas sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 76.3% | ¥273,235M | 107.52% |
| 2nd Quarter | 78.6% | ¥323,375M | 54.68% |
| 3rd Quarter | 77.7% | ¥493,348M | 8.46% |
| 4th Quarter | 76.6% | ¥271,506M | 28.35% |
+==================================================+
| 1st Half | 77.5% | ¥596,381M | 74.91% |
| 1st 3 Quarters| 77.6% |¥1,089,863M | 36.98% |
| FY3/2021 Cml. | 77.4% |¥1,361,396M | 35.12% |
+--------------------------------------------------+
|(※ Proportion of overseas (outside of Japan)
| sales to total sales)
+--------------------------------------------------+
| Proportion of hardware sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 47.2% | ¥162,618M | 99.23% |
| 2nd Quarter | 54.4% | ¥216,175M | 50.68% |
| 3rd Quarter | 57.5% | ¥356,019M | 10.64% |
| 4th Quarter | 47.6% | ¥161,353M | 50.56% |
+==================================================+
| 1st Half | 51.1% | ¥379,115M | 68.49% |
| 1st 3 Quarters| 54% | ¥734,979M | 34.4% |
| FY3/2021 Cml. | 52.7% | ¥895,926M | 36.85% |
+--------------------------------------------------+
|(※ Proportion of hardware
|(including accessories) sales to total
| dedicated video game platform sales)
+--------------------------------------------------+
| Proportion of first party software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 82.5% | ¥150,077M | 153.15% |
| 2nd Quarter | 81.2% | ¥147,138M | 64.27% |
| 3rd Quarter | 81.1% | ¥213,411M | 2.25% |
| 4th Quarter | 71.1% | ¥126,291M | -9.21% |
+==================================================+
| 1st Half | 81.9% | ¥297,128M | 99.61% |
| 1st 3 Quarters| 81.6% | ¥510,893M | 42.67% |
| FY3/2021 Cml. | 79.4% | ¥638,474M | 28.63% |
+--------------------------------------------------+
|(※ Proportion of first-party software sales
| to total dedicated video game software sales)
+--------------------------------------------------+
| Digital Sales |
+--------------------------------------------------+
| Sales | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | ¥101B | ¥101,000M | 230.07% |
| 2nd Quarter | ¥70.4B | ¥70,400M | 72.13% |
| 3rd Quarter | ¥84.4B | ¥84,400M | 58.65% |
| 4th Quarter | ¥88.1B | ¥88,100M | 11.24% |
+==================================================+
| 1st Half | ¥171.5B | ¥171,500M | 139.53% |
| 1st 3 Quarters| ¥256B | ¥256,000M | 104.96% |
| FY3/2021 Cml. | ¥344.1B | ¥344,100M | 68.59% |
+--------------------------------------------------+
|("※ Digital sales include a) downloadable
| versions of packaged software,
|b) download-only software,
|c) add-on content and
|d) Nintendo Switch Online, etc.
|*"Downloadable versions of packaged software"
| indicates the downloadable version of
| software that is offered both physically
| and digitally.")
+--------------------------------------------------+
| Proportion of Digital Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 55.6% | ¥101,143M | 230.08% |
| 2nd Quarter | 38.9% | ¥70,489M | 71.86% |
| 3rd Quarter | 32.1% | ¥84,470M | 58.62% |
| 4th Quarter | 49.6% | ¥88,102M | 11.13% |
+==================================================+
| 1st Half | 47.2% | ¥171,239M | 138.98% |
| 1st 3 Quarters| 40.9% | ¥256,072M | 105.03% |
| FY3/2021 Cml. | 42.8% | ¥344,165M | 68.85% |
+--------------------------------------------------+
|(※ Proportion of digital sales to total
| dedicated video game software sales )
+--------------------------------------------------+
| Proportion of downloadable versions of Packaged |
| Software Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 67.7% | ¥68,377M | 296.2% |
| 2nd Quarter | 57.8% | ¥40,691M | 54.24% |
| 3rd Quarter | 48.6% | ¥41,018M | 7.53% |
| 4th Quarter | 60.9% | ¥53,653M | -11.91% |
+==================================================+
| 1st Half | 63.6% | ¥109,074M | 149.73% |
| 1st 3 Quarters| 58.7% | ¥150,272M | 83.41% |
| FY3/2021 Cml. | 59.3% | ¥204,051M | 42.82% |
+--------------------------------------------------+
|(※ Proportion of downloadable versions of
| packaged software sales to total digital
| sales as indicated above: a/(a+b+c+d) )
+--------------------------------------------------+
| Proportion of software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 52.8% | ¥181,911M | 127.37% |
| 2nd Quarter | 45.6% | ¥181,205M | 53.75% |
| 3rd Quarter | 42.5% | ¥263,145M | 10.19% |
| 4th Quarter | 52.4% | ¥177,624M | 8.66% |
+==================================================+
| 1st Half | 48.9% | ¥362,794M | 83.28% |
| 1st 3 Quarters| 46% | ¥626,094M | 43.37% |
| FY3/2021 Cml. | 47.3% | ¥804,124M | 34.13% |
+--------------------------------------------------+
|(※ Proportion of software (including
|digital sales) sales to total dedicated
|video game platform sales)|
+--------------------------------------------------+
| Proportion of physical software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 44.4% | ¥80,768M | 63.62% |
| 2nd Quarter | 61.1% | ¥110,716M | 44.08% |
| 3rd Quarter | 67.9% | ¥178,675M | -3.71% |
| 4th Quarter | 50.4% | ¥89,522M | 6.34% |
+==================================================+
| 1st Half | 52.8% | ¥191,555M | 51.68% |
| 1st 3 Quarters| 59.1% | ¥370,022M | 18.67% |
| FY3/2021 Cml. | 57.2% | ¥459,959M | 16.25% |
+--------------------------------------------------+
|(※ Proportion of physical software sales
|to total dedicated
|video game platform software sales)|
+--------------------------------------------------+
###
FY3/2022:
Code:
+------------------------------+
| Nintendo Co., Ltd.| FY3/2022 |
+------------------------------+
| Key Sales Indicators |
+------------------------------+
+--------------------------------------------------+
| Proportion of overseas sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 77.9% | ¥251,342M | -8.01% |
| 2nd Quarter | 78.7% | ¥237,379M | -26.59% |
| 3rd Quarter | 79.6% | ¥553,974M | 12.29% |
| 4th Quarter | 78.2% | ¥293,348M | 8.04% |
+==================================================+
| 1st Half | 78.3% | ¥488,805M | -18.04% |
| 1st 3 Quarters| 79% |¥1,042,973M | -4.3% |
| FY3/2022 Cml. | 78.8% |¥1,335,931M | -1.87% |
+--------------------------------------------------+
|(※ Proportion of overseas (outside of Japan)
| sales to total sales)
+--------------------------------------------------+
| Proportion of hardware sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 47.6% | ¥147,052M | -9.57% |
| 2nd Quarter | 45.2% | ¥130,416M | -39.67% |
| 3rd Quarter | 53.9% | ¥366,926M | 3.06% |
| 4th Quarter | 41.5% | ¥149,818M | -7.15% |
+==================================================+
| 1st Half | 46.5% | ¥277,821M | -26.72% |
| 1st 3 Quarters| 50.4% | ¥644,222M | -12.35% |
| FY3/2022 Cml. | 48.4% | ¥793,386M | -11.45% |
+--------------------------------------------------+
|(※ Proportion of hardware
|(including accessories) sales to total
| dedicated video game platform sales)
+--------------------------------------------------+
| Proportion of first party software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 72.3% | ¥117,040M | -22.01% |
| 2nd Quarter | 68.9% | ¥108,942M | -25.96% |
| 3rd Quarter | 84.1% | ¥263,929M | 23.67% |
| 4th Quarter | 82.3% | ¥173,809M | 37.63% |
+==================================================+
| 1st Half | 70.6% | ¥225,669M | -24.05% |
| 1st 3 Quarters| 77.7% | ¥492,616M | -3.58% |
| FY3/2022 Cml. | 78.8% | ¥666,523M | 4.39% |
+--------------------------------------------------+
|(※ Proportion of first-party software sales
| to total dedicated video game software sales)
+--------------------------------------------------+
| Digital Sales |
+--------------------------------------------------+
| Sales | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | ¥75.9B | ¥75,900M | -24.85% |
| 2nd Quarter | ¥68.2B | ¥68,200M | -3.13% |
| 3rd Quarter | ¥110.8B | ¥110,800M | 31.28% |
| 4th Quarter | ¥104.6B | ¥104,600M | 18.73% |
+==================================================+
| 1st Half | ¥144.2B | ¥144,200M | -15.92% |
| 1st 3 Quarters| ¥255B | ¥255,000M | -0.39% |
| FY3/2022 Cml. | ¥359.6B | ¥359,600M | 4.5% |
+--------------------------------------------------+
|("※ Digital sales include a) downloadable
| versions of packaged software,
|b) download-only software,
|c) add-on content and
|d) Nintendo Switch Online, etc.
|*"Downloadable versions of packaged software"
| indicates the downloadable version of
| software that is offered both physically
| and digitally.")
+--------------------------------------------------+
| Proportion of Digital Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 46.9% | ¥75,922M | -24.94% |
| 2nd Quarter | 43.2% | ¥68,306M | -3.1% |
| 3rd Quarter | 35.3% | ¥110,781M | 31.15% |
| 4th Quarter | 49.5% | ¥104,539M | 18.66% |
+==================================================+
| 1st Half | 45.1% | ¥144,159M | -15.81% |
| 1st 3 Quarters| 40.2% | ¥254,867M | -0.47% |
| FY3/2022 Cml. | 42.6% | ¥360,328M | 4.7% |
+--------------------------------------------------+
|(※ Proportion of digital sales to total
| dedicated video game software sales )
+--------------------------------------------------+
| Proportion of downloadable versions of Packaged |
| Software Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 52.1% | ¥39,544M | -42.17% |
| 2nd Quarter | 49.1% | ¥33,486M | -17.71% |
| 3rd Quarter | 56.3% | ¥62,380M | 52.08% |
| 4th Quarter | 63.9% | ¥66,839M | 24.58% |
+==================================================+
| 1st Half | 50.7% | ¥73,109M | -32.97% |
| 1st 3 Quarters| 53.1% | ¥135,405M | -9.89% |
| FY3/2022 Cml. | 56.2% | ¥202,095M | -0.96% |
+--------------------------------------------------+
|(※ Proportion of downloadable versions of
| packaged software sales to total digital
| sales as indicated above: a/(a+b+c+d) )
+--------------------------------------------------+
| Proportion of software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 52.4% | ¥161,881M | -11.01% |
| 2nd Quarter | 54.8% | ¥158,116M | -12.74% |
| 3rd Quarter | 46.1% | ¥313,828M | 19.26% |
| 4th Quarter | 58.5% | ¥211,190M | 18.9% |
+==================================================+
| 1st Half | 53.5% | ¥319,644M | -11.89% |
| 1st 3 Quarters| 49.6% | ¥633,997M | 1.26% |
| FY3/2022 Cml. | 51.6% | ¥845,841M | 5.19% |
+--------------------------------------------------+
|(※ Proportion of software (including
|digital sales) sales to total dedicated
|video game platform sales)|
+--------------------------------------------------+
| Proportion of physical software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 53.1% | ¥85,959M | 6.43% |
| 2nd Quarter | 56.8% | ¥89,810M | -18.88% |
| 3rd Quarter | 64.7% | ¥203,047M | 13.64% |
| 4th Quarter | 50.5% | ¥106,651M | 19.13% |
+==================================================+
| 1st Half | 54.9% | ¥175,485M | -8.39% |
| 1st 3 Quarters| 59.8% | ¥379,130M | 2.46% |
| FY3/2022 Cml. | 57.4% | ¥485,513M | 5.56% |
+--------------------------------------------------+
|(※ Proportion of physical software sales
|to total dedicated
|video game platform software sales)|
+--------------------------------------------------+
###
FY3/2023:
Code:
+------------------------------+
| Nintendo Co., Ltd.| FY3/2023 |
+------------------------------+
| Key Sales Indicators |
+------------------------------+
+--------------------------------------------------+
| Proportion of overseas sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 79.9% | ¥245,661M | -2.26% |
| 2nd Quarter | 72.4% | ¥253,048M | 6.6% |
+==================================================+
| 1st Half | 75.9% | ¥498,643M | 2.01% |
+--------------------------------------------------+
|(※ Proportion of overseas (outside of Japan)
| sales to total sales)
+--------------------------------------------------+
| Proportion of hardware sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 43.8% | ¥129,503M | -11.93% |
| 2nd Quarter | 39.8% | ¥133,625M | 2.46% |
+==================================================+
| 1st Half | 41.7% | ¥263,299M | -5.23% |
+--------------------------------------------------+
|(※ Proportion of hardware
|(including accessories) sales to total
| dedicated video game platform sales)
+--------------------------------------------------+
| Proportion of first party software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 76.3% | ¥126,785M | 8.33% |
| 2nd Quarter | 72.7% | ¥146,939M | 34.88% |
+==================================================+
| 1st Half | 74.3% | ¥273,508M | 21.2% |
+--------------------------------------------------+
|(※ Proportion of first-party software sales
| to total dedicated video game software sales)
+--------------------------------------------------+
| Digital Sales |
+--------------------------------------------------+
| Sales | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | ¥88B | ¥88,000M | 15.94% |
| 2nd Quarter | ¥99.7B | ¥99,700M | 46.19% |
+==================================================+
| 1st Half | ¥187.8B | ¥187,800M | 30.24% |
+--------------------------------------------------+
|("※ Digital sales include a) downloadable
| versions of packaged software,
|b) download-only software,
|c) add-on content and
|d) Nintendo Switch Online, etc.
|*"Downloadable versions of packaged software"
| indicates the downloadable version of
| software that is offered both physically
| and digitally.")
+--------------------------------------------------+
| Proportion of Digital Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 53% | ¥88,069M | 16% |
| 2nd Quarter | 49.3% | ¥99,644M | 45.88% |
+==================================================+
| 1st Half | 51% | ¥187,738M | 30.23% |
+--------------------------------------------------+
|(※ Proportion of digital sales to total
| dedicated video game software sales )
+--------------------------------------------------+
| Proportion of downloadable versions of Packaged |
| Software Sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 52.1% | ¥45,848M | 15.94% |
| 2nd Quarter | 52.3% | ¥52,143M | 55.72% |
+==================================================+
| 1st Half | 52.2% | ¥98,032M | 34.09% |
+--------------------------------------------------+
|(※ Proportion of downloadable versions of
| packaged software sales to total digital
| sales as indicated above: a/(a+b+c+d) )
+--------------------------------------------------+
| Proportion of software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 56.2% | ¥166,167M | 2.65% |
| 2nd Quarter | 60.2% | ¥202,117M | 27.83% |
+==================================================+
| 1st Half | 58.3% | ¥368,113M | 15.16% |
+--------------------------------------------------+
|(※ Proportion of software (including
|digital sales) sales to total dedicated
|video game platform sales)|
+--------------------------------------------------+
| Proportion of physical software sales |
+--------------------------------------------------+
| Proportion | Sales | YoY% |
+--------------------------------------------------+
| 1st Quarter | 47% | ¥78,098M | -9.15% |
| 2nd Quarter | 50.7% | ¥102,473M | 14.1% |
+==================================================+
| 1st Half | 49% | ¥180,375M | 2.79% |
+--------------------------------------------------+
|(※ Proportion of physical software sales
|to total dedicated
|video game platform software sales)|
+--------------------------------------------------+
###
Last edited: