Platinum should be showing off Bayo 3 this month unless a delay occurs but i wish they went and made Astral Chain 2. Does anyone have numbers to compare both franchises BayovsBayo2vsAsCh?They can keep the Kojima nonsense, the Platinum nonsense however...
Tencent?I doubt someone will buy Platinum, they mentioned multiple times they basically want an owner that give them bags of cash to continue doing what they are currently doing with total freedom. Good luck finding that.
Tencent would be the ones to buy them since they already invested some cash into PlatinumI doubt someone will buy Platinum, they mentioned multiple times they basically want an owner that give them bags of cash to continue doing what they are currently doing with total freedom. Good luck finding that.
Bayo 3 budget is a Nintendo issue they are the ones paying for it. The issues could come if PG has some performance (related to scores or sales) bonus which they need for financial reasons or they need Nintendo contract work to stay afloat and Nintendo doesnt give them more work if they are not happy with Bayo 3 performance (or they just want to contract PG for Astral Chain and that’s not enough). I think both cases are too extreme and PG will be ‘fine’ but you never knowPlatinum should be showing off Bayo 3 this month unless a delay occurs but i wish they went and made Astral Chain 2. Does anyone have numbers to compare both franchises BayovsBayo2vsAsCh?
However considering we havent seen much of Platinums other projects and their mismanagement by Square i feel they are gonna be purchased by someone unless they dont go overbudget with bayo3.
Tencent may have different plans for PG than staying a contract work studio like they have been during almost all their history. If that happens then Nintendo would lose PG as a partner, that was the reason why Nintendo bought NLG because they couldnt be sure of having access to NLG as a partner if they were bought by another company. (Im not saying Nintendo should or will buy PG)Well the "good" thing about Tencent buying Platinum is that Tencent has no problem working with Nintendo. =P
Bayo 3 budget is a Nintendo issue they are the ones paying for it. The issues could come if PG has some performance (related to scores or sales) bonus which they need for financial reasons or they need Nintendo contract work to stay afloat and Nintendo doesnt give them more work if they are not happy with Bayo 3 performance (or they just want to contract PG for Astral Chain and that’s not enough). I think both cases are too extreme and PG will be ‘fine’ but you never know
Tencent may have different plans for PG than staying a contract work studio like they have been during almost all their history. If that happens then Nintendo would lose PG as a partner, that was the reason why Nintendo bought NLG because they couldnt be sure of having access to NLG as a partner if they were bought by another company. (Im not saying Nintendo should or will buy PG)
There are also Annapurna Interactive Silent Hill short stories rumored that would most likely find their way to Switch. MGS1/2 remasters were also rumored to release prior to the MGS3 remake and those should probably hit Switch as well even if the latter doesn't pan out.there are multiple Silent Hill projects. I think Sony has been hinted at working with Bloober Team for a more higher end experience. there's also said to be a Silent Hill game being made by Konami. if anything, I think that one is slated for Switch
as for Metal Gear, I just remembered that Virtuos is making an MGS3 remake. and they touted how they can port anything to Switch
M-C Switch Top 50 Third Party Titles (Unofficial Rankings)
TOTAL: 18.760.968
- Momotaro Dentetsu (Konami) - 2.650.704
- Minecraft (Microsoft) - 2.281.023
- Monster Hunter Rise (Capcom) - 2.201.544
- Dragon Quest XI S (Square Enix) - 801.803
- Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 783.811
- Fishing Spirits: Nintendo Switch Version (Bandai Namco) - 686.500
- Monster Hunter Generations Ultimate (Capcom) - 554.914
- Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 460.214
- Hyrule Warriors: Age of Calamity (Koei Tecmo) - 412.595
- eBaseball 2020 (Konami) - 398.467
- Yo-kai Watch 4 (Level 5) - 396.247
- Super Bomberman R3 (Konami) - 336.869
- Dragon Quest Builders 2 (Square Enix) - 323.878
- Jikkyou Baseball (Konami) - 276.458
- Baseball Spirits 2021 (Konami) - 273.619
- Story of Seasons: Pioneers of Olive Town (Marvelous) - 270.501
- Octopath Traveller (Square Enix) - 261.115
- Human: Fall Flat (Teyon Japan) - 233.436
- Monster Hunter Stories 2 (Capcom) - 222.979
- Fitness Boxing 2 (Imagineer) - 221.689
- Sakuna: Of Rice and Ruin (Marvelous) - 213.783
- Disney Tsum Tsum Festival (Bandai Namco) - 208.302
- Fitness Boxing (Imagineer) - 207.160
- Crayon Shin-Chan (Neos) - 198.366
- Dragon Ball: Xenoverse 2 (Bandai Namco) - 195.387
- Fortine (Epic Games) - 192.955
- Shin Megami Tensei V (Atlus) - 186.913
- Minecraft Dungeon (Microsoft) - 185.677
- One Piece: Pirate Warriors 4 (Bandai Namco) - 179.565
- The Battle Cats (Ponos) - 176.617
- Story of Seasons: Friends of Mineral Town (Marvelous) - 169.899
- Yu-Gi-Oh! Rush Duel (Konami) - 168.746
- Super Dragon Ball Heroes: World Mission (Bandai Namco) - 161.886
- Puyo Puyo Tetris 2 (Sega) - 157.670
- Bravely Default II (Square Enix) - 150.875
- Rune Factory 5 (Marvelous) - 149.997
- Sumikko Park e Youkoso (Nippon Columbia) - 141.722
- Derby Stallion (Game Addict) - 140.850
- Puyo Puyo Tetris 2 (Sega) - 136.803
- Doraemon: Story of Seasons (Bandai Namco) - 136.248
- Pro Baseball Famista Evolution (Bandai Namco) - 136.156
- FIFA 18 (Electronic Arts) - 127.875
- The Snack World: TreJarers Gold (Level 5) - 117.014
- Hatsune Miku: Project Diva MegaMix (Sega) - 114.868
- Dragon Ball FighterZ (Bandai Namco) - 113.937
- Trials of Mana (Square Enix) - 113.671
- Super Robot Wars 30 (Bandai Namco) - 110.652
- Attack on Titan 2: Final Battle (Koei Tecmo) - 109.969
- Dragon Ball Z: Kakarot (Bandai Namco) - 104.729
- Little Nightmares 2 (Bandai Namco) – 104.310
Top 10 Publishers:
Tried my best to compile the Top 50 Third Party titles on the Switch, a lot of games that are older have several SKUs - so I might be a bit off and it's also likely I missed certain titles.
- Konami - 4.104.863 (21.9%)
- Capcom - 2.979.437 (15.9%)
- Bandai Namco - 2.921.483 (15.6%)
- Microsoft - 2.466.700 (13.1%)
- Square Enix - 1.651.342 (8.8%)
- Other - 1.398.734 (7.5%)
- Sega - 869.555 (4.6%)
- Marvelous - 804.180 (4.3%)
- Koei Tecmo - 522.564 (2.8%)
- Level 5 - 513.261 (2.7%)
- Imagineer - 428.849 (2.3%)
Konami is by far the publisher that has had the biggest impact on the Switch. Momotaro is set to surpass 3M physical this year
Capcom with Sunbreak is likely going to close the gap with Konami unless the later have something planned for the later part of the year.
Bandai's year will depend on how the new Taiko does but they also have a couple of other games which could be a factor.
Microsoft is going to be around 3M by the end of the year and with Minecraft Legends next year, continue to be a factor in Japan due to a single IP.
Square already had a decent result with Triangle Strategy, the key for them this year is the Dragon Quest IP and which games are actually going to manage to launch on the Switch.
Smaller publishers continue to be big factor on the Switch, so far this year EXNOA & Aniplex are likely to join the fray knocking off a couple of the lower ranked games.
Sega isnt going to see much changes in it's fortune, Sonic isn't a major IP in Japan and it doesn't appear they have much planned for the Switch beyond it.
Marvelous is likely to catch up to Sega even without a new game this year, they had a record year in 2021 with over 500K sales just across the Top 50 titles, which will be difficult to repeat - Loop8 so far doesn't look like it has enough hype to hit 50K.
Koei Tecmo look like they will see a major growth for Fire Emblem Warriors franchise and its likely to be able to reach the Top 50.
Level 5, not even sure if they will maintain their spot in the Top 50, once Snack World is out of the Top 50 they would be easily caught by any small publisher that is able to find a hit that is able to surpass 400K.
Not surprised to see Imagineer sneaking in, very impressive growth for Fitness Boxing IP.
Overall this year will not have as much of an impact as 2020 or 2020 as no title so far dated can match Momotaro or Rise, with the highest selling third party titles likely being Sunbreak and the new Taiko.
The graph, from a crazy perspective, shows how bad the Ps5 software output was and some thirds may look for this and try harder more on PS5 and skip Switch entirely because of Switch's "bad" performance. Sadly true.![]()
Not a switch fan frustration. The switch was a global phenomenon too. Try to argue against this, when the ecosystem of the switch has dominance in several big market in the globe is the worst type of negation of the market reality ever.Because Publishers Targeting Global Markets dont look at the one region data and a particular SKU of an ecosystem having Stock Issues.
Its a cross gen period and transition period, Gaming Habits evolves from each gen to each gen and currently its more about ecosystems .
Stock Issues and Scalping are one of the biggest reason hampering the transitions and the reason why most publishers will looking at combined and overall pictures (eg - PS4/PS5 + Physical + Digital + dlc/mtx + internal deals) and having a strategy catering to the ecosystem they have invested.
Small Blips happen here and there on the overall picture.
I understand Switch Fans Frustration and more Japanese support could had happend and is under-utlized but what some are doing might be working for them as well
PS had the second strongest year on units sales globally despite several games under performing and lack of new releases last year
PS- This comment is not discussing on PS Sales in Japan 2021, but rather on a comment towards the value and criteria a third party will consider targeting globall a