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Dear Install Base, which game's sales performance are you looking forward the most ?

Regarding games not released yet it is Splatoon 3.

However, I am actually more interested in the long term sales performance of both Elden Ring and Switch Sports even more. To me games will long legs are more interesting than a front loaded game with a big release.
 
Regarding games not released yet it is Splatoon 3.

However, I am actually more interested in the long term sales performance of both Elden Ring and Switch Sports even more. To me games will long legs are more interesting than a front loaded game with a big release.

Yeah, I'm also super curious to see where Elden Ring lands when all is said and done. As I'm typing this right now, Elden Ring is currently the 9th best selling global title on Steam. To say this game has legs is an understatement. Nobody could have predicted this game would sell this many units and still continue to sell and sell and sell. Truly remarkable.

Also, I just want to comment on Stray's performance on Steam so far, which is also pretty remarkable. After 18+ days of release, it's currently the number one best selling global title on Steam. And after the top 10 global Steam sales chart is released tomorrow, Stray will have been in the top 10 for a total of six weeks (this is with preorders). And Stray shows absolutely zero signs of slowing down, so I anticipate many more weeks in the top 10 global Steam sales charts. This will no doubt easily sell in excess of 1 million units. Who knows - it could possibly sell in the several millions, depending on how long it's able to stay in the top 10 on Steam.
 
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Yeah, I'm also super curious to see where Elden Ring lands when all is said and done. As I'm typing this right now, Elden Ring is currently the 9th best selling global title on Steam. To say this game has legs is an understatement. Nobody could have predicted this game would sell this many units and still continue to sell and sell and sell. Truly remarkable.

Also, I just want to comment on Stray's performance on Steam so far, which is also pretty remarkable. After 18+ days of release, it's currently the number one best selling global title on Steam. And after the top 10 global Steam sales chart is released tomorrow, Stray will have been in the top 10 for a total of six weeks (this is with preorders). And Stray shows absolutely zero signs of slowing down, so I anticipate many more weeks in the top 10 global Steam sales charts. This will no doubt easily sell in excess of 1 million units. Who knows - it could possibly sell in the several millions, depending on how long it's able to stay in the top 10 on Steam.

The game already has 60k+ steam reviews, 97% being positive so it seems to have great word of mouth. It's crazy.

It should be well over 1M at this point, maybe even 2M depending on how much it sold on PS (which was probably not much considering it's on PS+ Extra, but we'll see where it ranks when they reveal July PS Store best sellers next week or so).
 
The game already has 60k+ steam reviews, 97% being positive so it seems to have great word of mouth. It's crazy.

It should be well over 1M at this point, maybe even 2M depending on how much it sold on PS (which was probably not much considering it's on PS+ Extra, but we'll see where it ranks when they reveal July PS Store best sellers next week or so).

Yeah, I'd be shocked if Stray weren't over one million right now. I agree that close to 2 mil right now is likely. If it isn't at 2 mil, I'm sure it'll get there very soon. As for the soon to be released PS Store top downloads, I don't think it will be possible to see how Stray is actually selling. I would assume that any downloads from PS+ Extra/Premium subscribers would count towards the Store rankings, since these rankings specifically count downloads. So, any units that Stray actually sells will be mixed with the downloads from the subscribers.
 
Yeah, I'd be shocked if Stray weren't over one million right now. I agree that close to 2 mil right now is likely. If it isn't at 2 mil, I'm sure it'll get there very soon. As for the soon to be released PS Store top downloads, I don't think it will be possible to see how Stray is actually selling. I would assume that any downloads from PS+ Extra/Premium subscribers would count towards the Store rankings, since these rankings specifically count downloads. So, any units that Stray actually sells will be mixed with the downloads from the subscribers.

Nah these charts are only for sales despite being described as top downloads. PS+ never counted for these lists.
 
Right now I'm probably most looking forward to how the sequels to my two favourite games ever do: God of War Ragnorok and BOTW2.

GOWR I'm hoping will at least beat the first's 3m launch week and can hopefully challenge TLOU2's 4m for Sony's all time record, especially given its a November launch. Obviously with Sony there's no guarantee we'll here anything and it'll probably just be launch week sell-through if we do, but we'll see.

BOTW2 I just can't wait to see how big it launches, this is uncharted territory for Zelda, its going to easily smash the launch records for the series, but how many of the ~30m people who have bought the first game will want to jump straight on the sequel, and then how close can it get in lifetime sales.

Longer term I'm excited to see how massive GTA6 turns out to be, and following the legs of Elden Ring should hopefully be a treat.
 
Yeah, I'm also super curious to see where Elden Ring lands when all is said and done. As I'm typing this right now, Elden Ring is currently the 9th best selling global title on Steam. To say this game has legs is an understatement. Nobody could have predicted this game would sell this many units and still continue to sell and sell and sell. Truly remarkable.

Also, I just want to comment on Stray's performance on Steam so far, which is also pretty remarkable. After 18+ days of release, it's currently the number one best selling global title on Steam. And after the top 10 global Steam sales chart is released tomorrow, Stray will have been in the top 10 for a total of six weeks (this is with preorders). And Stray shows absolutely zero signs of slowing down, so I anticipate many more weeks in the top 10 global Steam sales charts. This will no doubt easily sell in excess of 1 million units. Who knows - it could possibly sell in the several millions, depending on how long it's able to stay in the top 10 on Steam.

Stray has likely already sold several millions. The metrics on the game were absolutely huge on Playstation and Steam.

The game already has 60k+ steam reviews, 97% being positive so it seems to have great word of mouth. It's crazy.

It should be well over 1M at this point, maybe even 2M depending on how much it sold on PS (which was probably not much considering it's on PS+ Extra, but we'll see where it ranks when they reveal July PS Store best sellers next week or so).

Wouldn't be surprised if Stray Playstation sales were bigger than PC. Its PSN reviews count are up there with big blockbusters and every Playstation social channel was getting huge metrics from it.
 
- Xenoblade 3, now more than ever, because while my FW predictions were way off, there's so many "could be"s. Will be very exciting to follow the next couple weeks and then months and years.

- Cyberpunk 2077, long-term sales. I'm seeing more and more people who finally give the game chance because the ridiculous anti-campaign has died down, and they always react with "omg, this is really good!". It might be slow burn, but I'm curious where the game's sales will be in 10 years. Especially if CDPR eventually adds a VR-mode.

- Metroid Prime 4 and then the next one. Until a trailer convinces me otherwise, I expect a very disappointing game, more on the level of Astral Chain rather than BotW/Odyssey/XB2 in terms of ambition.

- Monster Hunter World 2; I expect a massive downwards trend compared to MHW1, but maybe reality proves me wrong.

- Breath of the Wild 2; I just cannot imagine it to sell in similar heights as the first one, but people generally expect that, so ... will see.

- Final Fantasy 16, obviously for the comparison thread
 
Nah these charts are only for sales despite being described as top downloads. PS+ never counted for these lists.

Oh, cool. That's good to know!

Stray has likely already sold several millions. The metrics on the game were absolutely huge on Playstation and Steam.

Yeah, that's what I'm thinking, too. It's gotta be at least 2+ million at this point. This will no doubt be Annapurna's best selling title in history.

BTW, as of right now, it's still the number one best selling global Steam game. Several million should be a lock at this point. So, the question at this point is where total sales will land when all is said and done.
 
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Probably a while away, but I am most curious to how a well executed Metroid Prime 4 may sell. I think it could potentially be a breakout moment for the Metroid series if done correctly
 
Personally, I am very excited in Pokémon S/V performance at launch and beyond in Spain.

The region of the games being inspired by the country should be a great boost for a franchise that does very well on a very healthy platform.

Seems like the recipe for a big success.

That's the next big thing for me. 2023 should hold a lot of very exciting release between Zelda, Starfield, new Switch hardware (?), Final Fntasy XVI, Spider-Man 2...
 
- Kuro II this year & Ys X next year. I'm an eternal prisoner to Falcom's franchises so I'm most looking forward to see how things will shake up for them in this decade. The stability built after the switch from PC to PlayStation consoles in the late 2000s is crumbling fast, they're at a crossroads again.

- FFXVI will be a hallmark release for PlayStation 5 in Japan - either as a sign of hope, or as a declaration that the disaster is a done deal and there's nothing left.
 
Bayonetta 3: it's a small, niche series that achieved cult status and, if it's 90-on-metacritic good, can obtain Nier Automata-like legs and eventually sell 5 million copies imho

Mahoutsukai no yoru: the first Type Moon visual novel to release in the west is also Type Moon's biggest flop. A very successful (1 million copies lifetime) western release could completely change Type Moon's view of the western market and convince them to complete the trilogy and release it day and date in the west.

Inazuma Eleven: the only title that can save Level 5.

Subverse: I know that I shouldn't talk on the internet about this videogame and it's a videogame that I have no interest at all in buying, but I think that, if successful, can pave the road to a niche of high quality porn videogames. There's clearly a big demand for them on steam and I find it quite interesting how badly served that niche is.

Demon's Souls and Returnal on Steam: I believe these games can sell more on PC than they did on Playstation. They would be an interesting incentive for Sony to broaden their portfolio and stop trying to make everything into a third person inferiority complex-fueled cinematic experience.

GTA VI: I mean, how do you kill GTA V?
 
Hiroyuki Kobayashi joining NetEase has reminded me of the push for console gaming NetEase is doing, I find it quite interesting how they will end up being positioned with their approach of poaching key devs and smaller studios being led by auteur devs like Grasshopper and Quantic Dream.
 
dqxii, more in how the game will be released rather than actual sales

botw2, mainly how botw 1's legs are after its release

ffxvi, similiar to dqxii, how will se handle this? ffxiii went multi, will drake get a late-port or day 1?

elden ring, final numbers will be beast, elden ring 2 will smash every record known to man, only gta 6 will compare

2d mario, sales will be great but more importantly what art style will they go with?

Breath of the Wild 2 Japanese sales to see if it will have a bigger first week than previous Zeldas.
100%

best opening for the zelda franchise is guaranteed
 
Both very good choices for the reasons you outlined. The Last of Us Part I lacks Part II features, multiplayer (still playable in the PS4 remaster) & has a PC version announced. Yet its the first PS5 console only game in ages, unsure how it'll do. @Lelouch0612 Might have been better to limit it to this financial year. Plenty of games to consider besides the ones already mentioned (deluge of Square Enix rpgs, Skull & Bones by a struggling Ubisoft, Wanted: Dead for 110 Industries & no mention of Resident Evil 4 remake?) but here's a few that stand out releasing before 31st March:
  • Worldwide: Bayonetta 3 - staff hirings & self-publishing are risky so its very important for PlatinumGames, critical reputation, sales & ongoing working relationship with Nintendo.​
  • Localisation: Shin-Chan: Me and the Professor Summer Vacation - The Endless Seven-Day Journey (PC/PS4/Switch) - Attack of the Friday Monsters aside, Millennium Kitchen global debut.​
  • Japan: Shinigami: Shibito Magire - due December 1st 2022 after multiple delays & three rounds of domestic crowdfunding (2023 international release as Spirit Hunter: Death Mark II).​
I am secretly aiming for this thread to become an evergreen 🤫
On that note, post TGS 2022, pretty much every 2022 release date finalised, reviving this thread, got ten Japanese retail games released throughout 2022 (plus two from last year), I'll be checking the Media Create Sales CY2022 report when its published next year. Plus we'll see if Bayonetta 3 makes the Nintendo million seller list by end of 3rd FY quarter. (edit: typos)

Catalogue Sales:
  • Cyberpunk 2077 (PS4) - 1st shipment / patches / PS5 / Edge Runners, importance of CD Project back catalogue for Spike Chunsoft as its collapse in sales demonstrated last year.
  • Resident Evil Village (PS4/PS5) - catalogue sales (2nd shipment?) plus Gold Edition with third person mode & whether or not this has any impact on its domestic reception in 2022.
Media Create Sales: CY 2021 (2021 Jan 04 - 2022 Jan 02)
035./000. [PS4] Resident Evil Village # <ADV> (Capcom) {2021.05.08} (¥7.990) - 174.784 / NEW (95.128 <48,78%>)
066./000. [PS5] Resident Evil Village # <ADV> (Capcom) {2021.05.08} (¥7.990) - 76.916 / NEW (43.201 <54,45%>)

119./106. [PS4] NieR: Automata - Game of the YoRHa Edition <NieR: Automata \ NieR: Automata - 3C3C1D119440927> <RPG> (Square Enix) {2019.02.21} (¥4.800) - 29.992 / 148.435 (-22%) (21.326 <72,01%>)
191./000. [NSW] Uncharted Waters IV with Power-Up Kit HD Version <Uncharted Waters IV: Porto Estado with Power-Up Kit \ Uncharted Waters IV: Rota Nova> # <SLG> (Koei Tecmo) {2021.05.20} (¥3.800) - 15.442 / NEW (6.030 <61,42%>)
241./063. [PS4] 13 Sentinels: Aegis Rim # <ADV> (Atlus) {2019.11.28} (¥8.980) - 10.773 / 140.586 (-86%) (29.354 <58,77%>)
380./045. [PS4] Cyberpunk 2077 # <RPG> (Spike Chunsoft) {2020.12.10} (¥7.980) - 5.129 / 129.917 (-96%) (110.351 <71,08%>)

PS Store Sales (Japan): CY 2021 (2021 Jan 1 - 2021 Dec 31)
06./00. [PS4] NieR: Automata - Game of the YoRHa Edition <NieR: Automata \ NieR: Automata - 3C3C1D119440927> (ε) _PS Store Download Version_ |DL| <RPG> (Square Enix) {2019.02.21} (¥4.800)
Out Now:
  • Elden Ring (PS4/PS5) - arguably the only major Japanese third party game outside the holidays, can it outsell the FROM developed Monster Hunter Diary Poka Poka Airu Village?
  • Ghostwire: Tokyo (PS5) - only Japan developed PS5 current gen only title for the year so far, did it amount to anything other than two weeks & done? What does it mean for Tango?
  • 13 Sentinels: Aegis Rim (Switch/PS4) - Vanillaware cult hit on PS4, did reasonably well for a late port on Switch, compare sales & see how the re-release on PS4 did.
  • Pocky & Rocky Reshrined (PS4/Switch) - 100,000 worldwide sales in July, will see if positive word of mouth helps it continue to sell.
  • The Centennial Case (PS4/PS5/Switch) - rare FMV adventure game, from a major publisher to boot, curious how it sold throughout the year, particularly the platform breakdown.
  • Taiko Risshiden V DX (Switch) - surprisingly well during a very slow period in the year, well enough for a sequel? Compare to Uncharted Waters IV & Nobunaga's Ambition Rebirth.
Coming Soon:
  • Valkyrie Elysium (PS4/PS5) - future of Valkyrie series, free November update & impact on late delay of Lenneth port until December. Also, can Soleil build a domestic fanbase?
  • NieR Automata Game of the YoRHa Edition (Switch) - domestic retail sales, any worldwide announcements by Square Enix, Switch alone or combined with PS4/Xbox One/PC.
  • Bayonetta 3 (Switch) - staff hirings & self-publishing are risky so its very important for PlatinumGames, critical reputation, sales & ongoing working relationship with Nintendo.
  • Shinigami: Shibito Magire (PS4/Switch) - due 1st December 2022 after multiple delays & 3 rounds of domestic crowdfunding (2023 international release as Spirit Hunter: Death Mark II).
 
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It is clear that TGS brought with it a big number of games this year.

One of the most likely to breakthrough is Pikmin 4 I'd say. The first three games launched on failed hardware (GC/WiiU) but, with the release of 3DX on Switch, it seems like the franchise really find its audience with over 2m sold WW and close to 1m in Japan alone.

I feel like a new Pikmin, launching in this environment could sell 5m copies (3m in the West, 2m from Japan). Very intrigued by this upcoming release.
 
Wo Long

Unlike Nioh this game will be multiplatform and day 1 on PC. I'm curious to see the how well it'll do on Steam, especially when it comes to China since the game will be set there.
 
I think Nintendo's 3 big games from the Direct will be fun to watch. TotK will obviously explode right out of the gate though how much and how long it'll remain selling very well will be the interesting part. Pikmin 4 is also notable as the 3 previous games in the series (when brand new) launched on consoles that sold much, much less than the Switch has currently. The mainstream potential of the series is up for debate but as long as it's good we should get a very clear idea with Pikmin 4. And finally Engage should see Fire Emblem going from strength to strength as it has been doing for nearly a decade now, Engage seems more divisive initially amongst enthusiasts compared to Three Houses so let's see if Nintendo can either turn this around or court more mainstream appeal to offset it.

I'm also curious to see how a couple of Sony games we haven't even seen yet perform. The first is the The Last of Us multiplayer game, if only because it'll be interesting see even how it releases, whether or not it will be free to play or a full £70, or maybe somewhere in between. I've seen a lot of discussion as to which of those it'll be, which makes things more interesting straight away. And the other one is Asobi's so far unannounced game. They are the last remnant of Japan Studio which was closed for not being able to make a commercially successful game in a long time, and well the only standalone game they have released thus far flat out did not sell well either. In big Sony fan communities online there is an almost desperate desire for whatever the game ends up being to sell well, and that desire seems to be multi faceted, going as far as envisioning that Astro Bot character (if it even is a game involving it) becoming Sony's de facto icon/mascot of their modern era. I personally don't see the same potential in any way shape or form so I'm of course interested to see how right/wrong I end up being.

And that's it really from the top of my head. Scarlet and Violet will obviously sell brilliantly and break records (GoW too in a couple of months to a lesser degree) so I don't find them as interesting.

Edit: reading through the thread a couple more deserve honourable mentions- Starfield for being a massive new IP launching day 1 on Game Pass, that will set the bar very high for all future day 1 releases to follow and depending on how well it does may result in subscriptions as a whole growing in importance. And Final Fantasy 16's domestic sales will be a very important talking point no question.
 
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Probably Starfield because of it's status as a big triple A game that's also launching on Gamepass day 1.
 
Mega Man Battle Network Collection

Putting this damned thing in bold because I've been waiting YEARS for Capcom to continue the franchise. Battle Network not only has one of the most unique gameplay in the industry, it has depth to cultivate an ongoing e-sports community when the series predated online play on Nintendo consoles, the lore of the world is immensely relatable in that real world tech heavily aligns with the ingame world with everything being connected to the internet, and most importantly (well, reiterating), the indie market has barely tried to recreate the Battle Network gameplay as opposed to heavily saturating the market with Classic and X inspired games.

Capcom announcing they're were so surprised and elated by the general response to the collection announcement that they dedicated a slot at TGS to announce they were working on online play is a huge relief and excites me in fostering hope that the collection will do well enough to convince Capcom to greenlight a continuation of the series (I'm sorry but Starforce, as much as I like Geo, is a discount Battle Network). So all I care about is MMBN Collection smashing expectations and reintroducing to the world, and the hardcore industry who previously ignored handhelds, one of the most imaginative and cohesive series out there.

I feel like Nintendo is trying to truly position the Splatoon series as the Mario kart/smash bros of shooters.

I believe Reggie stated this after Splatoon's first reveal at E3 2014 actually; that they wanted this to be the Smash/MK of shooters. They knew they had a winner in their hands almost a decade ago and we're seeing a full season's harvest now.
 
Persona 5 Royal on Steam tomorrow and during the weekend will be interesting to follow.

Persona 4 Golden had a ~30k peak, though it was sold for 20$/€ instead of 60$/€ like P5R will be.
 
Really looking forward to Prime 4 whenever that releases. I think it will do 10+ million units. The conditions are right for a breakthrough.
 
It is clear that TGS brought with it a big number of games this year.

One of the most likely to breakthrough is Pikmin 4 I'd say. The first three games launched on failed hardware (GC/WiiU) but, with the release of 3DX on Switch, it seems like the franchise really find its audience with over 2m sold WW and close to 1m in Japan alone.

I feel like a new Pikmin, launching in this environment could sell 5m copies (3m in the West, 2m from Japan). Very intrigued by this upcoming release.
pikmin 3 port done really well for a port, im expecting pikmin 4 to breakout and reach the next tier - 5m, but I'd put japan sales more around 1m, 2m looks hard to reach
 
Bayonetta 3 short term. I was interested to see how it'd do upfront after Bayo 2 crawled to 1m on Switch, and AC launched relatively strong around that figure too, but after the recent controversy (and it's less widespread reversal) I'm really eager to see how B3 does in the face of everything.
 
Really interested in Mario Kart 8 Deluxe's longterm sales performance and how they handle it regarding their next gen console.
 
This game does not exist (it seems), but at the peak of Switch popularity and with the Mario Brothers movie, a brand new 2D Mario would be very interesting to see.

Meanwhile, I am interested in Tears of the Kingdom sales. It is a game that I do not think that will sell as good as Breath of the Wild. And I think that in 2023 we will see Breath of Wild selling more (weekly, in Japan at least) than Tears of the Kingdom (because I do not believe in Aonuma).
 
Saved draft was scrubbed so I'll keep things brief (hah! good one!), so change of plan. Instead I'll return to the respective Output Strategy thread to discuss Granzella Kadokawa, NH Holdings & PlatinumGames sales figures from 2022 later on. Short round up of remainder with tentative outline of any 2023 titles to watch (updating once more have been announced with release dates).
Catalogue Sales:
  • Resident Evil Village (PS4/PS5) - catalogue sales (2nd shipment?) plus Gold Edition with third person mode & whether or not this has any impact on its domestic reception in 2022.
Media Create Sales: CY 2022 (2022 Jan 03 - 2023 Jan 01)
213./000. [PS4] Resident Evil Village: Gold Edition - Z Version <Resident Evil Village \ Resident Evil Village: Winters' Expansion \ Resident Evil Re:Verse> <ADV> (Capcom) {2022.10.28} (¥5.990) - 12.341 / NEW (6.500 <74,10%>)
249./000. [PS5] Resident Evil Village: Gold Edition - Z Version <Resident Evil Village \ Resident Evil Village: Winters' Expansion \ Resident Evil Re:Verse> <ADV> (Capcom) {2022.10.28} (¥5.990) - 9.764 / NEW (5.418 <67,42%>)

297./066. [PS5] Resident Evil Village # <ADV> (Capcom) {2021.05.08} (¥7.990) - 7.189 / 84.105 (-91%) (43.201 <54,45%>)
310./035. [PS4] Resident Evil Village # <ADV> (Capcom) {2021.05.08} (¥7.990) - 6.623 / 181.406 (-96%) (95.128 <48,78%>)
PS5 version finally cleared its first shipment while things dropped off markedly on PS4 (195,014 - 181,406 = 13,608 retails copies of the initial PS4 release). Third person mode & Gold Edition haven't lead to a major resurgence as we can see below, it failed to make either PS Store top 20 rankings, putting it below RE3 & RE6. Famitsu FY 2022 offers a curious footnote...
Bonus Sales Round
491./000. [PS4] Resident Evil 25th Episode Selection Vol.3 {Resident Evil 7: biohazard - Gold Edition <Resident Evil 7: biohazard \ Resident Evil 7: biohazard - Banned Footage Vol.1 \ Resident Evil 7: biohazard - Banned Footage Vol.2 \ Resident Evil 7: biohazard - End of Zoe \ Resident Evil 7: biohazard - Not a Hero> \ Resident Evil Village} <ADV> (Capcom) {2021.11.25} (¥5.445) - 3.229 / 6.374 (1.549 <57,93%>)
PS Store Sales: CY 2022 (2022 Jan 01 - 2022 Dec 31)
12./00. [PS5] Resident Evil 3 _PS Store Download Version_ |DL| # <ADV> (Capcom) {2022.06.14} (¥3.627)
16./00. [PS4] Resident Evil 3 (ε) _PS Store Download Version_ |DL| # <ADV> (Capcom) {2020.04.03} (¥7.091)
17./00. [PS4] Resident Evil 6 (ε) _PS Store Download Version_ |DL| <ADV> (Capcom) {2016.03.29} (¥2.592)
Famitsu just shared its report for the past Fiscal Year (Hamamura's seminar, May 24th). Data covers March 28th 2022 to March 26th 2023. Thanks @Lite_Agent & @Chris1964 here & there.
Famitsu Sales: FY 2022 (2022 Mar 28 - 2023 Mar 26)
06./00. [PS5] Resident Evil 4 # <ADV> (Capcom) {2023.03.24} (¥7.990) - 89.662
07./00. [PS5] Resident Evil Village <ADV> (Capcom) {2021.05.08} (¥5.990) - 87.151
While they compare different periods, 87,151 - 84,105 = 3,046 more copies sold in the Financial Year over the Calendar Year so it picked up a little bit in early 2023 (sale? PS5 user base?).
Out Now:
  • Ghostwire: Tokyo (PS5) - only Japan developed PS5 current gen only title for the year so far, did it amount to anything other than two weeks & done? What does it mean for Tango?
  • 13 Sentinels: Aegis Rim (Switch/PS4) - Vanillaware cult hit on PS4, did reasonably well for a late port on Switch, compare sales & see how the re-release on PS4 did.
  • Pocky & Rocky Reshrined (PS4/Switch) - 100,000 worldwide sales in July, will see if positive word of mouth helps it continue to sell.
  • The Centennial Case (PS4/PS5/Switch) - rare FMV adventure game, from a major publisher to boot, curious how it sold throughout the year, particularly the platform breakdown.
  • Taiko Risshiden V DX (Switch) - surprisingly well during a very slow period in the year, well enough for a sequel? Compare to Uncharted Waters IV & Nobunaga's Ambition Rebirth.
Media Create Sales: CY 2022 (2022 Jan 03 - 2023 Jan 01)
127./000. [PS5] Ghostwire: Tokyo # <ADV> (Bethesda Softworks) {2022.03.25} (¥7.980) - 24.253 / NEW (11.695 <58,37%>)
PS Store Sales: CY 2022 (2022 Jan 01 - 2022 Dec 31)
10./00.
[PS5] Ghostwire: Tokyo (ε) _PS Store Download Version_ |DL| # <ADV> (Bethesda Softworks) {2022.03.25} (¥7.980)
Selling over double its opening week is a decent enough result all things being said, however its way down on The Evil Within 2, which saw a major decline over the (superior, fight me!) original. Included the PS5 digital chart to follow up on a point @Chris1964 has made several times over the last year or so about the state of digital sales on PS5 in no way offsetting retail.
074./000. [NSW] 13 Sentinels: Aegis Rim <ADV> (Atlus) {2022.04.14} (¥6.980) - 52.984 / NEW (25.736 <64,62%>)
617./241. [PS4] 13 Sentinels: Aegis Rim # <ADV> (Atlus) {2019.11.28} (¥8.980) - 2.077 / 142.663 (-81%) (29.354 <58,77%>)
659./000. [PS4] 13 Sentinels: Aegis Rim [Welcome Value Pack] <ADV> (Atlus) {2022.08.04} (¥6.980) - 1.819 / NEW (766 <28,14%>)

First Shipments [NSW] 39,827 [PS4] 49,947 & [PS4 Welcome Value Pack] 2,722 (903 copies left)
Interesting to compare the initials shipments on PS4 & Switch to see how word of mouth led to a relatively strong opening on Switch that sold well enough but not on the level of say NieR Automata. Perhaps it would've been an ideal candidate for a tie in animated feature as its period setting may appeal to nostalgic audiences. Welcome Value Pack sluggish out the gates.
176./000. [NSW] Pocky & Rocky Reshrined <STG> (Natsume Atari) {2022.04.21} (¥3.800) - 16.673 / NEW (8.068 <62,27%>)
345./000. [PS4] Pocky & Rocky Reshrined <STG> (Natsume Atari) {2022.04.21} (¥3.800) - 5.751 / NEW (3.347 <48,23%>)

First Shipments [NSW] 12,956 & [PS4] 6,940 (1,189 copies left)
The gap in sales here is even more stark than many other multi-platform releases, clear sign of where the audience has been cultivated over the generation (PS4 still has unsold copies).
207./000. [NSW] The Centennial Case: A Shijima Story <ADV> (Square Enix) {2022.05.12} (¥6.800) - 12.849 / NEW (7.016 <82,12%>)
330./000. [PS5] The Centennial Case: A Shijima Story <ADV> (Square Enix) {2022.05.12} (¥6.800) - 6.195 / NEW (3.680 <81,46%>)
335./000. [PS4] The Centennial Case: A Shijima Story <ADV> (Square Enix) {2022.05.12} (¥6.800) - 6.027 / NEW (3.048 <65,00%>)

First Shipments [NSW] 8,544 [PS5] 4,518 & [PS4] 4,689
By contrast, evenly split when combining the PlayStation versions, perhaps the live action / cinematic format lends itself more towards hardware that can run it at higher resolution TVs.
089./000. [NSW] Taiko Risshiden V DX # <SLG> (Koei Tecmo) {2022.05.19} (¥4.500) - 43.178 / NEW (17.566 <92,24%>)
First Shipment 19,044
The little remaster that could sputtered out after leaving the Famitsu top 30, either that or audiences gravitated towards Nobunaga's Ambition. Beat out by 13 Sentinels in the Switch Silver Spoon racer but taken in isolation, it did well enough in a very quiet period last May. No localisation or ability to purchase the Steam version for non-Japanese users is bad sign for any chances of fan translations. Hopefully it doesn't mean that Koei Tecmo turns its nose up at the opportunity to green light a new entry for the series as there is clearly potential here.
Coming Soon:
  • Valkyrie Elysium (PS4/PS5) - future of Valkyrie series, free November update & impact on late delay of Lenneth port until December. Also, can Soleil build a domestic fanbase?
  • Shinigami: Shibito Magire (PS4/Switch) - due 1st December 2022 after multiple delays & 3 rounds of domestic crowdfunding (2023 international release as Spirit Hunter: Death Mark II).
Media Create Sales: CY 2022 (2022 Jan 03 - 2023 Jan 01)
103./000. [PS4] Valkyrie Elysium <RPG> (Square Enix) {2022.09.29} (¥7.800) - 34.493 / NEW (19.384 <42,30%>)
141./000. [PS5] Valkyrie Elysium <RPG> (Square Enix) {2022.09.29} (¥7.800) - 21.280 / NEW (14.706 <46,36%>)

First Shipments [PS4] 45,825 & [PS5] 31,721
Meaning that even after retailers heavily discounted almost immediately after launch there are still 11,332 & 10,441 copies left respectively. PS5 version is especially troubling as you'd think a more active user base may have been inclined to pick it up on sale. Poor marketing by Square Enix, failing to clearly outline it as a spin-off while tri-Ace worked on Star Ocean 6.
368./000. [NSW] Spirit Hunter: Death Mark II <ADV> (Experience) {2022.12.01} (¥8.800) - 5.021 / NEW (2.887 <52,86%>)
475./000. [PS4] Spirit Hunter: Death Mark II <ADV> (Experience) {2022.12.01} (¥8.800) - 3.533 / NEW (2.431 <44,13%>)

First Shipments [NSW] 5,462 & [PS4] 5,509 over shipped on PS4 with 1,976 copies haunting retailers.
Switch audience is more receptive, a mere 441 left to vanquish. One potential mitigating factor is how many pledges were for the PS4 version during three rounds of domestic only crowdfunding. Even so, unless it’s going to do so more often, when combined with sales of Undernauts I discussed here, Experience should consider pivoting to Nintendo hardware. (edit: typos & clarity)
Catalogue Sales
  • Okami HD - will they/won’t they make the Media Create Sales CY2023 Top 1000? Switch is going strong but the PS4 version is at serious risk of letting down the Clover Team.
2023 Releases
  • SONY - ha! Good one. Maybe something by Aniplex once release dates are finalised
  • Nintendo - Pikmin 4 - is it glow up time as everything Nintendo touches turns to gold.
  • Nexon - DNF Duel (Switch) - you're already dead.gif Jim but not as we know it until Media Create Sales CY2023 reveals all.
  • Bandai Namco - Baiten Kaitos I & II to see if there is any sign of a second jrpg life for an early Monolith game (will Xenoblade fans try it out?)
  • CAPCOM - Ghost Trick: Phantom Detective, speaking of back from the dead, going up against Master Detective Archives: RAIN CODE might harm its initial chances at hard boiled redemption.
  • Konami - (Momotaro if 2023)
  • Square Enix - Octopath Traveler II, shall positive word of mouth see it get anywhere close to its predecessor or will it have to settle in alongside Triangle Strategy & Live A Live. Final platform breakdowns.
  • Koei Tecmo - surprisingly quiet release schedule (so far)
  • SEGA SAMMY - ha! Good one. Maybe something by ATLUS once release dates are finalised.
  • CyberAgent - (GranBlue Fantasy if 2023)
 
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Meanwhile, I am interested in Tears of the Kingdom sales. It is a game that I do not think that will sell as good as Breath of the Wild. And I think that in 2023 we will see Breath of Wild selling more (weekly, in Japan at least) than Tears of the Kingdom (because I do not believe in Aonuma).
…yeah, this prediction isn’t looking too hot right now 😉
 
Time to look back:
My top 3 are COD MWII, Pokemon Scarlet/Violet, and Zelda BOTW2 because I want to see just how enormous their launch sales will be - I'm thinking 7M+ for Pokemon/Zelda and 10M+ for COD. By a similar token, I'm curious if God of War Ragnarok can have the biggest launch ever for a PlayStation exclusive.

Also keen on seeing how well Hogwarts Legacy will perform. Harry Potter was a huge IP a decade ago and still holds a special place in many people's imaginations, though one should also note the relative lackluster performance of the Fantastic Beasts spin-off films in recent years.
All 5 of the games mentioned here outperformed my expectations and were record-breaking successes for their respective franchises and publishers.

On a less positive note, kinda curious to sell just how poorly Skull & Bones will perform as I think reception for this game has been very underwhelming. This could be Ubisoft's biggest flop in ages - a far cry (heh) from the beginning of last gen when nearly every Ubisoft game was a gigantic success.
This game was delayed like twice since the writing of this comment lmao


New games whose sales I'm looking to seeing are Spider-Man 2 and StarField since both titles are huge playform exclusives with record-breaking potential. Also looking forward to seeing numbers for EA Sports FC (to see if lack of FIFA name will impact sales) and this year's Call of Duty (to see if alleged DLC/expansion origins will hurt reception).
 
This game does not exist (it seems), but at the peak of Switch popularity and with the Mario Brothers movie, a brand new 2D Mario would be very interesting to see.

Meanwhile, I am interested in Tears of the Kingdom sales. It is a game that I do not think that will sell as good as Breath of the Wild. And I think that in 2023 we will see Breath of Wild selling more (weekly, in Japan at least) than Tears of the Kingdom (because I do not believe in Aonuma).
Eiji-Aonuma.jpg


at least give credit to the actual director, Hidemaro Fujibayashi

Anyhoo, I am curious how FF16 will perform as Square clearly has high hopes for it and I wonder how much console exclusivity will factor into it as well as being released after a bunch of big games in a row (TOTK, SF6, D4).
 
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