That's a good question.given how the series is sold, is the collected version 1 sale or 6 sales?
We still dunno how this is calculated.That doesn’t sound particularly impressive. 6 games across 4 platform reaching 2 million is OK.
Btw, this is my first thread ever in a forum lol
Given they say “Final Fantasy Pixel Remaster series” it would be safe to assume they are summing them all together. You can buy them individually also.We still dunno how this is calculated.
Basically, if someone buys the whole collection, that counts as six units?Given they say “Final Fantasy Pixel Remaster series” it would be safe to assume they are summing them all together. You can buy them individually also.
Yeah. That would be the assumption. Similar to MegaMan Battle Network collection retail counting as two copies cause it has Vol 1+2.Basically, if someone buys the whole collection, that counts as six units?
Basically, if someone buys the whole collection, that counts as six units?
I saw a tweet which showed a screen of the Switch main menu that basically confirmed what you're sayingOn PlayStation if you buy the complete bundle - as I did - you do not receive one SKU with all six games on it a'la something like Uncharted Collection or the Sega Genesis Collection, you receive six different games. I'm sure the collection counts as six different games because it literally is six different games. Not sure if the bundle works the same way on PC/Switch.
They released separately spread out on PC, so I'd assume it must be the same there.On PlayStation if you buy the complete bundle - as I did - you do not receive one SKU with all six games on it a'la something like Uncharted Collection or the Sega Genesis Collection, you receive six different games. I'm sure the collection counts as six different games because it literally is six different games. Not sure if the bundle works the same way on PC/Switch.
$24M revenue in 1 week. That’s pretty good.
The prices are not all $12. When bought separately some of them are more expensive. And also what Pipe Dreamer said.$24M revenue in 1 week. That’s pretty good.
A victory fanfare awaits!The Final Fantasy Pixel Remaster series has now reached 3 million copies sold across PlayStation 4, Nintendo Switch, Steam, and mobile!Thank you so much for your support and for sharing this EXP with us.
it's probably as six sales given the price and how they brand the game in the newsWonder if they are counting the physical copy with all 6 as just 1 sale or 6 sales.
This seems fine but I have to imagine an HD-2D of FF6 could sell this much, maybe even on just Switch alone.
This is pretty optimisticThis seems fine but I have to imagine an HD-2D of FF6 could sell this much, maybe even on just Switch alone.
Wonder if they are counting the physical copy with all 6 as just 1 sale or 6 sales.
This seems fine but I have to imagine an HD-2D of FF6 could sell this much, maybe even on just Switch alone.
That's awfully optimistic... I can see it doing the regular ~1 million copies HD-2D games have been doing after Octopath 1.
This is pretty optimistic
It would do well though, no doubt.
I think 3 million sales for all 6 games combined is certainly a decent number. I wasn't all that impressed when they announced 2 million, but 500k each (on average) feels like a solid milestone.
That's awfully optimistic... I can see it doing the regular ~1 million copies HD-2D games have been doing after Octopath 1.
I don't see why you would expect a full FF6 HD-2D remake to perform less than Octopath 1, which did 3 million.
While HD-2D has been around 1 million since Octopath 1...the IP of those games haven't been FF6.
The HD-2D aesthetics was a phenomenon when Octopath 1 released, it just doesn't have the same appeal as is clearly shown by the decline in sales from new entries. I believe any kind of FF VI remake would do similar numbers, HD-2D or not.
And, honestly? I can see FF6 being responsible for a million out of the 3 the Pixel Remasters did in total. So it's probably good enough of a "remake" for Square at this point.
The HD-2D aesthetics was a phenomenon when Octopath 1 released, it just doesn't have the same appeal as is clearly shown by the decline in sales from new entries. I believe any kind of FF VI remake would do similar numbers, HD-2D or not.
And, honestly? I can see FF6 being responsible for a million out of the 3 the Pixel Remasters did in total. So it's probably good enough of a "remake" for Square at this point.
I wonder if Square Enix just wanted the reward with no risk. The games probably didn’t need much in the way of development costs - I wouldn’t be shocked if they spent significantly less than $5M on this collection. And with the only physicals they paid to be produced being sold out even before production began, they’d be guaranteed to not lose any money on physicals. This release was more about padding their income than it was about growing their business.Still one of the biggest miss shot from SE if u ask me. The physical being this stupidly expensive end up rendering many potential customer away from the game.
I wonder if Square Enix just wanted the reward with no risk. The games probably didn’t need much in the way of development costs - I wouldn’t be shocked if they spent significantly less than $5M on this collection. And with the only physicals they paid to be produced being sold out even before production began, they’d be guaranteed to not lose any money on physicals. This release was more about padding their income than it was about growing their business.
The topic of if Final Fantasy VI would have been better suited as a full-on HD-2D Remake is interesting to me. Partially because that's kind of already what we got, and also because it makes me wonder if Square Enix missed a big revenue stream.
There is something special about VI with respect to the earlier games and it does sort of feel like the beginning of where FF was going in the PS1 era onwards. It's also in the top 4 FF games for Japan with its position fluctuating depending on the poll.
That being said, outside Japan it's definitely a "fan game" for fans, it did increase the popularity of the series in the West, but the difference between FF pre-PS1 and post-PS1 worldwide cannot be understated.
I could see a hypothetical FFVI having sold 1-2m+. Anymore than that and it's a toss up, I think it's a fairly easy game for fans to overhype as a big sales release. Octopath didn't just have the benefit of HD-2D being new, it also had the benefit of being one of the first bespoke expensive looking third party games on the Switch. Which yes, has to do with HD-2D, but not just HD-2D. It was a new IP to boot, which might have actually created some more enthusiasm for the title by the end.
Steam owner estimations (PlayTracker, VG Insights, SteamSpy):
Final Fantasy Pixel Remaster
PT: 243,000
VGI: 151,000
SS: 438,000
Final Fantasy II Pixel Remaster
PT: 203,200
VGI: 54,200
SS: 248,000
Final Fantasy III Pixel Remaster
PT: 192,800
VGI: 48,400
SS: 189,000
Final Fantasy IV Pixel Remaster
PT: 188,500
VGI: 52,100
SS: 156,000
Final Fantasy V Pixel Remaster
PT: 186,900
VGI: 40,400
SS: 293,000
Final Fantasy VI Pixel Remaster
PT: 231,200
VGI: 79,300
SS: 300,000
PlayStore Downloads (Android)
FF1: 10,000+
FF2: 10,000+
FF3: 10,000+
FF4: 10,000+
FF5: 10,000+
FF6: 10,000+
FFVI doesn't really seem outsized from the rest of the series from what I can find.
Replaying older FF through Pixel Remasters made me think how difficult would be to develop full-fledged remakes. Even FFVI, which is the most modern of the bunch, can't really be translated into a modern jRPG experience. HD-2D seems the best fit --- even 1:1 3D remakes à la Trials of Mana could be difficult thinking of some scenes/characters.
I was expecting something more from FFVI being one of the most successful and most appreciated entries on NES-SNES. However it is also more expensive than NES entries. FFV seems popular as well even though it appears to have a smaller legacy than IV and VI.
I'll also broadly disagree with a bunch of "Make it HD2D!" demands for remakes. It isn't just taking the assets and propping them up in a 3D space. Everything is more varied and more animated, so there's a gargantuan gap in budget. Making something like the Magitek facility and escape into Octopath style would be a tremendous amount of effort-- scrolling backgrounds, little text dialogue slowly appearing in battle, and static bosses and figures in dramatic scenes just aren't going to cut it.
I'll also broadly disagree with a bunch of "Make it HD2D!" demands for remakes. It isn't just taking the assets and propping them up in a 3D space. Everything is more varied and more animated, so there's a gargantuan gap in budget. Making something like the Magitek facility and escape into Octopath style would be a tremendous amount of effort-- scrolling backgrounds, little text dialogue slowly appearing in battle, and static bosses and figures in dramatic scenes just aren't going to cut it.
I'll say I'd also still like the Team Asano / Matrix Software 3D remakes of FF3/4/TAY on current consoles too. And maybe bring 4HOL to everything while they're at it.
2-3M is more than the original run of FF6 did. I don't think people realize how extremely high 2-3M is for a JRPG. That's like a tiny fraction of the top percentile of RPG releases ever. Very, very, very few of SE's 50+ remakes have hit that number. Only 1 Atlus game has ever hit that. No Tales games? No Falcom games? Etc.I do think however that the benefits of a HD-2D FFVI vastly outweight development costs; if Live-A-Live can sell a million units worldwide I'm pretty sure this remake could aim at 2-3m.
I was saying that among the remaking options, HD-2D seems the most fitting and cheapest of the bunch. In terms of pace and cutscenes HD-2D wouldn't need much changes unlike a 3D remake.
go Vita spec 3D for an FF6 remake!