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Microsoft's Phil Spencer on Xbox growth, recent job cuts and the future of games on discs
Plus: A brief chat with legendary Nintendo composer Koji Kondo
www.gamefile.news
Phil on the industry today
“I don't think we're doing a good enough job finding new players,” Spencer said. “Let's pick consoles as a good example: We found 200 million global households that will play console games. And that number really hasn't changed in the last five, six years.”
“We've raised the price of games,” he added, acknowledging the increasingly common $70 price point following nearly two decades of $60 games. “We went through COVID. We found ways of getting more money per player. I think at some point you reach a peak on that, and, frankly, it can go to some places that are manipulative that I'm not a big fan of.”
The solution, he said, is to “find new customers, and you find new customers through new ways of delivering games to players who can't play those games today, whether that's device, whether that's access, whether that's price point of video games.”
Cloud gaming growth: Now +10% of total hours played of Xbox games, demand for cloud servers higher today
Cloud adoption and expansion had been slow, but is finally picking up, Spencer said. Gaming via the cloud now accounts for a double-digit percentage of total hours of Xbox games played, he noted. “There was a time when we weren't deploying more [server] blades because we had more supply than we did demand for the server racks that we had in place,” he said. “That's clearly not true today.”
Cloud Growth from new markets, TVs, Chromebooks, and Android tablets
Xbox cloud gaming growth in the last six months, he said, has been “in markets that are never going to be console markets,” and has been spreading across TVs, Chromebooks and Android tablets.
Phil still believes Series S will outsell Series X
As for the Series S, Spencer told me in 2020 that he expected it to outsell the more expensive Series X lifetime. He told me last week that he still expects that to be the case.
Phil on the 1,900 job cuts
“I have a commitment to the company on the Xbox business being a profitable and growing part of Microsoft,” he said. “And I need to put us in the best position for long-term growth. Most of that is about building great products that exceed their expectations and find millions of customers. But honestly, you know, the cost of building the products inclusive of the people who work on them—I need to make sure we have enough of the right people and the right number of people in the right places for us to succeed.”
Why cut so deep? “I'd say it was a combination of us looking across the full portfolio of what was working, which we have to do, and running the business, as well as areas of alignment between Activision, ZeniMax and Xbox,” Spencer said. He also noted that, since the acquisition of the ZeniMax family of studios three years ago, the organization added “about 15,000 people” to its business.
On discs in the Xbox ecosystem
Spencer wouldn’t talk to me last week about that leaked all-digital Series X, but said Microsoft will “follow what the customers are doing.”
“We are supportive of physical media, but we don't have a need to drive that disproportionate to customer demand,” he told me.
“We ship games physically and digitally, and we're really just following what the customers are doing. And I think our job in running Xbox is to deliver on the things that a majority of the customers want. And right now, a majority of our customers are buying games digitally.”
He also hinted at some economic concerns. “Gaming consoles themselves have kind of become the last consumer electronic device that has a drive,” he said. “And this is a real issue, just in terms of the number of manufacturers that are actually building drives and the cost associated with those. And when you think about cogs that we're going to go put in a console—and as you have fewer suppliers and fewer buyers—the cost of the drive does have an impact.
“But I will say our strategy does not hinge on people moving all-digital,” he said. “And getting rid of physical, that's not a strategic thing for us.”
Commitment to releasing the full portfolio of ABK, Zenimax, and XGS titles on Game Pass Day 1, and that PC and Xbox would get ABK games simultaneously
“Our intent is the full portfolio of games from ZeniMax, Activision Blizzard and XGS—Xbox Game Studios—will be on Game Pass, day one,” he said. (Day one = when they also go on sale.)
Spencer said there is development work to be done to get Game Pass launches going for the Activision Blizzard games. “We're doing the back end work to make them come to PC and console simultaneously,” he said.
More context in the linked article.