A question that I just thought of because of the FF7 Rebirth thread, where it was mentioned that game awards don't really have much of an effect on game sales:
Do awards like the Oscars, Grammy's, etc. actually have a meaningful effect on the sales their respective winners?
If yes, what makes video games so different that awards don't help sales?
If no, why do people think video game awards will (meaningfully) help sales if other awards don't help the sales of their respective media?
A question that I just thought of because of the FF7 Rebirth thread, where it was mentioned that game awards don't really have much of an effect on game sales:
Do awards like the Oscars, Grammy's, etc. actually have a meaningful effect on the sales their respective winners?
If yes, what makes video games so different that awards don't help sales?
If no, why do people think video game awards will (meaningfully) help sales if other awards don't help the sales of their respective media?
A question that I just thought of because of the FF7 Rebirth thread, where it was mentioned that game awards don't really have much of an effect on game sales:
Do awards like the Oscars, Grammy's, etc. actually have a meaningful effect on the sales their respective winners?
If yes, what makes video games so different that awards don't help sales?
If no, why do people think video game awards will (meaningfully) help sales if other awards don't help the sales of their respective media?
There are exceptions but in general I'd say not really. By the time those awards go out most of the time the peak sales periods of whatever is being awarded has long since passed. There may be very slight bumps but nothing that moves the needle long term.
Mach Rider is a game I really like. It was recently launched on the Switch online service. When playing the versions of Nes and Famicom on the Switch, I realized that both have different colors in the scenarios, courses and color of the sky. I have the original version for Famicom and the colors presented in the Japanese Switch App are not the same as in the 8-bit console. Would anyone be able to explain why? Very confusing. It's as if there were 3 versions.
One for NES, another for Famicom and now the Switch version.
It’s a tricky game to emulate?
I can’t help you as I only just tried this game for the first time this week and have absolutely no idea how to play it. Dudes just kept coming up the rear and blowing me up. Clearly, I suck at videogames.
I haven't seen much general discussion around it, but EA Sports College Football 25 is coming in two weeks, and it seems like it's going to be the sales story of the summer. I wouldn't be surprised if it significantly pushed hardware in the US at least as well, given it's one of the only real current gen exclusives with mass appeal until what... GTA VI? I think the 11 year hiatus and hype among the fanbase is going to push this higher than Madden and lock it in to the top 10 pretty easily.
I haven't seen much general discussion around it, but EA Sports College Football 25 is coming in two weeks, and it seems like it's going to be the sales story of the summer. I wouldn't be surprised if it significantly pushed hardware in the US at least as well, given it's one of the only real current gen exclusives with mass appeal until what... GTA VI? I think the 11 year hiatus and hype among the fanbase is going to push this higher than Madden and lock it in to the top 10 pretty easily.
It’s probably because most sports games sell a lot so it’s expected. However this one is getting a lot of interest and at least digitally has been doing very well with pre orders in the US. If it’s only on next gen consoles could be nice stimulus for the PS5 and Xbox considering the yoy drops.
I can’t help you as I only just tried this game for the first time this week and have absolutely no idea how to play it. Dudes just kept coming up the rear and blowing me up. Clearly, I suck at videogames.
I haven't seen much general discussion around it, but EA Sports College Football 25 is coming in two weeks, and it seems like it's going to be the sales story of the summer. I wouldn't be surprised if it significantly pushed hardware in the US at least as well, given it's one of the only real current gen exclusives with mass appeal until what... GTA VI? I think the 11 year hiatus and hype among the fanbase is going to push this higher than Madden and lock it in to the top 10 pretty easily.
It’s probably because most sports games sell a lot so it’s expected. However this one is getting a lot of interest and at least digitally has been doing very well with pre orders in the US. If it’s only on next gen consoles could be nice stimulus for the PS5 and Xbox considering the yoy drops.
Can't think of another US sports video game that was as highly anticipated as is EA Sports College Football this year. Going to be a wild launch to watch.
The way the Famicom/NES works is that it's up to the TV itself to define the colors. So each TV will display a slightly different color tone from each other.
Though it is appears some colors were altered between the Famicom and NES versions.
The way the Famicom/NES works is that it's up to the TV itself to define the colors. So each TV will display a slightly different color tone from each other.
Though it is appears some colors were altered between the Famicom and NES versions.
Thanks a lot for the explanation.
I think the color pallet on the japanese NSO is very strange.
For example the buildings. Not of a single one of them is brown like the “original” or the American version.
It’s always a type of neon color. Very strange.
Since FFXIV keeps crashing on me I was "finally" able to finish Luigi's Mansion 2 HD.
I love LM3, look forward to LM4 and hope they'll remaster 1 as well.
That said, I did not like LM2 at all. The game truly needed a remake rather than a remaster.
The mission structure made me stop exploring the game since puzzles are often only solvable in later missions.
Since the game has no checkpoints (within the missions) you also risk losing your progress when you die.
Overall it's not a hard game but for some reasons there are weird difficulty spikes in some missions and boss fights (usually linked to the controls of the game in combination with time limits).
Newcomers should start the series with LM3 rather than LM2.
Doesn't really fit in any one specific thread, so I'll ask it here:
I've been playing plenty of not-so-old JRPGs recently and I've been asking myself more and more why there is this common agreement that the Xenoblade-games are made on a lower budget. Whatever that means.
I'm playing Digimon Cyber Sleuth: Hacker's Memory right now and any of the Xenoblade-games must have had 10x its budget.
Afaik what raises the development budget in JRPGs the most are voice-acting and well-made cutscenes. Xenoblade 1, 2, X and 3 are full of those. Meanwhile even games like Tales of Arise tell most cutscenes as character pictures standing in the foreground with animated mouths, but no proper in-world cutscenes with characters moving, walking, doing whatever.
So my question is: Can we really call the Xenoblade-games "lower budget" when NOT compared to Final Fantasy and maybe Dragon Quest? Whether it's Tales of Arise, Persona 5 Royal or else, I don't see how those games would have a higher budget than Xenoblade. Pls note that this is not me being upset over the common notion of people claiming Xenoblade-games are made on a lower budget; I simply don't see it, so unless I'm missing something, maybe it's time to acknowledge that Xenoblade-games are not cheap to make, not even compared to other genre fellows.
Edit: Didn't expect this to be controversial or what's with the silence :> I just think that it's time to acknowledge that the Xenoblade-games are not lower budget JRPGs. Lower than FF and possibly DQ, sure. Compared to the rest? Nah.
You know @Tokuiten we really are The Last of Us. The silence might be cause you've burnt too many bridges with your Naughty Nopon antics and/or everyone fears your XENO-WRAITH if they dare tell you the shocking truth. Oh if only someone had tried to help way back when in 2022. Winding you up aside, you raised an important topic in good faith so I will try & fail miserably, resorting to spamming gifs instead to answer the call. The Answer to the Ultimate Question of Life, The Universe, and Everything is...Xenoblade 42.
TLDR: There is no common definition of game budgets in the games industry*. Xenoblade budget is unknown, it is a first party game so its margins are not the same as Persona/Tales of..
*AAA & indie are marketing terms I'd prefer to ignore (but they're used in game pitches & referenced in financial documents). Still, I have asked Dr. Evil to workshop an industry definition.
Bushiroad No Budget: 0 - 1 million troops
Low Budget: $1-10 million
Mid Budget: $10 - 100 million
Big Ol' Budget: $100 million - $1 billion
Star Citizen Ponzi Scheme: $100 billion
I was always puzzled by the exchange between Katsuhiro Harada & Tetsuya Takahashi as we all know they are working under different business models. Even if the budget & production values for a game published by Nintendo & Bandai Namco were exactly the same, the game published by Nintendo would break even & make a profit first due to no platform royalties. That is until the glorious moment when Bandai Namco repents its 3rd party sin & is reborn as a 1st party Wonderswan promised land once more then it has to sell more copies of an RPG.
I'm sure you already know but its also worth reminding ourselves there are strategic reasons for Nintendo having a diverse first party line up all of which means that Nintendo can potentially invest more, so who knows maybe it could outspend third parties RPGs. The Legend of Zelda: Breath of the Wild & Tears of the Kingdom both demonstrate it can spend the same amount of time (if not the amount of money) as huge, sprawling 'AAA' productions. It could do the same with Monolith Software at some point in the future if it wanted to do so. Oh & there's always the question of how much unpaid work is carried out, as Takahashi discussed with Harada the very unhealthy work environment for the Xenosaga trilogy (summary).
Still TLDR: I don't have any sensible answers for you. There's no other first party making RPGs in Japan to compare & contrast. It shouldn't impact people enjoying playing the XENO-GAME.
You know @Tokuiten we really are The Last of Us. The silence might be cause you've burnt too many bridges with your Naughty Nopon antics and/or everyone fears your XENO-WRAITH if they dare tell you the shocking truth. Oh if only someone had tried to help way back when in 2022. Winding you up aside, you raised an important topic in good faith so I will try & fail miserably, resorting to spamming gifs instead to answer the call. The Answer to the Ultimate Question of Life, The Universe, and Everything is...Xenoblade 42.
TLDR: There is no common definition of game budgets in the games industry*. Xenoblade budget is unknown, it is a first party game so its margins are not the same as Persona/Tales of..
*AAA & indie are marketing terms I'd prefer to ignore (but they're used in game pitches & referenced in financial documents). Still, I have asked Dr. Evil to workshop an industry definition.
Bushiroad No Budget: 0 - 1 million troops
Low Budget: $1-10 million
Mid Budget: $10 - 100 million
Big Ol' Budget: $100 million - $1 billion
Star Citizen Ponzi Scheme: $100 billion
I was always puzzled by the exchange between Katsuhiro Harada & Tetsuya Takahashi as we all know they are working under different business models. Even if the budget & production values for a game published by Nintendo & Bandai Namco were exactly the same, the game published by Nintendo would break even & make a profit first due to no platform royalties. That is until the glorious moment when Bandai Namco repents its 3rd party sin & is reborn as a 1st party Wonderswan promised land once more then it has to sell more copies of an RPG.
I'm sure you already know but its also worth reminding ourselves there are strategic reasons for Nintendo having a diverse first party line up all of which means that Nintendo can potentially invest more, so who knows maybe it could outspend third parties RPGs. The Legend of Zelda: Breath of the Wild & Tears of the Kingdom both demonstrate it can spend the same amount of time (if not the amount of money) as huge, sprawling 'AAA' productions. It could do the same with Monolith Software at some point in the future if it wanted to do so. Oh & there's always the question of how much unpaid work is carried out, as Takahashi discussed with Harada the very unhealthy work environment for the Xenosaga trilogy (summary).
Still TLDR: I don't have any sensible answers for you. There's no other first party making RPGs in Japan to compare & contrast. It shouldn't impact people enjoying playing the XENO-GAME.
I'm not sure why you're talking about the enjoyment of the games, I specifically mentioned that I'm just curious about the constant notion that the Xenoblade-games are lesser budget-games (or however it's worded in the specific cases). Like, it makes it feel like there's all these other big budget-jrpgs that have a much bigger budget than Xenoblade ... and yet when you look at the concrete jrpg franchises on the market, there's maybe 2 franchises that run on a higher budget than the Xenoblade-games (have to add: speculatively. We don't know the budgets, ofc). So I just don't think it holds up to scrutiny to speak of the Xenoblade-games as jrpgs with a lower budget. Compared to the majority of the genre, they probably receive a fairly high development budget.
Edit: Still, I appreciate your colorful posting, always fun to read.
I'm not sure why you're talking about the enjoyment of the games, I specifically mentioned that I'm just curious about the constant notion that the Xenoblade-games are lesser budget-games (or however it's worded in the specific cases). Like, it makes it feel like there's all these other big budget-jrpgs that have a much bigger budget than Xenoblade ... and yet when you look at the concrete jrpg franchises on the market, there's maybe 2 franchises that run on a higher budget than the Xenoblade-games (have to add: speculatively. We don't know the budgets, ofc). So I just don't think it holds up to scrutiny to speak of the Xenoblade-games as jrpgs with a lower budget. Compared to the majority of the genre, they probably receive a fairly high development budget.
Edit: Still, I appreciate your colorful posting, always fun to read.
I don't see where anyone ever said Xenoblade Chronicles games have a lower budget than most JRPGs or anything similar.
You're mixing "lower budget" (aka, not high budget) with "lower budget JRPGs".
It is obvious that XC2, that was made by a comparatively small team in 2 years is not a AAA product. Therefore it is lower budget.
Digimon Story Cyber Sleuth is obviously very low budget. All Digimon games are. Tales of Arise doesn't have a big budget either. The only people who call this game AAA call everything under the sun AAA that has a few cinematic cutscenes and doesn't immediately look cheap.
Before XC2 no game in the franchise sold over 1M copies. XCX is massive and all that, but if it's budget was genuinely big it would have likely been a financial flop. That game's dev team wasn't huge either and they were crunched like no tomorrow.
So why was XC2 then made if they may have not even expected it to sell over 1M copies? Clearly because it broke even way before selling 1M copies. On the other hand you have these big budget games that sell several million copies and then are declared a financial disaster by the publisher.
Not sure if this is the right thread for the post. Kindly let me know if I should move this.
I chanced upon a Japanese sales tracker/aggregator site named DayStar (brightdays.jp). A quick search on IB didn’t get any hits. To me the most interesting features of DayStar are:
Amazon JP preorder rankings
There are 3 categories—newly available for preorder (within a week), release imminent (within a week), and all pre-order games. You can filter by PS4, PS5, and Switch.
JP eShop download rankings
4 categories—latest, last week, total (since 2018/02/01), and popularity (their own algorithm)
Individual title data
Price comparison, review links, and average price tracker (blue line is new game, red line used game, and yellow line trade-in value)
Making this my local Xenoblade-thread again, lol, but I feel sad:
Just cleaned up my desktop, because it was way too cluttered with icons. And when I was done, I thought "hm, I'd like to have some nice desktop wallpaper, ideally for a game I'm looking forward to". And ... there isn't. Usually I always had some Xenoblade-wallpaper, but it's been so long and so quiet from Nintendo and Monolith Soft that there simply isn't anything to use And there won't be for at least until early next year, assuming that a MS-title will be part of the initial Switch 2-reveal event.
Guess it's time for the medieval action-rpg wallpaper again ...
Making this my local Xenoblade-thread again, lol, but I feel sad:
Just cleaned up my desktop, because it was way too cluttered with icons. And when I was done, I thought "hm, I'd like to have some nice desktop wallpaper, ideally for a game I'm looking forward to". And ... there isn't. Usually I always had some Xenoblade-wallpaper, but it's been so long and so quiet from Nintendo and Monolith Soft that there simply isn't anything to use And there won't be for at least until early next year, assuming that a MS-title will be part of the initial Switch 2-reveal event.
Guess it's time for the medieval action-rpg wallpaper again ...
Unless it really has to be something you're looking forward to and can't be an already existing Xenoblade game, the My Nintendo store features a whole bunch of XCDE and XC3 wallpapers. Although the later are only with character artwork and no environments.
It took me six months but I finally beat Like a Dragon 8.
The series is currently at a weird spot for me. 6 and 7 are very good, Ishin is the worst entry in the (extended) series, 7 Gaiden is amazing and 2nd only to 0, 8 is my least favorite main/numbered entry..
Hopefully the next games can be smaller again. 8 was incredibly bloated and I had to grind levels and gear in the last chapters.
Beating 0, K1, K2, 3, 4, 5, 6 took me 189 hours.
Beating 7, 7G, 8 took me 145,5 hours. (18 hours for 7G including some post game stuff)
I know they won't remake 3 next year but I still hope they'll work on Kiwami 3-5 and Kenzan Kiwami soon.
If 9 is another 60+ hours game I'd rather wait a few more years.
Some time within the next 10 years, "Skies of Arcadia Remake" will be announced with graphics like FF7Remake and it will be the best JRPG ever made then.
Some time within the next 10 years, "Skies of Arcadia Remake" will be announced with graphics like FF7Remake and it will be the best JRPG ever made then.
Sega's treatment of their old RPGs is so sad. Shining, Phantasy Star, and Skies deserve full remakes like the Pixel Remasters or the Mana/SaGa remakes.
If you wanted to compare how much each top executive at a major gaming company makes relative to how much the company itself earned in a fiscal year, what values should I measure?
I did a bit of a test with Nintendo’s Shintaro Furukawa (using operating profit) and EA’s Andrew Wilson (using net revenue) and I got an interesting result. I kind of want to expand this but I dunno if I’m on the right track.
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