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Media Create Sales: CY 2023 (2023 Jan 02 - 2023 Dec 31) [new+used]

MMBNLC selling over 100K is great. Nice to see FFXVI over 500K, fun stuff. I always look forward to these numbers. RE4R creeping up on 300K. Interesting to see a ton of PS4 titles still somewhat hanging on.
 
Monster Hunter Support was "Decent" and it got them #3 - Capcom

*** Hidden text: cannot be quoted. ***


A single new Monster Hunter mainline game, one 3DS port and Stories 2 has pretty much catapulted Capcom to the #3 physical spot.

Monster Hunter Rise's physical sales haven't yet hit 3M, but when we consider digital we are talking about 6M+ units in Japan. Most sales seems that they would scuew digital considering that Rise & Sunbreak sold below 100K physical in 2023 yet was #11 on the eShop. It's extremely good positions in the eShop thanks to Capcom's long-term strategy of keeping it relevant via discounts(and they haven't discounted as quickly as they did with World on the PS5). This year it's likely to remain in the Top 15 of the eShop and likely Top 20 in 2025.

eShop 2021 - #1
eShop 2022 - #5
eShop 2023 - #11

I would estimate that digital sales so far have exceeded 1.2M+ in the first year, 0.7M+ in year two and 0.2M+ in year three and still a few more years to sell at a lower price mostly digitally. Overall this will be a title where digital to physical split when we look at lifetime sales will be favoring digital.
Sorry if I did not understood, but in your estimates you put Rise digital sales at 2.1M + lets say 2.7M physical, that its not 6M, unless you meant life time sales? Or maybe other discount versions?

Also, yeah I expect SF and new RE to also launch on Switch 2.
 
While NicheBarrier is great it doesn’t update with these CY numbers. I know P5R ps4 is higher then that because it was on last years CY so just be cautious.
That's cause it uses Famitsu not Media Create, it really makes a difference with games that spend a lot of time outside the top 100 but inside the top 1000.
 
That's cause it uses Famitsu not Media Create, it really makes a difference with games that spend a lot of time outside the top 100 but inside the top 1000.
Yeah but some games have a large variance for example NB has P5R at 244K & last years MC CY had it at 300K. I try to dig through MC to find last updated numbers because sometimes it can make a difference. I wish NB would update with CY numbers.
 
Yeah but some games have a large variance for example NB has P5R at 244K & last years MC CY had it at 300K. I try to dig through MC to find last updated numbers because sometimes it can make a difference. I wish NB would update with CY numbers.
Sadly having data like this on a public website is a really bad idea.
 
Remember when Konami looked like they had completely retreated from consoles only to make a killing with Japanese exclusive Switch games? What an odd time we live in.

I am more interested if Konami will try to put all those Silent Hill games on Switch 2 when it is released. Or they will try to revive PES there.

Feels like big miss opportunity there.
 
Sorry if I did not understood, but in your estimates you put Rise digital sales at 2.1M + lets say 2.7M physical, that its not 6M, unless you meant life time sales? Or maybe other discount versions?

Also, yeah I expect SF and new RE to also launch on Switch 2.

yeah I meant lifetime, as I don't expect any further Monster Hunter on the Switch
 
Sumikko Gurashi is another franchise that keeps on selling on Switch, despite posting lower numbers than on 3DS. Games must be really cheap but they always find an audience especially during holidays. Best-selling entry seems the first one at 150k units.
 
Sumikko Gurashi is another franchise that keeps on selling on Switch, despite posting lower numbers than on 3DS. Games must be really cheap but they always find an audience especially during holidays. Best-selling entry seems the first one at 150k units.
Yeah, Nippon Columbia is 'unassumingly' an important third-party contributor on Nintendo consoles outside of the big established publishers [in Japan].
 
Yeah but some games have a large variance for example NB has P5R at 244K & last years MC CY had it at 300K. I try to dig through MC to find last updated numbers because sometimes it can make a difference. I wish NB would update with CY numbers.

NB is using Famitsu and you don't mix trackers, it's a good source of information but indeed shouldn't be used for LTD numbers for many titles.

As for P5R this is what M-C has for this year
235./242. [PS5] Persona 5 Royal <RPG> (Atlus) {2022.10.21} (¥6.980) - 10.933 / 21.057 (+8%) (5.402 <47,75%>)

And you can infer P5R PS4 LTD from used sales
139./058. [PS4] Persona 5 Royal # <RPG> (Atlus) {2019.10.31} (¥8.800) - 7.356 / 148.548 (-60%) (455.424 <48,41%>)

xxx./419. [PS4] Persona 5 Royal # <RPG> (Atlus) {2019.10.31} (¥8.800) - 701 / 306.876 (-83%) (191.693 <79,90%>)

Bonus for NSW/PC SKU

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Juicy figures above

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Digital stores have the advantage of price promotions and Persona 5 Royal has seen many of them.
 
Yeah P5R is on discount pretty often

ehCstOx.png
 
It's not surprise anymore CyberConnect2 has pivoted to Switch for every new game. The moment Switch gets a late port sales on PS systems basically die.

[PS4] Dragon Ball Z: Kakarot <RPG> (Bandai Namco Entertainment) {2020.01.16} (¥7.600)
2020 CY {2019.12.30 - 2021.01.03} 036. - 166.016 / 166.016
2021 CY {2021.01.04 - 2022.01.02} 729. - 1.474 / 167.490
2022 CY {2022.01.03 - 2023.01.01} 865. - 1.054 / 168.543
2023 CY {2023.01.02 - 2023.12.31} 000. - 91 / 168.634

[NSW] Dragon Ball Z: Kakarot + A New Power Awakens Set <RPG> (Bandai Namco Entertainment) {2021.09.22} (¥6.680)
2021 CY {2021.01.04 - 2022.01.02} 051. - 104.729 / 104.729
2022 CY {2022.01.03 - 2023.01.01} 062. - 72.001 / 176.730
2023 CY {2023.01.02 - 2023.12.31} 162. - 18.194 / 194.924

[PS5] Dragon Ball Z: Kakarot - Special Edition <RPG> (Bandai Namco Entertainment) {2023.01.12} (¥5.980)
2023 CY {2023.01.02 - 2023.12.31} 284. - 7.386 / 7.386
 
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i finally can do my check of xbs sales mc vs famitsu

famitsu cy 2023 XBS =141.712
MC CY 2023 XBS=77,452

so theres a mild change but not a huge one, it stayed around 2:1 which is the LTD.

Even using MC, XBS is doing hugely better than XB1 in japan.

also it's interesting that xsx sold more than xss this year according to mc, which is a change. without being on the ground in japan no idea why (can be any number of factors beyond popularity, such as promotions or stock levels)

also it just hit me than minecraft is popular in japan.
 
It's surprise anymore CyberConnect2 has pivoted to Switch for every new game. The moment Switch gets a late port sales on PS systems basically die.

[PS4] Dragon Ball Z: Kakarot <RPG> (Bandai Namco Entertainment) {2020.01.16} (¥7.600)
2020 CY {2019.12.30 - 2021.01.03} 036. - 166.016 / 166.016
2021 CY {2021.01.04 - 2022.01.02} 729. - 1.474 / 167.490
2022 CY {2022.01.03 - 2023.01.01} 865. - 1.054 / 168.543
2023 CY {2023.01.02 - 2023.12.31} 000. - 91 / 168.634

[NSW] Dragon Ball Z: Kakarot + A New Power Awakens Set <RPG> (Bandai Namco Entertainment) {2021.09.22} (¥6.680)
2021 CY {2021.01.04 - 2022.01.02} 051. - 104.729 / 104.729
2022 CY {2022.01.03 - 2023.01.01} 062. - 72.001 / 176.730
2023 CY {2023.01.02 - 2023.12.31} 162. - 18.194 / 194.924

[PS5] Dragon Ball Z: Kakarot - Special Edition <RPG> (Bandai Namco Entertainment) {2023.01.12} (¥5.980)
2023 CY {2023.01.02 - 2023.12.31} 284. - 7.386 / 7.386

They could have taken the opposite lesson and waited longer to release the Switch versions to maximise sales.😉
 
i finally can do my check of xbs sales mc vs famitsu

famitsu cy 2023 XBS =141.712
MC CY 2023 XBS=77,452

so theres a mild change but not a huge one, it stayed around 2:1 which is the LTD.

Even using MC, XBS is doing hugely better than XB1 in japan.

also it's interesting that xsx sold more than xss this year according to mc, which is a change. without being on the ground in japan no idea why (can be any number of factors beyond popularity, such as promotions or stock levels)

also it just hit me than minecraft is popular in japan.
At Spain, they have Xbox physical games. The console is selling almost the same in both countries. Do you guys think some games could receive physical editions in Japan?
 
Seems relevant given the cross-gen period is still (!) ongoing as we see with Persona 3 Reload, Ryu Ga Gotoku 8, Armored Core VI, among others--Here's a look at the Top 30 best-selling PlayStation games published since the launch of the PS5 across their various SKUs, which as far as I can tell conveniently cuts off at 100k LTD anyway. Nothing yet nearly as big as the big hitters on PS4 (prior to the PS5) such as Monster Hunter World or Dragon Quest XI, or even Final Fantasy XV, but there are at least 16 titles above 200.000, with the obvious standout being Hogwarts Legacy (though we knew that already from public data). Other than that, it's perhaps not too surprising that the top 5 titles are all big Japanese games, but Spider-Man does also seem consistently strong among the western output putting up solid numbers (relatively speaking) in the PS5 era.

On the topic of PS4-PS5 ratios, among these best-sellers I would also note that we see a clear increase in adoption comparing 2021 and 2022 to 2023 titles; Biohazard VILLAGE for instance had a PS5 ratio of only 35%, while Biohazard RE:4, the next similarly-scoped title in the series, saw a ratio of 50%. FromSoftware saw a similar improvement, going from 35% for Elden Ring, to over 68% for Armored Core VI. Going forward, it seems likely that any successful cross-gen release will see over 50% of its unit sales on PlayStation 5.

PlayStation Ecosystem Top 30 "PS5 Era" [Nov 12 2020 ~ May 12 2024]
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At Spain, they have Xbox physical games. The console is selling almost the same in both countries. Do you guys think some games could receive physical editions in Japan?
And sell what, 1000 copies? Xbox is dead console for selling games, its basic use is Game Pass.
 
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I'd imagine it's up to the poster. Some posters may and others might not mind who sees it .
I guess the question is more whether Chris is fine with it being posted without restriction, considering the graphs will visualize the same data he posted. I was gonna ask the same when I finally get to update my graphs :o
 
200w.gif

I salute thee @Chris1964 for all your hard work. And those in this thread parsing the data. In other news I think I am blind since how could I miss all of this. Will be a fun read during lunch.
 
NB is using Famitsu and you don't mix trackers, it's a good source of information but indeed shouldn't be used for LTD numbers for many titles.

As for P5R this is what M-C has for this year


And you can infer P5R PS4 LTD from used sales
139./058. [PS4] Persona 5 Royal # <RPG> (Atlus) {2019.10.31} (¥8.800) - 7.356 / 148.548 (-60%) (455.424 <48,41%>)



Bonus for NSW/PC SKU

*** Hidden text: cannot be quoted. ***
Off-topic because this is about western sales, but do you know by chance if the physical copies of Persona games published by Limited Run are counted under Sega/Atlus or is it more of a licensing thing?
 
You know why I'm here: CY 2023 Special Edition

Hajime Tabata
(Director; The reason why CCFF7 happened)
Content of this hidden block can only be seen by members of: Full Member

Looks like SE has to send Tabata another gift basket this year.

Tatsuya Kando
Content of this hidden block can only be seen by members of: Full Member

TAKUMI: Kanarazu... unmei o kaeru.

Tensaiya Nomura

44416.jpg

Content of this hidden block can only be seen by members of: Full Member

One last Chaos and Bullshit.

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Last year I said the bar had gotten so low that MoM would chart again, and the did get lower to make MoM chart again. Right on the dot. 21 straight years of KH. The streak continues. That said... next year is going to have to need the strongest hold in history for the KH streak to continue (not counting used).

Note for below: We all know next years thread is obviously going to be negative so even though this didn't achieve the milestone "physically" by missing only a few thousand units (but we know with Famitsu it was still selling thousands of copies so its going to happen next year), it did with digital included. Plus, when this actually achieves the milestone physically next year, it will be the only positive thats outweighed by negative, and I know I'm not going to have the energy to be positive when making my post. So I'm celebrating this now.

This is it! The moment that I've been waiting for since 2021 after that disappointing opening due to the conditions in the world. The decision was made to sacrifice sales (rerelease on PS4) in order to focus on PS5 to speed up development on the next parts. It sold:

2021: 20,246 first week. 17,248 the remaining 6 months. 37,494 total.
2022: 13,145. Rebirth announcement effect. 50,539 total.

One last time.

ALL RISE
FOR THE INCREASE & REBIRTH OF...

giphy.gif

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Holy crap! Let's go!!!!!!!!!!!! What a year for Intergrade! So many people wanted to be Intergraded by the one true tensai. I've been waiting for the longest and wondering how much original Intergrade sold from January to when New Price was announced in (off the top of my head) September or October. I expected 10k between those months then New Price would carry the rest, but it surpassed my expectation. Amazing. New Price opened higher than Famitsu as expected. Famitsu was at 22k in the 2nd week ending the 17th, so it would be interesting to what that ended the year at. With that said... let the tensai intergrade you.
 
You know why I'm here: CY 2023 Special Edition

Hajime Tabata
(Director; The reason why CCFF7 happened)
*** Hidden text: cannot be quoted. ***

Looks like SE has to send Tabata another gift basket this year.

Tatsuya Kando
*** Hidden text: cannot be quoted. ***

TAKUMI: Kanarazu... unmei o kaeru.

Tensaiya Nomura

44416.jpg

*** Hidden text: cannot be quoted. ***

One last Chaos and Bullshit.

*** Hidden text: cannot be quoted. ***

Last year I said the bar had gotten so low that MoM would chart again, and the did get lower to make MoM chart again. Right on the dot. 21 straight years of KH. The streak continues. That said... next year is going to have to need the strongest hold in history for the KH streak to continue (not counting used).

Note for below: We all know next years thread is obviously going to be negative so even though this didn't achieve the milestone "physically" by missing only a few thousand units (but we know with Famitsu it was still selling thousands of copies so its going to happen next year), it did with digital included. Plus, when this actually achieves the milestone physically next year, it will be the only positive thats outweighed by negative, and I know I'm not going to have the energy to be positive when making my post. So I'm celebrating this now.

This is it! The moment that I've been waiting for since 2021 after that disappointing opening due to the conditions in the world. The decision was made to sacrifice sales (rerelease on PS4) in order to focus on PS5 to speed up development on the next parts. It sold:

2021: 20,246 first week. 17,248 the remaining 6 months. 37,494 total.
2022: 13,145. Rebirth announcement effect. 50,539 total.

One last time.

ALL RISE
FOR THE INCREASE & REBIRTH OF...

giphy.gif

*** Hidden text: cannot be quoted. ***

Holy crap! Let's go!!!!!!!!!!!! What a year for Intergrade! So many people wanted to be Intergraded by the one true tensai. I've been waiting for the longest and wondering how much original Intergrade sold from January to when New Price was announced in (off the top of my head) September or October. I expected 10k between those months then New Price would carry the rest, but it surpassed my expectation. Amazing. New Price opened higher than Famitsu as expected. Famitsu was at 22k in the 2nd week ending the 17th, so it would be interesting to what that ended the year at. With that said... let the tensai intergrade you.

Do you know FF7 Remake retail sales at the end of 2023?
 
Original is 974.009 and the intergrade releases are 68.885 and 27.662, so that's a total of 1.070.556 as of the end of 2023.

Likely 1.6m with digital between PS4/PS5. 200-300k sold on PC. FF7 Remake about to cross 2m in Japan.
 
It's that time of the year where I endlessly rant about how Media Create is doing my dear Otome Games dirty!!! Without surprises, this year have big discrepancies between both trackers... Otomate two biggest releases in Famitsu, Virche FD and 9 R.I.P., had their First Weeks cut by half, much like it happened with Tengoku Struggle last year.
2BXaApE.jpeg

To show how ridiculous it gets, let's compare how their Life-to-Date sales on Media Create compare to Famitsu's FIRST WEEK...
eXfFRHY.jpeg

Another thing I would like to point is how Jack Jeanne missed the TOP 1000 this year... A 100k seller (worldwide), one of the most popular titles of the genre, couldn't get 750 physical copies sold on it's third year in the market? I don't know, that doesn't sound right to me. But, anyway... I don't know if we will ever solve this issue, since getting concrete data about games like this is so hard. Since I want to pretend the Otome market is hyper healthy, MC will always be my enemy at heart.

Iq79JX6.jpeg
DDsm4aE.jpeg

Sales decreased this year, once again, but a big part of it is thanks to the TokiMemo effect. Comparing total sales without the outlier, we can see a far softer drop, as the graph bellow shows:
vLgG55L.jpeg


Otome Games aside, if last year (2022) we had many JoseiMuke (media aimed at older women) games, this year saw a bunch of ShoujoMuke (media aimed at girls) games!! So I made a small graph for it too. Some small comment: Famitsu VS. MC numbers were basically identical for Fashion Dreamer. Model Debut Nicola saw a small decline once again.
DYNq8N6.jpeg

I didn't make the charts private to full members because the number of people who care about these game is so small (let alone the ones who care about their sales...) that I don't feel there will be many issues, but will change as soon as possible if asked to do so!

PS: Charts, respectively, themed after Dessert de Otomate 2023, Otomate Party 2023 and Fashion Dreamer japanese boxart!
 
It's that time of the year where I endlessly rant about how Media Create is doing my dear Otome Games dirty!!! Without surprises, this year have big discrepancies between both trackers... Otomate two biggest releases in Famitsu, Virche FD and 9 R.I.P., had their First Weeks cut by half, much like it happened with Tengoku Struggle last year.
2BXaApE.jpeg

To show how ridiculous it gets, let's compare how their Life-to-Date sales on Media Create compare to Famitsu's FIRST WEEK...
eXfFRHY.jpeg

Another thing I would like to point is how Jack Jeanne missed the TOP 1000 this year... A 100k seller (worldwide), one of the most popular titles of the genre, couldn't get 750 physical copies sold on it's third year in the market? I don't know, that doesn't sound right to me. But, anyway... I don't know if we will ever solve this issue, since getting concrete data about games like this is so hard. Since I want to pretend the Otome market is hyper healthy, MC will always be my enemy at heart.

Iq79JX6.jpeg
DDsm4aE.jpeg

Sales decreased this year, once again, but a big part of it is thanks to the TokiMemo effect. Comparing total sales without the outlier, we can see a far softer drop, as the graph bellow shows:
vLgG55L.jpeg


Otome Games aside, if last year (2022) we had many JoseiMuke (media aimed at older women) games, this year saw a bunch of ShoujoMuke (media aimed at girls) games!! So I made a small graph for it too. Some small comment: Famitsu VS. MC numbers were basically identical for Fashion Dreamer. Model Debut Nicola saw a small decline once again.
DYNq8N6.jpeg

I didn't make the charts private to full members because the number of people who care about these game is so small (let alone the ones who care about their sales...) that I don't feel there will be many issues, but will change as soon as possible if asked to do so!

PS: Charts, respectively, themed after Dessert de Otomate 2023, Otomate Party 2023 and Fashion Dreamer japanese boxart!
Loving the design of these charts @ktpoison !
 
Whish i could be more active on the forum.. oh well. Without seen the hidden info, as soon a Switch version of X game launch, the others versions (PS4, PS5) stop selling?
 
Whish i could be more active on the forum.. oh well. Without seen the hidden info, as soon a Switch version of X game launch, the others versions (PS4, PS5) stop selling?
Seems like it according to Chris above:
It's not surprise anymore CyberConnect2 has pivoted to Switch for every new game. The moment Switch gets a late port sales on PS systems basically die.

[PS4] Dragon Ball Z: Kakarot <RPG> (Bandai Namco Entertainment) {2020.01.16} (¥7.600)
2020 CY {2019.12.30 - 2021.01.03} 036. - 166.016 / 166.016
2021 CY {2021.01.04 - 2022.01.02} 729. - 1.474 / 167.490
2022 CY {2022.01.03 - 2023.01.01} 865. - 1.054 / 168.543
2023 CY {2023.01.02 - 2023.12.31} 000. - 91 / 168.634

[NSW] Dragon Ball Z: Kakarot + A New Power Awakens Set <RPG> (Bandai Namco Entertainment) {2021.09.22} (¥6.680)
2021 CY {2021.01.04 - 2022.01.02} 051. - 104.729 / 104.729
2022 CY {2022.01.03 - 2023.01.01} 062. - 72.001 / 176.730
2023 CY {2023.01.02 - 2023.12.31} 162. - 18.194 / 194.924

[PS5] Dragon Ball Z: Kakarot - Special Edition <RPG> (Bandai Namco Entertainment) {2023.01.12} (¥5.980)
2023 CY {2023.01.02 - 2023.12.31} 284. - 7.386 / 7.386
NB is using Famitsu and you don't mix trackers, it's a good source of information but indeed shouldn't be used for LTD numbers for many titles.

As for P5R this is what M-C has for this year


And you can infer P5R PS4 LTD from used sales
139./058. [PS4] Persona 5 Royal # <RPG> (Atlus) {2019.10.31} (¥8.800) - 7.356 / 148.548 (-60%) (455.424 <48,41%>)



Bonus for NSW/PC SKU

*** Hidden text: cannot be quoted. ***
Certainly looks like Switch fans put their money where their mouth is, almost like Atlus was blind to what was in front of them for so many years. ;)

But yeah 250k with Physical and Digital combined for Persona 5 Royal on Switch is killer for such a late port. But where are these numbers from? Super secret source in a "I'd tell you but then I'd have to kill you" sort of way? /jk :p

Because the CY stuff's as of Dec 31st and we never get digital numbers outside occasional indies throwing crumbs to help us gauge using chart positions, etc.
 
Permaban | Inflammatory trolling first post on the forum that also breaks the thread's rules
Boy you people carry on like you're protecting some state secrets. You bought a book for god's sake.

I copied all the media create data and I'm gonna post it everywhere for anyone who wants to see it, free of all this bullshit. Meanwhile you can all keep jerking each other off in here, role playing as if you're some sort of industry analysts, you losers.
 
Otome Games aside, if last year (2022) we had many JoseiMuke (media aimed at older women) games, this year saw a bunch of ShoujoMuke (media aimed at girls) games!! So I made a small graph for it too. Some small comment: Famitsu VS. MC numbers were basically identical for Fashion Dreamer. Model Debut Nicola saw a small decline once again.
DYNq8N6.jpeg

I didn't make the charts private to full members because the number of people who care about these game is so small (let alone the ones who care about their sales...) that I don't feel there will be many issues, but will change as soon as possible if asked to do so!

PS: Charts, respectively, themed after Dessert de Otomate 2023, Otomate Party 2023 and Fashion Dreamer japanese boxart!
Those PreCure numbers are a lot better than I expected.
 
Those PreCure numbers are a lot better than I expected.
Hey, are you the same Aniplug from twitter that posts about anime games? If so, welcome!
I think that since you're a new account you can only see the top 100, so if you're curious about anything in the top 1000 feel free to ask.
 
Hey, are you the same Aniplug from twitter that posts about anime games? If so, welcome!
I think that since you're a new account you can only see the top 100, so if you're curious about anything in the top 1000 feel free to ask.

Sure seemed like it when they applied for registration ;)

If its in the 800k ballpark, its not that far of FFXV 1.1M numbers(digital included)

Where does that 1.1M number comes from?
It had straight up a 1.068M physical shipment (that it struggled to sellthrough, which is another matter) day 1 on PS4
There was also an Xbox One SKU, although negligible it did contribute for a few thousands copies, a >8.500 day 1 physical shipment

(All data from M-C cy 2016)

You can't throw a random 35% digital estimate to favour FFXVI on one end and litteraly expect a 2.5% one for FFXV on the other hand to somehow make your comparison better for FFXVI.
 
Sure seemed like it when they applied for registration ;)



Where does that 1.1M number comes from?
It had straight up a 1.068M physical shipment (that it struggled to sellthrough, which is another matter) day 1 on PS4
There was also an Xbox One SKU, although negligible it did contribute for a few thousands copies, a >8.500 day 1 physical shipment

(All data from M-C cy 2016)

You can't throw a random 35% digital estimate to favour FFXVI on one end and litteraly expect a 2.5% one for FFXV on the other hand to somehow make your comparison better for FFXVI.
That would be a pretty fair digital ratio for FFXVI, no?

For FFXV i remember that number in the release with a smaller digital ratio and the game having bad legs, if im wrong, sorry my mistake
 
That would be a pretty fair digital ratio for FFXVI, no?

For FFXV i remember that number in the release with a smaller digital ratio and the game having bad legs, if im wrong, sorry my mistake

It's fine in isolation (anywhere between 25-40% is a fair guess), but digital already existed in 2016 so initial shipment of FFXV had to be ahead of 1.2M easily (which would need a 10% digital share only)

As for digital share for a recent AA title in Japan on PS
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