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Media Create Sales: Week 31, 2023 (Jul 31 - Aug 06)

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[SFC] Super Mario World <ACT> (Nintendo) {1990.11.21} (¥8.000) - 3.550.000
[SFC] Super Mario World 2: Yoshi's Island <ACT> (Nintendo) {1995.08.05} (¥9.800) - 1.770.000
For anyone following very close Japanese market these are known and explain sales trajectory:

Super Mario World full name is Super Mario World: Super Mario Bros. 4
Yoshi's Island isn't Super Mario World sequel but a spin-off, its name is Super Mario: Yoshi's Island
 
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Thanks for the compilation of data for the 2D Mario games Japanese sales in a neat list. It's a good bookmark for when Wonder starts selling and a great regional reference of sub-series progression. The accompanying trivia's also nice.
 
For anyone following very close Japanese market these are known and explain sales trajectory:

Super Mario World full name is Super Mario World: Super Mario Bros. 4
Yoshi's Island isn't Super Mario World sequel but a spin-off, its name is Super Mario: Yoshi's Island
Are there no figures available for the Super Mario Advance games?
 
[FCM] Mario Bros. <ACT> (Nintendo) {1983.09.09} (¥4.500) - 1.630.000
[FCM] Super Mario Bros. <ACT> (Nintendo) {1985.09.13} (¥4.900) - 6.810.000
[FCM] Super Mario Bros.: The Lost Levels |Disc System| <ACT> (Nintendo) {1986.06.03} (¥2.500) - 2.650.000
[FCM] Super Mario Bros. 3 <ACT> (Nintendo) {1988.10.23} (¥6.500) - 3.840.000
[GMB] Super Mario Land _Retail/Nintendo Power_ <ACT> (Nintendo) {1989.04.21} (¥2.600) - 4.190.000
[SFC] Super Mario World <ACT> (Nintendo) {1990.11.21} (¥8.000) - 3.550.000
[FCM] Super Mario Bros. 2 <ACT> (Nintendo) {1992.09.14} (¥4.900)
[GMB] Super Mario Land 2: Six Golden Coins _Retail/Nintendo Power_ <ACT> (Nintendo) {1992.10.21} (¥3.900) - 2.700.000
[SFC] Super Mario All-Stars <Super Mario Bros. \ Super Mario Bros.: The Lost Levels \ Super Mario Bros. 3 \ Super Mario Bros. 2> _Retail/Nintendo Power_ <ACT> (Nintendo) {1993.07.14} (¥6.500) - 2.120.000
[GMB] Super Mario Land 3: Wario Land _Retail/Nintendo Power_ <ACT> (Nintendo) {1994.01.21} (¥3.900) - 1.590.000
[SFC] Super Mario World 2: Yoshi's Island <ACT> (Nintendo) {1995.08.05} (¥9.800) - 1.770.000
[GMB] Super Mario Bros. Deluxe |GameBoy Color| _Nintendo Power_ <ACT> (Nintendo) {2000.03.01} (¥1.050)
[GBA] Super Mario Advance <Super Mario Bros. 2 \ Mario Bros.> <ACT> (Nintendo) {2001.03.21} (¥4.800)
[GBA] Super Mario Advance 2: Super Mario World <Super Mario World \ Mario Bros.> <ACT> (Nintendo) {2001.12.14} (¥4.800)
[GBA] Super Mario Advance 3: Yoshi's Island <Super Mario World 2: Yoshi's Island \ Mario Bros.> <ACT> (Nintendo) {2002.09.20} (¥4.800)
[GBA] Super Mario Advance 4: Super Mario Bros. 3 <Super Mario Bros. 3 \ Mario Bros.> <ACT> (Nintendo) {2003.07.11} (¥4.800)
[GBA] Famicom Mini 01: Super Mario Bros. # <ACT> (Nintendo) {2004.02.14} (¥2.000) - 1.380.000
[GBA] Famicom Mini 21: Super Mario Bros.: The Lost Levels <ACT> (Nintendo) {2004.08.10} (¥2.000)
[NDS] New Super Mario Bros. <ACT> (Nintendo) {2006.05.25} (¥4.571) - 6.490.000
[WII] New Super Mario Bros. Wii <ACT> (Nintendo) {2009.12.03} (¥5.524) - 4.670.000
[WII] Super Mario All-Stars <Super Mario Bros. \ Super Mario Bros.: The Lost Levels \ Super Mario Bros. 3 \ Super Mario Bros. 2> <ACT> (Nintendo) {2010.10.21} (¥2.381) - 920.000
[3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.571) - 2.760.000
[WIU] New Super Mario Bros. U # <ACT> (Nintendo) {2012.12.08} (¥5.700) - 1.350.000
[NSW] New Super Mario Bros. U Deluxe <New Super Mario Bros. U \ New Super Luigi U> <ACT> (Nintendo) {2019.01.11} (¥5.980) - 1.650.000 (March 2023)
[NSW] Super Mario Bros. Wonder <ACT> (Nintendo) {2023.10.20} (¥5.980)
So in terms of predictions, the guaranteed floor for this game is 3M, 4-5M as a safe expectation, 6M+ if it hits the right notes well, and 7M if you’re @Tbone5189
 
I see SMW hitting between 4-6M. If it goes beyond 6M, I wouldn’t be surprised. Following this game sales journey not only in Japan, but WW, is going to be so much fun lol.
 
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You are indeed right, but there are also counterexamples. SMTV didn't grow massively on Switch.

That was indeed true on 3DS, but this is no longer true. Monster Hunter Stories, Bravely Default, Fire Emblem, Pokémon were all looking more impressive on 3DS than on Switch.

They are trapped because it either means scaling down on the scope of existing franchises, or taking the big risk of launching a new IP.

On SMT. If we are talking globally. Doubling the previous sales record is example of massive growth though. Many probably forget that before Switch era. There is 0 1m seller SMT there.

He's talking about Japan. In Japan SMTV didn't sell that much more than SMTIV.

This is what happen when it took so long to release a single new game with only 1 mixed received remastered release between the down time. The franchise popularity drop and sales potential simply end up not reached.
 
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Quite frankly, the Megaten fanbase deserved a better game than SMTV. We waited eons for a mainline title that eventually had the plot and level variety of a NES game.

I am still pissed at it.
 
I don't usually comment on games, but despite liking Nocturne, I never really cared about it's "story", which was almost nonexistant*. I actually liked the dungeons, but I also liked the ones from Strange Journey, so maybe I'm just a masochist.

I especially don't understand the praise to the True Demon Ending, which goes against everything Nocturne proposes for the franchise and just goes back to the usual Law vs Chaos conflict. I mean, I liked the route and the ending was cool, but felt totally out of place.

And regarding the franchise sales, I agree that there's been a missing opportunity of keeping it in the public minds. Taking so long between main entries wouldn't be a problem if they had some stuff in the middle, but the Nocturne remake being a clearly half-hearted effort and then having nothing else was not good. I understand is because of the higher production values of HD development, but is crazy how on DS and 3DS there were almost yearly Megaten games and now we barely have anything.
 
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Quite frankly, the Megaten fanbase deserved a better game than SMTV. We waited eons for a mainline title that eventually had the plot and level variety of a NES game.

I am still pissed at it.

V for me take all the good from Xenoblade X which is how fun the traversal is. And more balanced battle system over any previous SMT.

But they have really bad stories/character for an SMT game. It is still far better than 3 but overall experience. I personally think 4, Apo and SJ is still far better.

V does provide a really good basis for next SMT to expand though.

If they can do IV level of stories, with good dungeon design like SJ but still keeping the great traversal movement of V and its balanced battle system. I think we can see 2m seller SMT there. Of course it will require good marketing as well though.
 
[NDS] New Super Mario Bros. <ACT> (Nintendo) {2006.05.25} (¥4.571) - 6.490.000

This just shows hw much influential NSMB was at the time. I think it was the first game really banking on nostalgia (if you remember, some commercials were targeted towards adults and focused on playing Mario as a kid) and showed Mario can be a huge seller from the beginning (selling 800k+ units) and not only over time.
 
I don't know about branches/subsidiaries in other countries, but I feel the only time Nintendo even slightly leaned on nostalgia for sales of Mario was the 35th anniversary cm campaign in Japan. In Japan at least, I feel Nintendo has primarily leaned on two main themes for advertising Mario games - the feeling of failing and success, and the exotic power ups and setting.

This isn't every Mario CM, but it is a good sampling of them.
 
Brand new day and date release of EA's new football series. A new 2D Mario, Mario RPG remake with a new Momotaro game a day afterwards. Warioware Move It will do respectable numbers.

Fantasy Life and fashion dreamer on the horizon. A couple of Dragon Quest spinoffs coming with Monsters in December to do really well. Looking at Detective Pikachu on the amazon charts shows it could be a big hit. The typical evergreens keep showing up in big numbers with TOTK and Pikmin becoming main stays. Pokemon DLC will keep interest up. There are games I'm forgetting but this second half of the year is going to be enormous.

I personally think Super Mario Wonder will be doing near record breaking numbers, launch sales maybe not but quarterly I would put money on.
 
I don't know about branches/subsidiaries in other countries, but I feel the only time Nintendo even slightly leaned on nostalgia for sales of Mario was the 35th anniversary cm campaign in Japan. In Japan at least, I feel Nintendo has primarily leaned on two main themes for advertising Mario games - the feeling of failing and success, and the exotic power ups and setting.

This isn't every Mario CM, but it is a good sampling of them.


I distinctly remember a commercial about a man remembering playing Mario as a kid. However, I found a collection of NSMB commercials from both Japan and the rest of the world and it is clearly they were mostly targeting adults:

 
I distinctly remember a commercial about a man remembering playing Mario as a kid. However, I found a collection of NSMB commercials from both Japan and the rest of the world and it is clearly they were mostly targeting adults:


Ah, I didn’t think about the Kanno CM since it wasn’t specifically about NSMB but more marketing DS, but yeah sometimes Nintendo does rely a bit on nostalgia, but I feel that has never been their push, especially with Mario.
At the time Nintendo was doing all sorts of things to try and get Japanese adults to come back to playing video games since there was a negative feeling and worry around ゲーム脳 (game brain) so they were bringing out a lot of non traditional software like literature anthologies, dictionaries, brain training, pet simulators etc. Things that would emphasize the utility and versatility of a powerful handheld device with pen input.

I wouldn’t consider adults enjoying Mario as specially nostalgic either, I think feeling comes more from someone not doing something for a long time and rediscovering their feelings for it.
 
Amazon had very strong start for Defective Pikachu (8k+) but it was helped a lot from limited edition (6k+).
One day later it continues, Amazon limited edition went from 6k+ to 8k+ and standard edition from 2k+ to 3k+. After Super Mario RPG remake it could be another unexpected big release when the first game didn't do something significant. It ranked 8th at eShop ranking in 2016 and the full 2018 version barely broke 100k at retail.

[3DS] Detective Pikachu: Birth of a New Duo _3DS Download Software_ |DL| <ADV> (Pokemon Co.) {2016.02.03} (¥1.389)
2016 CY {2016.01.01 - 2016.12.31} 08.

[3DS] Detective Pikachu <ADV> (Pokemon Co.) {2018.03.23} (¥4.980)
2018 CY {2018.01.01 - 2018.12.30} 055. - 98.622 / 98.622
2019 CY {2018.12.31 - 2019.12.29} 482. - 3.580 / 102.202
2020 CY {2019.12.30 - 2021.01.03} 852. - 1.050 / 103.252
 


Hansuke has translated two interviews with Clouded Leopard. Some interesting bits in there.

A9VG: https://trakev210.wixsite.com/haohansuke21/post/a9vg-clouded-leopard-entertainment-interview
Bonfire: https://trakev210.wixsite.com/haoha...pard-entertainment-bonfire-newsroom-interview

Two bits I found interesting:

Reporter: What's the best-selling title since the founding of Clouded Leopard Entertainment?


Yuen-Yuen Chen: It would be "The Legend of Heroes: Hajimari No Kiseki". As for user reviews, " The Legend of Heroes: Kuro No Kiseki" is the one with the positive reception.

Reporter: Are you satisfied with the sales performance of Falcom's Chinese version, after all, it's actually a niche market.

Yuen-Yuen Chen: It's kind of met our expectations, but human beings are quite greedy (laughs). At the beginning of the 2000s, when it was only released on the PC platform, many of Falcom's works sold around 200,000 to 300,000 range or even 400,000 to 500,000 in China, and I hope that our current works can also reach such a goal.

Kawauchi: China's huge market is very attractive to the entire industry. Due to the background of CLE, our earliest works were mainly for PlayStation, and then we added the Switch and PC versions, but other than that, mobile/handheld games were a part of the market that we didn't get to touch at all. Falcom's games are commercially successful, but we won't be satisfied easily.
 
Gonna have to disagree with you here. SMTIV and Apocalypse hit *maybe* 800k after all said and done over the course of launch to eshop closure. SMTV hit that number in much less time by itself and passed a million in five months. It is the only SMT game that isn’t called Persona to manage that milestone.

On SMT. If we are talking globally. Doubling the previous sales record is example of massive growth though. Many probably forget that before Switch era. There is 0 1m seller SMT there.



This is what happen when it took so long to release a single new game with only 1 mixed received remastered release between the down time. The franchise popularity drop and sales potential simply end up not reached.
Yeah talking about Japan 😉

One day later it continues, Amazon limited edition went from 6k+ to 8k+ and standard edition from 2k+ to 3k+. After Super Mario RPG remake it could be another unexpected big release when the first game didn't do something significant. It ranked 8th at eShop ranking in 2016 and the full 2018 version barely broke 100k at retail.
It will be interesting to see whether this is sustained or it is only due to TGC enthusiasts who want to secure the card.
 


Hansuke has translated two interviews with Clouded Leopard. Some interesting bits in there.

A9VG: https://trakev210.wixsite.com/haohansuke21/post/a9vg-clouded-leopard-entertainment-interview
Bonfire: https://trakev210.wixsite.com/haoha...pard-entertainment-bonfire-newsroom-interview

Two bits I found interesting:



I thought Kawauchi also had some very interesting things to say about the Korean market, the first half of which the translator unfortunately mangled. Here's what he said:

"The share of console players in Korea is similar to that of China, so there aren't many of them [compared to PC players], but console players are more loyal. There are inherent restrictions to the Korean gaming market because of the regulatory environment, so a lot of hardware was released in Korea later than other places. If you could manage a simultaneous launch for hardware or software, the local response would be very positive. For example, they were very happy that the PS4 released earlier in Korea than in Japan. In the past they often got releases later than other countries or regions, and now they could get them at the same time or even earlier."

(The fact that the translator apparently didn't know the Chinese word for "console" makes me pretty skeptical about their translations, so I hope it was just a brain fart.)
 
Unlike hardware, YOY comparisons for software this quarter will be very tough since Jul-Sep 2022 was by far the strongest Q2 of Switch. It had Splatoon 3, Xenoblade 3, Dragon Quest X Offline and a number of smaller third party games. When it comes to big games this year has only Pikmin 4 which might have turned stronger than expected but can't compete with them. If Q2 2023 ends only 4m lower than Q2 2022 it will be considered strong result with the difference there is at new releases.
 
Unlike hardware, YOY comparisons for software this quarter will be very tough since Jul-Sep 2022 was by far the strongest Q2 of Switch. It had Splatoon 3, Xenoblade 3, Dragon Quest X Offline and a number of smaller third party games. When it comes to big games this year has only Pikmin 4 which might have turned stronger than expected but can't compete with them. If Q2 2023 ends only 4m lower than Q2 2022 it will be considered strong result with the difference there is at new releases.

What are the biggest remaining titles for the quarter? In terms of expectations

Dai and Super Bomberman R2 ?
 
Japanese third parties and Nintendo update 6 (August 2023).
Nothing new after June and the rude awakening with Atlus (and ILCA at smaller scale). There was a new EDF game announced but it's from Yuke's and not Sandlot. September will have the next round of news with Nintendo direct and TGS.
___

After Falcom being the last one doing what looked impossible some years ago and starting developing for a Nintendo system we are close to hit a wall with studios going that way. There are still some very small ones remaining that could follow sometime in the future, like Compile Heart and Aqua Plus, but their output is so niche at both Japanese and worldwide scale that almost nobody will care if it does or doesn't happen. Sandlot will follow but they have already started porting older stuff so seeing EDF going multiplatform on a Nintendo system from day one won't be surprise or strategy change.

From more notable developers that completely ignore or give small attention to Switch things look mixed but mostly negative.

Capcom: So far the initial scepticism hasn't been proven wrong when it comes to big investment, it's Monster Hunter and then nothing. That RE Engine was ported didn't show outside Monster Hunter. What has leaked for future games and what has been told from Capcom, that there's separation between Nintendo and Sony/Microsoft, leaves big question marks for the future but if support increases it's more likely to come from a Nintendo/PC line than Nintendo/Sony/Microsoft/PC.

Bandai Namco Studios: Not a chance.

From Software: Past history says to expect nothing.

Ryu ga Gotoku Studio: Basically zero chances, it could only happen maybe with Sega's pressure but right now it's out of the question.

P-Studio, Studio Zero, Team Maniax: Very low output on Switch coming from 3DS and after Soul Hackers 2 and statements from teams working only on one targeted system, expectations better be kept low until proven otherwise. Sega could be again the one pushing for different direction even with late ports. Atlus admitting that the development of next entry of Etrian Odyssey never really started basically confirms the company had no plans initially for serious support on Switch besides Shin Megami Tensei and is the main reason why there's nothing else internally developed after 6 years. If these plans have changed because of system's performance it will take more time until this shows.
Persona 3 Reload and Metaphor is the final confirmation, Switch was and remains low priority for Atlus.

ILCA: Despite being relatively new they have become recognisable. They also had every opportunity to show that except being ex Bandai Namco Studios developers they aren't at the same time Bandai Namco Studios Vol.2 and it didn't happen. We can expect nothing from Bandai Namco Aces on Nintendo systems and if additionally next game after One Piece Odyssey skips again Nintendo it will seal the deal.
Like Atlus, the announcement of Sand Land skipping Switch again leaves no doubt for the path ILCA is following.

Team Ninja: Open window despite current output but expectations should be kept again low again until proven otherwise. Parent company could be again the one pushing for change at strategy.

Square: Multiple internal teams but from those currently not developing for Nintendo and/or being close to Sony no big changes should be expected.
 
Japanese third parties and Nintendo update 6 (August 2023).
Nothing new after June and the rude awakening with Atlus (and ILCA at smaller scale). There was a new EDF game announced but it's from Yuke's and not Sandlot. September will have the next round of news with Nintendo direct and TGS.
___

After Falcom being the last one doing what looked impossible some years ago and starting developing for a Nintendo system we are close to hit a wall with studios going that way. There are still some very small ones remaining that could follow sometime in the future, like Compile Heart and Aqua Plus, but their output is so niche at both Japanese and worldwide scale that almost nobody will care if it does or doesn't happen. Sandlot will follow but they have already started porting older stuff so seeing EDF going multiplatform on a Nintendo system from day one won't be surprise or strategy change.

From more notable developers that completely ignore or give small attention to Switch things look mixed but mostly negative.

Capcom: So far the initial scepticism hasn't been proven wrong when it comes to big investment, it's Monster Hunter and then nothing. That RE Engine was ported didn't show outside Monster Hunter. What has leaked for future games and what has been told from Capcom, that there's separation between Nintendo and Sony/Microsoft, leaves big question marks for the future but if support increases it's more likely to come from a Nintendo/PC line than Nintendo/Sony/Microsoft/PC.

Bandai Namco Studios: Not a chance.

From Software: Past history says to expect nothing.

Ryu ga Gotoku Studio: Basically zero chances, it could only happen maybe with Sega's pressure but right now it's out of the question.

P-Studio, Studio Zero, Team Maniax: Very low output on Switch coming from 3DS and after Soul Hackers 2 and statements from teams working only on one targeted system, expectations better be kept low until proven otherwise. Sega could be again the one pushing for different direction even with late ports. Atlus admitting that the development of next entry of Etrian Odyssey never really started basically confirms the company had no plans initially for serious support on Switch besides Shin Megami Tensei and is the main reason why there's nothing else internally developed after 6 years. If these plans have changed because of system's performance it will take more time until this shows.
Persona 3 Reload and Metaphor is the final confirmation, Switch was and remains low priority for Atlus.

ILCA: Despite being relatively new they have become recognisable. They also had every opportunity to show that except being ex Bandai Namco Studios developers they aren't at the same time Bandai Namco Studios Vol.2 and it didn't happen. We can expect nothing from Bandai Namco Aces on Nintendo systems and if additionally next game after One Piece Odyssey skips again Nintendo it will seal the deal.
Like Atlus, the announcement of Sand Land skipping Switch again leaves no doubt for the path ILCA is following.

Team Ninja: Open window despite current output but expectations should be kept again low again until proven otherwise. Parent company could be again the one pushing for change at strategy.

Square: Multiple internal teams but from those currently not developing for Nintendo and/or being close to Sony no big changes should be expected.
I know is from the section of smaller niche devs, but I would take out Compile Heart from the opening paragraph, considering they are finally releasing a day and date Neptunia on Switch and also porting the previous game. Or maybe we should wait for another game to get a confirmation of their support?
 
Unlike hardware, YOY comparisons for software this quarter will be very tough since Jul-Sep 2022 was by far the strongest Q2 of Switch. It had Splatoon 3, Xenoblade 3, Dragon Quest X Offline and a number of smaller third party games. When it comes to big games this year has only Pikmin 4 which might have turned stronger than expected but can't compete with them. If Q2 2023 ends only 4m lower than Q2 2022 it will be considered strong result with the difference there is at new releases.
How should we expect Dai to do in comparison to DQX Offline?
 
Atlus admitting that the development of next entry of Etrian Odyssey never really started basically confirms the company had no plans initially for serious support on Switch besides Shin Megami Tensei and is the main reason why there's nothing else internally developed after 6 years.
I think the worst part about finding out about that was the teaser they released five years ago back in 2018.



Why bother teasing it if you had no intentions of even developing it? Just feels like they wanted to spite the fans.
 
I think the worst part about finding out about that was the teaser they released five years ago back in 2018.



Why bother teasing it if you had no intentions of even developing it? Just feels like they wanted to spite the fans.


I genuinely completely forgot about that teaser... That... is a choice.
 
I don't usually comment on games, but despite liking Nocturne, I never really cared about it's "story", which was almost nonexistant*. I actually liked the dungeons, but I also liked the ones from Strange Journey, so maybe I'm just a masochist.

I especially don't understand the praise to the True Demon Ending, which goes against everything Nocturne proposes for the franchise and just goes back to the usual Law vs Chaos conflict. I mean, I liked the route and the ending was cool, but felt totally out of place.

And regarding the franchise sales, I agree that there's been a missing opportunity of keeping it in the public minds. Taking so long between main entries wouldn't be a problem if they had some stuff in the middle, but the Nocturne remake being a clearly half-hearted effort and then having nothing else was not good. I understand is because of the higher production values of HD development, but is crazy how on DS and 3DS there were almost yearly Megaten games and now we barely have anything.

I find the various paths in Nocturne to be underbaked.

Also 5 also has terrible dungeon design...but its better than Nocturne at any rate. The only Megaten/Persona games with legitimately good dungeons are IV, IVA, Strange Journey, and the two PQ games if you want to count them.
 
Even if it wasn't a spinoff vs mainline comparison, afaik the new Dai anime never really lit up the charts, and this game is coming out almost a year after the anime ended.
 
Even if it wasn't a spinoff vs mainline comparison, afaik the new Dai anime never really lit up the charts, and this game is coming out almost a year after the anime ended.

It's also only adapting the first half if I recall correctly... probably with hopes of a sequel.

Probably going to struggle outside of Japan too with the added problem of being digital only.
 
It's also only adapting the first half if I recall correctly... probably with hopes of a sequel.

Probably going to struggle outside of Japan too with the added problem of being digital only.


It still buffles me why they are localizing this, while nobody outside Japan ever got DQX, despite even having an offline version.
 
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It's also only adapting the first half if I recall correctly... probably with hopes of a sequel.

Probably going to struggle outside of Japan too with the added problem of being digital only.
I think you might be confused

The original Dai anime only covered half the series

This new version afaik adapted the entire manga.
 
DQX will get DLCs that coincide with the various expansions of the MMO. Only a complete edition down the line would make sense in the West.
 
I think the worst part about finding out about that was the teaser they released five years ago back in 2018.



Why bother teasing it if you had no intentions of even developing it? Just feels like they wanted to spite the fans.

it was probably in early planned, but scrapped before reaching full production.
 
it was probably in early planned, but scrapped before reaching full production.
Plans changed and a bunch of EO staff worked on SMTV instead

Atlus was stretched thin and chose to work on the following projects internally around 2018-2019

Persona 5 Royal-P3R-P6
Metaphor
Shin Megami Tensei V - ???
Soul Hackers 2 - ???

Etrian didn't make the cut with the higher budget for SMTV and additional team allocated for Hashino on Metaphor
 
COMG! Ranking: Week 32, 2023 (Aug 7 - Aug 13)

01./01. [NSW] Pikmin 4 <ACT> (Nintendo) {2023.07.21} (¥5,980) - 57 / 474 (-2%)
02./02. [NSW] The Legend of Zelda: Tears of the Kingdom <ADV> (Nintendo) {2023.05.12} (¥7,200) - 15 / 1,379 (+36%)
03./04. [NSW] Natsu-Mon! 20th Century Summer Vacation <ADV> (Spike Chunsoft) {2023.07.28} (¥5,980) - 11 / 40 (+22%)
04./05. [NSW] Minecraft <ADV> (Microsoft Game Studios) {2018.06.21} (¥3,600) - 11 / 3,898 (+57%)
05./03. [NSW] Mario Kart 8 Deluxe <RCE> (Nintendo) {2017.04.28} (¥5,980) - 10 / 4,245
06./00. [NSW] Nintendo Switch Sports <SPT> (Nintendo) {2022.04.29} (¥4,980) - 7 / 768
07./15. [NSW] Animal Crossing: New Horizons <ETC> (Nintendo) {2020.03.20} (¥5,980) - 6 / 6,170 (+100%)
08./06. [NSW] Ace Angler: Fishing Spirits <SPT> (Bandai Namco Entertainment) {2022.10.27} (¥5,980) - 6 / 60
09./00. [NSW] Kirby's Return to Dream Land Deluxe <ACT> (Nintendo) {2023.02.24} (¥5,980) - 5 / 609
10./09. [NSW] Super Smash Bros. Ultimate <FTG> (Nintendo) {2018.12.07} (¥7,200) - 5 / 4,996 (+25%)
11./00. [PS5] Atelier Ryza 3: Alchemist of the End & the Secret Key <RPG> (Koei Tecmo) {2023.03.23} (¥7,800) - 4 / 16
12./08. [NSW] Pikmin 3 Deluxe <ACT> (Nintendo) {2020.10.30} (¥5,980) - 4 / 412
13./07. [PS5] Final Fantasy XVI <RPG> (Square Enix) {2023.06.22} (¥9,000) - 3 / 294 (-40%)
14./19. [PS4] Street Fighter 6 <FTG> (Capcom) {2023.06.02} (¥7,990) - 3 / 27 (+50%)
15./11. [PS4] Mega Man Battle Network Legacy Collection <RPG> (Capcom) {2023.04.14} (¥5,990) - 3 / 18
16./00. [NSW] Puyo Puyo Tetris 2 [Special Price] <PZL> (Sega) {2022.11.17} (¥3,500) - 3 / 19
17./00. [NSW] Kirby and the Forgotten Land <ACT> (Nintendo) {2022.03.25} (¥5,980) - 3 / 1,122
18./14. [NSW] Clubhouse Games: 51 Worldwide Classics <ETC> (Nintendo) {2020.06.05} (¥3,980) - 3 / 958
19./00. [NSW] Crymachina <RPG> (FuRyu) {2023.07.27} (¥7,980) - 3 / 10
20./00. [PS5] Street Fighter 6 <FTG> (Capcom) {2023.06.02} (¥7,990) - 2 / 23


Top 20

NSW - 15
PS5 - 3
PS4 - 2

COMG! Sales: Archive thread
 
Japanese third parties and Nintendo update 6 (August 2023).
Nothing new after June and the rude awakening with Atlus (and ILCA at smaller scale). There was a new EDF game announced but it's from Yuke's and not Sandlot. September will have the next round of news with Nintendo direct and TGS.
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After Falcom being the last one doing what looked impossible some years ago and starting developing for a Nintendo system we are close to hit a wall with studios going that way. There are still some very small ones remaining that could follow sometime in the future, like Compile Heart and Aqua Plus, but their output is so niche at both Japanese and worldwide scale that almost nobody will care if it does or doesn't happen. Sandlot will follow but they have already started porting older stuff so seeing EDF going multiplatform on a Nintendo system from day one won't be surprise or strategy change.

From more notable developers that completely ignore or give small attention to Switch things look mixed but mostly negative.

Capcom: So far the initial scepticism hasn't been proven wrong when it comes to big investment, it's Monster Hunter and then nothing. That RE Engine was ported didn't show outside Monster Hunter. What has leaked for future games and what has been told from Capcom, that there's separation between Nintendo and Sony/Microsoft, leaves big question marks for the future but if support increases it's more likely to come from a Nintendo/PC line than Nintendo/Sony/Microsoft/PC.

Bandai Namco Studios: Not a chance.

From Software: Past history says to expect nothing.

Ryu ga Gotoku Studio: Basically zero chances, it could only happen maybe with Sega's pressure but right now it's out of the question.

P-Studio, Studio Zero, Team Maniax: Very low output on Switch coming from 3DS and after Soul Hackers 2 and statements from teams working only on one targeted system, expectations better be kept low until proven otherwise. Sega could be again the one pushing for different direction even with late ports. Atlus admitting that the development of next entry of Etrian Odyssey never really started basically confirms the company had no plans initially for serious support on Switch besides Shin Megami Tensei and is the main reason why there's nothing else internally developed after 6 years. If these plans have changed because of system's performance it will take more time until this shows.
Persona 3 Reload and Metaphor is the final confirmation, Switch was and remains low priority for Atlus.

ILCA: Despite being relatively new they have become recognisable. They also had every opportunity to show that except being ex Bandai Namco Studios developers they aren't at the same time Bandai Namco Studios Vol.2 and it didn't happen. We can expect nothing from Bandai Namco Aces on Nintendo systems and if additionally next game after One Piece Odyssey skips again Nintendo it will seal the deal.
Like Atlus, the announcement of Sand Land skipping Switch again leaves no doubt for the path ILCA is following.

Team Ninja: Open window despite current output but expectations should be kept again low again until proven otherwise. Parent company could be again the one pushing for change at strategy.

Square: Multiple internal teams but from those currently not developing for Nintendo and/or being close to Sony no big changes should be expected.
Why did you copy and paste the same thing from last time including that but about Compile Heart when they just released a day and date game on Switch?

We already know all this... those companies are going to become irrelevant in their home country, but I this point I can only assume they no longer care about that.
 
Why did you copy and paste the same thing from last time including that but about Compile Heart when they just released a day and date game on Switch?

We already know all this... those companies are going to become irrelevant in their home country, but I this point I can only assume they no longer care about that.
The post is repeated monthly, but yeah, I think CH should have an update.
 
Plans changed and a bunch of EO staff worked on SMTV instead

Atlus was stretched thin and chose to work on the following projects internally around 2018-2019

Persona 5 Royal-P3R-P6
Metaphor
Shin Megami Tensei V - ???
Soul Hackers 2 - ???

Etrian didn't make the cut with the higher budget for SMTV and additional team allocated for Hashino on Metaphor
1st Production had a 3rd mystery title in dev alongside SMTV and SH2.


Spin off vs main entry almost never goes well. DQX Offline ended comfortably over half million.
Half a million is low for a DQ remake. They should've done IX instead.
 
Would be an interesting idea to catalogue CH's recent push towards Switch, in regards to porting their back catalogue.



They announced ports of both Mugen Souls titles a few weeks ago.

Edit: This video made me think about how important Switch 2's BC could also be for devs who are starting "late" in the ecosystem - these CH ports probably aren't selling anything noteworthy, but if Switch 2's library is an extension of the 1st's, it'll benefit the company in the long run when the games are discounted. I have scooped up a few CH titles on PC when they went on sale.
 
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