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Eh what? Lets say in an alternative timeline where the PS5 was hacked and emulated year 1, you really think Sony would sit idly by while their games where pirated like weeks before official release, and that continued to happen for like the whole lifespan of the PS5?Hard to overstate how much I hate this side of Nintendo.
I really doubt they contacted them before this. Nintendo just did this now probably because (like already mentioned) a selling point of the successor is better running Switch games and emulators are already doing that.I wonder what changed, what made them decide to quit now? I mean surely Nintendo have contacted them before threatening lawsuits against them with them not agreeing to Nintendo's terms, so why did they give up now?
My personal bet is that they hired him.I wonder what changed, what made them decide to quit now? I mean surely Nintendo have contacted them before threatening lawsuits against them with them not agreeing to Nintendo's terms, so why did they give up now?
The hate comes from enthusiasts yelling loudly while also Nintendo pressing the right buttons for these types of communities.I don't see the reasoning for the hate Nintendo is getting for the emulator enforcement. People are pretending that emulation doesn't go hand in hand with pirating. Nintendo has no issue with people emulating their old games, the problem is that the same people turn around and do the same to the new games.
People also underrate how bad this pirating scene is for a lot of smaller games where an extra 5k sales matter. These emulators are hurting a lot of smaller devs.
Emulating is fine, it's great even, but not when it gives a platform for downloading new games. This line has been blurred for too long and yuzu and ryujinx both ignored this problem because it gave them a lot of users.
Why would emulators matter particularly to small devs? They almost uniformly release to PC in native format. Nintendo can do what it wants, but I don't agree with framing this around small devs.I don't see the reasoning for the hate Nintendo is getting for the emulator enforcement. People are pretending that emulation doesn't go hand in hand with pirating. Nintendo has no issue with people emulating their old games, the problem is that the same people turn around and do the same to the new games.
People also underrate how bad this pirating scene is for a lot of smaller games where an extra 5k sales matter. These emulators are hurting a lot of smaller devs.
Emulating is fine, it's great even, but not when it gives a platform for downloading new games. This line has been blurred for too long and yuzu and ryujinx both ignored this problem because it gave them a lot of users.
I am not trying to frame it around small devs, but the growth of emulators has implications for them because it also grows the pirate scene, since these emulators aren't combating piracy.Why would emulators matter particularly to small devs? They almost uniformly release to PC in native format. Nintendo can do what it wants, but I don't agree with framing this around small devs.
They believe they have the moral high ground because "it's morally correct to pirate Nintendo games". If they just say it enough times it becomes true. Just like any lie you can tell yourself.Like I said when yuzu got shut down, I would have a lot less animosity towards these sort of people who rally against Nintendo doing these things if they weren't so two-faced with their intention. Most of them are absolutely not in it from a "moral" standpoint or an accessibility standpoint. They just want free games and they want an easy target to make themselves feel better about wanting free games while cloaking themselves in a moral highground of "archival matters" and "community efforts matter".
Be honest with yourself, you just want to play free games on a computer. I would respect you more if you actually admitted that.
That just sounds like a disaster waiting to happen as we’ve seen with Yuzu.My moral instance is the same as always. It's fine to create a hardware that play your games, you don't have the obligation to port to other platforms. But if people creates an emulator or even a hardware that play your game you shouldn't have power to restrict it.
If you're a CD player company and record label at the same time you shouldn't have power to sue people because they managed to get your CDs running on their CD players. If your business model depends on this it shouldn't exist in first place.
Anyways, just another example for how powerful companies are.
I don't see how Switch emulation can be seen as moral, given that millions of people play Switch games for free sometimes weeks before official release. The fact is that after the mass piracy of TOTK before official release was revealed, the companies behind the big Switch emulators has yielded more to Nintendo afterwards, which just shows how the legal and moral arguments swayed more towards Nintendo's side, before that stuff was revealed Yuzu and Ryujinx was at the hight of their power.My moral instance is the same as always. It's fine to create a hardware that play your games, you don't have the obligation to port to other platforms. But if people create an emulator or even a hardware that play your game you shouldn't have power to restrict it.
If you're a CD player company and record label at the same time you shouldn't have power to sue people because they managed to get your CDs running on their CD players. If your business model depends on this it shouldn't exist in first place.
Anyways, just another example for how powerful companies are.
My propose would be the opposite DMCA circumventing access-control measure. If a company is artificially creating ways of preventing you access to your copy (in a way you can't execute it in other places), the company should be the one to be sued. No only for games but ebooks, movies, music... But first we need some decent regulatory agency, like in UE, to discuss more basic stuff like digital ownership.
My moral instance is the same as always. It's fine to create a hardware that play your games, you don't have the obligation to port to other platforms. But if people create an emulator or even a hardware that play your game you shouldn't have power to restrict it.
If you're a CD player company and record label at the same time you shouldn't have power to sue people because they managed to get your CDs running on their CD players. If your business model depends on this it shouldn't exist in first place.
Anyways, just another example for how powerful companies are.
My propose would be the opposite DMCA circumventing access-control measure. If a company is artificially creating ways of preventing you access to your copy (in a way you can't execute it in other places), the company should be the one to be sued. No only for games but ebooks, movies, music... But first we need some decent regulatory agency, like in UE, to discuss more basic stuff like digital ownership.
You can be against piracy and still advocate for basic consumers right, for example, a interchangeable media format. You should fight piracy going after pirates and not advocating for consumer rights restriction. I'm not even mad at Nintendo for wanting law to be enforced (it's the right thing for a company to do) my problem is more about the poor regulations that doesn't favor consumers.I don't see how Switch emulation can be seen as moral, given that millions of people play Switch games for free sometimes weeks before official release. The fact is that after the mass piracy of TOTK before official release was revealed, the companies behind the big Switch emulators has yielded more to Nintendo afterwards, which just shows how the legal and moral arguments swayed more towards Nintendo's side, before that stuff was revealed Yuzu and Ryujinx was at the hight of their power.
If your business model depends on such restriction of consumers right I believe it shouldn't exist in first place. You should sell your hardware because it has a nice cost, innovations that aren't possible in other platforms. And not because you're artificially locking away people from your games. The analogy I have in mind is Apple artificially creating charging formats that aren't compatible with others and didn't offered benefits for being different and how UE ruled against it.This would basically undermine the very eseence of hardware companies, that develop their games are propellers for their business
You can be against piracy and still advocate for basic consumers right, for example, a interchangeable media format. You should fight piracy going after pirates and not advocating for consumer rights restriction. I'm not even mad at Nintendo for wanting law to be enforced (it's the right thing for a company to do) my problem is more about the poor regulations that doesn't favor consumers.
If your business model depends on such restriction of consumers right I believe it shouldn't exist in first place. You should sell your hardware because it has a nice cost, innovations that aren't possible in other platforms. And not because you're artificially locking away people from your games. The analogy I have in mind is Apple artificially creating charging formats that aren't compatible with others and didn't offered benefits for being different and how UE ruled against it.
Isn't that what lawmakers do when they propose law changes? They respect current law but propose changes to it because they believe there's something immoral.You cannot support the law while opposing it at the same time, it is difficult to convince others.
For that we have patents. If you're able to recreate the hardware without patents violation or at least licensing them you should be free to do so.Many businesses depend on hardware sales and secrets therein on which custom software is then run. This take is very naive and only looking at things within the gaming sphere but it applies as much as it does to a 300$ Switch as it does to a 3,000,000$ PAM4 BERT tester.
If you tear apart a Keysight instrument and reproduce their secrets for other hardware via what in many ways borders on theft and spread of corporate trade secrets, they'd come after you with a hammer as well. Heck, the US government would probably be knocking on your door at that point.
This would be a dream but most of the software company that create also hardware made their success with artificial/custom formats and many other anti consumer practice that lock you into their ecosystem. The problem is that most of the time regulations works is to defend company, not consumers.My moral instance is the same as always. It's fine to create a hardware that play your games, you don't have the obligation to port to other platforms. But if people create an emulator or even a hardware that play your game you shouldn't have power to restrict it.
If you're a CD player company and record label at the same time you shouldn't have power to sue people because they managed to get your CDs running on their CD players. If your business model depends on this it shouldn't exist in first place.
Anyways, just another example for how powerful companies are.
My propose would be the opposite DMCA circumventing access-control measure. If a company is artificially creating ways of preventing you access to your copy (in a way you can't execute it in other places), the company should be the one to be sued. No only for games but ebooks, movies, music... But first we need some decent regulatory agency, like in UE, to discuss more basic stuff like digital ownership.
I don't see what anti-consumer practices there are here. Nintendo makes products, they as a company create hardware and then software for that hardware, and that is their way to offer consumers their products. There is no element of force here, people are freely able to decide if they want the product Nintendo offers and thus buy their hardware and software, or they have the ability to choose tons of other hardware and software from other companies instead if they don't want to buy what Nintendo is offering them. If people think Nintendo hardware is too weak, they have the option to buy a PS5 or an Xbox series S/X or a gaming PC and play games from other companies instead.You can be against piracy and still advocate for basic consumers right, for example, a interchangeable media format. You should fight piracy going after pirates and not advocating for consumer rights restriction. I'm not even mad at Nintendo for wanting law to be enforced (it's the right thing for a company to do) my problem is more about the poor regulations that doesn't favor consumers.
If your business model depends on such restriction of consumers right I believe it shouldn't exist in first place. You should sell your hardware because it has a nice cost, innovations that aren't possible in other platforms. And not because you're artificially locking away people from your games. The analogy I have in mind is Apple artificially creating charging formats that aren't compatible with others and didn't offered benefits for being different and how UE ruled against it.
This is only a moral choice of some people, not including those who make games and legitimate game players.Isn't that what lawmakers do when they propose law changes? They respect current law but propose changes to it because they believe there's something immoral.
For that we have patents. If you're able to recreate the hardware without patents violation or at least licensing them you should be free to do so.
What makes not legitimate players using an emulator if they are buying the games?This is only a moral choice of some people, not including those who make games and legitimate game players.
Such arguments is always funny, because they always focus on the miniscule legitimate emulator users, when will you realize how people using emulators to play games they don't own for free totally dominates emulation usage? Particularly when it comes to emulators focusing on active platforms such as Switch.What makes not legitimate players using an emulator if they are buying the games?
For that we have patents. If you're able to recreate the hardware without patents violation or at least licensing them you should be free to do so.
Even for those who only purchase games and use emulators to play, the process itself is complex.What makes not legitimate players using an emulator if they are buying the games?
Honestly, what is hard from a legal point of view is understanding how an emulator for an actual active console still sold on the market should be defended
Even if we pretend it was used "just" to play legally owned games at higher resolutions/better performance we need to understand those could / wouls totally be USP for the launch of a direct successor going into a next generation hardware launch
Let's wait until games will need to be saved from being lost entering the retro status before backing something like that, from a commercial (even consumer) point of view imho
I don't get it, which secrets are they using to develop Switch emulator? From what I could understand about Yuzu one the problems was that they were developing the emulator by reverse engineering of a internal software, considering TOTK wasn't even released by that time. And that's a good argument.But these things, at least using the Switch example, cannot be done without using company secrets to operate. They aren't decompiling the software in some unique way; they have to use a company secret to do so. Whether you do this to Nintendo, or you steal the keys to software from Keysight, the end result is the same.
If you're developing a hardware that people can't do the same without violating your patents it is what it is I guess. As long as you aren't doing like Apple and creating technology just to prevent competition.You're not going to rebuild a Keysight BERT without a lot of internal knowledge as well which runs into issues of how authentic the reverse engineer can even be deemed if you needed corporate secrets to do it in the first place. Obviously this is an extreme example as this is hardware that costs millions to manufacture with cutting edge signal precision at 100+ GHz nowadays of RF signal fidelity, but it is at the base still a company that manufacturers hardware and on that hardware also sells software as a core part of its business.
I don't get it, which secrets are they using to develop Switch emulator? From what I could understand about Yuzu one the problems was that they were developing the emulator by reverse engineering of a internal software, considering TOTK wasn't even released by that time. And that's a good argument.
If you're developing a hardware that people can't do the same without violating your patents it is what it is I guess. As long as you aren't doing like Apple and creating technology just to prevent competition.
This has nothing to do with emulators, because the problem is that retailers give copies of the game in advance to some players, the same player that has access to a game in advance can play and do the leak both via official hardware or the emulator.Some of them, for the purpose of gaining attention, spread spoilers extensively in advance. Some people make money by offering games through this channel (regardless of whether they purchase games or not). Some people are still playing normally.
I am not sure about the proportion of these people, but some of them have caused far more negative impacts than others. Many Switch users choose to close their social networks in advance to stay away from leaked content.
The Bleem case is very ancient in terms of technology and its awareness (as you pointed out, it was in 1999) and that the legality of emulation hangs on very specific technicalities that I doubt most everyone bother to go through out of convenience.The lawsuit used as a precedent for emulation being legal (Sony vs VGS over PS1 emulation) happened in 1999, a year before the PS2 was releases and when the PS1 was still pretty much active.
So no, it's really not hard to understand from a legal perspective. This is just Nintendo bullying a smaller party that would go bankrupt if they decided to fight, even though they would've most likely win.
Exactly, modern emulation is based on circumventing encryption security keys, which is illegal under the DMCA, emulation could never win a legal case today as it did during the 90s for that reason alone.The Bleem case is very ancient in terms of technology and its awareness (as you pointed out, it was in 1999) and that the legality of emulation hangs on very specific technicalities that I doubt most everyone bother to go through out of convenience.
And you can thank that Yuzu never decided to go into court but yielded instead, because it would have destroyed the whole precedent of "emulation being legal" as with their spyware, they could see exactly how many people were actually pirating games and playing them prior to their official releases.
No, emulators allow more people to have early exposure to games and amplify this impact. In the past, only a very small number (up to dozens) of people played in advance, and the dissemination of this information was highly controllable. Now there are 1M people who can get in touch with and talk about these things a week in advance, which is unavoidable. These two types of leaks are completely different.This has nothing to do to emulators, because the problem is that retailers give copies of the game in advance to some players, the same player that has access to a game in advance can play and do the leak both via official hardware the emulator.
Infact we have leak about any kind of game, also plastation exclusive that can't be emulated.
Exactly, all the arguments are aimed against Nintendo. But does anyone think Capcom is happy that MH Rise has been pirated countless times on Switch? Or Square Enix with their games? Its disastrous for Nintendo building relations with third parties to have a problem with mass piracy like the Switch had, it makes third parties more reluctant to put their games on Nintendo hardware. I'd bet many big publishers, both western and Japanese have put pressure on Nintendo to go hard on piracy on their consoles in anticipation of Switch 2 as well. When these publishers put AAA games on a platform, they certainly don't want to deal with games being available weeks before release for free due to mass piracy.Pretty sure there is pressure from 3rdParty Partners as well for Nintendo to get this shit sorted out. We already know that some of them feel some type of way about the fact that Switch 2 is gonna have BC and this might make it more difficult for them to sell new software. Now you add a platform where Piracy and Emulation becomes more and more mainstream/accepted with every year and there is a fear of thing repeating itself.
Switch still gets a lot of 3rdParty games from smaller devs, once you get so used to not paying for stuff many people just stick to it if its possible - the person not willing to pay for a TotK level game and feeling good about themselves, is unlikely to just stop at this game but is gonna milk that "preservation" and emulation cow until its dry.
Certain gamers entitlement will push many of them towards piracy when they feel like it. "Oh Unicorn Overlord isnt releasing on PC ? Guess ill just pirate the Switch release."
Honestly im surprised that Nintendo let shit slide for so long. So yeah i absolutely believe that with the every increasing 3rdParty support, they cant justify having the perception of being the easy theft eco system - not when the Switch family might be their main platforms for at least another decade.
Oh I see, I'm aware of this. I thought they discovered Yuzu or Ryujinx people were working with leaked information(though Yuzu were, arguably). From the legal point of view I wonder if developing an emulator based on reverse engineering of software with broken DRM makes the emulator itself illegal. Last time I read here in Brazil the law is more about the work protection itself and the DRM has some gray area. For example, breaking Kindle DRM to read an ebook on Kobo. I'd say they'd have more difficult on ruling Ryujinx illegal here. Maybe that's why they probably moneyhatted the dev.They need the keys to bypass encryption to decode the games in order to work on the emulator's ability to support said games in a playable state. They haven't made full interoperability, they are approximating and using games themselves to tune said approximation.
Without the games and having broken encryption to study the workings of nvservices directly, it'd have taken them decades to have proper emulation built from scratch.
Oh I see, I'm aware of this. I thought they discovered Yuzu or Ryujinx people were working with leaked information(though Yuzu were, arguably). From the legal point of view I wonder if developing an emulator based on reverse engineering of software with broken DRM makes the emulator itself illegal. Last time I read here in Brazil the law is more about the work protection itself and the DRM has some gray area. For example, breaking Kindle DRM to read an ebook on Kobo. I'd say they'd have more difficult on ruling Ryujinx illegal here. Maybe that's why they probably moneyhatted the dev.
I agree that i don't see how modern emulation would win in court against say Nintendo, at least under US law. I wonder why Nintendo haven't taken this whole issue to court and outlawed emulation through precedent. Because i don't see how emulators can win the legal argument when it comes to illegally circumventing encryption security of modern consoles. Nintendo seems have the means to end emulation of every future Nintendo console in their hands from what i can see from what the DMCA states.It's not well defined on legality. In modern tech, I'd say that my expectation of a new case would err on illegality. DRM is far too important to far too many businesses in the world and they wouldn't want it weekend both for competitive and general security reasons.
The old Bleem stuff is so outdated as to be meaningless nowadays.
I would take exceptjon to the idea that lawmakers make laws from a stance of morality in most cases. Most politicians are corrupt and seeking to enrich themselves and their corporate donor class interests.Isn't that what lawmakers do when they propose law changes? They respect current law but propose changes to it because they believe there's something immoral.
For that we have patents. If you're able to recreate the hardware without patents violation or at least licensing them you should be free to do so.
From a legal perspective it is very murkyThe lawsuit used as a precedent for emulation being legal (Sony vs VGS over PS1 emulation) happened in 1999, a year before the PS2 was releases and when the PS1 was still pretty much active.
So no, it's really not hard to understand from a legal perspective. This is just Nintendo bullying a smaller party that would go bankrupt if they decided to fight, even though they would've most likely win.
From a legal perspective it is very murky
If I were an emulator dev I would try to stay as far away from a court as I can since “most likely” isn’t really a guarantee that I would screw everyone over.
It depends because like emulator devs they actually don’t wanna screw it over for themselves either if the ruling is outside their favor. So the current holding pattern is the best. Though they are ready in case such a time comes.I think Nintendo is getting very close to challenge the legality of modern emulation in court, it will probably depend on what happens regarding Switch 2 hacking, emulation and piracy in the coming years. That could force them to challenge emulation on the legality of bypassing encryption security to emulate consoles.