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eFootball 2023 Steam CCU Charts , The Series Status of F2P Vs Premium

Ryuichi Naruhodo

Member
Enthusiast
Last Week on 24 August , Konami had released the 2023 Update for its Free to Play eFootball game , Which is its biggest update for the game Since its V1.0 update on April , I will give Insight on the game's Steam CCU Performance and Compare it with the last Premium title of the Series which is eFootball PES 2021

Game24 Hours PeakMarch 2022 Peak ( Pre V1 )July 2022 Peak ( Pre-2023 )August 2022 PeakAll Time Peak
eFootball PES 2021490910705927576320674
eFootball 2022/20237221102147188865814360

From the Comparison above , the F2P eFootball 2022/2023 is yet to beat the All Time Peak of the Premium eFootball PES 2021 , Pre-April Update eFootball 2022 was hovering around 1K peak users which is far below PES 2021 , but after the update it manages to do beat PES 2021 numbers by few margin , but seeing that one is F2P and the other is premium , I am not sure if it is a good outlook for the F2P game , Also it seems that both games hovers around 12-13K Player base combined and the additions that eFootball 2022 got is deducted from PES 2021 base , So I think going F2P seems to not bring lots of new players outside of the dedicated playerbase

How do you view the series right now ? Will going F2P benefits flourish in the future or it was better to keep it Premium and focus on their dedicated fanbase that bring few millions sales annually

Since we are in the Topic , Here is comparison of the two Games Vs FIFA 22 on steam ( FIFA Numbers include EA Play on Steam )

Game24 Hours PeakMarch 2022 Peak ( Pre V1 )July 2022 Peak ( Pre-2023 )August 2022 PeakAll Time Peak
eFootball PES 2021490910705927576320674
eFootball 2022/20237221102147188865814360
FIFA 2268361767137920787404108295
 
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I think that this game can grow a lot if they continue with adding feature and with good support. Is a matter of time before Fifa goes also for the F2P model.
 
I think that this game can grow a lot if they continue with adding feature and with good support. Is a matter of time before Fifa goes also for the F2P model.

FIFA is like COD. It has a massive MTX/DLC ecosystem and has 20-30M people paying every year to play the new game. FIFA and COD are far ahead of nearly all F2P games, as they have the brand to do both and make huge money on both.

For reference, Ultimate team (across FIFA, NHL, NFL) brought in $1.6B in a year, already more than nearly every F2P title on the market. Add in full game sales and you are likely looking at ~$3B, only second to Fortnite at its peak.
 
the comparison with FIFA22, that includes also actual sold copies, for a f2p game is disheartening

Yea , Also updated the OP and clarified that the EA Play is for users who subscribed to EA play through Steam , so no EA Play from Origins or Gamepass PC for Example
 
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Might also be worth comparing the all time peak of eFootball PES2020 if the information is available. People bought eFootball PES 2021 Season Update on PC before delisting last December.

Never liked free to play, due to how it influences game design for the worst, inevitably clouding my views on the question of what is the best approach. Will use Ace Combat Infinity (PS3) & eFootball 2022/23 as examples for why I'd never pay for anything in them as with mobile games they can remove access to content at short notice. In the case of Ace Combat Infinity, even its single player campaign is no longer accessible after the servers were switched off. The online modes were better than in Ace Combat 7 featuring several different modes such as a co-op / competitive hybrid, where two teams of two compete to gain the most points destroying CPU enemies or defeat bosses from earlier games in the series. All lost, not carried over to AC7.

Point I'm making is that you may find yourself enjoying some part of a game only to lose access to it, either due to servers being switched off and/or due to licenses expiring (planes in AC, teams & stadiums in PES). This is certainly the case for PES as Konami routinely gain & lose official licenses. With a PES game you purchased, even if the servers are switched off, you'd only lose access to online modes, keeping the roster for that season, plus any officially licensed kits & stadiums while being able to add community option files. But with this new approach, the 2023 update ends access to 2022 content, alters team rosters, kits - added licenses but also removes them, as with Juventus. Konami FY23 report will tell us if going F2P generates significant revenue.
 
Might also be worth comparing the all time peak of eFootball PES2020 if the information is available. People bought eFootball PES 2021 Season Update on PC before delisting last December.

Sure , The All Time Peak for PES 2020 is 21018
 
eFootball situation is dire
they were put in a tough situation with the Fox Engine issue, until a couple of days ago

the shift into UE development environment was probably a good call, considering the lack of know how about "Kojima's tool" among their actual programmers, and considering how UE going from 4 to 5 and being a very solid middleware could have helped them in continue their development going forward

I'm also pretty sure that they were WAAAAAAAAAY behind the schedule, with that development starting from scratch, and being late in taking decisions/directions about this issue/brand

this imho led them to try the route of the f2p approach, using the core of the fanbase as spread beta-testers for a product that the KNEW wasn't finished nor refined, and gathering TONS of info from the actual players

It seems from what I've herad that also this year update isn't exactly a finished or at least polished product: let's see if they will continue progressing in terms of quality and if, once confident enough, they will go back to the "packaged yearly episode" strategy with a "full product" or not
 
eFootball situation is dire
they were put in a tough situation with the Fox Engine issue, until a couple of days ago

the shift into UE development environment was probably a good call, considering the lack of know how about "Kojima's tool" among their actual programmers, and considering how UE going from 4 to 5 and being a very solid middleware could have helped them in continue their development going forward

I'm also pretty sure that they were WAAAAAAAAAY behind the schedule, with that development starting from scratch, and being late in taking decisions/directions about this issue/brand

this imho led them to try the route of the f2p approach, using the core of the fanbase as spread beta-testers for a product that the KNEW wasn't finished nor refined, and gathering TONS of info from the actual players

It seems from what I've herad that also this year update isn't exactly a finished or at least polished product: let's see if they will continue progressing in terms of quality and if, once confident enough, they will go back to the "packaged yearly episode" strategy with a "full product" or not

Yea , The move to UE was indeed a good one , Since I think most people involved with Fox Engine must had already left Konami , and Modifying or upgrading it would had been a Hard task , So the " Painful at first , Rest at later " approach was to make a game from literally scratch , Since I doubt Staff at Konami managed to smoothly port things from Fox Engine to UE

The Initial release of eFootball 2022 was literally the Lite version of the games in its Beta phase , They delayed the game once and make a season update for 2021 instead , I think they thought making another season update would had hurt their image so instead they rushed to release the game at this state while it clearly needed a much much more time

I could see when Konami has a stable build on UE , There would be lots of Collaboration with FIFA mostly in Seasonable events , Since FIFA will take Mult-license approach
 
Do we know how successful the mobile game is? I would imagine that for Konami that is the priority nowadays over the PC/Console games
 
Do we know how successful the mobile game is? I would imagine that for Konami that is the priority nowadays over the PC/Console games
It's moderately successful with revenue of approximately $2.8million between the two app stores last month.
 
It's moderately successful with revenue of approximately $2.8million between the two app stores last month.

thanks
any impression about the mobile version?
 
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