Motorsport Games Q4 & Full Year CY24 Results. Q4 $2.0 million revenue. FY24 $8.7 million revenue. $3.0 million net loss.

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motorsport GAMES
Investor Relations (IR)
Financial Year (FY)
January - December​
“2024 was a revitalizing year for the company with improved revenues, reduced cash burn and the release of our new title Le Mans Ultimate in Early Access” commented Stephen Hood, President and Chief Executive Officer of Motorsport Games.

“The most recent updates to the game in December 2024 and February 2025 delivered significant uplift to player numbers and consumer sentiment for the title. These releases included the popular LMGT3 category of cars from famous manufacturers such as Ferrari, McLaren and Porsche and were accompanied by noteworthy feature improvements including hosted servers and the release of a brand-new optional subscription service that out-of-the-gate performed above internal expectations, creating a new and valuable revenue stream for the company.”

Hood continued, “These successes translate into the improved health of the company with revenue from greater sales across the product, downloadable content and the new subscription offering. The perception of the company*, the game, and its potential has opened new conversations with potential partners, publishers or partners for projects such as console ports of Le Mans Ultimate or business investment.”
*my computer says no due to staff cuts & executive pay rises.​
Select Financial Highlights (Q4 FY2024)
Revenue: $2.0 million
Net Loss: $ 2.9 million

Select Financial Highlights (CY2024)
Revenue: $8.7 million
Net Loss: $ 3.0 million
Cash Flow and Liquidity
As of December 31, 2024, the Company had cash and cash equivalents of approximately $0.9 million.
As of February 28, 2025, the Company’s cash and cash equivalents has decreased to $1.2 million.
During the year ended December 31, 2024, the Company had negative cash flows from operations of approximately $2.8 million, representing an average monthly net cash burn from operations of approximately $0.2 million.
Financial Results for the Year Ended December 31, 2024
Revenue for the full year 2024 was $8.7 million compared to $6.9 million for the prior year period, an increase of $1.8 million, or 25.7%. Gaming segment revenues represented 100% and 95.8% of the Company’s total 2024 and 2023 revenues, respectively, increasing by $2.1 million, or 31.2%, when compared to the prior year. The increase in Gaming segment revenues was primarily due to $3.0 million in digital game and downloadable content sales relating to sales of Le Mans Ultimate released on PC in February 2024, offset by $0.5 million and $0.4 million in lower revenues for NASCAR and rFactor 2 titles, respectively.
Source: Q4 & FY24 Earnings Release (page 2)​
Additional information:
This ended up being in the upper range of its Preliminary FY2024 Results that I went over here. No further sales update since it announced Le Mans Ultimate sold 100,000 in Q4 2024 not any details on Race Control, although it does mention having 'performed above international expectations'. Note the revenue from Le Mans Ultimate ($3.0 million), compared with the overall amount ($8.7 million). That would suggest that even with the $0.5 million decline in NASCAR sales it was still an important revenue stream in 2024.

Cash and cash equivalents being up $0.4 million between October 31 - December 31, 2024 plus a further $0.3 million by February 28, 2025 is promising sign as to revenue in recent months. Begs the question of whether or not MSG has cut too much & could re-hire developers to make further progress towards Version 1.0.
I've been seeing some positive word of mouth from the likes of Jimmy Broadbent, but it doesn't seem like that has too much pull. not when iRacing is dropping major updates and having record breaking event numbers. their Daytona 24 even had the most entrants ever for a sim racing event, and I'm sure Sebring 12 was no slouch either. how do you compete with that with no staff?
Short answer is you don't & like you say the competition is fierce. For those curious @ILikeFeet is referring to videos like the one below where Jimmy Broadbent sums it up his thoughts as follows.

'I've been digging the race in LMU recently I just wish that, like it had better...everything else.'
My views from prior threads remain the same, licenses expire, more staff are needed to produce work in a reasonable timeframe. As if to prove the point, a couple weeks back NACON was announced as the console publisher for RENNSPORT due 2025. Perhaps 'conversations with potential partners' leads to a similar announcement in the near future but the clock is ticking.

Unless anyone else wishes to pick up the mantel, I'll look at the various SEC Filings (plus the coverage from racing sites like traxion & overtake) in a separate post to see if there's more detail.
 
Based on prior years, the Q1 Financial Results covering January - March 2025 will be published in early-mid May. Didn't spot any media coverage of the Annual Report so you're stuck with me for now. The settlement to complete the acquisition of Studio 397 (SEC Filing) that I covered here will be covered again below to confirm it did lead to a saving of $150,000.

MAR 20, 2025​
10-K
Annual report which provides a comprehensive overview of the company for the past year​

Company Overview
For fiscal years 2024 and 2023, 52% and 72% of our total revenue, respectively, was generated from sales of our NASCAR racing video games.
(page 9)​
8,700,000 / 100
= 87,000
x 52
= $4,524,000

Bear in mind the exact figure is $8,687,462 (page 51) but keeping things simple for a simpletons like me so it can be combined with the $3 million cited in FY24 for Le Mans Ultimate.

4,524,000 + 3,000,000 = $7,524,000
8,700,000 - 7,524,000 = $1,176,000

$1.18 million for rFactor2, Kartkraft & any other sources of gaming revenue not included in the above (RaceControl)? Which just goes to shows how even in the (Early Access) launch year for Le Mans Ultimate, MSG was still earning a (slight) majority of gaming revenue from its back catalogue of NASCAR titles. Shall revisit these rough numbers later in the post..

Strategic Licenses and Partnerships
24 Hours of Le Mans
In exchange for such license, we agreed to fund up to €8,000,000 (approximately $8,330,000 as of December 31, 2024) as needed for development of the video game products, to be contributed on an as-needed basis during the term of the license. As of December 31, 2024, we have funded approximately $6.1 million to such development. Additionally, we are obligated to pay ACO an annual payment beginning from the time of the launch of the first video game product and continuing on each anniversary thereof for the term of the license. In addition, through this joint venture, we have the right to create and organize esports leagues and events for the 24 Hours of Le Mans race, the WEC and the 24 Hours of Le Mans Virtual event through certain additional license agreements. These additional license agreements, which were granted on a royalty-free basis, each expire January 25, 2031 with the term automatically renewing for an additional ten-year term unless ACO provides written notice of its intent not to renew.
8,330,000 - 6,100,000 = $2,230,000

$2.3 million funding shortfall as of December 31, 2024 but no mention how the Early Access impacts this goal. Does it have to be reached before the launch of Version 1.0 (which is what I think the rights holders of Le Mans should insist upon) or the end of the overall licensing agreement? But it's a spending target to look out for in the next Annual Report a year from now.

Epic Games
On August 11, 2020, through our wholly owned subsidiary, MS Gaming Development LLC, we entered into a licensing agreement with Epic Games International (“Epic”) for worldwide licensing rights to Epic’s proprietary computer program known as the Unreal Engine 4. This Agreement was assigned from MS Gaming Development LLC to Motorsport Games Inc. on September 3, 2021..

...The agreement is effective until terminated under the provisions of the agreement; however, pursuant to the terms of the agreement, we can only actively develop new or existing authorized products during a five-year active development period, which terminates on August 11, 2025.
(page 12)​
Brief aside, if MSG wants to continue using UE for any other project (not Le Mans Ultimate) then it'll need to reach a new agreement with Epic Games.

Human Capital
Our business relies on our ability to attract and retain the right team to enable us to be a game developer, publisher and esports ecosystem provider of official motorsport racing series. Our headcount as of December 31, 2024 was 39, made up of 22 full-time employees and 17 contractors, with 30 people in total dedicated to game development, located primarily in the United States of America and Europe. None of our employees were covered by collective bargaining agreements, and we believe that relations with our employees are generally good.
(page 14)​
30 people is not enough to develop & support a modern racing sim & RaceControl subscription. MSG Careers page currentlyhas one job opening for a Backend Developer.

We could be subject to unanticipated adverse effects arising from our inability to fully repay Luminis International B.V. and Technology In Business B.V., the sellers of Studio397, relating to our acquisition of 100% of the share capital of Studio397 in April 2021.
The remaining balance owed as of December 31, 2024, was $0.6 million with unpaid accrued interest of $0.3 million. As security for payment of the amounts owed, we pledged 20% of the share capital of Studio397 (the “Pledged Shares”) to the Sellers. The terms of the sale provide that, in the event we fail to make any payment due subsequent to the closing, the Sellers would become entitled to exercise the voting rights and receive any dividends or distributions associated with the Pledged Shares. On February 20, 2025, we entered into a Settlement Agreement with the Sellers, pursuant to which and subject to the satisfaction of certain payment conditions, we will pay the Sellers in full satisfaction of all amounts due, the sum of $750,000 payable in five (5) equal installment payments of $150,000, commencing on March 5, 2025 and thereafter continuing on April 2, 2025, May 5, 2025, June 4, 2025 and July 3, 2025. We made the first installment payment of $150,000 by March 5, 2025. If we default on any payment, the Sellers could exercise their rights with respect to the Pledged Shares, including the right to claim a share of Studio397’s profits, which represented approximately 11% of our revenue for the year ended December 31, 2024. As shareholders of Studio397, the Sellers would have the right to compel us to call a meeting of the shareholders of Studio397 for the purpose of discussing a proposal to effect the public sale of all assets owned by Studio397, including software. In addition to such rights, the Sellers would further be entitled to retain any payments that we make pursuant to the Settlement Agreement.
(page 21)​
900,000 - 750,000 = $150,000 saved by reaching a settlement.

Studio397 profits represent 11% of revenue.

$8,700,000 / 100
= 87000
x 11
= $957,000 profit attributed to Studio397 in FY24, maybe, maths! help.gif)

July is when the last tranche of $150,000 payments are required to be made ($750,000 in total). The first payment was made on March 5, 2025 so thats $600,000 left. $450,000 in Q2, $150,000 in Q3. This could be the reason for increasing the cash on hand to $1.2 million by February 28, 2025. Yes? No! Maybe? No idea! Would early July 2025 be the earliest point when any serious moves are made by external companies, either to invest in MSG, acquire Studio 397 or sign any console publishing deal for Le Mans Ultimate? Even less of a clue!

Restructuring Initiatives
On October 3, 2024, the Company implemented additional measures intended to continue to bring down its year-over-year operating expense through a reduction of the Company’s workforce primarily in the United States and the United Kingdom by approximately 23 employees and contractors. The workforce reduction impacted approximately 38% of total employees worldwide. The Company recorded a restructuring charge related to the workforce reduction, primarily consisting of severance and redundancy costs of approximately $0.2 million. The Company recognized and paid out the majority of the restructuring charge in the fourth quarter of fiscal year 2024.

The Company continues to seek to reduce its monthly net cash-burn by reducing its cost base through maintaining and enhancing cost control initiatives and is evaluating the structure of its business for additional changes in order to improve both its near-term and long-term liquidity position.
(page 48)​

Reminder of the staff cuts from Q4 FY2024 - I won't belabour the point because I recognise there's a balance in having enough staff vs clearing the backlog of issues like the above financial settlement before I'd expect any external company to want to sign any deals with Motorsport Games. But the pay of executives should not have risen while staff were fired.

Hardware Platforms
We derive most of our revenue from the sale of products made for PCs and video game consoles manufactured by third parties, such as Sony Interactive Entertainment Inc.’s (“Sony”) PlayStation and Microsoft Corporation’s (“Microsoft”) Xbox consoles, which comprised approximately 45% and 62% of our total revenue for the years ended December 31, 2024 and 2023, respectively. For the years ended December 31, 2024 and 2023, the sale of products for Microsoft Windows via Steam comprised approximately 45% and 27% of our total revenue, respectively, and the sale of products for mobile platforms comprised approximately 2% and 4% for the years ended December 31, 2024 and 2023. We expect to derive the vast majority of our revenues via Steam during the next twelve months.
Retail Distribution
Due to our modified product release schedule, we recognized minimal revenue from sales of physical gaming products for the years ended December 31, 2024 and 2023.
Digital Business
Players increasingly purchase our games as digital downloads, as opposed to purchasing physical discs. All of our titles that are available through retailers as packaged goods products are also available through direct digital download. For the years ended December 31, 2024 and 2023, approximately 88% of our revenue from sales of video games for game consoles and PCs was through digital channels. We believe this trend of increasing direct digital downloads is primarily due to benefits relating to convenience and accessibility that digital downloads provide. In addition, as part of our digital business strategy, we aim to drive ongoing engagement and incremental revenue from recurrent consumer spending on our titles through in-game purchases and extra content.
(page 49)​
PlayStation/XBOX 45%
Steam 45%
Mobile 2%
Other 8% (Nintendo?)

8,700,000 / 100
= 87,000
x 45 = $3,915,000
x 2 = $7,830,000

87000 x 2 = $174,000
87000 x 8 = $696,000

Le Mans Ultimate, rFactor 2 & KartKraft being PC only means the PlayStation/XBOX figure is for back catalogue NASCAR titles while the 45% on Steam includes the 3 games plus any NASCAR back catalogue sales before delisting on December 31, 2024. This is also of interest for NASCAR 25 which does have a PC version confirmed (NASCAR 25 Unveils Career Mode in New Developer Diary Video). On that note, Monster Games & iRacing ported World of Outlaws: Dirt Racing 24 Gold Edition (includes the Season Pass that was optional on PS4/PS5/XB1/XBS). It was released February 5, 2025, has 79 (very positive) reviews & peak Steam CCU of 159 back on February 8, 2025. There's work to be done by iRacing on PC.

Esports
Although we did not organize the Le Mans Virtual Series for the 2023/24 or 2024/25 seasons, we currently plan on organizing the 2025/26 Le Mans Virtual Series to commence this year. We also intend to continue exploring opportunities to expand the recurring portion of our esports segment outside of Le Mans.
(page 50)​

Esports segment revenues represented 0% and 4.2% of our total 2024 and 2023 revenues, respectively, decreasing by $0.3 million, or 100%, when compared to the prior year. The decrease in Esports segment revenue was due to us not organizing a Le Mans Virtual Series (“LMVS”) event in 2024, resulting in no earned sponsorship or events revenue in 2024.
(page 52)​
Note: $300,000 in 2023 was from before the Early Access launch of Le Mans Ultimate in February 2024 so any new event could well be more successful in generating revenue.

Sales and Marketing
Sales and marketing expenses were $0.7 million and $1.7 million for 2024 and 2023, respectively, representing a $1.0 million, or 56.3% decrease when compared to the prior year. The reduction in sales and marketing expenses was primarily driven by a $0.9 million reduction in payroll and employee-related expense as a result of lower headcount, as well as a $0.1 million reduction in software expenses, when compared to the prior year.
Development
Development expenses were $3.4 million and $7.2 million for 2024 and 2023, respectively, representing a decrease of $3.9 million, or 53.3%, when compared to the prior year. The reduction in development expense was primarily driven by a $2.8 million decrease in payroll as a result of lower headcount, as well as a $1.1 million decrease in external development services, when compared to the prior year.
General and Administrative
General and administrative (“G&A”) expenses were $6.9 million and $9.4 million for 2024 and 2023, respectively, a decrease of $2.5 million, or 26.5%, when compared to the prior year. The reduction in G&A expense was primarily driven by a $1.4 million reduction in payroll and employee-related expenses due to lower headcount period over period, a $0.6 million reduction in severance and insurance costs, respectively, as well as a $0.3 million reduction in rent and office expense. This was partially offset by a $0.4 million increase in legal and professional fees.
(page 53)​

£3.4 million in development expense for 2024 is worth comparing with the $2.23 million shortfall in spending on Le Mans Ultimate as of December 31, 2024 when checking the 2025 Annual Report. Hopefully the maths is not too far off (any glaring mistakes, please let me know) but the main takeaway is, hire more staff, pay off Luminis for Studio397 on time. Find an external company to make a deal because the NASCAR back catalogue sales are gone so there's a risk of diminishing returns on Early Access & DLC for Le Mans Ultimate in 2025.
 
A surprise to be but a welcome one (particularly for VR fans) as it announced investment from a VR firm & regaining NASDAQ compliance to remain a publicly listed company. PR below:
MIAMI, Florida – April 15, 2025 – Motorsport Games Inc. (“Motorsport Games” or “the Company”), the racing game developer and publisher of prominent simulation racing (or “sim racing”) titles including Le Mans Ultimate, is today announcing a private placement offering for gross proceeds of approximately $2.5 million, before deducting offering expenses, pursuant to a definitive agreement entered into on April 11, 2025 (the “Purchase Agreement”) with certain institutional and accredited investors, including an affiliate of Pimax Innovation Inc. (“Pimax”), a Delaware technology company and a global leader in high-end virtual reality (“VR”) headsets, to issue 1,894,892 shares of the Company’s Class A common stock and a pre-funded warrant to purchase up to 377,836 shares of Class A common stock at an exercise price of $0.0001 per share.

The private placement closed as to gross proceeds of $2.4 million from the majority of the investors on April 11, 2025, and is expected to close as to the remaining $100,000 with one investor on April 15, 2025. The pre-funded warrant will be exercisable upon the effective date of stockholder approval of the issuance of the shares issuable upon the exercise thereof. The purchase price for one share of Class A common stock was $1.10 and the purchase price for one pre-funded warrant was $1.0999 per share, representing a premium of approximately 33% to the closing price of the Company’s Class A common stock as of April 10, 2025.

The investment is expected to improve the Company’s cash position, fund working capital and general corporate expenses, and also provide funding to accelerate future product development whilst helping the Company regain compliance with The Nasdaq Capital Market’s minimum stockholders’ equity requirement set forth in Listing Rule 5550(b)(1). Pursuant to the terms of the Purchase Agreement, the Company agreed to appoint an individual designated by the purchasers that purchased at least 50.1% in interest of the shares and the pre-funded warrants based on the initial subscription amounts under the Purchase Agreement to serve as a Class II director on the Company’s board of directors for a term expiring at the Company’s 2026 annual meeting of stockholders. The Purchase Agreement further provides that the purchasers holding a 50.1% interest in the securities issued upon closing of the private placement shall have the right to appoint an individual to the Company’s management team, subject to board approval.

Stephen Hood, Chief Executive Officer and President of Motorsport Games, stated, “We have been very happy with the response to our very public desire to seek further investment in the Company and after comprehensive talks with Pimax, we are delighted to conclude their investment in Motorsport Games. This investment comes at a premium of approximately 33% over the closing price of the Company’s Class A common stock as of April 10, 2025, which we believe will inspire confidence in our company. Both parties are excited about the potential synergies between our companies. With Motorsport Games’ leading Le Mans Ultimate racing simulation title featuring some of the best virtual reality gaming today and Pimax leading the market with innovative VR hardware, the opportunity to combine efforts and deliver a new era in a growing market is infinitely more feasible when working as one.”

Mr. Hood continued, “We are excited to have Pimax as partners and believe that it represents excellent value to our shareholders as we solidify the Company’s financial position to give greater confidence in our ability to excel. Similarly, we expect favorable reception from our passionate fans who are likely to be as excited as we are to have additional funding available for the business.”

Robin Weng, Founder and Chairman of Pimax commented “Sim racing players make up a vital part of the Pimax community. Through our partnership with Motorsport Games, we aim to better understand and address the specific needs of this user group, enhancing their experience with tailored VR solutions. We believe the future of sim racing lies in the shift from flat screens to fully immersive VR. Motorsport Games, known for its industry-leading realism, shares our belief that realism is the most important metric in user experience. Together, we’re accelerating this transition and pushing the boundaries of immersion. Pimax will continue to explore similar vertical partnerships to strengthen our user-focused strategy, build deeper engagement, and grow long-term loyalty within our passionate communities.”
Wasn't expecting anyone to make a deal with Motorsport Games until later in the year, if at all but the main thing is it provides much needed additional funding. Pimax is primarily a PC VR headset manufacturer with its Dream Air 8K VR headset due in May (timeline of its previous VR headsets can be found on the about us page) but also sells handhelds too. Suffice to say PC VR support will be a key part of Le Mans Ultimate going forward (PSVR2 support for a PS5 port?) with regards to the mention of changes to the board of directors here's the SEC Filing.

APR 17, 2025DEFA14AAdditional proxy soliciting materials - definitive
Appointment of Guoquan (Paul) Huang as Class II Director
On April 10, 2025, the Board appointed Guoquan (Paul) Huang to serve on the board of directors as a Class II director, effective upon the closing of the private placement offering by the Company (the “Private Placement”), which offering closed on April 11, 2025, and the satisfactory completion of a background check. These conditions were satisfied and Mr. Huang’s appointment became effective as of April 16, 2025. Mr. Huang will serve as a director for a term expiring at the 2026 annual meeting of stockholders and until his successor is elected and qualified or until his earlier death, resignation or removal or as otherwise provided in the bylaws of the Company.

Mr. Huang, age 45, has been an Assistant Professor (2014-2020) and Associate Professor (2020-present) of Mechanical Engineering (ME) and Computer and Information Sciences (CIS) at the University of Delaware (UD), where he leads the Robot Perception and Navigation Group (RPNG). His research interests center on nonlinear estimation and spatial computing for autonomous robots and extended reality (XR). Mr. Huang is experienced in the fields of simultaneous localization and mapping (SLAM) and visual-inertial systems, renowned for developing innovative, state-of-the-art solutions that combine theoretical elegance and practicality. Many of his contributions have been incorporated into real-world systems and products. He co-led the research and development efforts for autonomous food delivery at Meituan during his sabbatical leave from 2020 to 2022. Mr. Huang has been constantly recognized among the AI 2000 Scholars, Highly Ranked Scholars, and World Top 2% Scientists. He was also the recipient of a number of prestigious best paper awards, including the ICRA 2022 Best Paper Award (Navigation), 2022 GNC Journal Best Paper Award, and the Finalists of the ICRA 2024 Best Paper Award (Robot Vision), RSS 2023 Best Student Paper Award, ICRA 2021 Best Paper Award (Robot Vision), and RSS 2009 Best Paper Award. He has served as an Associate Editor for the IEEE Transactions on Robotics (T-RO), IEEE Robotics and Automation Letters (RA-L), and IET Cyber-Systems and Robotics (CSR). Mr. Huang held a Postdoctoral Associate position at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), and holds a Ph.D. and M.Sc. in Computer Science from the University of Minnesota–Twin Cities. Mr. Huang was approved by the board of directors to serve as a director due to his engineering and computer science expertise.

Mr. Huang was appointed to the Board pursuant to the terms of a Securities Purchase Agreement, dated April 11, 2025 (the “Purchase Agreement”), by and between the Company and several institutional and accredited investors (the “Purchasers”), including Mr. Huang and an affiliate of Pimax Innovation Inc. (“Pimax”), providing for the appointment of Mr. Huang or another individual acceptable to the Purchasers holding a 50.1% interest in the securities issued in the Private Placement. Mr. Huang was recommended by Pimax, which purchased in excess of 50.1% of the securities issued in the Private Placement, resulting in them beneficially owning after the closing 19.9% of the Company’s 5,078,450 outstanding shares of Class A Common Stock and 11.75% of the voting power of our outstanding Class A common stock and Class B common stock, par value $0.0001 per share.

Mr. Huang will be compensated for his service as a director in accordance with the Company’s director compensation policy, as described in the section of the Proxy Statement titled “Executive and Director Compensation—Director Compensation.”
MIAMI, Florida – April 17, 2025 – Motorsport Games Inc. (“Motorsport Games” or “the Company”), the racing game developer and publisher of prominent simulation racing (or “sim racing”) titles including Le Mans Ultimate, is pleased to announce that it has regained compliance with the stockholders’ equity requirement of the Nasdaq Stock Market (“Nasdaq”) as set forth in Nasdaq Listing Rule 5550(b)(1).

Chief Executive Officer of Motorsport Games Inc., Stephen Hood commented, “We see regaining compliance with the Nasdaq Capital Market’s equity requirement as a strong validation of the progress we’ve made. We believe that this update, along with the recent strategic investment led by Pimax, reinforces our momentum and positions us to continue to deliver upon our promise.”

“With recent product momentum on show with Le Mans Ultimate along with our new subscription service through RaceControl and reduced overheads through tighter cost-control measures and a more-efficient sized team, there is a belief throughout management that we can deliver upon the opportunities and unique proposition we have with in our market to increase shareholder value.”
Market cap has shot up as a result (in relative terms, its still a fraction of its initial listing back in 2021). Bought enough time for MSG to rehire staff & reach version 1.0 for Le Mans Ultimate?
 
I was at the 6 Hours of Imola this weekend, and the Le Mans Ultimate boot was always crowded, at any time on any day.
I chatted a bit and feedback seemed really positive from the more casual racing fans.
 
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