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Media Create Sales: CY 2023 (2023 Jan 02 - 2023 Dec 31) [new+used]

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Dragon Quest Heroes for Switch is finding it's audience on the used game market. More people have bought this game used than new and used copies alone nearly outsold new copies of Adventures of Dai.

Koei Tecmo and Square Enix would be smart to have 3 read for Switch 2.

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Final Fantasy remasters too.

There are a couple of smaller games that are approaching that point but Xenoblade 2 and some of the bigger PS4 games seem to live in that category as well.

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Some of them could even claim 'Over 1 million players' milestone.
 
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A favorite of mine to watch year after year (the definition of what 'good word of mouth' is):

CY2018: 211./000. [NSW] Undertale # <RPG> (8-4) {2018.09.15} (¥4.000) - 17.855 / NEW (5.990 <77,74%>)
CY2019: 192./211. [NSW] Undertale # <RPG> (8-4) {2018.09.15} (¥4.000) - 19.366 / 37.221 (+8%) (5.990 <77,74%>)
CY2020: 168./192. [NSW] Undertale # <RPG> (8-4) {2018.09.15} (¥4.000) - 21.801 / 59.021 (+13%) (5.990 <77,74%>)
CY2021: 133./168. [NSW] Undertale # <RPG> (8-4) {2018.09.15} (¥4.000) - 26.061 / 85.082 (+20%) (5.990 <77,74%>)
CY2022: 117./133. [NSW] Undertale # <RPG> (8-4) {2018.09.15} (¥4.000) - 27.889 / 112.972 (+7%) (5.990 <77,74%>)
CY2023: 156./117. [NSW] Undertale # <RPG> (8-4) {2018.09.15} (¥4.000) - 19.046 / 132.018 (-32%) (5.990 <77,74%>)
While yearly sale was down last year, it's impressive how it went up for 4 consecutive years.
 
Others 'must watch' (in term of strong 'word of mouth') are Human: fall flat (Teyon), Ark (Spike Chunsoft) and The Battle Cats Unite! (Ponos).
 
Crisis Core sold really well at retail (especially when we can now compare it with new mainline games), with the Switch version selling roughly a third of its total. It gives us a glimpse of what a multiplatform strategy could do for the series, especially with a more compelling game (ie not a spin off of games that aren't on the console).
 
Others 'must watch' (in term of strong 'word of mouth') are Human: fall flat (Teyon), Ark (Spike Chunsoft) and The Battle Cats Unite! (Ponos).
It takes two could be interesting to follow in the followings years too.

Looking at Famitsu, sales are exploding this year.

___

Level 5 have no game ahead of 15k this year.

Will this year be their come back ?
 
Crisis Core sold really well at retail (especially when we can now compare it with new mainline games), with the Switch version selling roughly a third of its total. It gives us a glimpse of what a multiplatform strategy could do for the series, especially with a more compelling game (ie not a spin off of games that aren't on the console).

More importantly when you count PS4 it shows that 2/3 of Crisis Core's sales were on a platform Rebirth isn't available on.
 
Crisis Core Reunion is also the only one of those multiplatform comparisons where the Switch version isn't the leading SKU ltd. That could also indicate a lack of growth for the IP generally with the series wider platform approach being a big culprit. Even other PlayStation stalwarts like Metal Gear or GTA are leading on Switch now with multiplats but FF's still lagging here too and sticking out in doing so.
 
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Dragon Quest Heroes for Switch is finding it's audience on the used game market. More people have bought this game used than new and used copies alone nearly outsold new copies of Adventures of Dai.

Koei Tecmo and Square Enix would be smart to have 3 read for Switch 2.

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Final Fantasy remasters too.

There are a couple of smaller games that are approaching that point but Xenoblade 2 and some of the bigger PS4 games seem to live in that category as well.

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Some of them could even claim 'Over 1 million players' milestone.

DQH i think is example, of SE failing as well. The game is very expensive and i think SE stop really producing new copies. They dont even release the game outside Japan. So in the end, they are just missing sales that went to second hand market there.(Also considering the game size and price. Digital sadly is not good choice for jp audience.)
 
Thanks @Chris1964 for the awesome work once again. Lots of interesting info to digest but it seems like this is the 2nd year in a row where the market is growing!
Crisis Core sold really well at retail (especially when we can now compare it with new mainline games), with the Switch version selling roughly a third of its total. It gives us a glimpse of what a multiplatform strategy could do for the series, especially with a more compelling game (ie not a spin off of games that aren't on the console).

More importantly when you count PS4 it shows that 2/3 of Crisis Core's sales were on a platform Rebirth isn't available on.

Crisis Core Reunion is also the only one of those multiplatform comparisons where the Switch version isn't the leading SKU ltd. That could also indicate a lack of growth for the IP generally with the series wider platform approach being a big culprit. Even other PlayStation stalwarts like Metal Gear or GTA are leading on Switch now with multiplats but FF's still lagging here too and sticking out in doing so.
Indeed, Crisis Core numbers will end up relatively close to Rebirth despite the big budget difference.

CC Switch split is also lower than it would be for a new instalment since CC is tied to the FF7 Remake story (which both main entries skipped the platform).
 
It's crazy how Final Fantasy 16 is just a little above all these AA RPG Dragon Quest Spinoffs and other RPG franchises in sales.

In Japan Final Fantasy is now an AAA game selling like AA games. Just like some of the more successful western games. Very sad.

(Not sure, wheater i am allowed to post numbers, so I don't.)
 
DQH i think is example, of SE failing as well. The game is very expensive and i think SE stop really producing new copies. They dont even release the game outside Japan. So in the end, they are just missing sales that went to second hand market there.(Also considering the game size and price. Digital sadly is not good choice for jp audience.)

You are not kidding. Used prices are roughly the same as the eShop. Customers know they can make their money back on the resale.

Square Enix is doing decent business with Dragon Quest this gen XI S, X Offline, Monsters 3 impressed. Treasures, Heroes and Builders ports did well enough but Adventures of Dai was disappointing and III HD-2D and XII are M.I.A.

The series is doing good but it could do better.
 
It's crazy how Final Fantasy 16 is just a little above all these AA RPG Dragon Quest Spinoffs and other RPG franchises in sales.

In Japan Final Fantasy is now an AAA game selling like AA games. Just like some of the more successful western games. Very sad.

(Not sure, wheater i am allowed to post numbers, so I don't.)
Dragon Quest Monster had stock issue, otherwise it might have sold better than FF16.
 
This talk of One Piece games made me think of Odyssey, which in turns made me think of the other king of market misread: CC2's Demon Slayer game.

Turns out the late Switch version surpassed PS4+PS5 numbers this year. So yeah.

edit: nice timing MarcoP90!
 
Dragon Quest X Offline is well above 500k units at retail anche given stock issues might not be very far from a million units sold.
 
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Is there any way to see how many thanks I have?

I want to reach 100 to see how close are old DQXI, Taiko and Fishing Spirits to 1M

Thanks for your help, guys
Click on your profile, and under "messages" is "reaction score". You can see the number of thanks and your thanks history.
 
PS4 had a great 2023 (swan song?) thanks to releases like RE4, RGG7 Gaiden and AC6, what was the state of PS2 in CY 2009?
Bummer not being able to see the full list.
 

No payment required.
Oh, I see. So I need 100 likes? Seems a bit too much, tbh, there should be another way to give lurkers or people who don't post much full member status.

I'm at 57 likes, so if y'all could spam like in this post I would appreciate it, I guess...
 
Oh, I see. So I need 100 likes? Seems a bit too much, tbh, there should be another way to give lurkers or people who don't post much full member status.

I'm at 57 likes, so if y'all could spam like in this post I would appreciate it, I guess...
The point is that only somewhat trustworthy users have access to this data, to prevent that someone makes an account and just copypastes everything.

Don't think it's a good idea to ask for likes 🤷‍♀️ Just participate on IB, 100 likes isn't that much tbh, I usually receive like 1000 per day because I'm so goddamn popular and loved by everyone here! (I wish 🤣😭😅🙈💀)
 
You can, you need to go to this page, you should see how many thanks you have received so far: https://www.installbaseforum.com/forums/account/reactions
Thank you Yeshua,

Currently I'm sitting at a score of 48, I would like to reach 100 soon, but thanks everyone for your kind support

Edit: Sorry to ask for "thanks"

On topic: Nice to see somo 1M - 1.5 M titles to still be up there like Super Mario Maker, Luigi's Mansion 3, Super Mario 3D World and Pikmin 4, I don't know why I follow those titles so closely
 
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I wonder if DQXIS on Switch can ultimately outsell the original PS4 version of DQXI. DQXIS has basically sold on par with DQ remakes on PS1/PS2/DS and may even surpass them by the time DQXII comes out.
 
The point is that only somewhat trustworthy users have access to this data, to prevent that someone makes an account and just copypastes everything.

Don't think it's a good idea to ask for likes 🤷‍♀️ Just participate on IB, 100 likes isn't that much tbh, I usually receive like 1000 per day because I'm so goddamn popular and loved by everyone here! (I wish 🤣😭😅🙈💀)
Not everyone that wants to read the full member information wants to participate in the forums, I like to participate when I feel like I add something to the conversation instead of doing it just for the sake of it (or to get likes). That also doesn't mean that everybody without full member status is going to leak things or cause trouble, there could be a middle term. Maybe if there was another way to prove users are trustworthy without involving likes I wouldn't be here asking for it...

But thanks to those that liked my post, now I'm up to 67, soon enough I will be able to come back here and read the full thread. Sorry for the derail :)
 
Demon slayer could have been close to a million in sales if the developers were smart enough for a nsw sku day 1. It outsold ps5/ps4 sku despite being a late port. More than double sales
 
Is there any way to see how many thanks I have?

I want to reach 100 to see how close are old DQXI, Taiko and Fishing Spirits to 1M

Thanks for your help, guys
You can see your score at your account's tab!

-------------------------------

Again, I want to thank you SO much guys! You're amazing! I'm at 70's mark!
 
I don’t know how to feel about FF16. Yeah it’s sales are a decline for the franchise, and I think that should be expected as it’s a trend that seems to be continuing, but it was such an improvement in the series for me.

Personally conflicted :/
 
So far the "confirmed" DQXIS sales total is:
561,482 (Original Release, Physical, Japan) + 437,314 (New Price Edition, Physical, Japan) = 998,796

DQXIS selling >1 million worldwide on Switch is a lock after factoring in Japan digital + worldwide sales.
But why is there such a big difference between Famitsu and Media Create for DQXIS [New Price Edition] in Japan?

Famitsu Sales: CY 2023
74./50. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition [New Price Edition] <RPG> (Square Enix) {2020.12.04} (¥4.980) - 46.819 / 288.763 (-39%)

Media Create Sales: CY 2023
055./038. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition [New Price Edition] <RPG> (Square Enix) {2020.12.04} (¥4.980) - 71.629 / 437.314 (-43%) (11.431 <49,36%>)
 
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Not sure if everything is correct

@Chris1964 thank you for the work!

In terms of third parties on the Switch, we have three more years where I expect a lot of support, with it likely starting to slow down in 2026. No doubt due to the sheer amount of hardware sold there could very well be indie and AA games launching on the Switch beyond 2028.

The other factor is catalog titles as we see there are titles that each year sell a few thousand copies physically and god knows how much when there is a sell on the eShop.

#1 Third Party in Top 50 on Switch - Konami

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In terms of sheer hits on the Switch there is little doubt that we can say Konami has made the most of the system in Japan. They are running away with the lead in terms of physical sales in the Top 50 despite not exactly churning out dozens of games per year on the system. They could be caught by Square Enix if DQXII & DQIII Remake do end up launching on the Switch.

Momotaro Dentetsu is likely on its way of achieving 6M+ units lifetime, while World will likely end up with over 2M+ units without problems. No doubt far surpassing even the most hopeful predictions and forecasts Konami had when it green-lighted the franchise on the Switch as a timed exclusive. That's likely around $250M+ revenue going directly in their coffers as the budget for these games is unlikely to have surpassed $50M+ for both development and marketing.

Beyond Momotaro there is a good number of Baseball games which used to be exclusive to the PlayStation ecosystem but now sell the most on the Switch. With Powerful Pro Baseball 2024-2025 the next title where we can probably expect at least 300K+ more physical units. We are likely to see a few more titles hit the Switch and for Konami to continue supporting the system at least until the Switch successor has surpass 10M+ units which is probably 2026. I would expect that eventually 3M+ units across the many Baseball related games Konami is launching on the Switch to be sold in Japan and I'm probably underestimating how many units they move digitally when there is a discount.

Super Bomberman R was the other 300K+ title, which made the most of being one of the launch titles on the system. Konami was unsuccessful replicating its success with the second title to launch on the Switch. But again considering the budgets of both these games and how many units they have likely moved in Japan when its all said and done another franchise that's likely to end up 0.75M+.

Yu-Gi-Oh
is perhaps the franchise Konami was unable to resurrect on the Switch, I guess they need to reboot the anime and games in order to find success as it does not appear to be able to pull the numbers it was capable of at the peak of the anime decades ago.

Tokimeki's Girl's Side 4th Heart has managed 100K+ units physical which is a lot more than most would have expected. It's retaining a high price physically meaning that it likely has decent digital sales and is likely to end up over 300K units in Japan. This goes to show that perhaps with more games Konami is able to reach the prior peak of Tokimeki franchise which is 400K+

Metal Gear
is the biggest omission for Konami - remakes will not do the kind of numbers the franchise was hitting at its peak but if they do end up making a new entry into the franchise I do expect it to land on Nintendo ecosystem just a question if this is something thats even on the horizon in the near term. Multi-plat with the successor is the most likely place we would see MGS VI, I just dont see them taking Sony's exclusive money after the success they have had on the Switch and I doubt Sony would pay that much without Kojima.

The second biggest thing missing was eFootball, not sure what the reason is for the franchise to be totally absent from the Switch but it wasn't the best decision as likely it could have turned a good profit.

Finally there is also some indie initiatives Konami has undertaken and a lot of dormant IPs they could potentially look at in the future.

In terms of the PlayStation 5 its not exactly a focus for them in the future.

You only need one Minecraft to be #2 - Microsoft

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Microsoft have been fortunate to own Minecraft because otherwise they would be totally irrelevant in Japan.
They are very likely to release even more games on the Switch successor but I doubt they can repeat the performance they had on the Switch as I don't think Minecraft can sell as much due to likely ending up over 7M+ on the Switch and being the biggest third party title on the system.

Based on their actions like shuttering Tango, I honestly don't think they've learned any lessons in terms of gaining relevance in Japan. They could have had a foothold with this local presence but it shows how fickle their strategy is to not a support a studio that without huge investments or marketing achieved one of their best rated first party games.

Monster Hunter Support was "Decent" and it got them #3 - Capcom

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A single new Monster Hunter mainline game, one 3DS port and Stories 2 has pretty much catapulted Capcom to the #3 physical spot.

Monster Hunter Rise's physical sales haven't yet hit 3M, but when we consider digital we are talking about 6M+ units in Japan. Most sales seems that they would scuew digital considering that Rise & Sunbreak sold below 100K physical in 2023 yet was #11 on the eShop. It's extremely good positions in the eShop thanks to Capcom's long-term strategy of keeping it relevant via discounts(and they haven't discounted as quickly as they did with World on the PS5). This year it's likely to remain in the Top 15 of the eShop and likely Top 20 in 2025.

eShop 2021 - #1
eShop 2022 - #5
eShop 2023 - #11

I would estimate that digital sales so far have exceeded 1.2M+ in the first year, 0.7M+ in year two and 0.2M+ in year three and still a few more years to sell at a lower price mostly digitally. Overall this will be a title where digital to physical split when we look at lifetime sales will be favoring digital.

Generations Ultimate also made a lot of easy money for Capcom, it continues to sell very well and is likely to surpassed 1M+ on the Switch when we account for digital sales.

Stories 2 didn't end up greatly surpassing the 3DS game, physical sales are still below it but again digital will likely help it eventually hit 400K+

Beyond Monster Hunter nothing really has stood out from Capcom, they given the Switch the bare minimum in terms of investment. For the final years of the Switch we are not going to get anything more than maybe some of their AA efforts.

Whether their AAA this strategy will continue with the successor is still a huge question mark(?)

The first and most important question is whether they would be happy with Wilds at best managing 2M+ in Japan, or whether their strategy is centered around having it on Nintendo's next system receiving not just Wilds but also Resident Evil, Street Fighter, Dragon Dogma etc.
 
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Square Enix AA games but no AAA investments gets #4 on Switch

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If we compare where Dragon Quest is on the Switch in Japan to where Final Fantasy is heading on the PlayStation 5 it's clear why a change of strategy is needed for Square.

Despite releasing a lot of titles on the system Square honestly didn't invest much on the Switch. It's still a question whether Dragon Quest XII & Dragon Quest III Remake are both coming to the system but if they do we would clearly see them as challenging for the top spot as even in it's later days Switch can sell a lot of copies of Dragon Quest.
Right now DQXIS is their top selling game and if DQXII doesn't launch it could very well 2M+ units lifetime on the Switch across shipped and digital.
DQM3 ended up having stock issues at launch so no doubt it should clear 1M+ fairly quickly in Japan. In the end it could have definitely performed better with more polish from Square as again it was no a huge investment by any means.

For the successor it's clear we should expect more investment at this point I expect DQXII & III Remake to both be launching there but also having a Switch SKU. Kingdom Hearts 4 will likely be targeting the successor as would a Final Fantasy XVII. Simply put I trust that Square doesn't dismiss Japan and want to remain relevant with their biggest IPs in their home country.

What is also crucial is more investment & marketing on any smaller franchises Square does end up launching in the future. Outside of Octopath most of their AA efforts simply failed to become huge hits. This has to do with how often they would release games with minimal marketing and no doubt that Nintendo pushing the original Octopath in Japan lead to the big demand while the sequel didn't have as much traction.

If the investment into successor are realized(even if nothing more than same day multi-platform launches, decent spacing & marketing), I can see them being one of the main challengers for the #1 Third Party on the system.

Bandai dropping the Dragon Balls, yet still at #5
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When we look at Bandai they have success on the Switch beyond their investments. Drum 'n' Fun! and Fishing Spirits are 1M+ games; late ports doing well; one of their indie investments paying off etc.

In the end the sheer number of late ports will get them near the top.. but they could have been challenging for number #1. As a business they probably had the biggest opportunity during the Switch's life and haven't budget an inch. Barely any investments and not much outlooks for things changing in the later years of the Switch.. you get more late ports with barely any marketing and lack of new content

Don't expect any changes at all from them on the successor. Sand Land is just the latest game to prove they don't care about Japan sales at all.

Sega family games is why they are at #6

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Without Mario & Sonic, Puyo Puyo Sega would have likely been outside of the Top 10.

Investments from Sega outside of family franchises have been minimal. I dont see any changes happening in the final years of the Switch outside of one more Mario & Sonic crossover and other AA efforts. In terms of the successor I can see them doing some late ports of PS4 games as a test...

Atlus in the end will be rescued by Vanillaware's - Unicorn Overlord, right now its seems like it will have no trouble outselling SMTV and Persona 5 Royal when accounting digital sales. I guess SMT V comes with a Vengeance in the summer and it needs this game to be good as legs for the original version are non-existent.
For Atlus I can see them having Switch successor in their plans, with late ports but at least Vanillaware is going to be there with their next title.

Outside of some announcement and changes in strategy the situation on the successor will probably end up similar.
 
Remember when Konami looked like they had completely retreated from consoles only to make a killing with Japanese exclusive Switch games? What an odd time we live in.
 
Note that by looking at MC top 1000 between 2017 and 2023 the NSW third-party ranking would be

1) Bandai Namco
2) Konami
3) Square Enix
4) Capcom
5) Microsoft
6) Koei Tecmo (or Sega+Atlus if you combine but by a hair, just 200K)
7) Sega
8) Marvelous
9) Nippon Columbia
10) Electronic Arts
11) Level-5
12) Atlus
13) Imagineer
14) Spike Chunsoft
 
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by looking at MC top 1000 between 2020 and 2023 the PS5 third-party ranking would be
1) Square Enix
2) Sega
3) Capcom
4) From Software
5) Warner Bros
6) Electronic Arts
7) Bandai Namco
8) Koei Tecmo
9) Ubisoft

Of these only Square Enix has surpassed 500K (just broke 1M during 2023).
Only Sega, Capcom and From Software has surpassed 300K.
 
Note that by looking at MC top 1000 between 2017 and 2023 the NSW third-party ranking would be

11) Level-5
12) Atlus
13) Imagineer

LMAO and there are people here with the guts to flame me when I say ATLUS support of Switch has been shit.

They managed to sell less software than Level-5.
 
Brilliant stuff, thanks for all the work done by Chris and all others.

I guess it's nice to see that FF held that spot in the Top 10 in MC. Good for them.
 
First-party software marketshare (total, not just 2023) is at 24% on PS5 as the end of 2023 which is notably higher than the historically first-party share on previous PlayStation consoles which typically fall between 5% and 15%.
On Switch it's 66% as the end of 2023 which confirm the trend that every Nintendo console released since 2004 had that is first-party marketshare over 50% bar the exception of 3DS (43%).
 
Persona 5 Royal (NSW) has surpassed Persona 5 (PS3)

P5R (NSW)
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P5 (PS3)
LTD: 112,372 (according to NicheBarrier)

Next up would Persona 5 Royal (PS4) with pretty much double the sales so probably too far ahead to catch up.

P5R (PS4)
LTD: 244,050 (according to NicheBarrier)
While NicheBarrier is great it doesn’t update with these CY numbers. I know P5R ps4 is higher then that because it was on last years CY so just be cautious.
 
Man, I've been lurking and reading the weekly Media Create threads since this forum was made, but just never feel like I have anything to say.

edit: sorry, I don't want to sound too whiny.
 
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A lot of interesting updates with the limited data I can see. The ones I’m most surprised by are nier automata, detective pikachu, and battle network collection. Really good sales on that last one but I have no faith in Capcom following up on it with a new game.
 
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