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With the recent AC6 sales thread, and Elden Ring thread, digital sales in Japan have been noticed to get quite increasingly high.
Thought it would be useful to show just how high digital unit sales can get in Japan per the fiscal reports of third parties.
One must note that digital sales are not static, across time, across the lifecycle of a single piece of software or installbase of a platform. There are 3 commonly reported digital stats:
Graph shows the total game units sold for SE, BN, Capcom, KT and SEGA in JP for CY2022 (I've alligned FY quarters to CY):
Media create is sell-through
FY figures are shipment + digital.
Therefore this is a max ratio, and expect a few % drop due to sell-through vs shipment.
Some 3rd parties also include digital heavy expansions, like SE with MMO expansions, however this and digital only games are unlikely to contribute millions of sales, which is the discrepancy between physical and digital.
For reference, when Playstation removed digital only games, PSVR and bundled software units for FY19, it led to a reduction of 10% of total software sales (275M -> 245M)
Always hard to directly compare, however SE details digital ratio separately for Japan and NA/EU:
My take, JPN digital ratios are surprisingly close to the West, I reckon a 10-20% divergence at best for LTD.
Also let me know if there are any errors in my FY data.
Thought it would be useful to show just how high digital unit sales can get in Japan per the fiscal reports of third parties.
One must note that digital sales are not static, across time, across the lifecycle of a single piece of software or installbase of a platform. There are 3 commonly reported digital stats:
- Digital ratio at launch
- Digital ratio after some time of a title, eg. through some milestone (W3/Ghost of Tsushima reaching 1M sold in JP)
- Digital ratio across a publisher and/or platform
Graph shows the total game units sold for SE, BN, Capcom, KT and SEGA in JP for CY2022 (I've alligned FY quarters to CY):
Media create is sell-through
FY figures are shipment + digital.
Therefore this is a max ratio, and expect a few % drop due to sell-through vs shipment.
Some 3rd parties also include digital heavy expansions, like SE with MMO expansions, however this and digital only games are unlikely to contribute millions of sales, which is the discrepancy between physical and digital.
For reference, when Playstation removed digital only games, PSVR and bundled software units for FY19, it led to a reduction of 10% of total software sales (275M -> 245M)

Always hard to directly compare, however SE details digital ratio separately for Japan and NA/EU:

My take, JPN digital ratios are surprisingly close to the West, I reckon a 10-20% divergence at best for LTD.
Also let me know if there are any errors in my FY data.