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Hardware subsidized by $1.5B, Xbox Series had largest launch day of any Xbox, Xbox One S supply on track to permanently run out in December 2020
Phil believes Xbox could've sold 10M at launch (2-3x what they had)
Xbox has higher gross margins and accountability margins than Sony despite the install base difference
xCloud had $500M in FY2021 and Games $1B, 7nm cost Xbox (and PlayStation) 20% volume at launch
Xbox planned to ship 9.6M XBS in FY2022 and reach 31M Game Pass subs, could ship 12M but FY P&L hit would be too large even though lifetime value of consoles would be positive

Our FY21 Gaming P&L has a $1.5B hardware subsidy with the $499 and $299 price points on our consoles,
that's our largest hardware subsidy ever in the Gaming P&L.
• Our FY21 budget for AM is about $930M which does not meet the traditional 10% AM YoY growth that we'd
be running Gaming under for the past 5 years. This was an agreement going into the FY and shows MS
investing more than our mean in Gaming in FY21. We appreciate the investment and are on target to exceed
this budget.
• Gaming will have it's largest revenue year ever in FY21 reaching $12B in revenue and Q2 FY21 will be our
largest revenue quarter in Gaming's history.
• We had our largest launch day for Xbox console with Scarlett but will fall behind Xbox 360 in the quarter due
to supply.
• Somewhat random anecdote but we are also selling 20x the weekly runrate of Xbox One S right now and will
be sell out permanently this month leaving us with Xbox Series S and Series X as our two consoles in
market. There is real console demand but we still see the global console TAM as 200M units/generation, so
we do not anticipate console TAM growing.
that's our largest hardware subsidy ever in the Gaming P&L.
• Our FY21 budget for AM is about $930M which does not meet the traditional 10% AM YoY growth that we'd
be running Gaming under for the past 5 years. This was an agreement going into the FY and shows MS
investing more than our mean in Gaming in FY21. We appreciate the investment and are on target to exceed
this budget.
• Gaming will have it's largest revenue year ever in FY21 reaching $12B in revenue and Q2 FY21 will be our
largest revenue quarter in Gaming's history.
• We had our largest launch day for Xbox console with Scarlett but will fall behind Xbox 360 in the quarter due
to supply.
• Somewhat random anecdote but we are also selling 20x the weekly runrate of Xbox One S right now and will
be sell out permanently this month leaving us with Xbox Series S and Series X as our two consoles in
market. There is real console demand but we still see the global console TAM as 200M units/generation, so
we do not anticipate console TAM growing.
Phil believes Xbox could've sold 10M at launch (2-3x what they had)

I believe we could be selling 2-3x the number of console we are going to sell this quarter if we had the inventory.
And if we did that our hardware subsidy on the P&L would also grow to 2-3x the number we have now. I believe
could have sold 1 OM console this year and more next year with supply. Sony has done 15M+/year in some years
and I believe we could get close with our product lineup, price points and game lineup coming. But I also do not
think this is the right thing for our long term strategy given our investment.
And if we did that our hardware subsidy on the P&L would also grow to 2-3x the number we have now. I believe
could have sold 1 OM console this year and more next year with supply. Sony has done 15M+/year in some years
and I believe we could get close with our product lineup, price points and game lineup coming. But I also do not
think this is the right thing for our long term strategy given our investment.
Xbox has higher gross margins and accountability margins than Sony despite the install base difference

On the capital allocation that we are making in Gaming, I believe our investments in content and xcloud are critical
to realizing our potential in Gaming. Amazon Luna and Google Stadia do not have the console strength we have
giving us developer engagement, gaming community and catalog of content. But they also do not have the console
subsidy on their gaming P&L that we have which could be an enabler for them. And other the other side we have
Sony with PS5 and a very analogous hardware subsidy. Sony's Gaming P&L runs at lower GM and AM %
margins than our Gaming business even though they have 2x the console IB.
to realizing our potential in Gaming. Amazon Luna and Google Stadia do not have the console strength we have
giving us developer engagement, gaming community and catalog of content. But they also do not have the console
subsidy on their gaming P&L that we have which could be an enabler for them. And other the other side we have
Sony with PS5 and a very analogous hardware subsidy. Sony's Gaming P&L runs at lower GM and AM %
margins than our Gaming business even though they have 2x the console IB.
xCloud had $500M in FY2021 and Games $1B, 7nm cost Xbox (and PlayStation) 20% volume at launch

Bringing this back to our console volume now and for the next year. We are trying to thread a needle of investing in
a disruptive future which requires real capital allocation ($500M in xCloud this year, $1 B in games) while also
competing with Sony. Yes, TSMC/AMD yield on our 7nm die is costing us about 20% of our console volume we
planned for in our launch quarter (Sony has similar yield issues). We could add 20% to our Q2FY21 console
volume and we'd still feel considerable constraint.
a disruptive future which requires real capital allocation ($500M in xCloud this year, $1 B in games) while also
competing with Sony. Yes, TSMC/AMD yield on our 7nm die is costing us about 20% of our console volume we
planned for in our launch quarter (Sony has similar yield issues). We could add 20% to our Q2FY21 console
volume and we'd still feel considerable constraint.
Xbox planned to ship 9.6M XBS in FY2022 and reach 31M Game Pass subs, could ship 12M but FY P&L hit would be too large even though lifetime value of consoles would be positive

As a team we are starting to work through our FY22 plan. Right now we have 9.6M consoles in our FY22 plan, 31 M
Xbox Game Pass sub ending balance and 22.5M game streaming entitlements. We will be investing in our V3
blades for xCloud and see concurrency in xCloud as android, iOS, PC and Xbox One will be streaming clients.
Early numbers in our planning, we see $14.5B in revenue but we also have a $700M AM gap to our growth
commitment for FY22 which we will work. We will land an FY22 plan that meets our AM commitments, this isn't an
ask for relief. One area we will likely constrain, again, is console volume. Just like we could likely sell 2-3x the
consoles we are selling now with supply I think we could sell 12M+ consoles next year with supply but with
considerable subsidy. The LTV for these units is positive but the FY P&L his is sizeable. I realize that what I'm
typing is almost the exact definition of the innovators dilemma.
Xbox Game Pass sub ending balance and 22.5M game streaming entitlements. We will be investing in our V3
blades for xCloud and see concurrency in xCloud as android, iOS, PC and Xbox One will be streaming clients.
Early numbers in our planning, we see $14.5B in revenue but we also have a $700M AM gap to our growth
commitment for FY22 which we will work. We will land an FY22 plan that meets our AM commitments, this isn't an
ask for relief. One area we will likely constrain, again, is console volume. Just like we could likely sell 2-3x the
consoles we are selling now with supply I think we could sell 12M+ consoles next year with supply but with
considerable subsidy. The LTV for these units is positive but the FY P&L his is sizeable. I realize that what I'm
typing is almost the exact definition of the innovators dilemma.
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