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Check out the 14th edition of A Sales Story | E14 | Tales Of Arise here!
Sorry if I did not understood, but in your estimates you put Rise digital sales at 2.1M + lets say 2.7M physical, that its not 6M, unless you meant life time sales? Or maybe other discount versions?Monster Hunter Support was "Decent" and it got them #3 - Capcom
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A single new Monster Hunter mainline game, one 3DS port and Stories 2 has pretty much catapulted Capcom to the #3 physical spot.
Monster Hunter Rise's physical sales haven't yet hit 3M, but when we consider digital we are talking about 6M+ units in Japan. Most sales seems that they would scuew digital considering that Rise & Sunbreak sold below 100K physical in 2023 yet was #11 on the eShop. It's extremely good positions in the eShop thanks to Capcom's long-term strategy of keeping it relevant via discounts(and they haven't discounted as quickly as they did with World on the PS5). This year it's likely to remain in the Top 15 of the eShop and likely Top 20 in 2025.
eShop 2021 - #1
eShop 2022 - #5
eShop 2023 - #11
I would estimate that digital sales so far have exceeded 1.2M+ in the first year, 0.7M+ in year two and 0.2M+ in year three and still a few more years to sell at a lower price mostly digitally. Overall this will be a title where digital to physical split when we look at lifetime sales will be favoring digital.
That's cause it uses Famitsu not Media Create, it really makes a difference with games that spend a lot of time outside the top 100 but inside the top 1000.While NicheBarrier is great it doesn’t update with these CY numbers. I know P5R ps4 is higher then that because it was on last years CY so just be cautious.
Yeah but some games have a large variance for example NB has P5R at 244K & last years MC CY had it at 300K. I try to dig through MC to find last updated numbers because sometimes it can make a difference. I wish NB would update with CY numbers.That's cause it uses Famitsu not Media Create, it really makes a difference with games that spend a lot of time outside the top 100 but inside the top 1000.
Sadly having data like this on a public website is a really bad idea.Yeah but some games have a large variance for example NB has P5R at 244K & last years MC CY had it at 300K. I try to dig through MC to find last updated numbers because sometimes it can make a difference. I wish NB would update with CY numbers.
Remember when Konami looked like they had completely retreated from consoles only to make a killing with Japanese exclusive Switch games? What an odd time we live in.
Sorry if I did not understood, but in your estimates you put Rise digital sales at 2.1M + lets say 2.7M physical, that its not 6M, unless you meant life time sales? Or maybe other discount versions?
Also, yeah I expect SF and new RE to also launch on Switch 2.
Yeah, Nippon Columbia is 'unassumingly' an important third-party contributor on Nintendo consoles outside of the big established publishers [in Japan].Sumikko Gurashi is another franchise that keeps on selling on Switch, despite posting lower numbers than on 3DS. Games must be really cheap but they always find an audience especially during holidays. Best-selling entry seems the first one at 150k units.
Yeah but some games have a large variance for example NB has P5R at 244K & last years MC CY had it at 300K. I try to dig through MC to find last updated numbers because sometimes it can make a difference. I wish NB would update with CY numbers.
235./242. [PS5] Persona 5 Royal <RPG> (Atlus) {2022.10.21} (¥6.980) - 10.933 / 21.057 (+8%) (5.402 <47,75%>)
xxx./419. [PS4] Persona 5 Royal # <RPG> (Atlus) {2019.10.31} (¥8.800) - 701 / 306.876 (-83%) (191.693 <79,90%>)
SNIP about P5R on NSW
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Digital stores have the advantage of price promotions and Persona 5 Royal has seen many of them.
Yeah P5R is on discount pretty often
It's surprise anymore CyberConnect2 has pivoted to Switch for every new game. The moment Switch gets a late port sales on PS systems basically die.
[PS4] Dragon Ball Z: Kakarot <RPG> (Bandai Namco Entertainment) {2020.01.16} (¥7.600)
2020 CY {2019.12.30 - 2021.01.03} 036. - 166.016 / 166.016
2021 CY {2021.01.04 - 2022.01.02} 729. - 1.474 / 167.490
2022 CY {2022.01.03 - 2023.01.01} 865. - 1.054 / 168.543
2023 CY {2023.01.02 - 2023.12.31} 000. - 91 / 168.634
[NSW] Dragon Ball Z: Kakarot + A New Power Awakens Set <RPG> (Bandai Namco Entertainment) {2021.09.22} (¥6.680)
2021 CY {2021.01.04 - 2022.01.02} 051. - 104.729 / 104.729
2022 CY {2022.01.03 - 2023.01.01} 062. - 72.001 / 176.730
2023 CY {2023.01.02 - 2023.12.31} 162. - 18.194 / 194.924
[PS5] Dragon Ball Z: Kakarot - Special Edition <RPG> (Bandai Namco Entertainment) {2023.01.12} (¥5.980)
2023 CY {2023.01.02 - 2023.12.31} 284. - 7.386 / 7.386
At Spain, they have Xbox physical games. The console is selling almost the same in both countries. Do you guys think some games could receive physical editions in Japan?i finally can do my check of xbs sales mc vs famitsu
famitsu cy 2023 XBS =141.712
MC CY 2023 XBS=77,452
so theres a mild change but not a huge one, it stayed around 2:1 which is the LTD.
Even using MC, XBS is doing hugely better than XB1 in japan.
also it's interesting that xsx sold more than xss this year according to mc, which is a change. without being on the ground in japan no idea why (can be any number of factors beyond popularity, such as promotions or stock levels)
also it just hit me than minecraft is popular in japan.
I knew it would sell well but this is beyond what I thought it would ever do god damnWait, so that late port sold in JP alone more than
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on Switch? That's a lot!
And sell what, 1000 copies? Xbox is dead console for selling games, its basic use is Game Pass.At Spain, they have Xbox physical games. The console is selling almost the same in both countries. Do you guys think some games could receive physical editions in Japan?
I'd imagine it's up to the poster. Some posters may and others might not mind who sees it .Should graphs be poster under the "Full Members Only" button?
I guess the question is more whether Chris is fine with it being posted without restriction, considering the graphs will visualize the same data he posted. I was gonna ask the same when I finally get to update my graphsI'd imagine it's up to the poster. Some posters may and others might not mind who sees it .
Off-topic because this is about western sales, but do you know by chance if the physical copies of Persona games published by Limited Run are counted under Sega/Atlus or is it more of a licensing thing?NB is using Famitsu and you don't mix trackers, it's a good source of information but indeed shouldn't be used for LTD numbers for many titles.
As for P5R this is what M-C has for this year
And you can infer P5R PS4 LTD from used sales
139./058. [PS4] Persona 5 Royal # <RPG> (Atlus) {2019.10.31} (¥8.800) - 7.356 / 148.548 (-60%) (455.424 <48,41%>)
Bonus for NSW/PC SKU
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You know why I'm here: CY 2023 Special Edition
Hajime Tabata*** Hidden text: cannot be quoted. ***
(Director; The reason why CCFF7 happened)
Looks like SE has to send Tabata another gift basket this year.
Tatsuya Kando*** Hidden text: cannot be quoted. ***
TAKUMI: Kanarazu... unmei o kaeru.
Tensaiya Nomura*** Hidden text: cannot be quoted. ***
One last Chaos and Bullshit.
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Last year I said the bar had gotten so low that MoM would chart again, and the did get lower to make MoM chart again. Right on the dot. 21 straight years of KH. The streak continues. That said... next year is going to have to need the strongest hold in history for the KH streak to continue (not counting used).
Note for below: We all know next years thread is obviously going to be negative so even though this didn't achieve the milestone "physically" by missing only a few thousand units (but we know with Famitsu it was still selling thousands of copies so its going to happen next year), it did with digital included. Plus, when this actually achieves the milestone physically next year, it will be the only positive thats outweighed by negative, and I know I'm not going to have the energy to be positive when making my post. So I'm celebrating this now.
This is it! The moment that I've been waiting for since 2021 after that disappointing opening due to the conditions in the world. The decision was made to sacrifice sales (rerelease on PS4) in order to focus on PS5 to speed up development on the next parts. It sold:
2021: 20,246 first week. 17,248 the remaining 6 months. 37,494 total.
2022: 13,145. Rebirth announcement effect. 50,539 total.
One last time.*** Hidden text: cannot be quoted. ***
ALL RISE
FOR THE INCREASE & REBIRTH OF...
Holy crap! Let's go!!!!!!!!!!!! What a year for Intergrade! So many people wanted to be Intergraded by the one true tensai. I've been waiting for the longest and wondering how much original Intergrade sold from January to when New Price was announced in (off the top of my head) September or October. I expected 10k between those months then New Price would carry the rest, but it surpassed my expectation. Amazing. New Price opened higher than Famitsu as expected. Famitsu was at 22k in the 2nd week ending the 17th, so it would be interesting to what that ended the year at. With that said... let the tensai intergrade you.
Last total we know of is at the end of 2021: 973.609Do you know FF7 Remake retail sales at the end of 2023?
Last total we know of is at the end of 2021: 973.609
It didn't chart in both 2022 and 2023 so sales at the end of 2023 are below 975k.
Original is 974.009 and the intergrade releases are 68.885 and 27.662, so that's a total of 1.070.556 as of the end of 2023.I meant including integrate, basically all versions.
Original is 974.009 and the intergrade releases are 68.885 and 27.662, so that's a total of 1.070.556 as of the end of 2023.
Loving the design of these charts @ktpoison !It's that time of the year where I endlessly rant about how Media Create is doing my dear Otome Games dirty!!! Without surprises, this year have big discrepancies between both trackers... Otomate two biggest releases in Famitsu, Virche FD and 9 R.I.P., had their First Weeks cut by half, much like it happened with Tengoku Struggle last year.
To show how ridiculous it gets, let's compare how their Life-to-Date sales on Media Create compare to Famitsu's FIRST WEEK...
Another thing I would like to point is how Jack Jeanne missed the TOP 1000 this year... A 100k seller (worldwide), one of the most popular titles of the genre, couldn't get 750 physical copies sold on it's third year in the market? I don't know, that doesn't sound right to me. But, anyway... I don't know if we will ever solve this issue, since getting concrete data about games like this is so hard. Since I want to pretend the Otome market is hyper healthy, MC will always be my enemy at heart.
Sales decreased this year, once again, but a big part of it is thanks to the TokiMemo effect. Comparing total sales without the outlier, we can see a far softer drop, as the graph bellow shows:
Otome Games aside, if last year (2022) we had many JoseiMuke (media aimed at older women) games, this year saw a bunch of ShoujoMuke (media aimed at girls) games!! So I made a small graph for it too. Some small comment: Famitsu VS. MC numbers were basically identical for Fashion Dreamer. Model Debut Nicola saw a small decline once again.
I didn't make the charts private to full members because the number of people who care about these game is so small (let alone the ones who care about their sales...) that I don't feel there will be many issues, but will change as soon as possible if asked to do so!
PS: Charts, respectively, themed after Dessert de Otomate 2023, Otomate Party 2023 and Fashion Dreamer japanese boxart!
Seems like it according to Chris above:Whish i could be more active on the forum.. oh well. Without seen the hidden info, as soon a Switch version of X game launch, the others versions (PS4, PS5) stop selling?
It's not surprise anymore CyberConnect2 has pivoted to Switch for every new game. The moment Switch gets a late port sales on PS systems basically die.
[PS4] Dragon Ball Z: Kakarot <RPG> (Bandai Namco Entertainment) {2020.01.16} (¥7.600)
2020 CY {2019.12.30 - 2021.01.03} 036. - 166.016 / 166.016
2021 CY {2021.01.04 - 2022.01.02} 729. - 1.474 / 167.490
2022 CY {2022.01.03 - 2023.01.01} 865. - 1.054 / 168.543
2023 CY {2023.01.02 - 2023.12.31} 000. - 91 / 168.634
[NSW] Dragon Ball Z: Kakarot + A New Power Awakens Set <RPG> (Bandai Namco Entertainment) {2021.09.22} (¥6.680)
2021 CY {2021.01.04 - 2022.01.02} 051. - 104.729 / 104.729
2022 CY {2022.01.03 - 2023.01.01} 062. - 72.001 / 176.730
2023 CY {2023.01.02 - 2023.12.31} 162. - 18.194 / 194.924
[PS5] Dragon Ball Z: Kakarot - Special Edition <RPG> (Bandai Namco Entertainment) {2023.01.12} (¥5.980)
2023 CY {2023.01.02 - 2023.12.31} 284. - 7.386 / 7.386
Certainly looks like Switch fans put their money where their mouth is, almost like Atlus was blind to what was in front of them for so many years.NB is using Famitsu and you don't mix trackers, it's a good source of information but indeed shouldn't be used for LTD numbers for many titles.
As for P5R this is what M-C has for this year
And you can infer P5R PS4 LTD from used sales
139./058. [PS4] Persona 5 Royal # <RPG> (Atlus) {2019.10.31} (¥8.800) - 7.356 / 148.548 (-60%) (455.424 <48,41%>)
Bonus for NSW/PC SKU
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Those PreCure numbers are a lot better than I expected.Otome Games aside, if last year (2022) we had many JoseiMuke (media aimed at older women) games, this year saw a bunch of ShoujoMuke (media aimed at girls) games!! So I made a small graph for it too. Some small comment: Famitsu VS. MC numbers were basically identical for Fashion Dreamer. Model Debut Nicola saw a small decline once again.
I didn't make the charts private to full members because the number of people who care about these game is so small (let alone the ones who care about their sales...) that I don't feel there will be many issues, but will change as soon as possible if asked to do so!
PS: Charts, respectively, themed after Dessert de Otomate 2023, Otomate Party 2023 and Fashion Dreamer japanese boxart!
Hey, are you the same Aniplug from twitter that posts about anime games? If so, welcome!Those PreCure numbers are a lot better than I expected.
I would sure hope it isn't off by any units!FFXVI seems to have some good legs. Including digital it may not be too far off from XVI.
FFXVI managed to have better legs than a paraplegic, and probably close to XV give or take five zeros.FFXVI seems to have some good legs. Including digital it may not be too far off from XV.
If its in the 800k ballpark, its not that far of FFXV 1.1M numbers(digital included)FFXVI seems to have some good legs. Including digital it may not be too far off from XV.
Hey, are you the same Aniplug from twitter that posts about anime games? If so, welcome!
I think that since you're a new account you can only see the top 100, so if you're curious about anything in the top 1000 feel free to ask.
If its in the 800k ballpark, its not that far of FFXV 1.1M numbers(digital included)
That would be a pretty fair digital ratio for FFXVI, no?Sure seemed like it when they applied for registration
Where does that 1.1M number comes from?
It had straight up a 1.068M physical shipment (that it struggled to sellthrough, which is another matter) day 1 on PS4
There was also an Xbox One SKU, although negligible it did contribute for a few thousands copies, a >8.500 day 1 physical shipment
(All data from M-C cy 2016)
You can't throw a random 35% digital estimate to favour FFXVI on one end and litteraly expect a 2.5% one for FFXV on the other hand to somehow make your comparison better for FFXVI.
That would be a pretty fair digital ratio for FFXVI, no?
For FFXV i remember that number in the release with a smaller digital ratio and the game having bad legs, if im wrong, sorry my mistake