Yep, which would be even worse for obvious reasons. Like I've said - they locked into this paradigm of "believing in generations" despite diminishing returns being apparent for 10+ years, and they have a competitor (Nvidia) who will not just trivialise the offer of a PS5Pro++ badged as a new generation in 2027, they'll almost certainly be designing whatever goes into Switch 3 in whatever form that takes.The other option is selling a $700 base console.
What would justify 2 separate SoCs for a 150 difference though? That's the price of a disc drive these days!I don't see a 300€ gap in terms of MSRP for the 2 options
I'd go more with a 449€ / 599€
What would justify 2 separate SoCs for a 150 difference though? That's the price of a disc drive these days!
PS5 Pro is €800, I'd be impressed if the high end PS6 was under €700. Maybe you meant to input USD instead of Euro?I don't see a 300€ gap in terms of MSRP for the 2 options
I'd go more with a 449€ / 599€
PS5 Pro is €800, I'd be impressed if the high end PS6 was under €700. Maybe you meant to input USD instead of Euro?
I think most people are arguing whether they should.They absolutely can.
If MSFT with 40M XBS can force devs to support Series S, then Playstation with 120M or so consoles and by then the majority of the third party console market can without a doubt do just that.
And unlike the MSFT scenario, there's far less competitive pressure as the direct competitor does not have a huge selling console with a powerful baseline.
This is it - they're currently in a position where they can dictate terms for next-gen in the set top box market and most 3rd parties would follow along due to their usual inertia. Why would you use that situation to realign your specs downward, and thus neuter the 2 main differentiators you have vs Nintendo (performance and captive 3rd party support), as well as making it even easier for the PC market to be price competitive? The only reason would be the belief that you can just weather those consequences because the hardware margins will be high (i.e. you can rinse enthusiasts by having them pay substantially more for the "real" model while hiding behind the cheaper SKUs MSRP).A Sony version of “Series S” could be possible, so long as it’s designed to easily hit the same visuals as PS6 scaled down to 1080p, which is still the max resolution in a large number of televisions in homes around the world, and to make it silly easy to do the downward conversion to that S platform (this seems to be where the Series S stumbled).
I think most people are arguing whether they should.
You force publishers to make a handheld/hybrid SKU for their games, and all that means is they’ve lowered the technical floor. The consequences of that are immense to PlayStation.
PS customers would scream how such a device is “holding games back” because they are conditioned to demand the best and greatest performance possible for consoles, not to accept concessions to make games work across multiple hardware capabilities. We see people complain that cross-gen has lasted too long this cycle and “held games back” from their real potential, and even the most unreasonable complaining about Series S doing the same thing, imagine if that extended to the entire PS6 hardware cycle. You don’t do well subverting consumer expectations without giving them something in return to compensate (or finding an equal or greater number of new customers to replace the ones who lost interest).
And 3rd parties would then have to develop software for a device that is close enough to Nintendo hardware (which will benefit from first-mover advantage and momentum from Switch) that they’d be idiots to decide not to release on Nintendo hardware for what would be blatantly arbitrary reasons that devs couldn’t possibly spin their way out of like they can now, and then you’re just increasing the value of your competitor’s offering at the expense of your own.
The risks do not outweigh the rewards.
I think Sony and Microsoft are keen on being able to sell more hardware to folks who want a console and a handheld to play the same games.
Sure, the Switch will give you that all-in-one, but what it won't get you is your game on-the-go and in high fidelity. The Playstation 6, if it is like I predict, would do both. Which would be the best of both worlds, but you would need two devices to accomplish it.I dunno how many people are chomping at the bit to buy both, though. A very different USP from the Switch and its all-in-one convenience.
there's no patents. the reason you haven't seen anyone copy it is because Windows/Linux doesn't have functions to do seamless switching like the Switch does. development of such a function would be pretty intensive, I bet.Nintendo may have patents on the proprietary mechanisms needed for a Switch clone. This is why we haven't seen anyone copy it yet. We have seen handhelds only.
Sure, the Switch will give you that all-in-one, but what it won't get you is your game on-the-go and in high fidelity. The Playstation 6, if it is like I predict, would do both. Which would be the best of both worlds, but you would need two devices to accomplish it.
Nintendo may have a patent on how supremely easy and quick it is to go from portable to television play, maybe even a detachable control method, but they do not and cannot have the patent on connecting a portable/handheld device to a television; so with that in mind, hybrids will exist beyond Nintendo and to a certain degree already do, perhaps simply not as seamlessly. And even if such a patent for their method exists, Nintendo could pull a power move and give others a license to use their patented method(s), earning more money on every hardware unit sold by their competition. And if there's value in that, they might even pay it.Playstation 6, like the next box, will be a hybrid in this sense - handheld and console with games that scale from handheld to console.
Nintendo may have patents on the proprietary mechanisms needed for a Switch clone. This is why we haven't seen anyone copy it yet. We have seen handhelds only.
I think Sony and Microsoft are keen on being able to sell more hardware to folks who want a console and a handheld to play the same games.
Having seen the writing on the wall, Sony and Microsoft have an incentive to slow the pace of high-end console fidelity. With Nintendo already choosing it's path, Sony and Microsoft will align themselves with the Nintendo path - thereby deliberately slowing the pace of high-fidelity gaming to guarantee lower costs without a major competitor trying to one-up them.
If Nintendo, Sony, Microsoft all indirectly agree to maintain this fidelity truce, then you will get a paradigm shift in video gaming development. A reset generation, a do-over. The HD twins can spend resources aligning their tools for this level of fidelity and focus more on the content.
Gen 10 will be Switch 2, PS6, and Next Box all at similar fidelity (with Nintendo setting the lower end as usual) - unless I am completely wrong - which is entirely possible.
How are you going to do that when Switch 2 won't even be matching Series S? PS6 is PS5 Pro level of performance at minimum.Gen 10 will be Switch 2, PS6, and Next Box all at similar fidelity (with Nintendo setting the lower end as usual) - unless I am completely wrong - which is entirely possible.
They absolutely can.
If MSFT with 40M XBS can force devs to support Series S, then Playstation with 120M or so consoles and by then the majority of the third party console market can without a doubt do just that.
They're using predicted final numbers for both consoles.The last known number is ~30 million for Xbox and ~60 million for Playstation 5.
How are you going to do that when Switch 2 won't even be matching Series S? PS6 is PS5 Pro level of performance at minimum.
There's no technology that can get you a PS5 into a portable this decade. Microsoft maybe can do a Series S portable in some years.
The only way such handheld can exist is if players are ready to pay $999+ and deal with all their shortcomings.
PC Handhelds with approximate performance, sure. At a much higher price and not a PS5 though.By 2028 there will be $500 handhelds with fidelity/performance of PS5 at lower resolution upscaled with AI.
I'm honestly questioning the $500 aspect. with the way wafer prices have gone up and the higher difficulty of bleeding performance out of these magical rocks, I hope we can hit PS5 at 360p for $500By 2028 there will be $500 handhelds with fidelity/performance of PS5 at lower resolution upscaled with AI.
$500 is being extremely optimistic because the trend is future SoCs to embrace advanced packaging, which is another cost adder. And, as you said, 3nm and 2nm not only are extremely expensive but also see design cost skyrocket.I'm honestly questioning the $500 aspect. with the way wafer prices have gone up and the higher difficulty of bleeding performance out of these magical rocks, I hope we can hit PS5 at 360p for $500
As I have claimed previously, I think, given the few instance of PS5 exclusives, that Sony would work to downport those games to work on a PS6 handheld. A PS6 handheld could have modern GPU features and an SSD, so the major features of the PS5 could be retained.How are you going to do that when Switch 2 won't even be matching Series S? PS6 is PS5 Pro level of performance at minimum.
There's no technology that can get you a PS5 into a portable this decade. Microsoft maybe can do a Series S portable in some years.
The only way such handheld can exist is if players are ready to pay $999+ and deal with all their shortcomings.
To have the entire PS5 library playable on this supposed PS6 handheld, you would need to ask every developer to spend extra resources on porting these games to this new and weaker device. That's a non-starter.As I have claimed previously, I think, given the few instance of PS5 exclusives, that Sony would work to downport those games to work on a PS6 handheld. A PS6 handheld could have modern GPU features and an SSD, so the major features of the PS5 could be retained.
Would a $500 handheld sell well enough to justify Sony forcing developers to port every game to it?
Predicted final numbers of the PS5 is closer to 100 million than 120 million as of now.They're using predicted final numbers for both consoles.
Sure, the Switch will give you that all-in-one, but what it won't get you is your game on-the-go and in high fidelity. The Playstation 6, if it is like I predict, would do both. Which would be the best of both worlds, but you would need two devices to accomplish it.
No there will be not.By 2028 there will be $500 handhelds with fidelity/performance of PS5 at lower resolution upscaled with AI.
The Switch's success is not based on the fact that it is a handheld, and it's not based on the fact that it can be a stationary console. It is both and people use it both ways.
Even buying a Sony PS6 handheld and a Sony stationary console together would be not as convenient as a Switch, and would probably cost 4-5x as much as a Switch2 or 3.
lol, good luck then.>Sony's handhelds will also use AMD hardware
I was going to post the exact same thing lol, but you said it first. And I think I’ve posted before; I feel like a lot of these companies don’t understand why the Switch is a success (Valve included). If their takeaway is “handheld gaming” is “booming” again, is just completely wrong. Kind of feel like those BOTW clones who copied the art and aesthetic of the game and didn’t understand that it’s the open-air nature of the game; that’s why it’s huge, not just the cell shading, glider, and long green grass lol. They copied the surface level stuff but the core nature of the game went over their heads.The Switch's success is not based on the fact that it is a handheld, and it's not based on the fact that it can be a stationary console. It is both and people use it both ways.
Even buying a Sony PS6 handheld and a Sony stationary console together would be not as convenient as a Switch, and would probably cost 4-5x as much as a Switch2 or 3.
2027 feels incredibly early as a player but it's evident that PS5 sales are past their peak.
PS4 cross-gen won't be entirely over by 2027 even. We might have EAFC across PS4/5/6 at once (plus NSW1/2 and 3+ Xboxes).if people thought the cross-gen period with the PS4 was long...
Well they wont have exclusives amymore since they release their games on PC. So this is more a criticism of strategy than a criticism of pipeline.Incredible that Sony will go an entire generation without a single exclusive*. What a sad state of affairs.