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Media Create Sales: Week 5, 2024 (Jan 29 - Feb 04)

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Media Create Sales: Week 5, 2024 (Jan 29 - Feb 04)

01./00. [PS5] Persona 3 Reload # <RPG> (Atlus) {2024.02.02} (¥8.800)
02./00. [PS5] Granblue Fantasy Relink # <RPG> (Cygames) {2024.02.01} (¥7.980)
03./00. [PS4] Persona 3 Reload # <RPG> (Atlus) {2024.02.02} (¥8.800)
04./00. [NSW] Jujutsu Kaisen: Cursed Clash # <FTG> (Bandai Namco Entertainment) {2024.02.01} (¥7.700)
05./00. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20} (¥5.980)

Top 5

PS5 - 2
NSW - 2
PS4 - 1

(Taiwan)
01./00. [PS5] Granblue Fantasy Relink <RPG> (Cygames) {2024.02.01}
02./00. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20}
03./00. [NSW] Jujutsu Kaisen: Cursed Clash <FTG> (Bandai Namco Entertainment) {2024.02.01}
04./00. [PS5] Persona 3 Reload <RPG> (Atlus) {2024.02.02}
05./01. [PS5] Like a Dragon: Infinite Wealth <RPG> (Sega) {2024.01.26}

Top 5

PS5 - 3
NSW - 2

(South Korea)
01./00. [PS5] Persona 3 Reload <RPG> (Atlus) {2024.02.02}
02./03. [NSW] Animal Crossing: New Horizons <ETC> (Nintendo) {2020.03.20}
03./00. [PS5] Granblue Fantasy Relink <RPG> (Cygames) {2024.02.01}
04./04. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20}
05./00. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.12.15}

Top 5

NSW - 3
PS5 - 2


Famitsu Sales: Week 5, 2024 (Jan 29 - Feb 04)

01./00. [PS5] Persona 3 Reload # <RPG> (Atlus) {2024.02.02} (¥8.800) - 76.368 / NEW <60-80%>
02./00. [PS5] Granblue Fantasy Relink # <RPG> (Cygames) {2024.02.01} (¥7.980) - 48.754 / NEW <80-100%>
03./00. [PS4] Persona 3 Reload # <RPG> (Atlus) {2024.02.02} (¥8.800) - 40.024 / NEW <60-80%>
04./00. [NSW] Jujutsu Kaisen: Cursed Clash # <FTG> (Bandai Namco Entertainment) {2024.02.01} (¥7.700) - 25.242 / NEW <80-100%>
05./00. [PS4] Granblue Fantasy Relink # <RPG> (Cygames) {2024.02.01} (¥7.980) - 22.083 / NEW <80-100%>
06./02. [NSW] Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island <RPG> (Spike Chunsoft) {2024.01.25} (¥6.350) - 18.103 / 103.527 <80-100%> (-79%)
07./03. [PS4] Like a Dragon: Infinite Wealth <RPG> (Sega) {2024.01.26} (¥8.800) - 16.503 / 93.637 <60-80%> (-79%)
08./01. [PS5] Like a Dragon: Infinite Wealth <RPG> (Sega) {2024.01.26} (¥8.800) - 15.388 / 118.328 <60-80%> (-85%)
09./06. [NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20} (¥5.980) - 14.140 / 1.715.110 <80-100%> (+4%)
10./07. [NSW] Momotaro Dentetsu World: Chikyuu wa Kibou de Mawatteru! <TBL> (Konami) {2023.11.16} (¥6.300) - 11.464 / 960.282 <80-100%> (-4%)
11./04. [PS5] Marvel's Spider-Man 2 # <ACT> (Sony Interactive Entertainment) {2023.10.20} (¥8.164) - 10.786 / 275.674 <80-100%> (-49%)
12./09. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5.980) - 7.634 / 5.695.589 <80-100%> (+6%)
13./10. [NSW] Minecraft # <ADV> (Microsoft Game Studios) {2018.06.21} (¥3.600) - 5.518 / 3.435.788 <80-100%> (+0%)
14./05. [PS5] Tekken 8 <FTG> (Bandai Namco Entertainment) {2024.01.26} (¥8.800) - 5.374 / 25.890 <60-80%> (-74%)
15./11. [NSW] Animal Crossing: New Horizons # <ETC> (Nintendo) {2020.03.20} (¥5.980) - 5.348 / 7.684.237 <80-100%> (+0%)
16./14. [NSW] Super Smash Bros. Ultimate # <FTG> (Nintendo) {2018.12.07} (¥7.200) - 5.066 / 5.439.632 <80-100%> (+9%)
17./13. [NSW] Pokemon Scarlet / Violet # <RPG> (Pokemon Co.) {2022.11.18} (¥5.980) - 4.908 / 5.288.899 <80-100%> (-2%)
18./16. [NSW] Dragon Quest Monsters: The Dark Prince # <RPG> (Square Enix) {2023.12.01} (¥6.980) - 4.853 / 543.698 <80-100%> (+21%)
19./00. [PS5] Jujutsu Kaisen: Cursed Clash # <FTG> (Bandai Namco Entertainment) {2024.02.01} (¥7.700) - 4.009 / NEW <40-60%>
20./15. [NSW] Pikmin 4 <ACT> (Nintendo) {2023.07.21} (¥5.980) - 3.842 / 1.169.803 <80-100%> (-17%)
21./18. [NSW] Splatoon 3 <ACT> (Nintendo) {2022.09.09} (¥5.980) - 3.530 / 4.221.083 <80-100%> (-2%)
22./17. [NSW] Pokemon Scarlet / Violet + The Hidden Treasure of Area Zero <RPG> (Pokemon Co.) {2023.11.03} (¥9.162) - 3.238 / 106.583 <60-80%> (-10%)
23./19. [NSW] Clubhouse Games: 51 Worldwide Classics <ETC> (Nintendo) {2020.06.05} (¥3.980) - 3.021 / 1.241.351 <80-100%> (-12%)
24./23. [NSW] Mario Party Superstars <ETC> (Nintendo) {2021.10.29} (¥5.980) - 2.986 / 1.395.269 <80-100%> (+20%)
25./22. [NSW] The Legend of Zelda: Tears of the Kingdom # <ADV> (Nintendo) {2023.05.12} (¥7.200) - 2.842 / 1.950.414 <80-100%> (+10%)
26./00. [PS5] Suicide Squad: Kill the Justice League # <ACT> (WB Games) {2024.02.02} (¥8.980) - 2.495 / NEW <40-60%>
27./20. [NSW] Nintendo Switch Sports # <SPT> (Nintendo) {2022.04.29} (¥4.980) - 2.449 / 1.268.199 <80-100%> (-22%)
28./12. [NSW] Another Code: Recollection <Another Code: Two Memories \ Another Code: R - A Journey Into Lost Memories> <ADV> (Nintendo) {2024.01.19} (¥5.980) - 2.430 / 23.279 <80-100%> (-52%)
29./25. [NSW] Hogwarts Legacy # <RPG> (WB Games) {2023.11.14} (¥7.980) - 2.374 / 95.156 <80-100%> (+4%)
30./21. [NSW] Jinsei Game for Nintendo Switch <TBL> (Takara Tomy) {2023.10.06} (¥6.000) - 2.283 / 182.677 <80-100%> (-21%)

Top 30

NSW - 20
PS5 - 7
PS4 - 3

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| NSW # |     41.966 |     46.435 |     55.736 |    283.248 |    483.839 |  32.069.904 |
| PS5 # |     34.484 |     49.945 |     93.026 |    219.964 |    327.355 |   5.184.821 |
| XBS # |      3.177 |      3.905 |     14.644 |     10.831 |     19.645 |     550.938 |
| PS4 # |        605 |        655 |        953 |      3.179 |      9.785 |   9.494.238 |
| 3DS # |         12 |         15 |         70 |         69 |        739 |  24.600.999 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     80.244 |    100.955 |    164.429 |    517.291 |    841.363 |  73.093.713 |
+-------+------------+------------+------------+------------+------------+-------------+
|  PS5  |     27.066 |     41.188 |     76.450 |    176.462 |    283.072 |   4.474.632 |
| PS5DE |      7.418 |      8.757 |     16.576 |     43.502 |     44.283 |     710.189 |
| XBS X |      1.564 |      2.158 |        367 |      6.061 |      1.474 |     251.045 |
| XBS S |      1.613 |      1.747 |     14.277 |      4.770 |     18.171 |     299.893 |
|NSWOLED|     30.419 |     33.288 |     32.780 |    197.714 |    277.129 |   6.625.872 |
| NSW L |      7.376 |      8.991 |     10.541 |     55.063 |     92.013 |   5.729.137 |
|  NSW  |      4.171 |      4.156 |     12.415 |     30.471 |    114.697 |  19.714.895 |
|  PS4  |        605 |        655 |        953 |      3.179 |      9.785 |   7.918.515 |
|n-2DSLL|         12 |         15 |         70 |         69 |        739 |   1.206.054 |
+-------+------------+------------+------------+------------+------------+-------------+

Media Create / Famitsu database
version 1.0.1 (2016 update) <-download it here

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Media Create Sales: Week 4, 2024 (Jan 22 - Jan 28)
 
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Supply for Granblue isn't as bad as I read here. There were problems during launch because anemic pre-orders made retailers order low amounts of copies but after weekend the game was restocked everywhere. Shiren is the one that you still can't find copies at the wild.
 
Launch quarter:

NSMBWSMBW
JAPAN2,73M2,54M
WEST7,83M9,43M
TOTAL10,55M11,96M

That's all.

In my opinion for the first weeks sales, SMBW is tracking bellow NSMBW in Japan and USA but way higher in Europe and in others regions.

For legs we will see it with next quarter.
 
A shame the Jujustu Kaisen game was a quick cash-in. The series exploded in popularity overseas thanks to the last Season.

There needs to be a complete rethink about anime licensed game. Games like Spider-Man figured it out in the West.
The Spider-Man games also cost 100-300M to develop. There are high some high budget Western licensed games that underperformed recently like Marvel's Avengers, Midnight Suns, Gotham Knights (and I'm sure Suicide Squad: Kill the Justice League) so a high budget doesn't guarantee success and is risky.
More time in the oven is what is needed but development time as long something like Spider-Man probably wouldn't be viable for those sorts of games. I think what they need is a happy medium: overall quality and budget needs to raised.
 
Supply for Granblue isn't as bad as I read here. There were problems during launch because anemic pre-orders made retailers order low amounts of copies but after weekend the game was restocked everywhere. Shiren is the one that you still can't find copies at the wild.
I was just going by what people were saying in this thread in regards to Granblue stock. It's not really a notable shortage that would drive digital sales considerably, then the picture looks far less good. Then again, this also underlines by just how much expectations for this game fell in the past two years.
 
A shame the Jujustu Kaisen game was a quick cash-in. The series exploded in popularity overseas thanks to the last Season.

There needs to be a complete rethink about anime licensed game. Games like Spider-Man figured it out in the West.
Maybe anime licenses just need to move outside Bamco again? It feels like they handle nearly everything now and it's 90% shovelware.

I guess Animplex and now Bushiroad get in there too occasionally but they've seemed to learn all the wrong lessons.

Let Tomy & Eighting revive Naruto GNT!
 
Frankly, do you think you are fooling anyone with your calculations?

Week 1 + 2 sell-through : 121.287

But you substracted 400k from Nintendo's shipments...

The MyNintendoStore argument is a bad one, since they are not tracked in the weekly total either.

Realistically, Wonder's digital (or untracked if you prefer) share is between 28% and 36%. We know those vouchers games have a digital share of 30%-35% so there's no surprise there.

That's why other members brought that number forward, and that's why when you are challenging someone, you need to back up your claims with data.

1. Yes I know that MyNintendostore is NOT tracked by Famitsu - thats why you have to consider them also when you compare Famitsu retail to Nintendo shipped numbers. So you have to subtract some values from Nintendos shipped numbers that are retail sold by Nintendostore

2. Edited because of nonsense from my side

Basically, you land at the 'real' sell-through number something close to 2.2M units till the end of December. Digital share will be something close to 30%, so lets agree to this value.

But nevertheless: This whole discussion does NOT change anything regarding my overall argument. NSMBWii did a lot better than Wonder - THAT was the origin point of this discussion, and not if digital share of Wonder is 25%, 28% or 31%

By the way: Other Nintendo games had a much higher digital share than 30%-35% - even if they were NOT voucher games. So this would still be not a good range for Wonder
 
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Basically if you want the mobile code digital is the only way after the initial print

Machine translation:

The products that come with the packaged version of "Granblue Fantasy Special Item Set/Relink Pack" are in short supply in stores due to their popularity. If you are looking for one of these products, please check with your retailer to see if it is included.※ PS5 ® /PS4 ® Download version will be included for purchases made by 2024/5/31 23:59

 
116k... P3R did a lot worse than what I was thinking. It should have opened higher than P4G with physical alone IMO considering the growth of the IP.
P4G sold 152k 1st week.
P5R was 201k 1st week.
Atlus's other recent major games: Soul Hackers 2 50k, SMTV 143k.

P3R is also hella front-loaded with collector's editions, so I expect legs to be worse than normal for an RPG.

70k is OK for GBF considering how low the pre-orders were but is way lower than this game's potential IMO.

And how in the fuck has PS5 hardware dropped with big releases this week? That Spider-Man 2 bundle must have been boosting things a lot?

Thanks for the P4G numbers. I wanted to see that comparison as well and couldn't remember the first weeks sales at all. While worldwide P3R is very successful, Japan's sales are on the weaker side to what I thought should be possible.
 
Basically if you want the mobile code digital is the only way after the initial print
I mean, with the transcendent and evoker packs are directly aimed at hardcore players, shouldn’t a person that want the packs go for yahoo auction instead of buying a digital game?
 
JJK and Demon Slayer getting nothing but mediocre videogames is a mystery to me.

But to the be honest it genuinely feels like that anime adaptation nowadays are all worse than they were 10 years ago with Dragon Ball being the exception.
 
Launch quarter:

NSMBWSMBW
JAPAN2,73M2,54M
WEST7,83M9,43M
TOTAL10,55M11,96M

That's all.

In my opinion for the first weeks sales, SMBW is tracking bellow NSMBW in Japan and USA but way higher in Europe and in others regions.

For legs we will see it with next quarter.

I agree to this partially. I think SMWB is tracking below NSMW in Japan and USA. And in Europe, you are at best par on par if you compare it specifically launch-alligned. We must not forget that Wonder launched four weeks earlier than NSMBWii did in its first quarter, so Wonder had more time to receive its first quarter sales.

By the way: NSMBWii shipped 4.15M units in its second quarter, so it had 14.7M till the end of March 2010. I highly doubt if Wonder will reach this
 
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I mean, with the transcendent and evoker packs are directly aimed at hardcore players, shouldn’t a person that want the packs go for yahoo auction instead of buying a digital game?
If you want to play both games either way its pretty dumb to limit the code on first print considering they under estimate the initial print
 
Talking about anime games, really surprised we didn’t get a new Jump crossover game for current consoles as last year was Weekly Shonen Jump 55th anniversary.

I read some (probably fake) rumours that next Jump crossover would be a Smash platform fighting game. Taking their time to deliver a good product is fine by me. Maybe they are waiting for Switch 2 formal announcement to be announced (?).
 
Games like Spiderman based on western comics has the advantage that the canon does not matter that much since there's is a bunch of different stories or self contained that don't care much about previous works. In case of anime/manga is clear when something is filler or does not follow the main story-line so it would be more difficult to make those games as successful. Not saying that's the only thing that would matter but it has an impact imo
 
Steam and PC are still slowly and steadily eating into Playstation pie.
More importantly, the publishers/developers that release simultaneously on PlayStation/PC are seeing some rather large increase in sales on a lot of their titles.

Last week the top 3 global sellers on Steam were all from Japanese developers/publishers.
 
2. Week 1 + 2 was sell-through 121k for RETAIL. Adding digital share of 25%, and you have 160k. Beside of this, you must also add some additional units for general shipping buffer, because the game was not sold out everywhere and you had units in the channels and stores left anyway
Why do you add a digital share? AFAIK Nintendo already provides the digital sales only for the given period (there are no shipped but unsold digital games).
To my understanding shipment data always includes retail shipped + digital sold.
 
Why do you add a digital share? AFAIK Nintendo already provides the digital sales only for the given period (there are no shipped but unsold digital games).
To my understanding shipment data always includes retail shipped + digital sold.

Yes you are right - shipped but unsold games does only apply for retail units but NOT for digital units obviously - definetly my error. But for the whole calculation, it will not affect so much. To make it clear

Retail sold units according to Famitsu: 1.55M
Retail solds units additionally by Nintendostore: maybe something like 60k

Retail sold units total: 1.61M
Nintendo shipped numbers: 2.55M

Subtract maybe 250k from shipped numbers because of foreshadowing shipments + general shipment buffer and you have remaining 2.3M of 'real sell-through'.

In this case, digital share would be exactly 30%
 
Week 1 + 2 was sell-through 121k for RETAIL. Adding digital share of 25%, and you have 160k. Beside of this, you must also add some additional units for general shipping buffer, because the game was not sold out everywhere and you had units in the channels and stores left anyway
What!? Digital sales for weeks 1 and 2 are not part of the Q3 shipments, you know?

It's simpler than all that. With a >80% sell-through (confirmed by Famitsu), the maximum amount of shipped retail units was 1.93M, which means ~600k digital (~24% digital share). If sell-through was ~85%, then retail shipment was ~1.82M, and thus digital units were ~700k (~27% digital share). And with a ~90% sell-through digital units reached 800k (~32% digital share). The actual digital share was probably a bit lower than these after accounting for MyNintendoStore units and other sources of undertracking (Famitsu is usually below MC for Nintendo 1st party games), but everything points to a ~30% digital share as Lelouch indicated.

Edit: fixed the percentages.


Read my post above, I already clarified this ;) But no, 35% digital share would be too high, you made a mistake in your calculation. Because you calculate the digital share by using SHIPPED retail units, this is not true. You have to calculate it by SELL-THROUGH retail units, then you have the correct share. Digital shipped units is the same as digital sell-through units - so you have to compare it with retail sell-through units to calculate the correct split
That wasn't the mistake I made, but I'm on a rush and I made one indeed. Apologies. See the corrected post for the proper digital shares, which are lower. And yes, these are referred to total shipments. If you want to refer them to sell-through, they are actually a bit higher than these, not lower.
 
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User Warned: Thread Derail, goalpost moving, ignoring moderators.
What!? Digital sales for weeks 1 and 2 are not part of the Q3 shipments, you know?

It's simpler than all that. With a >80% sell-through (confirmed by Famitsu), the maximum amount of shipped retail units was 1.93M, which means ~600k digital (~39% digital share). If sell-through was ~85%, then retail shipment was ~1.82M, and thus digital units were ~700k (~45% digital share). The actual digital share was probably a bit lower than these after accounting for MyNintendoStore units and other sources of undertracking (Famitsu is usually below MC for Nintendo 1st party games), but everything points to a ~35% digital share as Lelouch indicated.

Read my post above, I already clarified this ;) But no, 35% digital share would be too high, you made a mistake in your calculation. You have to calculate the digital share by refering to the total (!) quantity - not only to the retail quantity

For your example: Shipped retail units were 1.93M, digital sales were 620k, so both together is 2.55M shipped numbers. Digital share would be 24% in this case (and retail share 76%). So basically you have even a lower digital share in your example that I mentioned in my earlier posts ;)

But yeah for your last Edit: We can agree to 30% digital share
 
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Both persona and yakuza broke sales records globally and did just ok in Japan.

You have to remember that both of those only started global releases recently. Like a Dragon will almost certainly be the best seller in its series but Persona 3 is almost certainly only the fastest selling globally because Persona 5 and Royal had a several month gap between Japanese and international releases.
 
I agree to this partially. I think SMWB is tracking below NSMW in Japan and USA. And in Europe, you are at best par on par if you compare it specifically launch-alligned. We must not forget that Wonder launched four weeks earlier than NSMBWii did in its first quarter, so Wonder had more time to receive its first quarter sales.

By the way: NSMBWii shipped 4.15M units in its second quarter, so it had 14.7M till the end of March 2010. I highly doubt if Wonder will reach this.
Europe sales of SMBW are huge.

In France I have enough data to said it's ahead by more than 100k at retail.

Germany and Switzerland looks like to have similar trends.
 
Europe sales of SMBW are huge.

In France I have enough data to said it's ahead by more than 100k at retail.

Germany and Switzerland looks like to have similar trends.

Ahead regarding first quarter sales or ahead regarding week-by-week-launchalligned? Because in UK and Spain for example, NSMBWii definetly had better sales week-by-week-launchalligned than Wonder. But lets proceed this discussion in another thread, mods are right
 
Both persona and yakuza broke sales records globally and did just ok in Japan.
LAD I would say did well. It reversed the growth the series had been seeing for years, while we are still a far cry from the peak heyday of Yakuza 4 and 5, it was a good showing.

P3R definitely underperformed.
 
JJK and Demon Slayer getting nothing but mediocre videogames is a mystery to me.

But to the be honest it genuinely feels like that anime adaptation nowadays are all worse than they were 10 years ago with Dragon Ball being the exception.
That happens when there's basically only one developer who monopolizes all these franchises and doesn't even have to try.

'twas the good times when Narutimate Hero and Gekitou Ninja Taisen! had to compete with each other for the Naruto-fighting game throne. <3
 
To be honest, it's perplexing to see such high software sales on PS4 compared to PS5. Only recently, multi-platform games have started to sell better on PS5 on a regular basis, however if we look at this week's games charting, PS4 still accounts for more than 30% of total sales (in the case of Yakuza, it's 40%+). Not bad a platform that is approaching 10 year in the market but a bit worrying for Sony as it doesn't seem PS5 is taking off in terms of software.
 
LAD I would say did well. It reversed the growth the series had been seeing for years, while we are still a far cry from the peak heyday of Yakuza 4 and 5, it was a good showing.

P3R definitely underperformed.
Agreed, Infinite Wealth performance is good to great in Japan.
That happens when there's basically only one developer who monopolizes all these franchises and doesn't even have to try.

'twas the good times when Narutimate Hero and Gekitou Ninja Taisen! had to compete with each other for the Naruto-fighting game throne. <3
You even had Ubisoft developing Naruto games, to good success.
 
It's a bit frustrating not having an idea of the digital share of these sales.
How much did P3R sell beyond these physical copies (PS + PC)?

So we have to see strange comparisons with other games (including Playstation 2???) and not even be able to add anything to the conversation.
 
Is this joke for SMBW going to continue for longer?
Editing for better moderation.

I hope so. Numbers have talked and people just need to chill out and understand that mathematics is bigger than our inner opinions.
 
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This quarter was always going to be the roughest comp for PS5 HW. With that said, this week it seems much more tethered to reality when it comes to physical software.

Switch still holding pretty well. Curious to see if it will relinquish the YTD lead to PS5 before the Succ launches. IIRC the last time it didn't lead HW on a YTD basis was back in early 2018 when MHW launched.
 
It's a bit frustrating not having an idea of the digital share of these sales.
How much did P3R sell beyond these physical copies (PS + PC)?

So we have to see strange comparisons with other games (including Playstation 2???) and not even be able to add anything to the conversation.
I mean, that's on SEGA/Atlus. If they don't share these figures, there isn't much anyone here can do other than make the sorts of informed comparisons folks here are making.
 
Sometimes I feel like people here forget that digital exists. I wouldn’t surprised if P3R had a much bigger digital split than P5.

Also 1 million in a week. I’m sure a significant chunk of that is from Japan when you account digital.
We don’t forget but I don’t really think digital is disproportionate at least on the console side. If we account for digital then it would be PC pulling more weight here
 
We had a JP-only PR for Persona 5 Royal back in December 2019, less than a month after the game's release, where Atlus announced they shipped 400k units.

 
By this point we know gigantic phantom digital isn't a thing for non-GAAS stuff on PlayStation. Insomniac leak drove that home.

Steam can be big, even in Japan. Steam review ratio pants an okay JP contribution for P3R (1.67%) but if the Steam version sold say 300k global, that scales to only around 5k or so. And given it's Persona, weighing PS heavy makes sense.

Besides, digital and (in some cases) Steam also exists for P5R, P5S, SMTV, SH2, P5T, etc. I don't understand why people think all of a sudden now physical comparisons should be impossible?
 
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