Research and development activities
Nintendo primarily engages in the active development of hardware and software for dedicated video game systems, with support from various companies and organizations, in its effort to put smiles on the faces of everyone Nintendo touches around the world by offering new and compelling products that anyone can enjoy. We also undertake the planning, development and operation of games that many people around the world can enjoy in the form of smart- device applications.
With respect to hardware, we continuously investigate and undertake research on fundamental technologies spanning data storage technology such as semiconductor memory, display technology such as liquid crystal displays, and electronic components, while we also carry out research and development activities to examine the applicability of various technologies including interfaces such as touch panels and sensors, wireless communication, networks, security, cloud computing, virtual reality, deep learning and big data analysis to the field of home entertainment. Our efforts are not limited to in-house studies and research in that we are also exploring various possibilities on a daily basis to discover technologies that will help create new ways to play by proactively turning our attention outside Nintendo. Moreover, we continue to enhance the durability, safety, quality and performance of our products to ensure that consumers can comfortably enjoy them over an extended period, as well as design and develop various accessories, and pursue cost-cutting and energy conservation initiatives.
With respect to software, we are focusing on taking full advantage of hardware features in planning our products, designing games whose elements include graphics, music and game scripts, and developing programs.
Furthermore, in order to deal with digital business expansion, we have strongly driven the expansion of system infrastructure that supports various networking functions of software and multi-sectorial network services such as Nintendo eShop.
In addition, we have established the research and development structure for smart-device software to promote the planning and development of smart-device application software and the development of a back-end server system.
In terms of our component procurement and manufacturing processes, we, with the cooperation and support of our manufacturing partners, continuously research and accumulate relevant technical know-how on mass production of components using new test methods and technologies, and also comply with relevant regulations.
Research and development expenses for the fiscal year were ¥84.1 billion (USD 778 million), with the outcomes of major research and development activities described below. Segment information is omitted since we operate as a single business segment.
For Nintendo Switch hardware, we not only launched a new model of Nintendo Switch with longer battery life, the dedicated handheld Nintendo Switch Lite, and various special hardware editions and color variations, but also updated the firmware and released accessories (e.g., Super Nintendo Entertainment System Controller, a carry case for Nintendo Switch Lite). We released compatible software including Ring Fit Adventure, a new endeavor that enables players to enjoy exercising while playing an adventure game by using the Ring-Con—a ring-shaped controller made of special material that bounces back like a spring—and wearing the Leg Strap on the left thigh to recognize body movements, and Nintendo Labo: VR Kit, a new addition to the Nintendo Labo series. In terms of evergreen series, we released Animal Crossing: New Horizons, the latest installment in the Animal Crossing series in which players can enjoy life as they wish on a desert island while they experience time changes during the day in real-time as well as the changing of the seasons, in addition to Luigi’s Mansion 3, Super Mario Maker 2, Fire Emblem: Three Houses, and Dr Kawashima’s Brain Training for Nintendo Switch.
On the mobile business front, we released Dr. Mario World, a new action puzzle game based on the puzzle game, Dr. Mario, and Mario Kart Tour, a Mario Kart title that players can enjoy playing with one hand. For Mario Kart Tour, which is distributed in 163 countries and played even by consumers who do not normally play games on dedicated video game platforms, we introduced a multiplayer function in the update after its release, providing players with a means to invite their families and friends around them to play the game together. Following Mario Kart Tour, we launched a subscription service for Fire Emblem Heroes and Animal Crossing: Pocket Camp and introduced a way to enable an even wider range of consumers to continuously enjoy the game.
Furthermore, for Nintendo Account, an account necessary when using various services provided by Nintendo, we expanded the number of countries and regions where the services are available. In addition, we started offering Super NES - Nintendo Switch Online, which is packed with Super Nintendo Entertainment System games, and Super Kirby Clash, in which four Kirbys team up and engage in battle together. For Nintendo Switch Online applications for smart devices, we continue to expand functions for Animal Crossing: New Horizons.
We further expanded the lineup for amiibo.
In addition, on Nintendo Developer Portal, a dedicated website for game creators working on Nintendo platforms, we offer ongoing support for game creators, including individuals, to deliver new entertainment to users around the world.
Moreover, we are working on the development of a new product that improves people’s QOL (Quality of Life) in enjoyable ways.
Nintendo continues to engage in the development of new products for the future.