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On November 26th 2021, iGi (indie Game incubator) created by the publisher Marvelous held its first demo day where the five indie teams that had gone through the program were presenting their games.
The video is 51 minutes long and it hasn't had that many views (1k views as of the time of this post):
If you have never heard of iGi until this thread, the presenters in the video will explain it to you.
What caught my eye other than the progress made in the games being developed was that each indie developer were presenting a pitch for their game. They tell the audience who they think the game will appeal to and also give details on budget and resources needed for the project.
I recommend watching the video (the video has subtitles), I will post some screenshots from the developer's pitches but there are so many slides that I will not be posting images of all of them.
__________________
Title: Never Awake
Release date: Early 2022
Developer: Neotro Inc.
___________________________
Title: Antarctic Base
Release date: Summer 2022
Developer: RexLabo
______________________________
Title: Ninja or Die
Release date: Spring 2022 (Steam), Summer 2022 (Switch)
Developer: Nao Games
_______________________
Title: Necromance-chan
Release date: June 2022
Developer: Superstar Mine
_______________________
Title: Relash
Release date: 2022
Developer: Retro Grade
_____________
I recommend you watch the video as the screenshots posted do not give all the details.
iGi Official site (English): https://igi.dev/index_en.html
There are also old threads linked below about iGi indie game incubator if you want to find more information:
Marvelous (They publish Sakuna: Of Rice and Ruin) announce the launch of Indie Game Incubator, an online program for supporting indie developers
Famitsu (They publish Weekly Famitsu) interviews the creators of iGi (indie Game incubator) from Marvelous [DeepL translated]
Marvelous unveils the five participating teams in the indie Game incubator program (iGi) for 2021
The video is 51 minutes long and it hasn't had that many views (1k views as of the time of this post):
If you have never heard of iGi until this thread, the presenters in the video will explain it to you.
What caught my eye other than the progress made in the games being developed was that each indie developer were presenting a pitch for their game. They tell the audience who they think the game will appeal to and also give details on budget and resources needed for the project.
I recommend watching the video (the video has subtitles), I will post some screenshots from the developer's pitches but there are so many slides that I will not be posting images of all of them.
__________________
Title: Never Awake
Release date: Early 2022
Developer: Neotro Inc.
___________________________
Title: Antarctic Base
Release date: Summer 2022
Developer: RexLabo
______________________________
Title: Ninja or Die
Release date: Spring 2022 (Steam), Summer 2022 (Switch)
Developer: Nao Games
_______________________
Title: Necromance-chan
Release date: June 2022
Developer: Superstar Mine
_______________________
Title: Relash
Release date: 2022
Developer: Retro Grade
_____________
I recommend you watch the video as the screenshots posted do not give all the details.
iGi Official site (English): https://igi.dev/index_en.html
There are also old threads linked below about iGi indie game incubator if you want to find more information:
Marvelous (They publish Sakuna: Of Rice and Ruin) announce the launch of Indie Game Incubator, an online program for supporting indie developers
Famitsu (They publish Weekly Famitsu) interviews the creators of iGi (indie Game incubator) from Marvelous [DeepL translated]
Marvelous unveils the five participating teams in the indie Game incubator program (iGi) for 2021