• Welcome to Install Base!
    Join the Community and gain access to Prediction Leagues, Polls, specific answers and exclusive content now!

Kingdom Come Deliverance 2 sells 1M copies in one day [UPDATE: 2M in <2 weeks]

Overview Discussion (48)

Luke88

Member
Disciple
Pronouns
He/Him
Kingdom Come Deliverance 2 managed to exceed 1M copies sold in just one day as confirmed by Warhorse Studios.

vlwmGBh.jpeg


Source: https://www.ign.com/articles/kingdo...-sold-1-million-copies-dev-calls-it-a-triumph
 
Last edited by a moderator:
KCD1

First two days - 500K
Feb 13 ---> Feb 22nd(9 Days) - 1M
One year~ - 2M

KCD2

First day - 1M
???
???

Considering the technical state of the game and the MC score for this game compared to the first, I would expect legs to be favourable for the sequel.
 
Fuck this corny-ass game and its white supremacist, reactionary, ahistorical underpinnings, and also the professed political and philosophical views of its creative lead

That this game has done this well in spite of being the social equivalent of radioactive waste is a condemnation of the entire cultural context in which it released
 
First game did 8 million with much worse reviews so this game should be huge.
A huge chunk of those were after the game was 75% off. So sales for KCD2 may not expand greatly in terms of copies sold but should definitely expand in terms of total revenue / average sales price of copy sold.
Post automatically merged:

Fuck this corny-ass game and its white supremacist, reactionary, ahistorical underpinnings, and also the professed political and philosophical views of its creative lead

That this game has done this well in spite of being the social equivalent of radioactive waste is a condemnation of the entire cultural context in which it released
This game is one of the only AAA (or at least very high quality) game with a set male protagonist (not player created) that provides an option for a gay romance. And according to some reviewers, it is one of the most in depth romances in all of video gaming, taking place over a large portion of the game itself and not just a simple quest line.

Just FYI, that's what you're referring to by "corny-ass game"
 
Last edited:
The game should be really PC centric if it reached 150k peak on Steam but just 1M copies sold
European RPGs are very much a PC-centric thing (was Gothic even released on console)? So yes, I'm sure a pretty large majority of sales are on Steam.
 
This game is one of the only AAA (or at least very high quality) game with a set male protagonist (not player created) that provides an option for a gay romance. And according to some reviewers, it is one of the most in depth romances in all of video gaming, taking place over a large portion of the game itself and not just a simple quest line.

Just FYI, that's what you're referring to by "corny-ass game"
That's nice to hear! I'm still not going to give flowers to a game built on an ethnonationalist worldview with an ahistorical and white supremacist view on racial and ethnic history
 
Fuck this corny-ass game and its white supremacist, reactionary, ahistorical underpinnings, and also the professed political and philosophical views of its creative lead

That this game has done this well in spite of being the social equivalent of radioactive waste is a condemnation of the entire cultural context in which it released
A tiny group of terminally online people got mad at the lead designer's political views. The game isn't radioactive at all, it's just a very well made AAA hardcore RPG and people wanted to play it. There are not many of those coming out nowadays, so its success isn't that surprising tbh.
 
That's nice to hear! I'm still not going to give flowers to a game built on an ethnonationalist worldview with an ahistorical and white supremacist view on racial and ethnic history
Can you elaborate on what makes Kingdom Come Deliverance 2 ahistorical?
 
Last edited:
That's to be expected but keep in mind that the correlation between peak and sales isn't the same if you are talking about D1 sales or FW sales.
Interesting, i remember FFXV shipping 5M day one them taking a month to ship an aditional 1M copies
 
Can you elaborate on what makes Kingdom Comes Deliverance 2 ahistorical?
It's true that the sequel seems to have made strides regarding its historical depiction of ethnicity and culture, but Daniel Vávra's continued involvement means that they need to prove the team isn't driven by those chud perspectives, rather than critics needing to prove that those understandings are still endemic to the text
 
It's true that the sequel seems to have made strides regarding its historical depiction of ethnicity and culture, but Daniel Vávra's continued involvement means that they need to prove the team isn't driven by those chud perspectives, rather than critics needing to prove that those understandings are still endemic to the text
I am specifically asking what it is that makes Kingdom Come Deliverance 2 ahistorical, that is the word that you chose. I am asking you to elaborate on that opinion. I'm not asking you about "chud perspectives" unless they are found in the game and would support your ahistorical assertion. Now, tell me, exactly what is in Kingdom come Deliverance 2 that causes you to refer to it as ahistorical?
 
I am specifically asking what it is that makes Kingdom Come Deliverance 2 ahistorical, that is the word that you chose. I am asking you to elaborate on that opinion. I'm not asking you about "chud perspectives" unless they are found in the game and would support your ahistorical assertion. Now, tell me, exactly what is in Kingdom come Deliverance 2 that causes you to refer to it as ahistorical?
Ah, I see.

I never claimed that the content of KCD2 was ahistorical, just that the philosophical underpinnings of it (and its predecessor) were ahistorical, which isn't a statement about the game in particular so much as it's a statement about the professed perspectives of the lead writer and director. KCD is built on the myth of ethnic homogeneity in antiquity, and the sequel's pushback coming from chud corners is a manifestation of the friction between that underpinning and the (perceived) content of the game

Does that answer your question?
 
Ah, I see.

I never claimed that the content of KCD2 was ahistorical, just that the philosophical underpinnings of it (and its predecessor) were ahistorical, which isn't a statement about the game in particular so much as it's a statement about the professed perspectives of the lead writer and director. KCD is built on the myth of ethnic homogeneity in antiquity, and the sequel's pushback coming from chud corners is a manifestation of the friction between that underpinning and the (perceived) content of the game

Does that answer your question?
So, if I'm correct, there is nothing in KCD2, the game itself, that you take issue with, yet you rail against it regardless. Is that a correct observation?
 
So, if I'm correct, there is nothing in KCD2, the game itself, that you take issue with, yet you rail against it regardless. Is that a correct observation?
You're not far off! I apologize for my lack of clarity: my objection is to the continued involvement of Daniel Vávra, his role as lead writer, his previous support of gamergate, the lack of accountability regarding the cultural role of the previous and current game, and the studio's lamenting that people insist on viewing their game through a political lens, which is itself a dogwhistle
 
Interesting, i remember FFXV shipping 5M day one them taking a month to ship an aditional 1M copies
It is a different situation since FFXV was way more physical heavy.

In terms of digital : 1 shipped unit = 1 sold-through unit so games nowadays are moving more easily from one milestone to another.

FFXV, just like RE6, came at a different time and sold-through units were far from shipped units at launch. Hence the slower post-launch pace.
 
Fuck this corny-ass game and its white supremacist, reactionary, ahistorical underpinnings, and also the professed political and philosophical views of its creative lead

That this game has done this well in spite of being the social equivalent of radioactive waste is a condemnation of the entire cultural context in which it released

Bizarre take, completely unhinged
 
You're not far off! I apologize for my lack of clarity: my objection is to the continued involvement of Daniel Vávra, his role as lead writer, his previous support of gamergate, the lack of accountability regarding the cultural role of the previous and current game, and the studio's lamenting that people insist on viewing their game through a political lens, which is itself a dogwhistle
This was a strong thread derail,  especially if this has nothing or barely anything to do with the actual content of the game or anything else that could affect sales in a meaningful way.
Stop this topic now.
 
Do we have data regarding the first game on Switch? If it sold well, perhaps they will port the sequel to Switch 2 too.
I imagine they'll be focusing on DLC/expansion stuff and then once all that is completed if they deem it viable then there could be a Switch 2 release 'Complete Edition' in 3-4 years.
 
Over 100k sold in China
(source is forbidden)

Development costs were covered within the first day.




If the source you were going to refer to was a tweet, you should still be able to provide the link by substituting the "x" in the URL with "xcancel" in order to prevent Elon Musk from receiving any engagement data from you.

In any case, alternative source (thanks to @Cocodor for the finding) | https://www.gamersky.com/news/202502/1881119.shtml

6IhWRNb.png


Since its release, the medieval open-world RPG “Kingdom of Heaven: Salvation 2” developed by Warhorse Studios has quickly won wide acclaim from players and media alike. Today, it was officially announced that the game's sales in China have exceeded 100,000 units, proving once again the series' great influence in the Chinese market.

Nomad Star

Since the release of Kingdom of Heaven: Salvation 2, the game has received unanimous praise from players and media in the Chinese market. A number of media outlets have described it as an “extremely wonderful journey” and praised it for its “unique sense of vividness” and for creating “the most fulfilling, rich and believable medieval world”. The player community also praised the game's performance. The player community also highly recognized the game's performance, with sales in China exceeding 100,000 units, further confirming its popularity.

It is worth mentioning that the game has also performed well globally, with sales exceeding 1 million units. Warhorse Studios said, “The success of Skyrim: Salvation 2 cannot be separated from the support of players around the world, and we are delighted to see so many players immersed in the game world and experiencing our medieval adventure.”

Translated with DeepL.com (free version)
 
The style of RPG that Kingdom Come is is very popular in China. It wouldn't surprise me if we see an AAA wuxia RPG out of China in a few years with a similar approach.
 
Really impressive that a game of this scope and quality broke even so quickly, I assumed the budget was much higher.
Czech wages aren't exactly up to snuff when compared to the US or Japan, eastern Europe is very competitive in that regard and that's why you see so many SH based in Poland and in general tech companies.
 
Czech wages aren't exactly up to snuff when compared to the US or Japan, eastern Europe is very competitive in that regard and that's why you see so many SH based in Poland and in general tech companies.

That is true and it definitely also helps that it didn't have a traditional AAA marketing campaign cause those can cost up to 9 digits.
 
Outside of the voice acting and graphics I find this one pretty terrible on the gameplay front. The combat is dreadful. I'm not sure what kind of legs it will have-- then again CDPR games sell with terrible gameplay so who am I to say?
 
Outside of the voice acting and graphics I find this one pretty terrible on the gameplay front. The combat is dreadful. I'm not sure what kind of legs it will have-- then again CDPR games sell with terrible gameplay so who am I to say?

First game had massive legs with the help of discounts, I don't see why this one would be different.
 
Outside of the voice acting and graphics I find this one pretty terrible on the gameplay front. The combat is dreadful. I'm not sure what kind of legs it will have-- then again CDPR games sell with terrible gameplay so who am I to say?

This is definitely my view of the WRPG genre but I think people love everything else about how the games are designed and don’t mind if the combat isn’t great.
 
As long as the RPG systems and story are good enough, people will forgive bad combat. Witcher 1 for example is my favourite witcher because it has the strongest RPG elements out of the series.
 
Combat and gameplay are not the same thing. Combat is just one form of gameplay, not the only one. How you interact with the systems, how you interact with the world, navigating the menus, making story decisions, etc. are all forms of gameplay. I haven't played this game or the first one, so I don't know how the game is on these fronts, but I must assume it's doing something right to sell so well. I certainly didn't play Skyrim for its combat, but I consider it a great game. Sometimes it's okay for combat to just be serviceable if everything else (or at least a good amount) is great.
 
Combat and gameplay are not the same thing. Combat is just one form of gameplay, not the only one. How you interact with the systems, how you interact with the world, navigating the menus, making story decisions, etc. are all forms of gameplay. I haven't played this game or the first one, so I don't know how the game is on these fronts, but I must assume it's doing something right to sell so well. I certainly didn't play Skyrim for its combat, but I consider it a great game. Sometimes it's okay for combat to just be serviceable if everything else (or at least a good amount) is great.
We're veering off topic here but although simplistic and janky Skyrim combat still manages to be fun for me while TW3 and even more so this title are so poor I actively want to avoid combat altogether. It is true that combat is only one (major) facet of the gameplay here, but there are many other shortcomings in this regard-- most notably bugs and oversights that make progressing through it to be a slog. It amazes me to see titles in this state propped up so highly in terms of scores and sales-- which I think is a symptom of the market for high end western titles being so starved in general and needing to succeed.
 
Last edited:
Combat and gameplay are not the same thing. Combat is just one form of gameplay, not the only one. How you interact with the systems, how you interact with the world, navigating the menus, making story decisions, etc. are all forms of gameplay. I haven't played this game or the first one, so I don't know how the game is on these fronts, but I must assume it's doing something right to sell so well. I certainly didn't play Skyrim for its combat, but I consider it a great game. Sometimes it's okay for combat to just be serviceable if everything else (or at least a good amount) is great.
I also haven't purchased the sequel but I did spend good amount of time on the first game. At least the original KCD was noticeable different in comparison to other more popular and prominent RPG's, which in general are quite a bit more fast paced and action oriented. Just as an example: I spend several days in KCD to just learn how to read so Henry could understand alchemy recipes better and after that, the next mundane task was to sneak every night to local villages apothecary shop to use the alchemy bench to make potions and before sunrise sneak away without anyone noticing the player. If people expect some power fantasy then they might not like it, since major part of KCD charm is how slow paced and tedious (partly by design) the game is; In Witcher 3 and Skyrim you slew dragons - in KCD you are relieved if you don't get overwhelmed in 1 vs 2 fight. I forged the review about KCDII but gist was how the game isn't your typical fun RPG romp but great medieval sim RPG, which sums up my feelings for the first game - for all of it's flaws I'm glad that the original game sold well and it's nice to see how the sequel is seemingly having it's Witcher 2 -esque moment.
 
I also haven't purchased the sequel but I did spend good amount of time on the first game. At least the original KCD was noticeable different in comparison to other more popular and prominent RPG's, which in general are quite a bit more fast paced and action oriented. Just as an example: I spend several days in KCD to just learn how to read so Henry could understand alchemy recipes better and after that, the next mundane task was to sneak every night to local villages apothecary shop to use the alchemy bench to make potions and before sunrise sneak away without anyone noticing the player. If people expect some power fantasy then they might not like it, since major part of KCD charm is how slow paced and tedious (partly by design) the game is; In Witcher 3 and Skyrim you slew dragons - in KCD you are relieved if you don't get overwhelmed in 1 vs 2 fight. I forged the review about KCDII but gist was how the game isn't your typical fun RPG romp but great medieval sim RPG, which sums up my feelings for the first game - for all of it's flaws I'm glad that the original game sold well and it's nice to see how the sequel is seemingly having it's Witcher 2 -esque moment.

Yeah, most people overestimate the impact that combat has on game sales.
"Skyrim has shit combat" --> sells tens of millions of copies
"The witcher series has shit combat" --> sells tens of millions of copies
"Kingdom Come has shit combat" --> sells 8 million
"Fallout 3/4 has shit combat" --> tens of millions


"Final Fantasy 16 and VIIRebirth have awesome combat" ---> sales disappointment
"Dragon Age Veilguard has great combat" --> bomba

(I am going with hearsay here, because I didn't buy those games because of ... the combat system)
It is quite hard to name sales disappointment with good combat if you hadn't played the game, because the fanbase of said game who proclaim the combat great isn't either the most objective about it, OR is objective about it but they are a niche audience who likes such combat and other find it bad.

In those big RPG games, the combat is mostly a smaller part of the whole. What those games NEED to sell millions, are great RPG systems, immersion, story, dialogue, quests, etc.

But it also depends on the type of combat system. Anything Action combat, for me, is the lowest part of the totem pole overall. Like Witcher, Fallout, Skyrim, etc.
On the other hand, strategy or tactic type combat is, while not the biggest draw, very high. Games like Baldurs Gate 3, XCOM, Total War, BATTLETECH, etc.
 
1 million on launch and making back it's production costs on D1 is a sterling achievement. I wouldn't be surprised if it does 2-3m in total this month with 70-80% of those sales being on PC.

It's really not my type of game at all, but the crowd that love WRPGs obviously love it.
 
The 2 million mark was revealed 1 year after launch for the first game for comparison.

Last estimates on Steam DB:

Screenshot-2025-02-13-09-05-58-333-edit-com-android-chrome.jpg
 
KCD1

First two days - 500K
Feb 13 ---> Feb 22nd(9 Days) - 1M
One year~ - 2M

KCD2

First day - 1M
Feb 4 ---> Feb 17(13 Days) - 2M
One year - ???


Considering sales came quickly for the first game, looks like the revenue generated by the second game is going to be significantly higher.
 
Last edited:
somehow 2m actually seems low to me now. kinda expected more. but still good.

it's like in sports, sometimes a certain player is underrated, and for a long time analysts call him underrated. but sometimes it goes too far, and he quietly becomes actually overrated because for so long he was called underrated. and it's a thin line lol.
 
Back
Top Bottom