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I thought it would do more that 10M, it did 3M more that World with the PC version included
The difference is not that substantial when you factor PC into the mix, there wasn't PC to count when Worlds released.I was way too pessimistic with my 6M prediction. This is an amazing results, especially with a lower install base for consoles than when World launched.
I don’t think that’s fair, they aren’t actually comparable IPsAmazing result, but I was expecting a bit more, around 10m units, considering the huge growth from World launch and the fact that comparable IPs like Zelda and Pokémon on smaller installed bases could do more in the same timeframe.
The fact we are doing comparison with the biggest Nintendo launches of all time say a lot about how the IP increase imo.Amazing result, but I was expecting a bit more, around 10m units, considering the huge growth from World launch and the fact that comparable IPs like Zelda and Pokémon on smaller installed bases could do more in the same timeframe.
Its insane considering they basically had one game turn around its global potential - whilst the 3DS entries provided growth and good WoM, Worlds broke out in an incredible way.Absolutely incredible number, Monster Hunter is now one of the biggest mainstream franchises in the world. Kind of crazy to think about.
If they could then I think they would have delayed.but might take a bit longer than expected if they can't address the current issues.
Why isn't there Rise/Sunbreak burden including? Didn't Capcom make one?
Great result, not much else to say - the defining factor was always going to be the legs and long-term support.
Outselling World is absolutely in reach, but might take a bit longer than expected if they can't address the current issues.
It will most likely outsell Rise, but not reach World. That is considering if Capcom fixed their game.
I don’t think that’s fair, they aren’t actually comparable IPs
The fact we are doing comparison with the biggest Nintendo launches of all time say a lot about how the IP increase imo.
No, Capcom has the Rise + Sunbreak Set but it's a bundle of the Rise cart with the Sunbreak DLC as a code so they're still counted separately.Why isn't there Rise/Sunbreak burden including? Didn't Capcom make one?
It’s still not the same thing. World is available for cheap and is multiplatform, and MH has had a recent popularity boom. Those are very old and established IPs you’re comparing it to.Monster Hunter World sold close to 30m units considering the expansion so they are definitely comparable in terms of popularity nowadays. And these launch numbers demonstrate that, not the contrary.
It’s still not the same thing. World is available for cheap and is multiplatform, and MH has had a recent popularity boom. Those are very old and established IPs you’re comparing it to.
BANDAI NAMCO Entertainment Inc. (headquarters: Minato-ku, Tokyo; President & CEO: Yasuo Miyakawa) and FromSoftware, Inc. (headquarters: Shibuya-ku, Tokyo; President & CEO: Hidetaka Miyazaki) co-developed the brand new action RPG "ELDEN RING" (Japan published under FromSoftware, Inc. / all other regions published under BANDAI NAMCO Entertainment Inc.) has sold more than 1M units in Japan (※1, 2) and 12M units worldwide (※1, 2).
Probably 5M steam and 3M PS and Xbox. Consider its 1.4M CCU.
Being a mutliplayer focused game, the ratio between sales and CCU might be lower than in other genres. Pretty focused on the Asian region too.It's an impressive sales figure, but since I expected 10M units based on Steam's 1.38M CCU, the result is somewhat disappointing. Does this indicate that sales of the PS version have dropped significantly?
It's an impressive sales figure, but since I expected 10M units based on Steam's 1.38M CCU, the result is somewhat disappointing. Does this indicate that sales of the PS version have dropped significantly?
World completely changed the trajectory of this franchise, cultivating huge dedicated fanbases for it on Playstation and PC. Its now become one of the biggest AAA IPs, joining the handful that can likely sell 20M or near in around a year.
However, Capcom should learn from its mistakes.
DD2 showed what happens with a lack of content variety and poor performance.
World also showed how the game's fanbase very much wants more regular content updates imo.
In terms of splits, the Steam CCU caught many people out, its 30% higher than Elden Ring but sales are 30% lower or so. CCU multipliers are a range and big variables like region concentration, type of fanbase and MP/SP modes can affect the ratio.
Steam trackers have it ~3M on Steam, with 100K reviews that looks about the right range.
PSN reviews are 30K with beta, again suggesting 3M ballpark.
Depending how big the JP launch is, I'm going with:
PS : 3-4M
PC : 3-4M
XB : 0.5M
Steam estimates are still lagging as they take some to update during releases.
3M or 3.5M on Steam seems unlikely with almost 1.4M CCU. 4M or slightly below seems the floor.
Black Myth Wukong did 10M (3 days) with 3M CCU (PC+PS5, 2.4M CCU on Steam), which would give a ~3.3 multiplayer. Would be in line with PS5 ratio too (20%, although it may have been less at launch) if we apply the same multiplayer to Steam's 2.4M CCU (~8M).
For Palworld (3 days), difficult to say as it was moving fast but multiplier would probably be at least ~3.5 (assuming sales were low on Xbox)
For Lord's Manors (1 day), multiplier would probably be ~6.
For STALKER 2 (2 days), probably ~8 (assuming sales were almost non existent on Xbox).
Considering the 3.3x multiplier of Black Myth, it's hard to imagine other games having a lower multiplier than this number. That is a game that is highly concentrated in a one country.Being a mutliplayer focused game, the ratio between sales and CCU might be lower than in other genres. Pretty focused on the Asian region too.
Considering the 3.3x multiplier of Black Myth, it's hard to imagine other games having a lower multiplier than this number. That is a game that is highly concentrated in a one country.
PC: 3-4M (Steam trackers estimate between 2.8M & 3.5M)
~2.60M (VG Insights)
~3.10M (PlayTracker)
~3.27M (Gamalytic)
This is a reminder on Gamelyric. The statistics of these numbers are delayed and will become stable in a few days.This game has been released recently, estimates may not be accurate!
MP games won't be a reason, as their CCU curves are much better than Black Myth. Black myth is only one tenth of its peak at its lowest point of the day, while MH wilds are much smoother.Region is just one factor.
Another factor is that its a squad based MP game.
Players are more likely to play together at the same time versus a SP game.
MP games won't be a reason, as their CCU curves are much better than Black Myth. Black myth is only one tenth of its peak at its lowest point of the day, while MH wilds are much smoother.
One possible reason could be that this game has a longer play time. However, we do not have any data to support this, and we are currently in the early stages.
Because MH is a smaller franchise than Zelda and Pokémon? It is not rocket science, Mario Kart sold 8m+ copies on a 13M userbase, and the immense majority of games won't touch these sales even if they launch on everything.One thing i struggle to understand is how a game like MH Wilds that launches day 1 on all big platforms except Switch didn't have a bigger launch than Switch only games like Scarlet and Violet, Tears of the Kingdom.