Monster Hunter Wilds - Launch watch

How much Monster Hunter Wilds will sell at launch (3 days) ?

  • 4M

    Votes: 2 2.6%
  • 5M

    Votes: 13 17.1%
  • 6M

    Votes: 13 17.1%
  • 7M

    Votes: 17 22.4%
  • 8M

    Votes: 17 22.4%
  • 9M

    Votes: 4 5.3%
  • 10M

    Votes: 10 13.2%

  • Total voters
    76
  • Poll closed .
not that i know this series but, Digital Foundry really crapped on this game. implying the visuals and optimization are poor, and the reviewer said the game has very obtuse systems that arent explained, basically almost requires a lot of play of previous entries, and didn't click for him.

yet a quick check shows it scoring a 90 on Metacritic. shrug,.
There is a reason people say that Dark Souls borrowed several elements from the Monster Hunter series.

These are not the most optimized not abordable games, but there's a lot of depth and uniqueness that you can't really find elsewhere.
 
Most reviewers just do not care about technical faults of games that much. Elden Ring got super high scores and it’s still badly optimized to this day across all platforms. They implemented a completely broken ray tracing mode and never once patched or made any statements on it.

Most people just do not care as much as people in these online spaces pretend they do. The games aren’t unplayable, they are just ugly or laggy
Then reviewers should be changed, completely.

I don't think reviewers should care or not what most people like, you aren't just reviewing the game, you also review the experience.

Like if in the snes era a game had an annoying password, you should note that and maybe even detract points from it. A 10 is perfection or close to, in all areas. Doesn't mean more frames = better, for sure (or all switch games would have lower reviews by default) but in it's context.

And Wilds fails, miserably, in it's context.
 
Then reviewers should be changed, completely.

I don't think reviewers should care or not what most people like, you aren't just reviewing the game, you also review the experience.

Like if in the snes era a game had an annoying password, you should note that and maybe even detract points from it. A 10 is perfection or close to, in all areas. Doesn't mean more frames = better, for sure (or all switch games would have lower reviews by default) but in it's context.

And Wilds fails, miserably, in it's context.

They are reviewing the experience, their experience. Not everyone even notices hitching, screen tearing, bad frame pacing, etc.

I listened to the kinda funny review and Greg, Blessing, and Joey played on base model ps5’s and they just didn’t notice any major performance issues. Andy played it on PC and also said he thought it was beautiful.

At the end of the day these things are subjective and if a game turns on, and isn’t constantly crashing, locking up, or shutting you out of quest, most people just aren’t bothered.
 
Reviews I'm seeing from MH vets are more critical of the game design. Apparently this is the easiest MH yet and the new mount and focus system basically break the game. Lots of cinematic walking sequences too.

I say more with Rise since they're the ones who really expanded on the taking mounts into hunts with the Palamutes. Wild is actually more tamed in this regard.

Gen, World, Rise and now Wilds have each been easier and more broken in turn. I don't mind personally as a solo hunter tbh, all the older games I played were brutal in comparison but it has been a pattern where as the older releases would go back and forth with the numbered entries being generally harder and Portable line easier.

It seems there's also a lot more streamlining in Wilds compared to Gen 5, grinding for mats is basically non-existent thanks to additional drops from the focus/wound system. And the Seikret is basically an instant button press save after knockdown with i-frames and no cooldown, even more unbalanced and broken than wirebugs.

Add MH4 too since that got criticized on released for being too easy. It was just less noticeably since the us in the US only got the Ultimate version and not the base game.
 
Moslty curios about the PS5 sales, since it has a MH Wilds bundle

Curios if we might see a huge uptick in sales in terms of hardware, the game is also releasing in a amazing time, in which it basically has the entire month to themselves
 
Moslty curios about the PS5 sales, since it has a MH Wilds bundle

Curios if we might see a huge uptick in sales in terms of hardware, the game is also releasing in a amazing time, in which it basically has the entire month to themselves
If Sony doesn't dominate the entire march over Nintendo in Japan, something has gone wrong for them.
 
I say more with Rise since they're the ones who really expanded on the taking mounts into hunts with the Palamutes. Wild is actually more tamed in this regard.
The Seikrat is much more automated than the Palamute though (will auto-track monster, scripted exclusive routes), you can use weapons mounted now and it has a significantly more abusable mounting (from knockdown, with i-frames). It's more akin to wirefall for evasion but also with no cooldown so it's super abusable.


Add MH4 too since that got criticized on released for being too easy. It was just less noticeably since the us in the US only got the Ultimate version and not the base game.
Ah, yeah, I've no idea how vanilla MH4 is. Tri felt pretty difficult way back when, definitely tougher than vanilla Gen 5.
 
The Seikrat is much more automated than the Palamute though (will auto-track monster, scripted exclusive routes), you can use weapons mounted now and it has a significantly more abusable mounting (from knockdown, with i-frames). It's more akin to wirefall for evasion but also with no cooldown so it's super abusable.



Ah, yeah, I've no idea how vanilla MH4 is. Tri felt pretty difficult way back when, definitely tougher than vanilla Gen 5.

The reason why I think Palamutes are a bit more abusive is because they are battle mounts. Namely, they fight with you during battle and can easily apply status effects. In Sunbreak, Palamutes were so busted that Capcom had to nerfed them because they too easily applied status effects like paralyzed (you could legit paralyzed a monster 4 to 5 times) and could removed 10-15% of the monster's health. There is even videos of two Palamutes killing a monster while the Hunter buffs them with the Hunter Horn before the nerf. Granted, you could argue that the Seikrat is more braindead since getting Palamutes to do stupid damage does requires setup and getting the right skills. It isn't something the average Joe would know to do.

Tri is interesting since a lot of its 'difficulty' is tied with how you feel about water combat. Also, vanilla Tri's monsters took forever to kill since they balloon their health since there was only like 15 big monsters since Tri was a reboot much like World.
 
The reason why I think Palamutes are a bit more abusive is because they are battle mounts. Namely, they fight with you during battle and can easily apply status effects. In Sunbreak, Palamutes were so busted that Capcom had to nerfed them because they too easily applied status effects like paralyzed (you could legit paralyzed a monster 4 to 5 times) and could removed 10-15% of the monster's health. There is even videos of two Palamutes killing a monster while the Hunter buffs them with the Hunter Horn before the nerf. Granted, you could argue that the Seikrat is more braindead since getting Palamutes to do stupid damage does requires setup and getting the right skills. It isn't something the average Joe would know to do.

Tri is interesting since a lot of its 'difficulty' is tied with how you feel about water combat. Also, vanilla Tri's monsters took forever to kill since they balloon their health since there was only like 15 big monsters since Tri was a reboot much like World.
Oh, yeah I wasn't really thinking about Palamutes doubling as a combat partner, just that mounting wasn't really a viable evasion strat in the thick of battle like it is in Wilds (no i-frames, holding button for call, no mounting from knockdown). In Wilds the Seikrat mount is even more broken than wirefall in Rise, though I bet in the G-expansion they'll have some monsters that punish you for relying on it like Sunbreak's mons did for wirefall.
 
Daniel Camilo said:
Monster Hunter Wilds is selling VERY WELL in China!

Unsurprisingly - the franchise has been quite popular in the country.

Hundreds of sellers online are selling physical PS5 copies by the thousands.On Steam of course, the game is performing even better!

PS5 sales boost too 🧵
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Daniel Camilo said:
The pictures and videos are from Taobao - China's biggest e-com platform.

As almost always, all these MHW sales come from imported games (HK mostly in this case), as the game does not have a publishing license in China.
Most PS5 consoles being sold are also imports (HK & JP)
 
70% market share for PC isn't going to happen for an IP like Monster Hunter. At best it should be 40% or 45% or in the 50%-55% range.
Looking at the steam CCU that's likely to reach ~1.5m today and current MHWilds placement on PS store, PC version is definitely ahead with ~60% market share.
 
Reviews on Steam are brutal. It looks like the two main issues are :
- Poor performance
- Poor multiplayer matchup (obvious since this is the World team and they didn't use what Rise did, which is a shame)
 
Reviews on Steam are brutal. It looks like the two main issues are :
- Poor performance
- Poor multiplayer matchup (obvious since this is the World team and they didn't use what Rise did, which is a shame)

The multiplayer is only really bad if you want to play the story with your friends. Once you're through that, the multiplayer is very good with its big lobbies.

That said, it's really, really bad from what I've heard. Worse than World.
 
Yea 1.5m CCU ain’t happening it seems.

Performance issues might be having a little impact.
 
Still not reaching top 1 in PS Store ranking and going by Amazon, the retail edition its not moving that many copies like a FF release sell there, for example.

I still think thats pretty big, ofc
On the US PS Store, Wilds is #3 in revenue (behind Fortnite and NBA 2K25) and #5 in downloads. These are still very good figures but I guess one can be disappointed that it isn't #1.
Thanks, i can see how it not being No. 1 could be seen as bit disappointing but im sure overall performance and numbers are very high. Thats just the side effect of it being available on PC as well.
Capcom should give the PR about the sales in 12 hours
10m incoming, right ?
 
On the US PS Store, Wilds is #3 in revenue (behind Fortnite and NBA 2K25) and #5 in downloads. These are still very good figures but I guess one can be disappointed that it isn't #1.
To add some further context on NBA2K25's placement, it should be mentioned that, from what I could see, both the Standard and the All-Star Editions of the game witnessed substantial discounts up until the day before Wilds came out (going by DekuDeals, respectively: from $69.99 to $23.09 and from $99.99 to $34.99), and since the Best-Selling ranking seems to be working on a one-week trailing period, a good portion of the sales during the discount window are still included.

Now, the revenue coming from in-game purchases is also accounted for in these specific charts and clearly the discount boosted unit sales to an very important degree; nonetheless, I don't know what to make of a fully-priced release expected to be as big as Wilds not managing to beat NBA 2K25 in terms of revenue during its debut week-end, given the aforementioned circumstances. More specifically, in terms of how big its opening could end up being, because obviously being as high as 3rd cannot be considered a negative early result in general.
 
I can only speak for Germany, because I occasionally check the rankings on the PS Store there. In the last 4-5 years the only non Fortnite or COD games to top FIFA/EAFC and reach number 1 were Ragnarok and GT7 for a very short period.
Wilds rank 2 - above Fortnite and COD at the moment- is phenomenal.
 
Still not reaching top 1 in PS Store ranking and going by Amazon, the retail edition its not moving that many copies like a FF release sell there, for example.

I still think thats pretty big, ofc

Quite surprising. I expected Wilds to be top dog in all of the major gaming regions given it's a game that will likely do 10-15m copies in it's first week or two.
 
Still not reaching top 1 in PS Store ranking and going by Amazon, the retail edition its not moving that many copies like a FF release sell there, for example.

I still think thats pretty big, ofc

Now its number 1 on PSN US store. It take few days for ranking to get updated with latest sales.
 
I thought it would do more that 10M, it did 3M more that World with the PC version included
 
Yay! I was right with my vote :D
But 10M was looking possible, I wonder if MH Wilds would do 2M in the first 3–4 days if there is a NSW2 version this year :O

Maybe 10M in 3 days will happen for the next MH that launches in NSW2/PS5/PS6/Xboxs/PC in 2029?
 
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