Monster Hunter Wilds sold 8M copies in 3 days; fastest selling Capcom game!

Overview Discussion (228)

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I said 7-8m on the other thread but voted on 7m to be on the safe spot.

Anyway, great result, let's see if performance issues on PC will hurt the legs.
 
I thought it would do more that 10M, it did 3M more that World with the PC version included
 
Previous games milestones:

 
I thought it would do more that 10M, it did 3M more that World with the PC version included

The PC version would always end up eating a bit of the PS5/XBS total of Wilds, so a 3m increase is actually pretty good in this case I think.
 
Amazing result, but I was expecting a bit more, around 10m units, considering the huge growth from World launch and the fact that comparable IPs like Zelda and Pokémon on smaller installed bases could do more in the same timeframe.
 
I was way too pessimistic with my 6M prediction. This is an amazing results, especially with a lower install base for consoles than when World launched.
 
Since a big chunk of these sales come from digital, notably thanks to PC, it is possible that we get additional milestones pretty quickly as shipment = sell-through for digital.

It will depend on the game's WoM and legs.
 
Absolutely incredible number, Monster Hunter is now one of the biggest mainstream franchises in the world. Kind of crazy to think about.
 
I was way too pessimistic with my 6M prediction. This is an amazing results, especially with a lower install base for consoles than when World launched.
The difference is not that substantial when you factor PC into the mix, there wasn't PC to count when Worlds released.

I think it's pretty comparable if not Wilds favorable by a slight margin? Maybe, who knows.
 
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Nice numbers!

How are Steam refunds handled?
Are they offset someway?

Anecdotal: out of the 5 people in the class I teach (including me) 2 play on PS5 and 3 on Steam (though 1 has refunded and will wait for patches).
 
I believe sales dropping in Japan, offset the chances of reaching 9M in three days
 
8m is very close to sell through unlike MH World 5m shipped back in 2018.

PC: 4.5m
PS5: 3m
XBS: 0.5m
 
Amazing result, but I was expecting a bit more, around 10m units, considering the huge growth from World launch and the fact that comparable IPs like Zelda and Pokémon on smaller installed bases could do more in the same timeframe.
I don’t think that’s fair, they aren’t actually comparable IPs
 
Amazing result, but I was expecting a bit more, around 10m units, considering the huge growth from World launch and the fact that comparable IPs like Zelda and Pokémon on smaller installed bases could do more in the same timeframe.
The fact we are doing comparison with the biggest Nintendo launches of all time say a lot about how the IP increase imo.
 
Fair Result with good growth from World , Steam CCU made a fake impression that 10M is the floor for it , but 8M is inline with what most people expected before launch
 
Great result, not much else to say - the defining factor was always going to be the legs and long-term support.

Outselling World is absolutely in reach, but might take a bit longer than expected if they can't address the current issues.
 
Absolutely incredible number, Monster Hunter is now one of the biggest mainstream franchises in the world. Kind of crazy to think about.
Its insane considering they basically had one game turn around its global potential - whilst the 3DS entries provided growth and good WoM, Worlds broke out in an incredible way.

Wilds shows audiences want more.

Capcom will need for the next entry to show changes to the engine to allow them to actually provide decent benchmarks. The number to look at for that I think will be steam CCU for Worlds/Rise over the medium term.

but might take a bit longer than expected if they can't address the current issues.
If they could then I think they would have delayed.

If there is not a separate Switch 2 game then I think Capcom will invest big into an engine that scales much better for the next release.
 
I predicted 7M but that's with me thinking it would reach a Steam peak of 1M CCU rather than 1.4M CCU. Incredible performance all around.
 
Great results. Now to see if the legs hold up. Rise and World had updates a couple of weeks later.
But since this game is releasing near the end of the fiscal we should get new numbers by the end of the month.
 
Likely lower console sales than World (or Rise), the core audience has really moved to PC.
 
World completely changed the trajectory of this franchise, cultivating huge dedicated fanbases for it on Playstation and PC. Its now become one of the biggest AAA IPs, joining the handful that can likely sell 20M or near in around a year.

However, Capcom should learn from its mistakes.
DD2 showed what happens with a lack of content variety and poor performance.
World also showed how the game's fanbase very much wants more regular content updates imo.

In terms of splits, the Steam CCU caught many people out, its 30% higher than Elden Ring but sales are 30% lower or so. CCU multipliers are a range and big variables like region concentration, type of fanbase and MP/SP modes can affect the ratio.

Steam trackers have it ~3M on Steam, with 100K reviews that looks about the right range.
PSN reviews are 30K with beta, again suggesting 3M ballpark.
Depending how big the JP launch is, I'm going with:

PS : 3-4M
PC : 3-4M
XB : 0.5M
 
Previous games milestones:


Why isn't there Rise/Sunbreak burden including? Didn't Capcom make one?

Great result, not much else to say - the defining factor was always going to be the legs and long-term support.

Outselling World is absolutely in reach, but might take a bit longer than expected if they can't address the current issues.

It will most likely outsell Rise, but not reach World. That is considering if Capcom fixed their game.
 
I don’t think that’s fair, they aren’t actually comparable IPs

The fact we are doing comparison with the biggest Nintendo launches of all time say a lot about how the IP increase imo.

Monster Hunter World sold close to 30m units considering the expansion so they are definitely comparable in terms of popularity nowadays. And these launch numbers demonstrate that, not the contrary.
 
Why isn't there Rise/Sunbreak burden including? Didn't Capcom make one?
No, Capcom has the Rise + Sunbreak Set but it's a bundle of the Rise cart with the Sunbreak DLC as a code so they're still counted separately.

World ME was a recomplied rerelease, like the old G expansions, so it was counted separately like those old titles were (FU, 3U, 4U, GU, etc).
 
Monster Hunter World sold close to 30m units considering the expansion so they are definitely comparable in terms of popularity nowadays. And these launch numbers demonstrate that, not the contrary.
It’s still not the same thing. World is available for cheap and is multiplatform, and MH has had a recent popularity boom. Those are very old and established IPs you’re comparing it to.
 
Off to a really good start. We'll see if it has legs now or whether the PC performance issues have really hurt it's medium-term performance.
 
It’s still not the same thing. World is available for cheap and is multiplatform, and MH has had a recent popularity boom. Those are very old and established IPs you’re comparing it to.

MH was 14 years old when World released. It's an old franchise too by gaming's standards.
 
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In terms of recent big JP 3rd party launch, it looks to be a tad lower than Elden Ring:


12M between Feb 25th and March 14th.
 
I’m pretty happy with these numbers but I’ll skip this one.

As someone who has been playing MH since MHTri, I have learned that I should skip one game so I don’t get completely burned out on the franchise.
 
It's an impressive sales figure, but since I expected 10M units based on Steam's 1.38M CCU, the result is somewhat disappointing. Does this indicate that sales of the PS version have dropped significantly?
 
Probably 5M steam and 3M PS and Xbox. Consider its 1.4M CCU.
It's an impressive sales figure, but since I expected 10M units based on Steam's 1.38M CCU, the result is somewhat disappointing. Does this indicate that sales of the PS version have dropped significantly?
Being a mutliplayer focused game, the ratio between sales and CCU might be lower than in other genres. Pretty focused on the Asian region too.
 
Great numbers, but it makes me think the bad performance shelved off a bit of the sales potential.
 
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It's an impressive sales figure, but since I expected 10M units based on Steam's 1.38M CCU, the result is somewhat disappointing. Does this indicate that sales of the PS version have dropped significantly?

CCUs stalling over the weekend might suggest that Steam sales dropped off significantly after the actual launch(based on reception) so the ratio of concurrent players:sales is probably closer than normal.
 
World completely changed the trajectory of this franchise, cultivating huge dedicated fanbases for it on Playstation and PC. Its now become one of the biggest AAA IPs, joining the handful that can likely sell 20M or near in around a year.

However, Capcom should learn from its mistakes.
DD2 showed what happens with a lack of content variety and poor performance.
World also showed how the game's fanbase very much wants more regular content updates imo.

In terms of splits, the Steam CCU caught many people out, its 30% higher than Elden Ring but sales are 30% lower or so. CCU multipliers are a range and big variables like region concentration, type of fanbase and MP/SP modes can affect the ratio.

Steam trackers have it ~3M on Steam, with 100K reviews that looks about the right range.
PSN reviews are 30K with beta, again suggesting 3M ballpark.
Depending how big the JP launch is, I'm going with:

PS : 3-4M
PC : 3-4M
XB : 0.5M

Steam estimates are still lagging as they take some to update during releases.

3M or 3.5M on Steam seems unlikely with almost 1.4M CCU. 4M or slightly below seems the floor.

Black Myth Wukong did 10M (3 days) with 3M CCU (PC+PS5, 2.4M CCU on Steam), which would give a ~3.3 multiplayer. Would be in line with PS5 ratio too (20%, although it may have been less at launch) if we apply the same multiplayer to Steam's 2.4M CCU (~8M).

For Palworld (3 days), difficult to say as it was moving fast but multiplier would probably be at least ~3.5 (assuming sales were low on Xbox)
For Lord's Manors (1 day), multiplier would probably be ~6.
For STALKER 2 (2 days), probably ~8 (assuming sales were almost non existent on Xbox).
 
Steam estimates are still lagging as they take some to update during releases.

3M or 3.5M on Steam seems unlikely with almost 1.4M CCU. 4M or slightly below seems the floor.

Black Myth Wukong did 10M (3 days) with 3M CCU (PC+PS5, 2.4M CCU on Steam), which would give a ~3.3 multiplayer. Would be in line with PS5 ratio too (20%, although it may have been less at launch) if we apply the same multiplayer to Steam's 2.4M CCU (~8M).

For Palworld (3 days), difficult to say as it was moving fast but multiplier would probably be at least ~3.5 (assuming sales were low on Xbox)
For Lord's Manors (1 day), multiplier would probably be ~6.
For STALKER 2 (2 days), probably ~8 (assuming sales were almost non existent on Xbox).

CCU is not a constant multiplier. It depends on many factors especially regional concentration. A game can sell less but have a higher CCU due to being a spike in regional concentration, versus spread out globally.

For instance, BMW.
Firstly it was on other clients not just Steam. The peak Steam CCU does not mean every other platform hit peak CCU at the same time. It does not work like that.

Platforms have different regional breakdowns, and we know Steam is very concentrated in China versus a platform like PS5.
 
Being a mutliplayer focused game, the ratio between sales and CCU might be lower than in other genres. Pretty focused on the Asian region too.
Considering the 3.3x multiplier of Black Myth, it's hard to imagine other games having a lower multiplier than this number. That is a game that is highly concentrated in a one country.
 
Estimated Player Counts:

PlayStation (PS): 3-4M

PC: 3-4M (Steam trackers estimate between 2.8M & 3.5M)

~2.60M (VG Insights)

~3.10M (PlayTracker)

~3.27M (Gamalytic)

Xbox (XB): ~0.5M

These numbers seem to align well
with available data.
 
Considering the 3.3x multiplier of Black Myth, it's hard to imagine other games having a lower multiplier than this number. That is a game that is highly concentrated in a one country.

Region is just one factor.
Another factor is that its a squad based MP game.
Players are more likely to play together at the same time versus a SP game.
 
PC: 3-4M (Steam trackers estimate between 2.8M & 3.5M)

~2.60M (VG Insights)

~3.10M (PlayTracker)

~3.27M (Gamalytic)
This game has been released recently, estimates may not be accurate!
This is a reminder on Gamelyric. The statistics of these numbers are delayed and will become stable in a few days.

Region is just one factor.
Another factor is that its a squad based MP game.
Players are more likely to play together at the same time versus a SP game.
MP games won't be a reason, as their CCU curves are much better than Black Myth. Black myth is only one tenth of its peak at its lowest point of the day, while MH wilds are much smoother.

One possible reason could be that this game has a longer play time. However, we do not have any data to support this, and we are currently in the early stages.
 
MP games won't be a reason, as their CCU curves are much better than Black Myth. Black myth is only one tenth of its peak at its lowest point of the day, while MH wilds are much smoother.

One possible reason could be that this game has a longer play time. However, we do not have any data to support this, and we are currently in the early stages.

But that can be attributed to being more regionally distributed. You can't separate the two components since all we see is the summation of waves.
 
Steam numbers should be closer to 5m based on 1.4m CCU.

My estimation
Steam - 4.8m
PS5 - 2.7m
XSX - 0.5m
 
Remember people, Capcom said "over 8m".

Looking back Rise gives us a great sales comparable here:
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m

My ballpark is 5m PC, 3m PS5, 500k XBS.
 
One thing i struggle to understand is how a game like MH Wilds that launches day 1 on all big platforms except Switch didn't have a bigger launch than Switch only games like Scarlet and Violet, Tears of the Kingdom. Surely by now Steam alone is so big that it should have bigger launches than Switch is capable of having?
 
One thing i struggle to understand is how a game like MH Wilds that launches day 1 on all big platforms except Switch didn't have a bigger launch than Switch only games like Scarlet and Violet, Tears of the Kingdom.
Because MH is a smaller franchise than Zelda and Pokémon? It is not rocket science, Mario Kart sold 8m+ copies on a 13M userbase, and the immense majority of games won't touch these sales even if they launch on everything.
 
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