• Akira Toriyama passed away

    Let's all commemorate together his legendary work and his impact here

Media Create Sales: CY 2021 (2021 Jan 04 - 2022 Jan 02) [new+used]

Baseball Theme Games

Media Create Sales: CY 2017 (2017 Jan 02 - 2017 Dec 31)


054./000. [3DS] Pro Baseball Famista Climax <SPT> (Bandai Namco Games) {2017.04.20} (¥5.700) - 128.993 / NEW (48.142 <69,19%>)

101./123. [3DS] Jikkyou Powerful Pro Baseball Heroes <SLG> (Konami) {2016.12.15} (¥4.500) - 55.273 / 115.066 (-8%) (26.673 <21,87%>)

112./034. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥7.980) - 48.850 / 230.257 (-73%) (101.981 <86,67%>)

118./030. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 44.160 / 242.166 (-78%) (84.973 <80,65%>)

369./060. [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 8.649 / 124.904 (-93%) (56.477 <88,47%>)

450./134. [3DS] Pro Baseball Famista Returns <SPT> (Bandai Namco Games) {2015.10.08} (¥5.690) - 5.862 / 155.686 (-89%) (25.597 <88,72%>)

6 SKU (1 NEW – 5 OLD)

Total physical sales: 291.787

Bandai Namco :134. 855 (~46,22%)

Konami: 156.932 ( ~53,78%)

3DS: 190.128 ( 3 SKU – 1 NEW – 2 OLD)

PS3: 8.649( 1 SKU – 1 old)

PS4: 93.010 ( 1 SKU – 1 old)

PSV: 44.160( 1 SKU – 1 old)

Nintendo : 190.128 (~65,16%)

Sony : 101.659 (34,84%)



Media Create Sales: CY 2018 (2018 Jan 01 - 2018 Dec 30)

017./000. [PS4] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥7.980) - 247.075 / NEW (124.831 <66,89%>

045./000. [PSV] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥6.980) - 116.591 / NEW (58.435 <62,77%>)

046./000. [NSW] Pro Baseball Famista Evolution <SPT> (Bandai Namco Games) {2018.08.02} (¥6.100) - 116.216 / NEW (42.846 <53,00%>)

316./054. [3DS] Pro Baseball Famista Climax <SPT> (Bandai Namco Games) {2017.04.20} (¥5.700) - 9.675 / 138.668 (-92%) (48.142 <69,19%>)

326./101. [3DS] Jikkyou Powerful Pro Baseball Heroes <SLG> (Konami) {2016.12.15} (¥4.500) - 8.993 / 124.059 (-84%) (26.673 <21,87%>)

650./112. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥7.980) - 2.461 / 232.718 (-95%) (101.981 <86,67%>)

902./118. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 1.101 / 243.267 (-98%) (84.973 <80,65%>)

7 SKU – ( 3 NEW – 4 OLD)

Total physical sales : 502.112

Bandai Namco :125.891 (~25,07%)

Konami: 376.221 ( ~74,93%)

3DS: 18.668 ( 2 SKU –2 OLD)

PS4: 249.536 ( 2 SKU – 1 NEW -1 OLD

PSV: 117.692( 2 SKU – 1 NEW – 1 OLD)

NSW: 116.216 ( 1SKU – 1 NEW)

Nintendo: 134.884 (~26,86%)

Sony : 367.228 (~73,14%)



Media Create Sales: CY 2019 (2018 Dec 31 - 2019 Dec 29)

025./000. [PS4] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥8.800) –

262.789 / NEW (152.849 <65,72%>)

030./000. [NSW] Jikkyou Powerful Pro Baseball <SPT> (Konami) {2019.06.27} (¥6.980) - 199.159 / NEW (86.844 <59,83%>)

065./000. [PSV] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥7.500) - 69.470 / NEW (43.608 <79,11%>)

173./017. [PS4] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥7.980) - 22.875 / 269.950 (-91%) (124.831 <66,89%>)

197./046. [NSW] Pro Baseball Famista Evolution <SPT> (Bandai Namco Games) {2018.08.02} (¥6.100) - 18.901 / 135.117 (-84%) (42.846 <53,00%>

291./045. [PSV] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥6.980) - 9.225 / 125.816 (-92%) (58.435 <62,77%>)

906./326. [3DS] Jikkyou Powerful Pro Baseball Heroes <SLG> (Konami) {2016.12.15} (¥4.500) - 1.089 / 125.148 (-88%) (26.673 <21,87%>)

7 SKU – ( 3 NEW – 4 OLD)

Total physical sales : 583.508

Bandai Namco : 18.901 (~4,92%)

Konami: 564.607 ( ~96,76%)

3DS: 1.089 ( 1 SKU –1 OLD)

PS4: 285.664 ( 2 SKU – 1 NEW -1 OLD)

PSV: 78.695( 2 SKU – 1 NEW – 1 OLD)

NSW: 218.060 ( 2SKU – 1 NEW – 1 OLD)

Nintendo: 219.149 (~37,56%)

Sony: 364.359 (~62,44%)



Media Create Sales: CY 2020 (2019 Dec 30 - 2021 Jan 03)

019./000. [NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980) - 312.878 / NEW (112.878 <65,73%>)

033./000. [PS4] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥7.980) - 174.143 / NEW (83.829 <71,64%>)

086./000. [NSW] Pro Baseball Famista 2020 <SPT> (Bandai Namco Entertainment) {2020.09.17} (¥6.680) - 46.241 / NEW (19.798 <36,10%>)

109./030. [NSW] Jikkyou Powerful Pro Baseball <SPT> (Konami) {2019.06.27} (¥6.980) - 36.918 / 236.077 (-81%) (86.844 <59,83%>)

129./025. [PS4] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥8.800) - 30.613 / 293.402 (-88%) (152.849 <65,72%>)

326./173. [PS4] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥7.980) - 6.940 / 276.890 (-70%) (124.831 <66,89%>)

533./065. [PSV] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥7.500) - 2.672 / 72.142 (-96%) (43.608 <79,11%>)

786./291. [PSV] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥6.980) - 1.221 / 127.037 (-87%) (58.435 <62,77%>)

859./197. [NSW] Pro Baseball Famista Evolution <SPT> (Bandai Namco Entertainment) {2018.08.02} (¥6.100) - 1.039 / 136.156 (-95%) (42.846 <53,00%>)

9 SKU – ( 3 NEW – 6 OLD)

Total physical sales : 612.665

Bandai Namco : 47.280 (~7,18%)

Konami: 565.385 ( ~92,92%)

PS4 :211.692 ( 3 SKU – 1 NEW -2 OLD)

PSV: 3.893( 2 SKU – 1 NEW – 1 OLD)

NSW: 397.076 ( 4SKU – 2 NEW – 2 OLD)

Nintendo: 397.076 (~64,81%)

Sony : 215.585 (~35,19%)



Media Create Sales: CY 2021 (2021 Jan 04 - 2022 Jan 02)

018./000. [NSW] eBaseball Professional Baseball Spirits 2021: Grand Slam <SPT> (Konami) {2021.07.08} (¥6.980) - 273.619 / NEW (128.813 <52,27%>)

062./019. [NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980) - 85.589 / 398.467 (-73%) (112.878 <65,73%>

186./086. [NSW] Pro Baseball Famista 2020 <SPT> (Bandai Namco Entertainment) {2020.09.17} (¥6.680) - 16.108 / 62.350 (-65%) (19.798 <36,10%>

199./033. [PS4] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥7.980) - 14.258 / 188.401 (-92%) (83.829 <71,64%>)

490./129. [PS4] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥8.800) - 3.209 / 296.611 (-90%) (152.849 <65,72%>)

5 SKU – ( 1 NEW – 4 OLD)

Total physical sales: 392.783

Bandai Namco : 16.108 (~4,10%)

Konami: 376.675 ( ~92,92%)

PS4 :17.467 ( 2 SKU –2 OLD)

NSW: 375.316 ( 4 SKU – 2 NEW – 2 OLD)

Nintendo: 375.316(~95,55%)

Sony : 17.467 (~4,45%)
 
I just want to thank Chris and all the people involved in getting, translating and share this data.
 
Fatal Frame doing better on PS4 despite being Nintendo exclusive for the past decade is definitely something of a bad look for Nintendo in terms of how they managed that franchise/relationship...

3k difference is not bad enough a look to be noteworthy tbh.
 
One of the fastest PS4->NSW ports

Media Create Sales: CY 2020 (2019 Dec 30 - 2021 Jan 03)
127./000. [PS4] Densha de Go!! Hashirou Yamanotesen <SLG> (Square Enix) {2020.12.03} (¥7.800) - 31.841 / NEW (17.667 <43,51%>)

Media Create Sales: CY 2021 (2021 Jan 04 - 2022 Jan 02)

073./000. [NSW] Densha de Go!! Hashirou Yamanotesen <SLG> (Square Enix) {2021.03.18} (¥5.800) - 62.512 / NEW (25.618 <66,86%>)
280./127. [PS4] Densha de Go!! Hashirou Yamanotesen <SLG> (Square Enix) {2020.12.03} (¥7.800) - 8.246 / 40.088 (-74%) (17.667 <43,51%>)

The new Densha de Go! sold pretty well. It's the first entry in the franchise to cross the 100k mark since Densha de Go! Professional Shiyou which release in 1999 on PS1 (and it's at 98k).
 
Terrible, absolutely terrible.

BAuUkKU.jpg
 
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It's going to be difficult for Switch to have one more year of growth without titles we don't know about releasing in H2.

This year will be far behind 2021 due to MH Rise & Momotaro's performance last year.
 
Baseball Theme Games

Media Create Sales: CY 2017 (2017 Jan 02 - 2017 Dec 31)


054./000. [3DS] Pro Baseball Famista Climax <SPT> (Bandai Namco Games) {2017.04.20} (¥5.700) - 128.993 / NEW (48.142 <69,19%>)

101./123. [3DS] Jikkyou Powerful Pro Baseball Heroes <SLG> (Konami) {2016.12.15} (¥4.500) - 55.273 / 115.066 (-8%) (26.673 <21,87%>)

112./034. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥7.980) - 48.850 / 230.257 (-73%) (101.981 <86,67%>)

118./030. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 44.160 / 242.166 (-78%) (84.973 <80,65%>)

369./060. [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 8.649 / 124.904 (-93%) (56.477 <88,47%>)

450./134. [3DS] Pro Baseball Famista Returns <SPT> (Bandai Namco Games) {2015.10.08} (¥5.690) - 5.862 / 155.686 (-89%) (25.597 <88,72%>)

6 SKU (1 NEW – 5 OLD)

Total physical sales: 291.787

Bandai Namco :134. 855 (~46,22%)

Konami: 156.932 ( ~53,78%)

3DS: 190.128 ( 3 SKU – 1 NEW – 2 OLD)

PS3: 8.649( 1 SKU – 1 old)

PS4: 93.010 ( 1 SKU – 1 old)

PSV: 44.160( 1 SKU – 1 old)

Nintendo : 190.128 (~65,16%)

Sony : 101.659 (34,84%)



Media Create Sales: CY 2018 (2018 Jan 01 - 2018 Dec 30)

017./000. [PS4] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥7.980) - 247.075 / NEW (124.831 <66,89%>

045./000. [PSV] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥6.980) - 116.591 / NEW (58.435 <62,77%>)

046./000. [NSW] Pro Baseball Famista Evolution <SPT> (Bandai Namco Games) {2018.08.02} (¥6.100) - 116.216 / NEW (42.846 <53,00%>)

316./054. [3DS] Pro Baseball Famista Climax <SPT> (Bandai Namco Games) {2017.04.20} (¥5.700) - 9.675 / 138.668 (-92%) (48.142 <69,19%>)

326./101. [3DS] Jikkyou Powerful Pro Baseball Heroes <SLG> (Konami) {2016.12.15} (¥4.500) - 8.993 / 124.059 (-84%) (26.673 <21,87%>)

650./112. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥7.980) - 2.461 / 232.718 (-95%) (101.981 <86,67%>)

902./118. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 1.101 / 243.267 (-98%) (84.973 <80,65%>)

7 SKU – ( 3 NEW – 4 OLD)

Total physical sales : 502.112

Bandai Namco :125.891 (~25,07%)

Konami: 376.221 ( ~74,93%)

3DS: 18.668 ( 2 SKU –2 OLD)

PS4: 249.536 ( 2 SKU – 1 NEW -1 OLD

PSV: 117.692( 2 SKU – 1 NEW – 1 OLD)

NSW: 116.216 ( 1SKU – 1 NEW)

Nintendo: 134.884 (~26,86%)

Sony : 367.228 (~73,14%)



Media Create Sales: CY 2019 (2018 Dec 31 - 2019 Dec 29)

025./000. [PS4] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥8.800) –

262.789 / NEW (152.849 <65,72%>)

030./000. [NSW] Jikkyou Powerful Pro Baseball <SPT> (Konami) {2019.06.27} (¥6.980) - 199.159 / NEW (86.844 <59,83%>)

065./000. [PSV] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥7.500) - 69.470 / NEW (43.608 <79,11%>)

173./017. [PS4] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥7.980) - 22.875 / 269.950 (-91%) (124.831 <66,89%>)

197./046. [NSW] Pro Baseball Famista Evolution <SPT> (Bandai Namco Games) {2018.08.02} (¥6.100) - 18.901 / 135.117 (-84%) (42.846 <53,00%>

291./045. [PSV] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥6.980) - 9.225 / 125.816 (-92%) (58.435 <62,77%>)

906./326. [3DS] Jikkyou Powerful Pro Baseball Heroes <SLG> (Konami) {2016.12.15} (¥4.500) - 1.089 / 125.148 (-88%) (26.673 <21,87%>)

7 SKU – ( 3 NEW – 4 OLD)

Total physical sales : 583.508

Bandai Namco : 18.901 (~4,92%)

Konami: 564.607 ( ~96,76%)

3DS: 1.089 ( 1 SKU –1 OLD)

PS4: 285.664 ( 2 SKU – 1 NEW -1 OLD)

PSV: 78.695( 2 SKU – 1 NEW – 1 OLD)

NSW: 218.060 ( 2SKU – 1 NEW – 1 OLD)

Nintendo: 219.149 (~37,56%)

Sony: 364.359 (~62,44%)



Media Create Sales: CY 2020 (2019 Dec 30 - 2021 Jan 03)

019./000. [NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980) - 312.878 / NEW (112.878 <65,73%>)

033./000. [PS4] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥7.980) - 174.143 / NEW (83.829 <71,64%>)

086./000. [NSW] Pro Baseball Famista 2020 <SPT> (Bandai Namco Entertainment) {2020.09.17} (¥6.680) - 46.241 / NEW (19.798 <36,10%>)

109./030. [NSW] Jikkyou Powerful Pro Baseball <SPT> (Konami) {2019.06.27} (¥6.980) - 36.918 / 236.077 (-81%) (86.844 <59,83%>)

129./025. [PS4] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥8.800) - 30.613 / 293.402 (-88%) (152.849 <65,72%>)

326./173. [PS4] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥7.980) - 6.940 / 276.890 (-70%) (124.831 <66,89%>)

533./065. [PSV] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥7.500) - 2.672 / 72.142 (-96%) (43.608 <79,11%>)

786./291. [PSV] Jikkyou Powerful Pro Baseball 2018 <SPT> (Konami) {2018.04.26} (¥6.980) - 1.221 / 127.037 (-87%) (58.435 <62,77%>)

859./197. [NSW] Pro Baseball Famista Evolution <SPT> (Bandai Namco Entertainment) {2018.08.02} (¥6.100) - 1.039 / 136.156 (-95%) (42.846 <53,00%>)

9 SKU – ( 3 NEW – 6 OLD)

Total physical sales : 612.665

Bandai Namco : 47.280 (~7,18%)

Konami: 565.385 ( ~92,92%)

PS4 :211.692 ( 3 SKU – 1 NEW -2 OLD)

PSV: 3.893( 2 SKU – 1 NEW – 1 OLD)

NSW: 397.076 ( 4SKU – 2 NEW – 2 OLD)

Nintendo: 397.076 (~64,81%)

Sony : 215.585 (~35,19%)



Media Create Sales: CY 2021 (2021 Jan 04 - 2022 Jan 02)

018./000. [NSW] eBaseball Professional Baseball Spirits 2021: Grand Slam <SPT> (Konami) {2021.07.08} (¥6.980) - 273.619 / NEW (128.813 <52,27%>)

062./019. [NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980) - 85.589 / 398.467 (-73%) (112.878 <65,73%>

186./086. [NSW] Pro Baseball Famista 2020 <SPT> (Bandai Namco Entertainment) {2020.09.17} (¥6.680) - 16.108 / 62.350 (-65%) (19.798 <36,10%>

199./033. [PS4] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥7.980) - 14.258 / 188.401 (-92%) (83.829 <71,64%>)

490./129. [PS4] Professional Baseball Spirits 2019 <SPT> (Konami) {2019.07.18} (¥8.800) - 3.209 / 296.611 (-90%) (152.849 <65,72%>)

5 SKU – ( 1 NEW – 4 OLD)

Total physical sales: 392.783

Bandai Namco : 16.108 (~4,10%)

Konami: 376.675 ( ~92,92%)

PS4 :17.467 ( 2 SKU –2 OLD)

NSW: 375.316 ( 4 SKU – 2 NEW – 2 OLD)

Nintendo: 375.316(~95,55%)

Sony : 17.467 (~4,45%)
This is really interesting data. Three straight years of massive growth in the baseball genre in a row is impressive... and then it all collapsed in 2021, dropping the significant majority of that growth all in one year.
 
So, thanks a lot to @Terrell for teaching me how to re-format and sort data! Thanks to that I did what some people asked for and made an additional graph of the number of yearly releases with "cleaning" out the crossgen overlap between PS4 and PS5. Basically, if the same game appears on both platforms, it's only counted once. I excluded 5 titles from that, because I wasn't sure whether to treat it was "the same" or not, games like "Devil May Cry 4" and "Devil May Cry 4 Remastered", or "Nioh" and "Nioh Remastered Complete Edition", so these are still counted as indiviual, new titles. It only affects 5 games, so not a huge impact, but if you see those as "the same", then you can subtract 5 more titles from PS5.

Graph #1 with crossgen cleaned:
Yearly-Releases-Media-Create2021-Crossgen-Cleaned-01.png


Graph #2 with all releases counted, even if crossgen between PS4 and PS5:

Yearly-Releases-Media-Create2021-01.png


I noticed that Celine seems to use slightly different numbers, she has 243 for new Switch-games, Chris' list has 263, so my graphs are based on Chris list. But maybe I made a mistake, I don't want to imply that anyone else made one ^^ If you can find one, pls tell me so I can correct it.
 
So, thanks a lot to @Terrell for teaching me how to re-format and sort data! Thanks to that I did what some people asked for and made an additional graph of the number of yearly releases with "cleaning" out the crossgen overlap between PS4 and PS5. Basically, if the same game appears on both platforms, it's only counted once. I excluded 5 titles from that, because I wasn't sure whether to treat it was "the same" or not, games like "Devil May Cry 4" and "Devil May Cry 4 Remastered", or "Nioh" and "Nioh Remastered Complete Edition", so these are still counted as indiviual, new titles. It only affects 5 games, so not a huge impact, but if you see those as "the same", then you can subtract 5 more titles from PS5.

Graph #1 with crossgen cleaned:
Yearly-Releases-Media-Create2021-Crossgen-Cleaned-01.png


Graph #2 with all releases counted, even if crossgen between PS4 and PS5:

Yearly-Releases-Media-Create2021-01.png


I noticed that Celine seems to use slightly different numbers, she has 243 for new Switch-games, Chris' list has 263, so my graphs are based on Chris list. But maybe I made a mistake, I don't want to imply that anyone else made one ^^ If you can find one, pls tell me so I can correct it.
Thanks for the hard work @Tokuiten. It shows that contrary to what some might be led to believe, the Switch is starting to get more 3rd party releases than Playstation.
 
I just realized: I didn't clean out crossgen doubles from the 2020 column in the first graph in my posting above. It's only 15 PS5-titles or so, but surely there were some crossgen titles, too, so PlayStation systems actually saw a slight increase in new releases this year over last. If anyone has the Top1000 of 2020, I'd check those, too, to correct the graph. Can't find it here rn.
 
I just realized: I didn't clean out crossgen doubles from the 2020 column in the first graph in my posting above. It's only 15 PS5-titles or so, but surely there were some crossgen titles, too, so PlayStation systems actually saw a slight increase in new releases this year over last. If anyone has the Top1000 of 2020, I'd check those, too, to correct the graph. Can't find it here rn.
 
It's going to be difficult for Switch to have one more year of growth without titles we don't know about releasing in H2.

This year will be far behind 2021 due to MH Rise & Momotaro's performance last year.
My bad it's about third parties.
 
I noticed that Celine seems to use slightly different numbers, she has 243 for new Switch-games, Chris' list has 263, so my graphs are based on Chris list. But maybe I made a mistake, I don't want to imply that anyone else made one ^^ If you can find one, pls tell me so I can correct it.
Only Top 1000 in my case.
 
Only Top 1000 in my case.
Hm, so is Chris.

Here's what I mean:

01. NSW - 23.070.515 <83,39%> (263 new games)
02. PS4 - 3.695.693 <13,36%> (188 new games)
03. PS5 - 831.915 <3,01%> (75 new games)
04. 3DS - 62.571 <0,23%> (0 new games)
05. XBS - 4.962 <0,02%> (7 new games)
00. ALL - 27.665.656 <100,00%> (533 new games)

He counts 263 new Switch-releases for 2021 in the Top 1000. You use the number 243 in your chart. Where does the difference of 20 games come from?
 
Hm, so is Chris.

Here's what I mean:

01. NSW - 23.070.515 <83,39%> (263 new games)
02. PS4 - 3.695.693 <13,36%> (188 new games)
03. PS5 - 831.915 <3,01%> (75 new games)
04. 3DS - 62.571 <0,23%> (0 new games)
05. XBS - 4.962 <0,02%> (7 new games)
00. ALL - 27.665.656 <100,00%> (533 new games)

He counts 263 new Switch-releases for 2021 in the Top 1000. You use the number 243 in your chart. Where does the difference of 20 games come from?
That's the total number of new releases (and sales too), MC White Paper doesn't stop at Top 1000. The top 1000 only has 453 new releases in total

"Top 1000 Software Sales - 27.372.845 <98,94%>

00. ALL - 27.665.656 <100,00%> (533 new games)"
 
That's the total number of new releases (and sales too), MC White Paper doesn't stop at Top 1000. The top 1000 only has 453 new releases in total

"Top 1000 Software Sales - 27.372.845 <98,94%>

00. ALL - 27.665.656 <100,00%> (533 new games)"
Thx. Then I'll update my graph with celine's numbers, because I'm pretty sure the data of my old graph stems from her, too, when I asked her in the past. Mustn't mix different data sources together 😅 I'll fix it later this day.
 
Thx. Then I'll update my graph with celine's numbers, because I'm pretty sure the data of my old graph stems from her, too, when I asked her in the past. Mustn't mix different data sources together 😅 I'll fix it later this day.
Be aware that I've calculated if a record was "new" or not in a cheap way.
Instead of checking the period covered by the MC White Paper (2021 Jan 04 - 2022 Jan 02), I just checked if the release date contains 2021.
So some new games could be potentially cut off (those released in Jan 01 or 02 of 2022).

EDIT:
There aren't any in this MC White Paper but in previous years there might be.
 
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Be aware that I've calculated if a record was "new" or not in a cheap way.
Instead of checking the period covered by the MC White Paper (2021 Jan 04 - 2022 Jan 02), I just checked if the release date contains 2021.
So some new games could be potentially cut off (those released in Jan 01 or 02 of 2022).

EDIT:
There aren't any in this MC White Paper but in previous years there might be.
Thx for the headsup, but it's kinda moot anyway, because all my previous years are numbers from you already ^^, so everything is in line.

I fixed the data and merged the two graphs I made before into one. @Celine if you don't want to be mentioned as source pls say so, but normally I wanna give credit to those who deserve it :). Anyway, here it is, now with 2020 also crossgen-cleaned:

EDIT: Graph removed because it's faulty. I'm working on a correct version, will take a while. Sorry and thanks for the patience.
 
Last edited:
Thx for the headsup, but it's kinda moot anyway, because all my previous years are numbers from you already ^^, so everything is in line.

I fixed the data and merged the two graphs I made before into one. @Celine if you don't want to be mentioned as source pls say so, but normally I wanna give credit to those who deserve it :). Anyway, here it is, now with 2020 also crossgen-cleaned:

Yearly-Releases-Media-Create2021-Crossgen-Cleaned-02.png
Isn’t PS during 2013-2016 even more inflated due to PSP/PSVita/PS3/PS4 sharing a lot of games?
 
Isn’t PS during 2013-2016 even more inflated due to PSP/PSVita/PS3/PS4 sharing a lot of games?
I thought about that, too, also with some games releasing both on Switch and 3DS, but my reasoning to ignore this would be that that happened between platforms where the playing experience is so drastically different that it might as well be different games. I already didn't count stuff like Nioh Remastered for PS5 as a double, so a game that released both on PSP and PS3 or PSV and PS4 is likely at least as different as that. Games that released both for PS3 and PS4 are a bit more up for debate. Do we have the MC Top1000 for all those years? If so, I might crossgen-clean games that released both on PS3 and PS4.
 
I thought about that, too, also with some games releasing both on Switch and 3DS, but my reasoning to ignore this would be that that happened between platforms where the playing experience is so drastically different that it might as well be different games. I already didn't count stuff like Nioh Remastered for PS5 as a double, so a game that released both on PSP and PS3 or PSV and PS4 is likely at least as different as that. Games that released both for PS3 and PS4 are a bit more up for debate. Do we have the MC Top1000 for all those years? If so, I might crossgen-clean games that released both on PS3 and PS4.
In Chris archive you can find MC1000 2013-2021
 
In Chris archive you can find MC1000 2013-2021
Oof. Ok, I'll check this, maybe I'll get it done until next week or so.

On another note: Wouldn't it be better if Chris copypasted those archives to IB? Never know what happens to NeoGaf or Resetera and then all the data is lost.
 
Oof. Ok, I'll check this, maybe I'll get it done until next week or so.

On another note: Wouldn't it be better if Chris copypasted those archives to IB? Never know what happens to NeoGaf or Resetera and then all the data is lost.
No need to copypaste when we have this awesome database.

Media Create / Famitsu database
version 1.0.1 (2016 update) <-download it here
(It's in the OP of every media create Thread)

In this xls file we have not only Media create top 500/1000 since 2005 but also Famitsu yearly data and weekly rankings for Hardware and software.

The only problem is that this database has not been updated since early 2016.

But Chris has plan to update the database in the futur
Apparently I update my database but what holds me back from sharing a new version is including digital releases and removing tax from price for 2013 and before. Digital releases are some hundreds of games and I'm also correcting errors I find. It is around 150-200 hours of work and I would need 1-2 years with the rate I proceed since something always happens and I have big pauses.

Comparing to the one in OP I must have added 30-40% more data.
 
If there is one thing that need to be archived maybe that's NPD/PAL Threads.
Especially those at neogaf because it seam that the forum is struggling to live recently.

The easiest way for that is web archive.
 
New It's a Wonderful You know why I'm here: CY 2021 Special Edition

Tensaiya Kondo (middle)

worldends_staff.jpg

Tracker in 2021 said:
122./000. [NSW] Neo: The World Ends with You <RPG> (Square Enix) {2021.07.27} (¥6.800) - 29.619 / NEW (18.575 <57,96%>)

Tracker in 2021 said:
181./000. [PS4] Neo: The World Ends with You <RPG> (Square Enix) {2021.07.27} (¥6.800) - 17.147 / NEW (11.088 <57,11%>)


Tetsuya Nomura

44416.jpg

Tracker in 2021 said:
104./000. [PS5] Final Fantasy VII Remake Intergrade <RPG> (Square Enix) {2021.06.10} (¥8.980) - 37.494 / NEW (20.246 <51,36%>)

Tracker in 2021 said:
508./005. [PS4] Final Fantasy VII Remake # <RPG> (Square Enix) {2020.04.10} (¥8.980) - 2.957 / 973.609 (-100%) (688.442 <94,31%>)
Tracker in 2021 said:
024./011. [PS4] Final Fantasy VII Remake # <RPG> (Square Enix) {2020.04.10} (¥8.980) - 43.746 / 159.411 (-62%) (1.133.020 <16,37%>)
Tracker in 2021 said:
15./00. [PS5] Final Fantasy VII Remake Intergrade (ε) _PS Store Download Version_ |DL| # <RPG> (Square Enix) {2021.06.10} (¥8.980)

Tracker in 2021 said:
182./126. [NSW] Kingdom Hearts: Melody of Memory <ACT> (Square Enix) {2020.11.11} (¥6.800) - 17.136 / 49.215 (-47%) (20.727 <43,40%>)
Tracker in 2021 said:
265./145. [PS4] Kingdom Hearts: Melody of Memory <ACT> (Square Enix) {2020.11.11} (¥6.800) - 9.209 / 35.959 (-66%) (21.257 <53,21%>)
Tracker in 2021 said:
225./000. [NSW] Kingdom Hearts: Melody of Memory <ACT> (Square Enix) {2020.11.11} (¥6.800) - 6.748 / 7.845 (+515%) (57.060 <15,94%>)
Tracker in 2021 said:
799./548. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX <Kingdom Hearts HD I.5 ReMIX <Kingdom Hearts \ Kingdom Hearts Re:Chain of Memories> \ Kingdom Hearts HD II.5 ReMIX <Kingdom Hearts II \ Kingdom Hearts II: Final Mix+ \ Kingdom Hearts: Birth by Sleep>> <RPG> (Square Enix) {2017.03.09} (¥6.800) - 1.253 / 264.741 (-50%) (62.770 <65,98%>)
Tracker in 2021 said:
140./091. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX <Kingdom Hearts HD I.5 ReMIX <Kingdom Hearts \ Kingdom Hearts Re:Chain of Memories> \ Kingdom Hearts HD II.5 ReMIX <Kingdom Hearts II \ Kingdom Hearts II: Final Mix+ \ Kingdom Hearts: Birth by Sleep>> <RPG> (Square Enix) {2017.03.09} (¥6.800) - 10.503 / 218.499 (-53%) (483.239 <82,53%>)
Tracker in 2021 said:
915./297. [PS4] Kingdom Hearts III # <RPG> (Square Enix) {2019.01.25} (¥8.800) - 945 / 848.397 (-89%) (610.077 <79,32%>)
Tracker in 2021 said:
044./024. [PS4] Kingdom Hearts III # <RPG> (Square Enix) {2019.01.25} (¥8.800) - 27.478 / 218.698 (-51%) (1.067.095 <25,78%>)
Tracker in 2021 said:
262./227. [PS4] Kingdom Hearts HD II.8 Final Chapter Prologue <Kingdom Hearts: Dream Drop Distance HD \ Kingdom Hearts χ: Back Cover \ Kingdom Hearts 0.2: Birth by Sleep - A Fragmentary Passage> <RPG> (Square Enix) {2017.01.12} (¥6.800) - 5.833 / 124.159 (-42%) (353.852 <54,05%>)

Even though 2021 is Kondo's year, the one true tensai took a back seat and still delivered in quantity as usual. Plus, FF7R reached 1 million physical, which is also a highlight. See you all next year in paradise.
 
If Switch had failed in Japan I wonder how the japanese console industry would have ended up looking like. Nintendo is carrying both hardware and software sales nowadays
 
Some unknown million sellers. The Battle Cats and Human: Fall Flat have the benefit of being very cheap digitally. Following Capcom's strategy, Monster Hunter Generations Ultimate also gets very often deep discounts at eShop from its already low price.

Media Create

[NSW] Monster Hunter Generations Ultimate # <ACT> (Capcom) {2017.08.25} (¥5.800)
2017 CY {2017.01.02 - 2017.12.31} 031. - 191.739 / 191.739
2018 CY {2018.01.01 - 2018.12.30} 094. - 54.459 / 246.199
2019 CY {2018.12.31 - 2019.12.29} 000. - 801 / 247.000
2020 CY {2019.12.30 - 2021.01.03} 000. - 79 / 247.079
2021 CY {2021.01.04 - 2022.01.02} 000. - 15 / 247.094

[NSW] Monster Hunter Generations Ultimate [Best Price] <ACT> (Capcom) {2018.11.15} (¥3.990)
2018 CY {2018.01.01 - 2018.12.30} 376. - 7.211 / 7.211
2019 CY {2018.12.31 - 2019.12.29} 072. - 65.954 / 73.165
2020 CY {2019.12.30 - 2021.01.03} 056. - 94.142 / 167.307
2021 CY {2021.01.04 - 2022.01.02} 085. - 49.230 / 216.538


eShop

[NSW] Monster Hunter Generations Ultimate (ε) _Nintendo eShop Download Version_ |DL| <ACT> (Capcom) {2017.08.25} (¥5.546)
2018 CY {2018.01.01 - 2018.12.31} 24.

[NSW] Monster Hunter Generations Ultimate (ε) _Nintendo eShop Download Version_ |DL| [Best Price] <ACT> (Capcom) {2018.11.15} (¥3.694)
2019 CY {2019.01.01 - 2019.12.31} 26.
2020 CY {2020.01.01 - 2020.12.31} 16.
___

Media Create

[NSW] Taiko no Tatsujin: Drum 'n' Fun! <ACT> (Bandai Namco Entertainment) {2018.07.19} (¥6.100)
2018 CY {2018.01.01 - 2018.12.30} 015. - 269.677 / 269.677
2019 CY {2018.12.31 - 2019.12.29} 037. - 157.133 / 426.810
2020 CY {2019.12.30 - 2021.01.03} 031. - 182.952 / 609.761
2021 CY {2021.01.04 - 2022.01.02} 036. - 174.049 / 783.811


eShop

[NSW] Taiko no Tatsujin: Drum 'n' Fun! (ε) _Nintendo eShop Download Version_ |DL| <ACT> (Bandai Namco Entertainment) {2018.07.19} (¥6.100)
2018 CY {2018.01.01 - 2018.12.31} 14.
2019 CY {2019.01.01 - 2019.12.31} 29.
___

Media Create

[NSW] Human: Fall Flat <PZL> (Teyon Japan) {2020.06.25} (¥3.500)
2020 CY {2019.12.30 - 2021.01.03} 052. - 103.424 / 103.424
2021 CY {2021.01.04 - 2022.01.02} 047. - 130.012 / 233.436


eShop

[NSW] Human: Fall Flat (ε) _Nintendo eShop Download Version_ |DL| <PZL> (Teyon Japan) {2017.12.28} (¥1.388)
2018 CY {2018.01.01 - 2018.12.31} 01.
2019 CY {2019.01.01 - 2019.12.31} 02.
2020 CY {2020.01.01 - 2020.12.31} 04.
2021 CY {2021.01.01 - 2021.12.31} 06.

___

Media Create

[NSW] The Battle Cats Unite! # <SLG> (Ponos) {2020.07.16} (¥3.500)
2020 CY {2019.12.30 - 2021.01.03} 088. - 45.628 / 45.628
2021 CY {2021.01.04 - 2022.01.02} 046. - 130.989 / 176.617


eShop

[NSW] The Battle Cats Unite! (ε) _Nintendo eShop Download Version_ |DL| <SLG> (Ponos) {2018.12.20} (¥925)
2018 CY {2018.01.01 - 2018.12.31} 06.
2019 CY {2019.01.01 - 2019.12.31} 01.
2020 CY {2020.01.01 - 2020.12.31} 15.
2021 CY {2021.01.01 - 2021.12.31} 19.
 
And how they are ramping support massively. Since 2019, 3rd parties have been able to provide million-sellers each year and a bigger and bigger slate of releases.

Comparison with the 3DS should take into account the rising share of digital.

Is saying ramping up(present tense) still accurate? Seems like 2022 will fall short of 2021.

The comparison to the 3DS is one thing but we can compare to PS4 as well.
 
I think this graph does a good job of showing how poorly third parties have been able to capitalise on the Switch's success.
The graph, from a crazy perspective, shows how bad the Ps5 software output was and some thirds may look for this and try harder more on PS5 and skip Switch entirely because of Switch's "bad" performance. Sadly true. :(
 
The graph, from a crazy perspective, shows how bad the Ps5 software output was and some thirds may look for this and try harder more on PS5 and skip Switch entirely because of Switch's "bad" performance. Sadly true. :(
Supporting PS5 in Japan is almost free from big JP developers perspective, they are already forced to support for Western sales as part of PS+XB+PC multiplatform releases . I think any developer that chooses to focus now in PS5 instead of Switch never had any intentions of supporting the Switch so it doesn’t change nothing , the platform that will start losing more important games soon is PS4 soon, is looking like the year a lot of the big developers (which are the only reason why PS4 is alive in Japan) already will make the jump to PS5/XS only.
 
Supporting PS5 in Japan is almost free from big JP developers perspective, they are already forced to support for Western sales as part of PS+XB+PC multiplatform releases . I think any developer that chooses to focus now in PS5 instead of Switch never had any intentions of supporting the Switch so it doesn’t change nothing , the platform that will start losing more important games soon is PS4 soon, is looking like the year a lot of the big developers (which are the only reason why PS4 is alive in Japan) already will make the jump
You understand the chase West mythos is a choice, the thirds is not forced to do this, right?
 
Some unknown million sellers. The Battle Cats and Human: Fall Flat have the benefit of being very cheap digitally. Following Capcom's strategy, Monster Hunter Generations Ultimate also gets very often deep discounts at eShop from its already low price.

Media Create

[NSW] Monster Hunter Generations Ultimate # <ACT> (Capcom) {2017.08.25} (¥5.800)
2017 CY {2017.01.02 - 2017.12.31} 031. - 191.739 / 191.739
2018 CY {2018.01.01 - 2018.12.30} 094. - 54.459 / 246.199
2019 CY {2018.12.31 - 2019.12.29} 000. - 801 / 247.000
2020 CY {2019.12.30 - 2021.01.03} 000. - 79 / 247.079
2021 CY {2021.01.04 - 2022.01.02} 000. - 15 / 247.094

[NSW] Monster Hunter Generations Ultimate [Best Price] <ACT> (Capcom) {2018.11.15} (¥3.990)
2018 CY {2018.01.01 - 2018.12.30} 376. - 7.211 / 7.211
2019 CY {2018.12.31 - 2019.12.29} 072. - 65.954 / 73.165
2020 CY {2019.12.30 - 2021.01.03} 056. - 94.142 / 167.307
2021 CY {2021.01.04 - 2022.01.02} 085. - 49.230 / 216.538


eShop

[NSW] Monster Hunter Generations Ultimate (ε) _Nintendo eShop Download Version_ |DL| <ACT> (Capcom) {2017.08.25} (¥5.546)
2018 CY {2018.01.01 - 2018.12.31} 24.

[NSW] Monster Hunter Generations Ultimate (ε) _Nintendo eShop Download Version_ |DL| [Best Price] <ACT> (Capcom) {2018.11.15} (¥3.694)
2019 CY {2019.01.01 - 2019.12.31} 26.
2020 CY {2020.01.01 - 2020.12.31} 16.
___

Media Create

[NSW] Taiko no Tatsujin: Drum 'n' Fun! <ACT> (Bandai Namco Entertainment) {2018.07.19} (¥6.100)
2018 CY {2018.01.01 - 2018.12.30} 015. - 269.677 / 269.677
2019 CY {2018.12.31 - 2019.12.29} 037. - 157.133 / 426.810
2020 CY {2019.12.30 - 2021.01.03} 031. - 182.952 / 609.761
2021 CY {2021.01.04 - 2022.01.02} 036. - 174.049 / 783.811


eShop

[NSW] Taiko no Tatsujin: Drum 'n' Fun! (ε) _Nintendo eShop Download Version_ |DL| <ACT> (Bandai Namco Entertainment) {2018.07.19} (¥6.100)
2018 CY {2018.01.01 - 2018.12.31} 14.
2019 CY {2019.01.01 - 2019.12.31} 29.
___

Media Create

[NSW] Human: Fall Flat <PZL> (Teyon Japan) {2020.06.25} (¥3.500)
2020 CY {2019.12.30 - 2021.01.03} 052. - 103.424 / 103.424
2021 CY {2021.01.04 - 2022.01.02} 047. - 130.012 / 233.436


eShop

[NSW] Human: Fall Flat (ε) _Nintendo eShop Download Version_ |DL| <PZL> (Teyon Japan) {2017.12.28} (¥1.388)
2018 CY {2018.01.01 - 2018.12.31} 01.
2019 CY {2019.01.01 - 2019.12.31} 02.
2020 CY {2020.01.01 - 2020.12.31} 04.
2021 CY {2021.01.01 - 2021.12.31} 06.

___

Media Create

[NSW] The Battle Cats Unite! # <SLG> (Ponos) {2020.07.16} (¥3.500)
2020 CY {2019.12.30 - 2021.01.03} 088. - 45.628 / 45.628
2021 CY {2021.01.04 - 2022.01.02} 046. - 130.989 / 176.617


eShop

[NSW] The Battle Cats Unite! (ε) _Nintendo eShop Download Version_ |DL| <SLG> (Ponos) {2018.12.20} (¥925)
2018 CY {2018.01.01 - 2018.12.31} 06.
2019 CY {2019.01.01 - 2019.12.31} 01.
2020 CY {2020.01.01 - 2020.12.31} 15.
2021 CY {2021.01.01 - 2021.12.31} 19.
Seems very likely Human has made it with its better placement in eshop and its higher retail sales (and the fact that is has sold over 30 million means there is a lot of wiggle room for Japanese sales to make it). Much harder to say with Battle Cats. Taiko has to be close if not already there.
 
Alright, just want to give a headsup about the graphs I posted, I noticed a fatal error earlier: While I took the number of new releases correctly, I took the number of crossgen releases from the Top1000 total count, including old releases from before that year. That makes no sense, obviously, because I want a graph that compares NEW RELEASES of a specific year, so I'd only take crossgen releases from within those new releases, not from the overall count of Top1000-games.

Turns out it takes me a good hour to remove the old releases in my excel file; I just did the year 2014, then countercheck what PS3-titles also released for PS4, and which PSP-titles also released for PSV. Since I want to do the graph right, I'll do this for all the other years until 2021, but that will take some time. I'll try to do at least one year per day. The end result should be more meaningful that way, though. That's it, just so you know. The graphs I made WITHOUT crossgen cleaning are okay. The others aren't. Sorry for the error, I underestimated the work that goes into making graphs such as this. :>
 
Fatal Frame doing better on PS4 despite being Nintendo exclusive for the past decade is definitely something of a bad look for Nintendo in terms of how they managed that franchise/relationship...
That was standing out for me too, most games sell more on Switch, but this of all not?

Anyway low sales for all versions. There were probably some people that played the older games on playstation bought the game out of curiosity. Some Switch players probably played it on WiiU and saw no need to play it again. I don't know how it sold in the west but I would estimate that the franchise is dead now if sales are compareable?
 
That was standing out for me too, most games sell more on Switch, but this of all not?

Anyway low sales for all versions. There were probably some people that played the older games on playstation bought the game out of curiosity. Some Switch players probably played it on WiiU and saw no need to play it again. I don't know how it sold in the west but I would estimate that the franchise is dead now if sales are compareable?
In January KT reported the multiplatform port of Maiden in Black Water sold 340k copies. To put in perspective, in 2014, before the release of the original Maiden of Black Water on Wii U, it was reported the entire franchise sold 1.3 millions. So comparatively, I think this was a great success for the franchise.

Sources:


 
Oh, we're talking Fatal Frame?
Fatal Frame doing better on PS4 despite being Nintendo exclusive for the past decade is definitely something of a bad look for Nintendo in terms of how they managed that franchise/relationship...
Honestly, it has far more to do with WHEN Nintendo expressed interest in the franchise than anything else. Like, let's be honest, the larger part of this problem was the platforms it was on, which wasn't where the audience for that series was at the time. Even most Switch owners, I think, didn't really interact with Wii or Wii U for its horror library, if at all. And that's not unique to Nintendo; there's a reason Halo and Forza are the only IPs belonging to Microsoft that survived the original Xbox; products introduced on unpopular hardware have a real uphill battle in terms of their popularity (see also: Pikmin), and the same is true for franchise continuations, where relegating the series to unpopular hardware for 2 straight hardware cycles is practically orphaning a franchise. But in the case of Fatal Frame, it looked like it had already been orphaned by everyone else by that point, anyways, so... no harm no foul, far as I can tell.
In January KT reported the multiplatform port of Maiden in Black Water sold 340k copies. To put in perspective, in 2014, before the release of the original Maiden of Black Water on Wii U, it was reported the entire franchise sold 1.3 millions. So comparatively, I think this was a great success for the franchise.

Sources:


At least Nintendo managed to keep the franchise rolling long enough to have it achieve that bit of success.
 
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Is saying ramping up(present tense) still accurate? Seems like 2022 will fall short of 2021.

The comparison to the 3DS is one thing but we can compare to PS4 as well.
That's still 4 years of growth and even if the trend stops this year, it will stay at a high level.

We can compare to the PS4 yep and 2021 was better than any PS4 year despite the platform getting all the support.

So rough start, clear and strong ramping up but there is still potential left on the table.
 
That's still 4 years of growth and even if the trend stops this year, it will stay at a high level.

We can compare to the PS4 yep and 2021 was better than any PS4 year despite the platform getting all the support.

So rough start, clear and strong ramping up but there is still potential left on the table.
Ps4 with all third support can´t match Switch without all third support.
 
That's still 4 years of growth and even if the trend stops this year, it will stay at a high level.

We can compare to the PS4 yep and 2021 was better than any PS4 year despite the platform getting all the support.

So rough start, clear and strong ramping up but there is still potential left on the table.


Media Create Sales: CY 2021 (2021 Jan 04 - 2022 Jan 02)
NSW - 23.070.515 / 85.373.087

Shipments (Japan): CY 2021 (2021 Jan 1 - 2021 Dec 31)
NSW - 44.310.000 / 143.200.000

We should also consider digital sales when thinking about these graphs detailing third party sales, not saying we are missing 10M but 5M is certainly a possibility - which would still put it ahead of 3DS's peak year for third parties.

13 of the Top 30 games on the eShop in 2021 are third party titles. This an additional consideration and makes Switch very different to 3DS & DS and even to PS4.

eShop Top Third Party Titles 2021
  1. 01./00. Monster Hunter Rise (Capcom) {2021.03.26} (¥7.264)
  2. 02./13. Among Us (Innersloth) {2020.12.16} (¥472)
  3. 04./03. Momotaro Dentetsu (Konami) {2020.11.19} (¥6.300)
  4. 06./04. Human: Fall Flat (Teyon Japan) {2017.12.28} (¥1.388)
  5. 09./09. Minecraft (Microsoft) {2018.06.21} (¥3.600)
  6. 15./12. Overcooked! 2 (Team17) {2018.08.07} (¥2.546)
  7. 18./00. Monster Hunter Stories 2 (Capcom) {2021.07.09} (¥6.355)
  8. 19./15. The Battle Cats Unite! (Ponos) {2018.12.20} (¥925)
  9. 20./00. Fitness Boxing 2 (Imagineer) {2020.12.03} (¥5.800)
  10. 21./00. Story of Seasons: Pioneers of Olive Town (Marvelous) {2021.02.25} (¥5.980)
  11. 23./00. Dragon Quest XI S (Square Enix) {2020.12.04} (¥4.980)
  12. 24./00. Dragon Quest III (Square Enix) {2019.09.27} (¥1.500)
  13. 29./24. Undertale (8-4) {2018.09.15} (¥1.500)

The environment is very healthy for third parties but it's mainly smaller companies that Switch is having the biggest impact - Capcom, Konami and Square Enix made up 38% of the Top 13 games on the eShop - beyond them we have Minecraft and bunch of indies or indie publishers.

Outside of Undertale and DQ III every game on this list has probably sold over 500K copies on the Switch and in cases we have unconfirmed Western million sellers like Overcooked 2 & Human Fall Flat - there is no prior parallel for their success on any other Nintendo system in Japan. On the 3DS alot of third party sales were concentrated around seven companies that managed over 500K selling titles - Level 5, Capcom, Square Enix, Bandai, Spike Chunsoft(maybe), Mixi, GungHo

So far we are lacking any company that can match the amazing results of Level 5 & Capcom on the 3DS, but we have a lot more variety and indies establishing big fan bases in the country.
 
2022 will probably end up being weaker at least top wise but it’s almost impossible to compete with 2021 Switch 3rd party lineup : MH:Rise, BD II , MH:Stories, eBaseball Spirits, SMT V , SoS and RF5 all as exclusive titles at launch. Only missing big titles expected in a Nintendo platform nowadays would be DQ and more Team Asano titles
 
2022 will probably end up being weaker at least top wise but it’s almost impossible to compete with 2021 Switch 3rd party lineup : MH:Rise, BD II , MH:Stories, eBaseball Spirits, SMT V , SoS and RF5 all as exclusive titles at launch. Only missing big titles expected in a Nintendo platform nowadays would be DQ and more Team Asano titles
I do think a lack of DQ titles make Switch sales seem lower. Even a release like DQ3 in 2D HD would boost Switch third party sales in Japan by quite a bit. The main reason third party sales will be down this year is that we had MH Rise release last year. That is easily the best selling third party game on the Switch and there is no suitable, single title releasing this year that will sell anything close to it. If Switch had a DQ game every other year (including ports), that would probably make third party sales on Switch look consistently high.
 
I do think a lack of DQ titles make Switch sales seem lower. Even a release like DQ3 in 2D HD would boost Switch third party sales in Japan by quite a bit. The main reason third party sales will be down this year is that we had MH Rise release last year. That is easily the best selling third party game on the Switch and there is no suitable, single title releasing this year that will sell anything close to it. If Switch had a DQ game every other year (including ports), that would probably make third party sales on Switch look consistently high.
There is one game that might disagree with that
 
I do think a lack of DQ titles make Switch sales seem lower. Even a release like DQ3 in 2D HD would boost Switch third party sales in Japan by quite a bit. The main reason third party sales will be down this year is that we had MH Rise release last year. That is easily the best selling third party game on the Switch and there is no suitable, single title releasing this year that will sell anything close to it. If Switch had a DQ game every other year (including ports), that would probably make third party sales on Switch look consistently high.
DQ ship will arrive too late for Switch sadly DQXII and DQIIIR will be the two big DQ NSW releases and they will miss peak Switch software years SE consistency in mismanaging the franchise is admirable. Of course Switch 3rd party sales could be a lot higher with a 3DS level (or even PS4) of DQ support, but that's not the case and we have to judge the situation for what it is not what it could have been

Also related to 3DS vs. NSW third party sales I think even with NSW being lower it shows a much healthier environment for 3rd parties, 3DS third party sales were carried by three franchises (DQ/MH/Yokai-Watch) while Switch sales come from a much bigger pool of 3rd parties, even if it also has 1M+ sellers by third parties like MH: Rise/Momotaro/Minecraft/DQXIS it's not as top-heavy as it used to be
 
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