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IIDEA published the Italian videogame market repoert for 2021
THE MARKET
Global spending generated by the videogame market in Italy 2021:
- €2,243 billions
- + 2,9% compared to 2020
- 2020 vs 2019 was a +21,9%
Hardware (consoles + accessories) generated spending 2021:
- €443 millions
- +12,1% compared to 2020
Software generated spending 2020:
- €1,8 billions
- +0,9% compared to 2020
Hardware Console Volume:
Total: 946.800 hardware sold
Home Consoles (including Switch base + Switch OLED) = 821.146 units
Portable Consoles (including Switch Lite) = 125.640 units
Software Value:
Total value generated (€) = 1.800 million €
Digital (console + PC) = 771 mil€ (42,8%)
App = 762mil€ (42,3%)
Physical = 267mil€ (14,9%)
THE CHARTS
These numbers comes from another IIDEA report (March 24th, 2022), about the sales of the Italian market (2021)
The sources of this report are the following:
Interactive Software Federation of Europe, ISFE - including data from various sources like: Sparkers, Game Sales Data (GSD), GameTrack and AppAnnie
Global chart (all platforms, physical + digital)
- 1st place: FIFA 22
- 2nd place: Grand Theft Auto V
- 3rd place: FIFA 21
Note: the three top spots are THE VERY SAME of last year (with Fifa22 taking first place from Fifa21, now third, substituting Fifa20)
Best selling genres
Consoles:
- Action Games
- Sports Games
- Role-Playing Games
PC:
- Strategy Games
- Action Games
- Adventure Games
THE CONSUMERS
Very interesting tidbits this year about gameplay behaviours from Italian consumers
Weekly hours spent playing games: 8,7h/w
Portable consoles: 1,7h/w
PC: 4,4h/w
Smart devices: 5,2h/w
Home consoles: 8h/w
Home consoles players seem to be the most dedicated ones in Italy
Among those, Switch owners are playng WAY more than any other segment (probably due to its hybrid nature, that increase the chances/situation for its fruition?)