• Thanks everyone!

    Yesterday (June 12th) was an all-time high for Install Base in terms of "Thanks!" given to our members.

    Thanks to everyone that contributed to make this launch an insightful moment for all ❤️

Dragon Quest 11S Shipped 7 Million Units

ILikeFeet

Member
Enthusiast
tucked away in the DQ3 press release is an update on DQ11S. this is most likely combining the non-S version and the S version

The latest instalment, DRAGON QUEST XI S: Echoes of An Elusive Age, was released to much critical acclaim, winning the Metacritic Must-Play game award and becoming Metacritic’s “#2 Best Switch Game of 2019” and “#3 Best PS4 Game of 2020.” It has shipped over 7 million units globally to date.
 
tucked away in the DQ3 press release is an update on DQ11S. this is most likely combining the non-S version and the S version
What was the last reported number for S, if you happen to have it?

Edit: Answered below!
 
absolutely no way this is just S. has to be regular and S combined

3DS physical, japan only, 1.8 million
ps4 physical, japan only, 1.3 million
so that's already 3.1 million physical in japan for the old versions. with digital and lowballing by a lot, let's say 3.5 million just in japan.
S on switch, physical version, 850K. again, lowballing, let's say 1 million with digital. that's 4.5 million
let's put another 500k for the steam sales in japan (regular and S), ps version of s in japan (physical and digital), and to fix the lowballs, which brings us to ~5 million.

so original's western release on ps4 and steam, plus S's western release on ps, xbox, steam and switch did under 2 million combined if this number is all versions of 11. which doesn't seem like a lot :/
 
I mentioned this in the DQ 3 thread when I added the press release but no one seemed to mention it
 
DQ11 is 3 games on 5 platforms at it sold 7 millions in 7 years. It's not a great achievement when it comes to sales. I hope the devs can shake up the formula successfully, hopefully by releasing DQ12 within a year.
 
DQ11 is 3 games on 5 platforms at it sold 7 millions in 7 years. It's not a great achievement when it comes to sales. I hope the devs can shake up the formula successfully, hopefully by releasing DQ12 within a year.

Idk man I feel like 7M is pretty great for almost anything much less this. How much did past DQ’s sell?
 
I'm surprised there's any negativity! These are high numbers! It's about as high as FF7 Remake, isn't it?
 
Idk man I feel like 7M is pretty great for almost anything much less this. How much did past DQ’s sell?
Less than that. DQ9 sold over 5M. DQ8 less than DQ9, IIRC. DQ11 sales are good, but not really great in my opinion.
 
i think the biggest negative effect of 11 is not its own sales, but the fact that it kept SE busy for so many years working on so many different versions that they missed the window to release a brand new mainline title on switch. this will be the first time they don't release a new DQ title on the most successful platform in japan since NES. so not only did they not manage to grow the series by much worldwide, they missed the potential sales of a whole separate entry.
there's an alternate universe where 11 was a simple 3DS game that got localized and did 4 to 5 million WW, they made 12 as a switch title and got similar sales, with later ports to ps/xb/pc, and were now working on 13.

it's pretty disastrous for an IP like dragon quest to miss out on the massive userbase of switch in japan.
 
DQ11 is 3 games on 5 platforms at it sold 7 millions in 7 years. It's not a great achievement when it comes to sales. I hope the devs can shake up the formula successfully, hopefully by releasing DQ12 within a year.
But you have to factor in the fact that DQ is a niche IP outside Japan, that will put a pretty hard cap on its sales potential regardless how many platforms its games are on.

DQ is a series that has traditionally sold less in the west compared to something like the Tales of series, that historical context can't be ignored.
 
Last edited:
The doubled edged sword for Dragon Quest XII is that they won't have to repeat the patch of Dragon Quest XI development wise, but they also can't repeat the path Dragon Quest XI took sales wise.

That is to say about 2m units of DQXI sales are from the 3DS version, which isn't something they can repeat, and another chunk is double dippers between OG and S versions.

I think it would be good if DQXII gets to 6m in a similar timeframe but there's way SE can guarantee it goes much lower than that...
 
Not the best legs selling 500k in 3 years, but thats normal for JRPGS without great legs on Steam and PS, usually games like FFVII Remake and Persona 5 Royal sell much better that DQXI when they are in sale on Steam.
 
Global shipments for the games that did 1m+ overseas:

03.31.09 Dragon Quest VIII (PS2) 4,900,000
03.17.11 Dragon Quest IX (DS) 5,300,000
12.05.24 Dragon Quest XI+S (3DS, PS4, PC, NSW, XBO) 7,000,000
 
The doubled edged sword for Dragon Quest XII is that they won't have to repeat the patch of Dragon Quest XI development wise, but they also can't repeat the path Dragon Quest XI took sales wise.

That is to say about 2m units of DQXI sales are from the 3DS version, which isn't something they can repeat, and another chunk is double dippers between OG and S versions.

I think it would be good if DQXII gets to 6m in a similar timeframe but there's way SE can guarantee it goes much lower than that...
honestly think they'd be super lucky to hit 5 million for 12 across all platforms when all is said and done.
 
honestly think they'd be super lucky to hit 5 million for 12 across all platforms when all is said and done.
Is there simply just no path to get to 5 million without significant sales from the west (which, let's be honest, isnt really happening)?
 
Is there simply just no path to get to 5 million without significant sales from the west (which, let's be honest, isnt really happening)?
That's why i could see the rumors about DQ12 going into ''A mature, dark direction'' could actually be true, in a futile attempt from Square Enix to try to make it a big hit in the west, they are obsessed about growing in the west, but given their track record going in such a direction could lead to collapsing sales in Japan while not selling more in the west either.
 
The doubled edged sword for Dragon Quest XII is that they won't have to repeat the patch of Dragon Quest XI development wise, but they also can't repeat the path Dragon Quest XI took sales wise.

That is to say about 2m units of DQXI sales are from the 3DS version, which isn't something they can repeat, and another chunk is double dippers between OG and S versions.

I think it would be good if DQXII gets to 6m in a similar timeframe but there's way SE can guarantee it goes much lower than that...
Of course they can: Release the DQXII Big Boy version for PS5 AND a completely different chibi version for the Switch in 2026, so it doesn't completely bomb, then make a modified version of the Big Boy version for the Succ in 2028, with the longest name you can imagine, and THEN, port that version to every platform, while delisting the original Big Boy version and voila, they mimicked the development of XI almost to a T, lmao.

Yes this is sarcasm, kind of.
 
Of course they can: Release the DQXII Big Boy version for PS5 AND a completely different chibi version for the Switch in 2026, so it doesn't completely bomb, then make a modified version of the Big Boy version for the Succ in 2028, with the longest name you can imagine, and THEN, port that version to every platform, while delisting the original Big Boy version and voila, they mimicked the development of XI almost to a T, lmao.

Yes this is sarcasm, kind of.
Its kinda ironic that the best selling individual platform for DQ XI was the chibi 3DS version.
 
I feel like 5m is a good target provided XII follows XI (UE4 version) in terms of approach and it hits all major platforms (NSW, PC, PS5, XBS, NSW2). I think there could be some worry if they drop NSW1.

Its kinda ironic that the best selling individual platform for DQ XI was the chibi 3DS version.
Globally it's probably going to be PS4 or Switch thanks to overseas.

It's too bad the 3DS version wasn't localized in a timely manner, I think it would've been good for several hundred thousand overseas too.
 
DQ11 is 3 games on 5 platforms at it sold 7 millions in 7 years. It's not a great achievement when it comes to sales. I hope the devs can shake up the formula successfully, hopefully by releasing DQ12 within a year.

So why is this not deemed a great achievement, but Persona 5 selling a similar amount in a similar timeframe on more platforms WITH a DLC is?

I imagine the budget for both of these titles is quite similar.
 
Interesting in the past current decade the best selling SE titles with last reported figures:

- DQXIS 7M
- FFVIIR 7M
- FFXV 10M
- KHIII 6.7M
 
So why is this not deemed a great achievement, but Persona 5 selling a similar amount in a similar timeframe on more platforms WITH a DLC is?

I imagine the budget for both of these titles is quite similar.
Plenty of reasons:

-the franchise is smaller than DQ
-no 2d version
-no 3DS version
-better legs
-complete version of the game was a thing with past entries and P5 still sold massively better than P4
 
Plenty of reasons:

-the franchise is smaller than DQ
-no 2d version
-no 3DS version
-better legs
-complete version of the game was a thing with past entries and P5 still sold massively better than P4
But thats the point. DQ is objectively a small franchise in the west, we have historical sales figures of DQ in the west to prove that. Should it be a small franchise in the west? Probably not, but Square Enix and Enix before them failed to crack the western market with the franchise.

Looking at it from that perspective, DQXI selling 7 million copies with the game really only being a big deal in one market is very impressive, it would be like Persona 5 selling 7 million copies from Japanese sales for the most part.
 
But thats the point. DQ is objectively a small franchise in the west, we have historical sales figures of DQ in the west to prove that. Should it be a small franchise in the west? Probably not, but Square Enix and Enix before them failed to crack the western market with the franchise.

Looking at it from that perspective, DQXI selling 7 million copies with the game really only being a big deal in one market is very impressive, it would be like Persona 5 selling 7 million copies from Japanese sales for the most part.

“Impressive” isn’t the word I would use for a situation where your strategy is so incompetent that it could have been a lot worse but you managed to prevent the ship from sinking.
 
“Impressive” isn’t the word I would use for a situation where your strategy is so incompetent that it could have been a lot worse but you managed to prevent the ship from sinking.
I actually think their DQ franchise is one of their best run franchises, given that its a franchise they try to get on as many platforms as possible, the problem with its low fanbase in the west originated years ago. If Final Fantasy followed the same strategy of launching on all consoles and PC it would have a much better chance to crack 10 million sales.
 
One area where DQXII could have an advantage is better synergy with console health.

By 2017 3DS is a stale system that had given the baton to Switch a few months prior. Obviously an important install base (hence the pivot to a dual version release), but no longer on the mountaintop when it came to cultural relevance.

If SE can position the game with a robust, thriving, and culturally dominant Ounce then both game and system can benefit one another in their moments in the spotlight.
 
I think the DQ11 figures aren't that great when you consider that they are basically 3 different games with the same name.
But that's because it didn't need to be 3 different games if SE was any competent.
 
I think the DQ11 figures aren't that great when you consider that they are basically 3 different games with the same name.
But that's because it didn't need to be 3 different games if SE was any competent.
When we take the context of the start of development (i.e. 2013/14), 3DS and PS4 dual versions was the best choice to maximise sales in Japan and outside Japan.

Then latter in the dev Nintendo come with NX devkits and since they were not enough time to release it in 2017, they took the decision to make a specific version for this system rather than a simple port of PS4.

I really don't think it was a Bad Idea.
 
When we take the context of the start of development (i.e. 2013/14), 3DS and PS4 dual versions was the best choice to maximise sales in Japan and outside Japan.

Then latter in the dev Nintendo come with NX devkits and since they were not enough time to release it in 2017, they took the decision to make a specific version for this system rather than a simple port of PS4.

I really don't think it was a Bad Idea.

Also, the reason why it took so long for the Switch version was because the version of UE they used didn't support the Switch and they had to update it. The game was practically rebuild from the ground-up, which is why DQ11 is to this day one of the best Switch ports and in some ways, looks better than the PS4 version thanks to the different take in lighting.

You could say they made a mistake by making a PS4 version to begin with instead of making it just for the 3DS like DQ9, but then they would have gimped the Switch version and you would have gotten a different game.
 
This seems like a fine result. How many turn-based JRPGs other than Pokemon and Persona sell more than 5 million these days?
 
absolutely no way this is just S. has to be regular and S combined

3DS physical, japan only, 1.8 million
ps4 physical, japan only, 1.3 million
so that's already 3.1 million physical in japan for the old versions. with digital and lowballing by a lot, let's say 3.5 million just in japan.
S on switch, physical version, 850K. again, lowballing, let's say 1 million with digital. that's 4.5 million
let's put another 500k for the steam sales in japan (regular and S), ps version of s in japan (physical and digital), and to fix the lowballs, which brings us to ~5 million.

so original's western release on ps4 and steam, plus S's western release on ps, xbox, steam and switch did under 2 million combined if this number is all versions of 11. which doesn't seem like a lot :/
DQXI is well over 1 million on Switch, more like >1.3 million now.
 
This seems like a fine result. How many turn-based JRPGs other than Pokemon and Persona sell more than 5 million these days?
Slight nitpick, turn-based JRPGs were never really cracking 5 million often. Even classics like Chrono Trigger weren't doing that. We've actually gained a franchise able to reach 5 million with Persona recently.
 
Slight nitpick, turn-based JRPGs were never really cracking 5 million often. Even classics like Chrono Trigger weren't doing that. We've actually gained a franchise able to reach 5 million with Persona recently.
True, but it was a bit of a rhetorical question on my part. I'm just saying DQ seems like it's doing fine overall.
 
I think they havent been updating the franchise sales, the series just released on Steam

Latest update was post Steam release. But looking at the steam data doesnt really make me believe that it's been a massive seller since either.
Point is, it's obviously larger than 6.7 since the last official update - but probably not that much.
 
Dragon Quest IX was such a big success. It sold amazingly well in Japan but did good in Western countries too, despite releasing late in the console's lifecycle.


Yes, taking into consideration everything, they really managed that project wonderully

That said, despite the lower ROI due to development challenges and effort spent, DQXI really sold well: 7mil for a JRPG arent that common at all
 
1m retail for Switch in Japan happened at the end of 2023. With digital + overseas sales that means around 2m worldwide for Switch version.
 
Yeah, 850k retail for Switch would be in Japan alone up until a while ago. Worldwide it would be at least 1M retail and likely roughly 1.5M with digital if it has around 33% digital.
Just to note, Mediacreate had DQXIS Switch basically at 1m physical in Japan as of a year ago.



Content of this hidden block can only be seen by members of: Full Member
 
Last edited by a moderator:
Just to note, Mediacreate had DQXIS Switch basically at 1m physical in Japan as of a year ago.

CY2000
053./013. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition # <RPG> (Square Enix) {2019.09.27} (¥7.980) - 101.292 / 561.500 (-78%) (301.788 <74,92%>)

CY2003
055./038. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition [New Price Edition] <RPG> (Square Enix) {2020.12.04} (¥4.980) - 71.629 / 437.314 (-43%) (11.431 <49,36%>)


Globally I expect DQXI 3DS, DQXIS Switch and DQXI+S PS4 are each going to be over 2m total.
Are those supposed to be CY2020 and 2023?
 
Just to note, Mediacreate had DQXIS Switch basically at 1m physical in Japan as of a year ago.

CY2000
053./013. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition # <RPG> (Square Enix) {2019.09.27} (¥7.980) - 101.292 / 561.500 (-78%) (301.788 <74,92%>)

CY2003
055./038. [NSW] Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition [New Price Edition] <RPG> (Square Enix) {2020.12.04} (¥4.980) - 71.629 / 437.314 (-43%) (11.431 <49,36%>)


Globally I expect DQXI 3DS, DQXIS Switch and DQXI+S PS4 are each going to be over 2m total.

Releasing Dragon Quest XII on a newly launched platform (i.e., Switch 2) would drive steady sales growth over time. As the console's user base expands, the game's sales are likely to follow a similar trajectory to Dragon Quest XI on the original Switch, maintaining strong performance well beyond the initial launch.
 
Releasing Dragon Quest XII on a newly launched platform (i.e., Switch 2) would drive steady sales growth over time. As the console's user base expands, the game's sales are likely to follow a similar trajectory to Dragon Quest XI on the original Switch, maintaining strong performance well beyond the initial launch.
I wonder if this is true. There's very few games that end up identified as must-haves with a system and attain the status of true evergreens; even fewer third party games that could qualify for this designation

I think launching early in the Switch 2's lifetime coudl be good because it would take up a bigger space in a limited library, but I have my doubts about it ever being able to achieve the kind of legs you're talking about
 
Back
Top Bottom