Interesting conspirational speculation from Zhuge, given what the Nikkei Asia article mentioned:
Nintendo to launch Switch console successor in March 2025 at earliest
Delay allows streamlining of sales, gives developers time to create titles for new unitasia.nikkei.com
The Zelda movie isn't the next Nintendo IP adaptation.Is Zhuge saying that he expects a Nintendo movie/TV show in early 2025 that he thinks the Switch 2 will launch with, because that seems impossible? The only Nintendo movie that has been announced thus far is the Zelda movie and that probably won't come out until ~2027 at the earliest.
The other explanation is that he thinks the Switch 2 will launch with a Nintendo IP that already has an existing movie/TV adaptation, which would refer to Mario.
Is there supposed to be a Nintendo movie/TV adaptation announced for a Mar 2025 release? Seems very unlikely IMOThe Zelda movie isn't the next Nintendo IP adaptation.
PS4 specs means ps4 dev times.Animal Crossing: 2020
Donkey Kong: 2018
Luigi's Mansion: 2019
Mario Kart: 2017
Starfox: 2016
3D-Mario: 2017
Smash Bros.: 2018
Some of the relevant Nintendo-franchises that will have been absent for more than 5 years at Switch 2's launch date. Switch 2 launch windows should be absolutely stacked.
That's PS5 times. PS4 trends were closer to 4 years aside from the pandemic. And it's an overall scope issue. An Animal Crossing that iterates on New Horizons can be done in 3 years so we can see one by 2025. The issue is more whether the teams overlap or not. Like Splatoon 3 uses several Animal Crossing: New Horizons staff and that's why we wouldn't get one in 2024. However, with the release of Tears of the Kingdom, I'd expect a lot of staff was freed up to do new games for 2025-2026.PS4 specs means ps4 dev times.
5 year+ will be the norm going forward unless they do a heavy asset reuse sequal.
3d Mario and Mario kart are likely the only 2 ready or close to it from your list.
PS4 specs means ps4 dev times.
5 year+ will be the norm going forward unless they do a heavy asset reuse sequal.
3d Mario and Mario kart are likely the only 2 ready or close to it from your list.
They have been constructing an entire second building and are hiring more in the runup to its anticipated completion in 2027-28, presumably to deal with trying to maintain a consistent cadance of games, especially now that they don't have the Wii U catalog to fall back on.One thing to remember is that Nintendo actually don't have that big of a development team at the company. The whole Nintendo EPD, their internal development division is estimated to be around 800 developers. So for Nintendo to have more trouble getting games out fast when they make a jump into better hardware doesn't seem that far-fetched. There are many western studios that have far more developers working for them than Nintendo has for example.
Both Animal Crossing and Splatoon are currently being developed by the same production group at Nintendo EPD, that being Group No. 5. Presumably they alternate between a new Animal Crossing game and a new Splatoon game, but I do hope that group splits into seperate teams sooner or later because both franchises are frankly too big and important for one group to handle.That's PS5 times. PS4 trends were closer to 4 years aside from the pandemic. And it's an overall scope issue. An Animal Crossing that iterates on New Horizons can be done in 3 years so we can see one by 2025. The issue is more whether the teams overlap or not. Like Splatoon 3 uses several Animal Crossing: New Horizons staff and that's why we wouldn't get one in 2024. However, with the release of Tears of the Kingdom, I'd expect a lot of staff was freed up to do new games for 2025-2026.
A lot (most?) of Nintendo games aren't developed by EPD, and the ones that are are always aided by ton of outsourcing, be it from internal partners or to 3rd party developers.One thing to remember is that Nintendo actually don't have that big of a development team at the company. The whole Nintendo EPD, their internal development division is estimated to be around 800 developers. So for Nintendo to have more trouble getting games out fast when they make a jump into better hardware doesn't seem that far-fetched. There are many western studios that have far more developers than Nintendo have for example.
Honestly fine with me but I expect it to still be nightmarish trying to get one next year.
I know. I made the thread on Famiboards. Zelda's group is a bit of a misunderstanding. Major Zelda games take from all over EPD. Like Aya Kyogoku had her first work at Nintendo be on Four Swords Adventures. Or Shiro Mouri (Super Mario Bros. Wonder Director) being heavily involved with the handheld Zeldas. Or Animal Crossing: New Horizon's subdirector, Kotaro Hiramatsu, worked as a planner on Tears of the Kingdom. Most of the Zelda leads primarily work on Zelda but, the lower ranking staff do work on other series inbetween. Animal Crossing and Splatoon share a production group but it's only about a third of the staff overlap. Several leads aren't shared so preproduction can start during the development of the other.They have been constructing an entire second building and are hiring more in the runup to its anticipated completion in 2027-28, presumably to deal with trying to maintain a consistent cadance of games, especially now that they don't have the Wii U catalog to fall back on.
Another advantage Nintendo has is that it has maintained franchises of different sizes. Not every currently active IP they have is on the level of requiring the resources a 3D Mario or Zelda has, so presumbaly they can get new entries out quicker.
Both Animal Crossing and Splatoon are currently being developed by the same production group at Nintendo EPD, that being Group No. 5. Presumably they alternate between a new Animal Crossing game and a new Splatoon game, but I do hope that group splits into seperate teams sooner or later because both franchises are frankly too big and important for one group to handle.
Remember that one Nintendo Tokyo ad featuring the two series, Mario and Zelda? Well, while Splatoon and AC share a production group, Zelda has one entirely on it's own, and Mario has a production group for 2D Mario (and Pikmin), a group for 3D Mario, and a group for Mario Kart.
That is only true for specific games.PS4 specs means ps4 dev times.
So they’ll be making mroe games.They have been constructing an entire second building and are hiring more in the runup to its anticipated completion in 2027-28, presumably to deal with trying to maintain a consistent cadance of games, especially now that they don't have the Wii U catalog to fall back on.
Another advantage Nintendo has is that it has maintained franchises of different sizes. Not every currently active IP they have is on the level of requiring the resources a 3D Mario or Zelda has, so presumbaly they can get new entries out quicker.
Both Animal Crossing and Splatoon are currently being developed by the same production group at Nintendo EPD, that being Group No. 5. Presumably they alternate between a new Animal Crossing game and a new Splatoon game, but I do hope that group splits into seperate teams sooner or later because both franchises are frankly too big and important for one group to handle.
Remember that one Nintendo Tokyo ad featuring the two series, Mario and Zelda? Well, while Splatoon and AC share a production group, Zelda has one entirely on it's own, and Mario has a production group for 2D Mario (and Pikmin), a group for 3D Mario, and a group for Mario Kart.
I also don't see any piece of media being big enough to warrant dealying a console, I think if they had something this big it would've been announced already. Outside of the Mario Movie and Zelda movie, the next thing would probably be an Animal Crossing movie/anime, but I think the newest Animal Crossing is coming in March/April 2026 at the earliest.I 100% disagree with Zhuge that the launch timing has to do with any other media/movie TV show. Other media could be in the works, but their new generation timing will have nothing to do with it.They haven't shown that type of purposeful timing in the past
I think it's okay to look at how long big franchises have been missing but this list might skew people's expectations a bit: DK and StarFox don't have dedicated teams and Luigi's Mansion is made by Next Lelvel who released Mario Strikers less than 2 years ago. I don't think any of those three are coming any time soon. I'd love to see Playtonic and Retro collaborating on a new DK, especially after Chris' report of Nintendo looking for partners to work on their IP, but until it's confirmed I wouldn't take it for granted.Animal Crossing: 2020
Donkey Kong: 2018
Luigi's Mansion: 2019
Mario Kart: 2017
Starfox: 2016
3D-Mario: 2017
Smash Bros.: 2018
Some of the relevant Nintendo-franchises that will have been absent for more than 5 years at Switch 2's launch date. Switch 2 launch windows should be absolutely stacked.
Who is "most" here, because I surely am not part of it lol.most of us were expecting the next Zelda to release in year 5 of Switch 2.
I count 4.5 years between XC2 and XC3.Speaking of which, by 2025, it will have been 3 years since Xenoblade 3, which is enough time for Monolith Soft to make a whole game.
I meant the next 3D one of course, we now had 2 games on a 6 year development cycle. assuming Switch 2 released in 2024, one year after TotK, that leavs 5 more years of waiting for Zelda. Now on the other hand if it launches in March 2025 it's more likely to release in year 4 or late year 3 at the earliest.Who is "most" here, because I surely am not part of it lol.
I count less than 2 years between XBX and XB2. And it's highly likely that not only was the game finished earlier than its actual release (even despite the prelay), but also slowed down by excessive help on TotK. And again: I really doubt Monolith Soft has not been working on a second game of their own all that time.I count 4.5 years between XC2 and XC3.
Interesting conspirational speculation from Zhuge, given what the Nikkei Asia article mentioned:
Nintendo to launch Switch console successor in March 2025 at earliest
Delay allows streamlining of sales, gives developers time to create titles for new unitasia.nikkei.com
Other media initiatives don't impact the launch of a platform.
System selling software does as happened many times in Nintendo's history.
I believe Nintendo's management has set the goal to launch the new system in FY ending March 2025 and when they decided they needed a delay they postponed to the last month of the chosen FY.
You need to consider the Japan release for XBX, which was in April 2015 and also that team helped Nintendo with BotW (and in fact it is now the Zelda Team) and there wasn't much of a overlap between XBX and XB2.I count less than 2 years between XBX and XB2. And it's highly likely that not only was the game finished earlier than its actual release (even despite the prelay), but also slowed down by excessive help on TotK. And again: I really doubt Monolith Soft has not been working on a second game of their own all that time.
Be that as it may be, there's a good chance for game from them, since there haven't been 2 years in a row without one since 2017.
I count 4.5 years between XC2 and XC3.
I mean, one year was just spent on polishing the game, COVID was also a factor we can't forget and the new phsyics ad all of that. I do think you felt the time they spent on it while playing the game.I'd wager the Zelda team spent a decent portion of the years between BOTW and TOTK mapping things out for their next game as well, while I don't buy into the whole "70 dollar DLC" meme you see bandied about TOTK was certainly not six years worth of focused development beyond BOTW.
Honestly what sort of productivity black magic has Monolith found to make all of these games and co develop like half of Nintendo's other projects? Their production seems like utter lunacy compared to the industry standard.
And then you need to add their help on Mario Kart, Splatoon, Animal Crossing and, of course, Zelda. It's insane.July 2010: Xenoblade Chronicles
April 2015: Xenoblade X
December 2017: Xenoblade 2
September 2018: Xenoblade 2 Torna
May 2020: Xenoblade DE
July 2022: Xenoblade 3
April 2023: Xenolade 3 FR
Yes this is a very good track record - furthermore if we assume some Covid-delays and -problems inbetween
I dont think that new Monolith game will be finished before holiday 2026 at the earliest (!). Till summer 2022, they have been busy with development of Xeno 3 and co-developing TotK. So I would say that pre-production of their next game started in summer 2022 at the earliest and main production started maybe around april/may 2023 (after Xeno 3 DLC and TotK were done). If we assume that their next game will also be a 'big-scale-Openworld-project', then I think we should calculate with 3.5 years of main development at least. So I dont think that we will see something about their new project before September Direct 2025 or somewhen like that
Regarding Zelda: I think they could have a new 3D Zelda game ready for spring/summer 2025. Something like a mixture of 'bigger spinoff' and new entry. Maybe a 3D Zelda that heavenly recapitalises on the mechanics and graphics of BotW and TotK BUT combines it with more old-school-gameplay (dungeon and item focused, no big open world). I would compare it to a game like Spiderman Miles Morales or something like this. Next 'real' 3D Open World Zelda will come in late 2028/early 2029 then
More than hardware sales (considering NSW is already > 140M), I'd say it's the software side which is especially taken under consideration (higher profit margins).And they likely had enough software on Switch to avoid a steep drop in hardware sales in 2024.
No, not really to be honest. Let's look at something simple, like rendering a scene, that alone should be a WAY faster compared to 2012-2013. Between how much stronger tech/PCs is, and the potential use of AI to help in development, we can safely say that developing PS4 level games in 2024 to be significantly faster than 2012. Will it take more time? yes, of course, but it would still take a lot less.PS4 specs means ps4 dev times and nitnendo was preparing themselves for that. Animal crossing is especially going to be incredibly hard to make now.
There is staff that worked on Xenoblade DE that didn't work on either Xenoblade 3 or Tears of the Kingdom, and Koh Kojima didn't work on the Xenoblade 3 DLC, so they have undoubtedly had something else cooking in the meantime.
They probably have everything mapped out in preproduction and make little changes after that. Their gameplay and environment design are pretty segregated so you don't necessarily need to rip out entire levels because it breaks your gameplay flow. And their assets aren't the highest fidelity. And liberal reuse of assets rather than make too many bespoke assets *insert the "one halo rock" tweet*Honestly what sort of productivity black magic has Monolith found to make all of these games and co develop like half of Nintendo's other projects? Their production seems like utter lunacy compared to the industry standard.
Reminder that XBE was done by 28 staff (+outsourcing). Monolith Soft is crazy efficient and, again, I highly doubt they had only one project of their own in full-development, but the "near"-ish future will prove or disprove that.Yes maybe pre-production or prototype-phasis started earlier than I thought in my initial post. But nevertheless: I think full-development did only start in spring 2023, because Xeno 3 + DLC + should have blocked the vast majority of their staff.
Donkey KongOkay, with NO new Pokemon Game coming in 2024 for Switch, I think schedule looks indeed very week for this year. I am curious if Nintendo will have any christmas game for Switch at all (beside of some remaster stuff)
We heard about EPD Tokyo doing a 2D DK platformer years ago from Emily Rogers. The Switch base is huge, the window's wide open, Drake will be BC, I don't see this as a waste tbh. We might've got it last year if not for Wonder.To be honest: I dont think that there will be any 'big' holiday game at all. MP4 will release in 2025 when Switch 2 is ready, Pokemon is also removed from the 2024-list now and I highly doubt that a new Donkey Kong Game would be 'wasted' now so late in Switch lifecycle. I think that we will indeed get maybe a last Mario Sports or Mario Game and some other remakes/ports for holiday season (FE4 Remake, F-Zero GX HD, Metroid 2/3 HD, Wind Waker/TP HD - not ALL of them, but some of them)
Hmm... yeah, it's actually really easy to imagine that scenario assuming the leaks are true. Especially since Game Freak's moved to inside the Nintendo building.It's funny that it never crossed anyone's mind the game requiring more development time might be Pokémon and not something developed by internal Nintendo when it was obviously the one first party franchise facing technical issues. Yes Pokémon comes late to new systems yada yada. TPCI was also proven wrong with the Switch, patterns are a thing until they aren't and the game being announced for Switch means there are no install base limitations, it just needs that next gen patch, which is something Game Freak never did.
I'm sure "medium Switch 2 game = big Switch 1 game, small Switch 2 game = big Switch 1 game" will be true for some games, I feel like this wont apply to many other titles as well.So they’ll be making mroe games.
Actually look at the credits. Splatoon and animal crossing barely have any crossover over despite being from the same production group.
Throwing money at it only speeds up game dev to a certain point, and that process of speeding it up becomes exponentially more expensive.
PS4 specs means ps4 dev times and nitnendo was preparing themselves for that. Animal crossing is especially going to be incredibly hard to make now.
Anyway for your second point yeah I agree they listed none of those. Maybe star fox but they stillNH have to make them look good.
Smaller franchises will grow or die, it’s the exact same thing alsmot every major publisher did when faced with how hard it is to make modern games. Look at the jrpg genre and how hard it was hit by hd dev. And nitnendo is no stranger to killing franchises, they have the largest kill list in the industry. Of course they are bringing back a lot for a second go currently to see if they can make any a gif.
Switch 2’s small games are switch 1’s medium games, a medium switch 2 game will be a large switch one game and so on.
Increased dev times and budgets are unavoidable, otherwise the rest of the industry wouldn’t have them.
I acknowledge all of what you say is right to a point, but those hires aren’t going to speed it up, they are going to keep parity with switch 1 dev cycle on important projects.
This is a wii to wii u type jump, not a wii u to switch higher specs are exponentially more difficulty to develop for at the upper levels, of course nitnendo staying a decade behind allows them many developmental advantages Sony or Microsoft don’t have, due to the nature of tech being outdated and well known by now.
It crossed everyone's mind, it's just that they still released multiple games despite the fact they needed more time. Everyone's happy they did the reasonable thing for onceIt's funny that it never crossed anyone's mind the game requiring more development time might be Pokémon and not something developed by internal Nintendo when it was obviously the one first party franchise facing technical issues. Yes Pokémon comes late to new systems yada yada. TPCI was also proven wrong with the Switch, patterns are a thing until they aren't and the game being announced for Switch means there are no install base limitations, it just needs that next gen patch, which is something Game Freak never did.
Looking at reports Nintendo doesn't have set March 2025 in stone (for now).Unless Nintendo has their own big new holiday up its sleeve, no Pokemon game this holiday makes delaying the Switch 2 beyond March 2025 very challenging for their overall FY3/2025 financial performance. I think a March 2025 release is basically a lock at this point.