That State of Play trailer really seems to be galvanizing enthusiasm to a noteworthy extent, even among a few folks here and there who never picked up Remake. The openness on offer here is clearly enticing.
Honestly, that might be part of the problem here.... just going by the view numbers of State Of Play compared to the Nintendo Direct of the same month. Simply put, not a ton of attention with SOP.
I strongly suspect a slim to moderate decline is still in the cards, for all sorts of reasons, but Square's marketing is doing a good job right now.
Square's marketing honestly seems to be more of the same, and I don't think that you can do that now. I have been saying for years that if you are confident about your product, you have to put it in front of folks to see it. My example of that is Tekken 7, Bandai took that arcade game on the road in the US to preview the console product. They ended up in comic book conventions among other spots. It worked out every, every well for the franchise.
Judging by the Marketing, Square doesn't think that it need to approach new folks with FFVII. Which again, it a problem.
This is off-topic, but it's weird how almost all of my favorite franchises fail to court younger generations. I sometimes wonder what, if anything, that says about me.
On this side note, I don't think that it has anything to say about you but it does point out something that gamers hate. The Blue Ocean Strategy. Nintendo's theory at the time over this was that new customers were not just going to come to a Nintendo product, they had to be introduced. You had to had to go out into the world and show what a Nintendo product is capable of, otherwise people will just go about their lives blissfully unaware that Nintendo exists for their gaming wants. Which would kill the company.
It was Iwata's brain child around the time of the Wii and it has never fully gone away. Ever since, Nintendo does something to make it's presence known to the wider world (like the booth in PAX that has become a yearly affair or how wide Nintendo Direct Marketing is).
Yet gamers seem to hate it when a product that they love turns it's eyes to new comers with the intend of courting new players, despite the fact that you need them to keep the franchise going. I will be honest. I find the situation of FF today a bit sad, but Square has done it to itself... They really don't step out of controlled environments to showcase their wares, and they need to. They really don't build something that new consumers can approach and they use to.
The fact that they were showcasing through SOP is symptom of that, they need to more than what Sony provides with State of Play and at this point looking outside of it would be a good idea.
Another good idea is an old one: Final Fantasy Mystic Quest. It wasn't a big RPG, it was simple and the story was a little rote in 1992 but... that was was a taste of a full Final Fantasy, which help ease new players into it. Square needs games like that, and they refuse to build it. I think the closes they have come to that is the Bravely Series.... which has become it's own thing because it's too distance to the modern experience.
I don' knowt, I am growing old but it is clear to me that Square want's folks like myself than to concern itself with the kid staring at their Smartphones. And they need too care.