For real. Arcade games used to get ported to the ZX Spectrum.Anything that forces modern devs to do some optimization of their games can only be a good thing
The Asia versión of FFX/X2 has everything in the card tho.FFX/X2 only has one game on the cart and no one cared.
DQH wasn’t released in the west because the games tanked on PS3/4. There was nothing preventing them from doing digital only releases but they probably wanted Nintendo to do it and Nintendo said « lol no » most probably
FWIW Hamaguchi has said they're putting in the work to make it playable on Steam Deck so they're already working on making it playable on something far below the PS5 power wise.
I mean if they just capped Rebirth to 30 fps on Switch 2 most of the optimization to make it run would be fixed from that alone. Then they can just use DLSS to make resolution as good as possible as well.
I’m almost positive Gene Park admitted that he was misquoted/misinterpreted what was actually said.Unless something has changed, the FFVII Remake trilogy is staying on PlayStation for the foreseeable future.
https://www.gamedeveloper.com/busin...sivity-for-final-fantasy-vii-s-remake-trilogy
Why wouldn't we take them at their word that they want to get it running on Steam Deck?Square Enix is not the technical development team that simply pushes out quality low hardware ports. They rarely get the most out of hardware these days.
What "technical development team"? Every team of engineers in Square-Enix? Just the team working on Rebirth? If they're as technically inept as you claim, why would they make a target for their own backs by publicly stating they want to scale down to Steam Deck?Square Enix is not the technical development team that simply pushes out quality low hardware ports. They rarely get the most out of hardware these days.
Square Enix have already during the Switch era released many games on Switch, so that wouldn't be something new for them, so i take it that they are aiming to release their AAA games on Switch 2, which would be a change in strategy from what they have done in the past."We will aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox and PCs"
Rebirth is UE4 btw.What "technical development team"? Every team of engineers in Square-Enix? Just the team working on Rebirth? If they're as technically inept as you claim, why would they make a target for their own backs by publicly stating they want to scale down to Steam Deck?
In any case, Rebirth is a UE5 game and one of the few reliable pieces of reporting on Switch 2 states that it was running the UE5 Matrix demo behind closed doors over a year ago, which is a more demanding benchmark than Rebirth. If Remake/Rebirth aren't on Switch it won't be for technical reasons.
Part III is going to be UE4 as well. I mean, obviously I don’t have any inside info on that, but you have to figure getting this game out ASAP is priority number 1. Even upgrading from UE4 to UE5 would cost, what, half a year minimum? And I feel like I’m lowballing that number.Rebirth is UE4 btw.
Part III is going to be UE4 as well. I mean, obviously I don’t have any inside info on that, but you have to figure getting this game out ASAP is priority number 1. Even upgrading from UE4 to UE5 would cost, what, half a year minimum? And I feel like I’m lowballing that number.
Maybe, maybe not. They have had quite a few folk 'cut their teeth' on smaller development. If I am to get a bit personal about it, I prefer those games... I feel that Square Enix needs to make more of those.That will be a big shift in Square Enix's design philosophy, but it's probably an appropriate one for them.
What will be more interesting is what they do with FF17 which I think will launch on all platforms simultaneously, so will need to be built with the Switch 2 in mind.
My take is I don’t think making the third game multi platform will solve things. I believe the games itself is the problem. Lots of players bought remake on PS4. Yes install base difference. But they got many players from PS Plus as well.
making the trilogy multiplatform isn't gonna solve the problem with the trilogy, but I think it's a necessary step in solving the problem for the IP. it's the same reason you see studios doing a bunch of ports of their old games on switch prior to new games coming out. gotta start building the foundation even if the house doesn't exist yet and isn't livableMy take is I don’t think making the third game multi platform will solve things. I believe the games itself is the problem. Lots of players bought remake on PS4. Yes install base difference. But they got many players from PS Plus as well.
I would usually expect a surge from a sequel like this. Or are people worried about the pacing. Cause I was and didn’t like the filler content of remake and worried rebirth would be packed with it.
They should definitely take a step back and do what Nintendo did in the transition from Skyward Sword to Breath of the Wild. Go back to basics, figure out the elements that put the franchise on the map in the first place (before the boost it got from the move to 3D and CDs), and recontextualize that in a modern context.Again, if I am allowed to be personal, I think the franchise needs a sabbatical. Final Fantasy has been on a 3/5-year cadence (roughly), and as much as that is a lot of time it also isn't. Given the state of the franchise itself right now, I don't think that the next game in the series is something they should rush into.
Part 3 probably isn't the game that will see the fruits of the strategy, it's 17 if they do it correctly.
Yeah, but I don't think that it would take a generation to solve. The thing with Zelda is that the dev team was already thinking in the direction of BotW, in the abstract. To add to this, Zelda, like most Nintendo series, is honed in to the basics from the start.... one of the constant complains to any Nintendo franchise is how formulaic they can be...They should definitely take a step back and do what Nintendo did in the transition from Skyward Sword to Breath of the Wild.
The issue that Final Fantasy, as a franchise, has to answer is this: What are the central tenants of a Final Fantasy game?Go back to basics, figure out the elements that put the franchise on the map in the first place (before the boost it got from the move to 3D and CDs), and re-contextualize that in a modern context.
right now, FF needs people to get engaged with the IP in order to build new audiences. time to go mixed media, if you ask me. where are the comics, the netflix series, the cartoon, etc?It's why I am suggesting sabbatical, I am not convinced that Final Fantasy can just push on and find it. I think that it will likely come from outside of the franchise than from within, and so... Final Fantasy needs more time.
I would say that the core formula of FF was pretty well defined up to and including X.The issue that Final Fantasy, as a franchise, has to answer is this: What are the central tenants of a Final Fantasy game?
Since 7.... I could not tell, the game is that pivotal in changing the franchise direction but something in that transition was lost. Every game since has done something difference, but has never replaced or reclaimed that. The closest I can think of is 9 and that is a VERY deliberate throw back, tho even then.... something was missing in that.
It says a lot that several other games, some of which SE has produced, seem to capture some of those central tenants (I am looking at you, Bravely Default series) that Final Fantasy use to have.
It's why I am suggesting sabbatical, I am not convinced that Final Fantasy can just push on and find it. I think that it will likely come from outside of the franchise than from within, and so... Final Fantasy needs more time.
Yes, but... Look at The Super Mario Movie.... a very deliberate advertisement for the franchise that did juice it's sales for several months. Compare that to the Last Of Us, that entered the streaming zeitgeist for a few months and then drifting out of it, juicing sales for that time and then dipping back to normal.right now, FF needs people to get engaged with the IP in order to build new audiences. time to go mixed media, if you ask me. where are the comics, the netflix series, the cartoon, etc?
This is something that Square Enix has imposed on themselves, making Final Fantasy it's biggest focus when it comes to IP.The difference between Zelda and FF is that Nintendo had other series that could match or do more than Zelda in the meantime. Meanwhile, FF is the biggest Square Ip.
True, that is something that they could afford to do more of.Second, Zelda still received remasters, 2D games and spin-offs. Keeping the IP in the mind of people.Which, outside of old remasters, Square isn't doing.
That, I am not so sure of.There's ways they can keep and grow mindshare in Playstation and other platforms.
Which is the thing that started due to Final Fantasy 7 success, which has been a messy affair ever since.The issues started when S-E got the idea that the brand was so strong that the mainline games could be whatever the producers wanted to make, and that people would keep buying the games just because it's FF.
it's not always about pumping up game sales. Mario Movie definitely doesn't exist for that purpose, IMO. it's about keeping the IP fresh in people's minds. Last of Us and others like it have an issue with there only being one story and that's hinged on the game. there's no avenue to spread out unless Naughty Dog/Sony greenlights an expanded universe. Final Fantasy is much like Mario here: they're not beholden to any one story. they can do adaptations, or they can do original stories. that gives them the ability to have multiple projects of varying scopes that don't step on anyone's toes. it gives them the ability to grow the IP without being reliant on the video games continuing the storyYes, but... Look at The Super Mario Movie.... a very deliberately advertisement for the franchise that did juice it's sales for several months. Compare that to the Last Of Us, that entered the streaming zeitgeist for a few months and then drifting out of it, juicing sales for that time and then dipping back to normal.
The thing is that Square Enix can do all those things, and if the content is "mid", it will not have an effect over all. Last Of Us wasn't bad at all, yet it drifted out of the zeitgeist pretty fast and the sales went with it. The Super Mario Movie didn't have that issue, it's effect last till the launch of Wonder.
You're not wrong in saying that Final Fantasy has to step out of the gaming bubble, and engage potential users with media... how they do it and how much the effect with last? That is a big question.
I never said that it was solely about that, but it has enough of effect that it is noted in financial briefings. Especially on Nintendo's end.it's not always about pumping up game sales
Yeah and no, you are right that it is about putting the IP up front to people that have never considered a Nintendo product. I don't think that Nintendo walked into that initially with the intention of juicing sales, it's just a really happy side effect of an enjoyable movie with a prolific set of characters.Mario Movie definitely doesn't exist for that purpose, IMO. it's about keeping the IP fresh in people's minds.
Yeah, Final Fantasy is one of the first to do that. Remember "Spirits Within". Remember how that did not go well. In the aftermath.... the Founder left, the production company was sold to Sony Pictures (which continues to exist to this day) and they amassed a ton of debt that crippled the company and that hastened the merger with Enix.Final Fantasy is much like Mario here: they're not beholden to any one story. they can do adaptations, or they can do original stories. that gives them the ability to have multiple projects of varying scopes that don't step on anyone's toes. it gives them the ability to grow the IP without being reliant on the video games continuing the story
I think the "Four Devas" of Nintendo series right now are Mario, Zelda, Splatoon, and Animal Crossing
Pokemon is its own separate thing in this reckoning, which could continue even if the non-TPC portions of Nintendo went up in smoke tomorrow
This I think is a defensible position: Mario Kart is a subseries of Mario (though it is easily the biggest subseries, constituting a plurality of Mario's video game footprint for the past decade)And Smash Bros.
And Mario Kart.
just go with "Smash is nothing without the individual IPs that make up its cast"This I think is a defensible position: Mario Kart is a subseries of Mario (though it is easily the biggest subseries, constituting a plurality of Mario's video game footprint for the past decade)
This might be harder to justify: as it's not internally produced, Smash Bros doesn't count for this weighting in the same way that Pokemon doesn't. But! If it did, I agree that it would push Splatoon out of the Four Devas
OK that's true, yeahRemake was moved in house in 2017, XVI started development in 2016, I’m very confident we will get all 3 FF7 games at least 2-3 years faster than XVII.
That wouldn’t be possible as a mainline game where they change the cast and setting, even if they reused the same combat, so it’s definitely not a situation where we could have gotten XVII, XVIII, and XIX.
Remake was moved in house in 2017, XVI started development in 2016, I’m very confident we will get all 3 FF7 games at least 2-3 years faster than XVII.
That wouldn’t be possible as a mainline game where they change the cast and setting, even if they reused the same combat, so it’s definitely not a situation where we could have gotten XVII, XVIII, and XIX.
The issue that Final Fantasy, as a franchise, has to answer is this: What are the central tenants of a Final Fantasy game?
Since 7.... I could not tell, the game is that pivotal in changing the franchise direction but something in that transition was lost. Every game since has done something difference, but has never replaced or reclaimed that. The closest I can think of is 9 and that is a VERY deliberate throw back, tho even then.... something was missing in that.
stop trying to make Lightning happenThere's only one solution.
Lightning Returns Again: Final Fantasy XIII-4
She Must Not Be Forgotten
While they can afford it, those AA flops have factored into their strategy change going forward.They can afford AA flops like Babylons fall and Visions, they definitely cannot do that with games like Forspoken, that was a historic disaster for the company.
They are very fortunate to have some games like XIV that can bail them out.
On a side note that is just utterly pretentious, which were the mood of the company at the time.for example, they were still doing the bizarre anti-marketing practice of private theatre showings of CG trailers, that would have to be described in writing in the press afterwards to 99% of the audience, who would never see it
I'll be honest, you have a point but... I think the latter point is a lot more poignant than the first. The first was simply a new element that they could put into the production, the latter is... fundamental to game making.I think the 1-2 punch of:
-the series wrapping a good amount of its identity around prerendered CG cutscenes
-the series losing lots of other fundamental elements of its identity except the prerendered CG cutscenes
has basically left FF as being defined in large part by something the modern market no longer places much value in, or that they can routinely get from any number of other games (often in real-time, often with production value and direction that at least matches FF or is close enough).
Oh please, no. We do not need another game of 13.Lightning Returns Again: Final Fantasy XIII-4
They haven't touched it in a decade now, have they? My guess is they're waiting to do a proper remaster or just want to forget about it.The lack of FFXIII trilogy on Switch is such a baffling decision
Since this isn't a Switch 2 hardware thread, it is worth bearing in mind that there is no guarantee that Switch 2 will use the exact same manufacturing method for its Game Cards as Switch does, which opens up opportunities that weren't there 9-10 years ago.Issues being worked out or handled doesnt mean they arent a factor to consider. Its not like they just need to press a button and everything works out for itself.
We know that production prices at launch are usually at their highest and lot of factors will play a role if a physical release makes sense. We never got DQH 1+2 in the west, likely because they figured its not worth to release the 32gb card game outside of Japan.
Two heavy file size games are arent just gonna be dropped onto one very expensive 96gb card at launch, that eats into the profits.
8 years into the Switch cycle and even with smaller cards for million sellers like DQ3R we see companies like SE still push customers towards digital purchases, from time to time.
With that being said i think most companies are gonna try to target the same prices that they charge for these games on other systems on Switch 2 as well. At the end its still a business though and just because they could do something, its not necessarily what makes most for them financially.
If they could get both games on one card while selling it for 70 or something, that would be an very impressive package. Just seems too optimistic at this point for me.
They haven't touched it in a decade now, have they? My guess is they're waiting to do a proper remaster or just want to forget about it.
They basically remastered it for free on Xbox One/Series but other than that yeah, very surprised they haven’t done anything with them considering how frequently they port, remaster, and remake the mainline games. It’s not even playable PS4/5
They basically remastered it for free on Xbox One/Series but other than that yeah, very surprised they haven’t done anything with them considering how frequently they port, remaster, and remake the mainline games. It’s not even playable PS4/5
Yeah, that was handled by the Xbox BC team.Isn't the 360 improved bc actually a Microsoft initiative?