Monster Hunter Wilds sold 8M copies in 3 days; fastest selling Capcom game!

Overview Discussion (228)

Worldwide stock market downturn due to Trump's tariff executive orders.
That's definitely part of it but Japanese stocks have fared better than most markets and overall are slightly up. A lot of games companies like Nintendo or Konami made gains today so it does feel a little weird Capcom hasn't on the back of record MH Wilds sales.
 
Why is Capcom shares going down after the sales figures of MH Wilds were announced? Investors disappointed it didn't sell 10 million at launch or what?
It wouldn’t be surprising given the CCU was very high and console alone at launch of world was 5 million. Not that this is a bad result, but investors have their own expectations.
 
It sounds like this is a case of investors demanding infinite growth, forever, so even a spectacular success will manage to disappoint
 
It wouldn’t be surprising given the CCU was very high and console alone at launch of world was 5 million. Not that this is a bad result, but investors have their own expectations.
but wouldn't someone say that in 2025 8 million is almost all sold to consumers vs shipping physical copies to distributors vs 2018 with MHWorld where the share of digital to physical was much closer thus the 5 million might have a decent amount of shipped discs and the actual sold to consumers was a bit smaller ?
 
It sounds like this is a case of investors demanding infinite growth, forever, so even a spectacular success will manage to disappoint
The stock price of some day is actually meaningless. It may have grown when CCU reaches 1.4M. The rest is just an adjustment.
 
The stock price of some day is actually meaningless. It may have grown when CCU reaches 1.4M. The rest is just an adjustment.
This is also true!

Day-to-day stock price shouldn't be given any particular weight; you'd want a much longer view on it to get an idea of how investors are reacting to a given performance
 
but wouldn't someone say that in 2025 8 million is almost all sold to consumers vs shipping physical copies to distributors vs 2018 with MHWorld where the share of digital to physical was much closer thus the 5 million might have a decent amount of shipped discs and the actual sold to consumers was a bit smaller ?
World was over 6 million about a week later so I kinda doubt shipped vs sell through matters all that much in the grand scheme to an investor.
 
World was over 6 million about a week later so I kinda doubt shipped vs sell through matters all that much in the grand scheme to an investor.
World also had some regional supply constraints at launch (and Rise even moreso). Both had pretty high digital for their time and platforms which was partially driven by that.
 
Danny, I agree with everything you are saying but I fear this is going to turn into a console warrior debate involving Nintendo. The results will speak for themselves and we will see what Capcom thinks is best for the franchise. I think you and I agree that these numbers are exactly why Capcom should NOT double down on supporting the multiplatiformal releases and they absolutely should stagger the games to keep from burning out the ip in the West. Releasing Wilds 2 on PS5/Xbox/PC runs that risk. Releasing Wilds on PS/Xbox/PC and then Rise 2 on Switch 2/PC would atleast keep the potentially larger Asian audience satisfied without burning out the ip in the West.

The gap of time between World to Rise and from Rise to Wilds was around 4 years each, I don't see how having a new game release in that timeframe would burn out the IP in any way... especially since those are basically two lines of games at this point and they both scratch very different itches, with World-Wilds being more forward thinking and Rise-Rise2 being more traditional MonHun.

They both can very well cohexist and should be on everything that can run them.

PS would fit Rise 2 but I think Capcom should continue to take advantage of Nintendo funding MH games.

C'mon now, calling the 6 million in hush money Nintendo paid Capcom funding is just silly, let's not do that.
 
The gap of time between World to Rise and from Rise to Wilds was around 4 years each, I don't see how having a new game release in that timeframe would burn out the IP in any way... especially since those are basically two lines of games at this point and they both scratch very different itches, with World-Wilds being more forward thinking and Rise-Rise2 being more traditional MonHun.

They both can very well cohexist and should be on everything that can run them.



C'mon now, calling the 6 million in hush money Nintendo paid Capcom funding is just silly, let's not do that.
They release every 4 years but that doesn't include the DLC, so yes there is certainly potential for ip burn out especially a franchise that still needs to build its brand in the West. I can definitely see in the future that games coming to all platforms especially once Xbox collapses (yes I do believe Xbox will cease to exist one day). Just not yet, PC/PS/Nintendo is the future for the console games and isnt there already a mobile Monster Hunter (Monster Hunter Now i think its called)? The future looks good for Monster Hunter, they just shouldn't rush it in the West.

I should have worded that better but just meant Nintendo paying for timed-exclusive and marketing rights is the right move just to keep it strong/growth potential in Japan. Little extra pocket change for Capcom and Nintendo's influence over Japan can't be understated.
 
Why is Capcom shares going down after the sales figures of MH Wilds were announced? Investors disappointed it didn't sell 10 million at launch or what?

Day to day movement in stock prices aren't worth worrying about in situations like this. If they posted a bad earnings or something sure. But they launched a hugely successful game. The stock price right now isn't correlated to anything performance driven.
 
Sure but is that so different from the concurrent Zelda boom with OOT (8m+),
Ocarina of Time sold 7.6M. It wasn't really that much of a boom anyways, as it was just 1.1M up over the first Zelda and until Twilight Princess no other game in the franchise sold close to that with other games selling just as much as before OoT.
It was more like a spike. With Monster Hunter the whole franchise's sales baseline was lifted.
 
Are we forgetting or ignoring PC?
Not forgetting PC. Don’t have visibility on the numbers there. Haven’t heard much and don’t think it would contribute much compared to other markets considering the switch essentially owns the market. If it was multi-platform on switch as well, I think we easily see above 10M
 
Not forgetting PC. Don’t have visibility on the numbers there. Haven’t heard much and don’t think it would contribute much compared to other markets considering the switch essentially owns the market. If it was multi-platform on switch as well, I think we easily see above 10M
PC is growing pretty sustainably in Japan. It's already pretty popular in terms of base and spending (comparable to PS4) although from what indications we do have in terms of software, traditional Japanese console style games likely still do better usually on PS while a lot of the PC audience is likely more focused on eSports and the competitive scene.

I think between PS5 and PC (and Xbox contributing a little this time) Wilds could be ballpark 1.5-2m overall week 1 in Japan. It might not end up being as much of a decline from World or Rise as we think based on the physical drop.
 
Huge debut!

The best decision capcom ever made was to change the series direction from handheld only to console/pc. Don't get me it wrong it did amazing on psp especially and the 3DS but it's reached new heights now. They can still cash in with titles like Rise which they can further cash in by bringing to consoles/pc later.
 
Huge debut!

The best decision capcom ever made was to change the series direction from handheld only to console/pc. Don't get me it wrong it did amazing on psp especially and the 3DS but it's reached new heights now. They can still cash in with titles like Rise which they can further cash in by bringing to consoles/pc later.
Prior to World, the Monster Hunter series had multiple entries on the PS2, Wii, and Wii U. So I'm not really seeing how it's changing the series direction?
A number of series entries were enhanced ports, like Monster Hunter Freedom and Monster Hunter Generations Ultimate, so sure I think maybe those could be considered "cashing in". But Rise was a from the ground up brand new entry that was in development for like 4 years? So I don't think Rise could be considered merely "cashing in" since it is part of the series new heights being Capcom's 2nd best ever selling game to date.
Also I think the follow up to Rise may actually launch multiplatform from the start anyway.
 
Prior to World, the Monster Hunter series had multiple entries on the PS2, Wii, and Wii U.
Don't forget PS3 (MHP3 HD) and 360 (Frontier)! MH was born on home consoles and sold pretty well there too all things considered.
 
Huge debut!

The best decision capcom ever made was to change the series direction from handheld only to console/pc. Don't get me it wrong it did amazing on psp especially and the 3DS but it's reached new heights now. They can still cash in with titles like Rise which they can further cash in by bringing to consoles/pc later.
really trying to downplay things, I feel
 
Don't forget PS3 (MHP3 HD) and 360 (Frontier)! MH was born on home consoles and sold pretty well there too all things considered.
oh thanks! I couldn't remember them all I thought I probably missed something.
 
Ocarina of Time sold 7.6M. It wasn't really that much of a boom anyways, as it was just 1.1M up over the first Zelda and until Twilight Princess no other game in the franchise sold close to that with other games selling just as much as before OoT.
It was more like a spike. With Monster Hunter the whole franchise's sales baseline was lifted.
Oh yeah, I overshot OOT but Zelda 1 was 12 years earlier and the series had settled into numbers well below that.

I can see your spike argument but FF games after VII also also never reached the same heights (until XV) and while they never dropped down back to SNES levels, lower selling entires were doing half what VII/XV did (much like Zelda with OOT/TP). MH and Souls kept building generally after their initial booms from PS2 to PSP and Demon to Dark, that didn't really happen for FF or Zelda.
 
As expected, Steam trackers are continuing to be updated:

Before:
2025-03-06-18-00-27-Monster-Hunter-Wilds-Steam-Charts-Steam-DB.png


After:
2025-03-06-18-00-16-Monster-Hunter-Wilds-Steam-Charts-Steam-DB.png
 
Because MH is a smaller franchise than Zelda and Pokémon? It is not rocket science, Mario Kart sold 8m+ copies on a 13M userbase, and the immense majority of games won't touch these sales even if they launch on everything.

While for Pokemon or Kart sure.

But Zelda is certainly not bigger than MH before this generation especially after world big success.
 
While for Pokemon or Kart sure.

But Zelda is certainly not bigger than MH before this generation especially after world big success.
Zelda has titles that outsold the biggest MH seller before World, not so?

Then World blew up but even that was released after BotW, which has sold more.
 
Ocarina of Time sold 7.6M. It wasn't really that much of a boom anyways, as it was just 1.1M up over the first Zelda and until Twilight Princess no other game in the franchise sold close to that with other games selling just as much as before OoT.
It was more like a spike. With Monster Hunter the whole franchise's sales baseline was lifted.
You have to take into consideration that N64 had a pretty low install base, especially in Japan. And Japanese sales were a big reason why FF7 sold 10 million.
 
Bet Capcom is regretting not pushing localization harder for the PSP games now (or Sony).

Ocarina of Time sold 7.6M. It wasn't really that much of a boom anyways, as it was just 1.1M up over the first Zelda and until Twilight Princess no other game in the franchise sold close to that with other games selling just as much as before OoT.
It was more like a spike. With Monster Hunter the whole franchise's sales baseline was lifted.
Also on a console with game droughts with paid reviewers and major press marketing budget
 
Bet Capcom is regretting not pushing localization harder for the PSP games now (or Sony).
Lack of overseas support in Gen 3 was actually one of the key reasons they went Nintendo exclusive for Gen 4. Capcom wanted to bring out MHP3 HD in the west but SCEA wouldn't lift their trophies mandate or update their PSP infrastructure app to allow online play. Meanwhile with Tri, Nintendo threw them a big ad campaign in the west, a distribution deal, hardware bundles and even released a new classic controller for the game.
 
Lack of overseas support in Gen 3 was actually one of the key reasons they went Nintendo exclusive for Gen 4. Capcom wanted to bring out MHP3 HD in the west but SCEA wouldn't lift their trophies mandate or update their PSP infrastructure app to allow online play. Meanwhile with Tri, Nintendo threw them a big ad campaign in the west, a distribution deal, hardware bundles and even released a new classic controller for the game.

You would think they would make exceptions for the game that nearly singlehandedly kept the PSP afloat in Japan. Instead, they gave Nintendo the opportunity to come in and chainsaw the Vita's legs off before it even hit the market.
 
You would think they would make exceptions for the game that nearly singlehandedly kept the PSP afloat in Japan. Instead, they gave Nintendo the opportunity to come in and chainsaw the Vita's legs off before it even hit the market.
Iwata was quite shrewd and very much went out his way to make deals for MH and DQ, continuing to nurture that partnership even though the rough 3DS/U era gave playStation another good opening.

I do wonder how things might have gone differently had Sony not rested on their laurels with Vita and made sure to secure MH4. Even a MHP4 deal might've been enough to turn things around really.
 
Iwata was quite shrewd and very much went out his way to make deals for MH and DQ, continuing to nurture that partnership even though the rough 3DS/U era gave playStation another good opening.

I do wonder how things might have gone differently had Sony not rested on their laurels with Vita and made sure to secure MH4. Even a MHP4 deal might've been enough to turn things around really.

Nintendo taking away MH from Sony would have been FF7 levels of back dealing if Nintendo was able to fully capitalize on it. In retrospect, that generation had a historic level of epic fails from every side with Sony simply having less than Nintendo and MS.
 
Nintendo taking away MH from Sony would have been FF7 levels of back dealing if Nintendo was able to fully capitalize on it. In retrospect, that generation had a historic level of epic fails from every side with Sony simply having less than Nintendo and MS.
How are you arguing Nintendo didn't take advantage the way Sony took advantage of FF7? Sony absolutely collapsed in Japan and Nintendo is the definition of dominance of Japan.
 
How are you arguing Nintendo didn't take advantage the way Sony took advantage of FF7? Sony absolutely collapsed in Japan and Nintendo is the definition of dominance of Japan.

In Japan yes, but Nintendo also shrunk worldwide because the Wii U flopped and the 3DS was still their worst performing handheld. Also, fully taking advantage of the situation would have meant putting 4, 4U, G, and GU on the Wii U.
 
In Japan yes, but Nintendo also shrunk worldwide because the Wii U flopped and the 3DS was still their worst performing handheld. Also, fully taking advantage of the situation would have meant putting 4, 4U, G, and GU on the Wii U.
What does any of that have to do with Sony still fully collapsing in Japan? Unlike Sony in Japan, Nintendo recovered with Switch by creating the highest seller in history and literally challenged PS and Xbox combined, while Sony is a complete shell of themselves in Japan. Monster Hunter as a franchise had very little relevance outside Japan at the time, Nintendo only wanted it to fully finish off Sony in Japan. That worked obviously, despite still getting MH games lol. What are you even arguing? Nintendo absolutely capitalized. MH was never going to save WiiU, if Nintendo wanted to do that then Pokemon was the answer not MH. Sony would trade MH for Pokemon anyday.
 
What does any of that have to do with Sony still fully collapsing in Japan? Unlike Sony in Japan, Nintendo recovered with Switch by creating the highest seller in history and literally challenged PS and Xbox combined, while Sony is a complete shell of themselves in Japan. Monster Hunter as a franchise had very little relevance outside Japan at the time, Nintendo only wanted it to fully finish off Sony in Japan. That worked obviously, despite still getting MH games lol. What are you even arguing? Nintendo absolutely capitalized. MH was never going to save WiiU, if Nintendo wanted to do that then Pokemon was the answer not MH. Sony would trade MH for Pokemon anyday.

Nothing, especially since neither me nor Friend were just talking about just Japan. And the Switch is a non-factor here because we're talking about the early 2010s.
 
Nothing, especially since neither me nor Friend were just talking about just Japan. And the Switch is a non-factor here because we're talking about the early 2010s.
Fiend directly mentions MH and DQ, even if you both were talking globally that just makes you both silly because both ips carried no major significance outside of Japan at the time. So I do think Fiend was certainly talking about Japan and you are flipping the convo to globally because you realize you are absolutely wrong about Nintendo not capitalizing.

Switch released in the 2010s by the way. It released less than 5 years after WiiU, so you certainly aren't going to push the idea they are different eras. Thats absurd.
 
Fiend directly mentions MH and DQ, even if you both were talking globally that just makes you both silly because both ips carried no major significance outside of Japan at the time. So I do think Fiend was certainly talking about Japan and you are flipping the convo to globally because you realize you are absolutely wrong about Nintendo not capitalizing.

And I mentioned MH by itself without DQ (even then DQ was still multiplate, what Iwata did was ensure that their next consoles got it). The reason why I said, "Nintendo taking away MH from Sony would have been FF7 levels of back dealing if Nintendo was able to fully capitalize on it", was because Sony taking away FF7 didn't just hurt Nintendo in Japan but globally.

Nintendo couldn't fully capitalize on taking MH away from Sony because the Wii U flopped. That is the long and short of it, because if the Wii U was even an Xbox One's level of success, it would have gotten the entire 4th Generation, not just the 3DS.
 
And I mentioned MH by itself without DQ (even then DQ was still multiplate, what Iwata did was ensure that their next consoles got it). The reason why I said, "Nintendo taking away MH from Sony would have been FF7 levels of back dealing if Nintendo was able to fully capitalize on it", was because Sony taking away FF7 didn't just hurt Nintendo in Japan but globally.

Nintendo couldn't fully capitalize on taking MH away from Sony because the Wii U flopped. That is the long and short of it, because if the Wii U was even an Xbox One's level of success, it would have gotten the entire 4th Generation, not just the 3DS.
Well then you should speak for yourself then instead of trying to rope Fiend into it.

As for FF7, I disagree because FF7 wasn't the only issue Nintendo had. SNES sold less than NES as well despite having Final Fantasy and wasn't the majority of N64's collapse from SNES due to Japan? N64 performed extremely well in the US. Nintendo at this time didn't have the distribution channels to support Europe they have now, Sony was a far larger entity and had that very advantage. FF7's damage seems to be mostly Japan as well but the difference is, Nintendo responded. I am saying MH flipping was absolutely the bigger deal than FF7 because Sony is screwed in Japan with no hope in hell.
 
Well then you should speak for yourself then instead of trying to rope Fiend into it.

As for FF7, I disagree because FF7 wasn't the only issue Nintendo had. SNES sold less than NES as well despite having Final Fantasy and wasn't the majority of N64's collapse from SNES due to Japan? N64 performed extremely well in the US. Nintendo at this time didn't have the distribution channels to support Europe they have now, Sony was a far larger entity and had that very advantage. FF7's damage seems to be mostly Japan as well but the difference is, Nintendo responded. I am saying MH flipping was absolutely the bigger deal than FF7 because Sony is screwed in Japan with no hope in hell.

I can confirmed that Friend was indeed not just talking about Japan nor Sony's collapses there, but globally. So you misread what our conversation was about.
 
I can confirmed that Friend was indeed not just talking about Japan nor Sony's collapses there, but globally. So you misread what our conversation was about.
Again that doesn't matter because that is silly, those games had little relevance globally. I also didn't respond to Fiend, I quoted you. I quoted your post about Nintendo not capitalizing. I simply disagree. I do think MH was bigger than FF7 and presented evidence for why I believe that. This conversation has run its course because you are more interested in roping in a completely different poster speaking for them as if they can't speak for themselves and are dodging what I am actually saying.

Just to be clear, I don't care what you and Fiend were talking about because Fiend didnt say anything I thought was flatout wrong. You are trying to rope Fiend into this as if they are interested in helping you here. Fiend is not likely to respond because I absolutely believe Fiend might very well agree with what I said about FF7 and MH being the bigger deal. I vote MH because it did exactly what Nintendo wanted, seal Sony's fate in Japan. FF7 failed to kill Nintendo and if anything forced them to go the route of a combined ecosystem. So if anything thank you FF7, considering right now Final Fantasy is now in complete destruction thanks to siding with PS.

Edit: You can direct message me if you have a response but I'm not sure you should continue.
 
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PC confirmed to be the lead platform in the USA.



Monster Hunter: Wilds enjoyed a great launch in the US market.Launch week dollar sales were the largest for a title since the debut of Call of Duty: Black Ops 6 last Oct.It ranked 1st in weekly $ sales across PC, PS5 and XBS. PC was the lead platform.Source: Circana Retail Tracking Service
 
I think lots of people are underestimating PC (and overestimating consoles) in their splits.
Now that Resident Evil, Street Fighter and MH sell more on PC, it seems that Capcom has already transitioned their major franchises to be PC dominated. Now only stuff like Ace Attorney and Megaman sell more on consoles still.
 
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