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Database: Xbox Game Studios, Bethesda, Activision-Blizzard-King, Game Pass playercounts

Vault-Tec

Member
Enthusiast
Playercounts (Xbox/PC)
  • Forza Horizon 5: 35 million in 25 months (2021 to 2023)
November 5: EA
November 9: launch
+1 day: 4.5 million
+10 days: 10 million
+15 days: 11 million
+1 month: 12 million
+2 months: 15 million
+7 months: 20 million
+11 months: 24 million
+22 months: 33 million
+23 months: 34 million
+25 months: 35 million (December 2023)
  • Sea of Thieves: 30 million in 50 months (2018 to 2022)
March 20: launch
+2 days: 1 million
+7 days: 2 million
+21 months: 10 million
+27 months: 15 million
+36 months: 20 million
+43 months: 25 million
+50 months: 30 million (June 2022)
  • Forza Horizon 4: 24 million in 24 months (2018 to 2020)
September 28: EA
October 2: launch
+7 days: 2 million
+3 months: 7 million
+8 months: 10 million
+11 months: 12 million
+29 months: 24 million (March 2021)
  • Halo Infinite: 20 million in 2 months (2021 to 2022 / Multiplayer is F2P)
  • Grounded: 15 million in 28 months (2020 to 2022)
July 28, 2020: EA
+1 day: 2 million
+18 months: 10 million
September 27, 2022: launch
+27 months: 13 million
+28 months: 15 million (December 2022)
  • Microsoft Flight Simulator 2020: 12 million in 34 months (2020 to 2023, released in 2021 on console)
August 18, 2020: launch (PC)
+2 weeks: 1 million
+3 months: 2 million
+27 months: 10 million
+34 months: 12 million
  • Starfield: 13 million in 3.5 month (2023)
September 1st: EA
September 6: launch
+2 days: 6 million
+13 days: 10 million
+1 month: 11 million
+3 months: 12 million
+3.5 months: 13 million (December 2023)
  • State of Decay 2: 11 million in 50 months (2018 to 2022)
May 18: launch
+2 days: 1 million
+2 weeks: 2 million
+1 month: 3 million
+10 months: 5 million
+48 months: 10 million
+51 months: 11 million (September 2022)
  • Halo MCC (Game Pass PC + Steam only): 10 million in 16 months (2019 to 2021)
  • Killer Instinct: 10 million in 46 months (2013 to 2017)
  • High on Life: 7.5 million in 4 months (2022 to 2023)
  • Descenders (Game Pass numbers only): 4 million in 24 months (2019 to 2021)
  • Gears 5: 3 million during opening weekend (2019)
  • Hi-Fi Rush: 3 million in 7 months (2023)
January 25: launch
+1 month: 2 million
+6 months: 3 million
  • Ori and the Will of the Wisps: 2.8 million in 8 months (2020)
  • Redfall: at least 2 million in 1 month (2023)
  • Scorn: 2 million in 8 months (2022 to 2023)
  • Battletoads: 1 million in 2 months (2020)
  • Chivarly 2: 500k in 3 days (2022)
  • Ravenlock: 250k in a week (2023)
  • Let’s build a zoo: 250k in a week (2022)
  • Rain on Your Parade: 150k in a week (2021)
  • [Never joined Game Pass] Forza Horizon 3: 10 million players in 23 months (2016 to 2018)

Games (1st-party or 3rd-party) that showed up on Game Pass but were also released on PlayStation:
  • Minecraft Dungeons: 25 million in 40 months (2020 to 2023, Day One Game Pass ) + Switch
May 26: launch
+8 months: 10 million
+12 months: 11.5 million
+20 months: 15 million
+40 months: 25 million (September 2023)
  • The Elder Scrolls Online: 24 million in 9-10 years (2014 to 2024) (not on Game Pass PC)
April 14, 2014: launch (PC)
June 15, 2015: launch (Console)
+42 months: 10 million
+50 months: 11 million
+62 months: 13.5 million
+69 months: 15 million
+81 months: 18 million
+89 months: 19 million
+93 months: 20 million
+99 months: 21 million
+108 months: 22 million
+117 months: 24 million (January 2024)
  • Fallout 76: 17 million in 61 months (2018 to 2023)
Launch: November 14
+36 months: 11 million
+42 months: 12 million
+46 months: 13 million
+49 months: 13.5 million
+54 months: 15 million
+57 months: 16 million
+61 months: 17 million (December 2023)
  • Back 4 Blood: 10 million in 4 months (2021 to 2022, Day One Game Pass)
October 7: EA
October 12: launch
+14 days: 6 million
+4 months: 10 million (March 2022)
  • SnowRunner: 10 million in 34 months (2020 to 2023)
  • Metro Exodus: 10 million in 51 months (2019 to 2020)
  • Marvel’s Guardians of the Galaxy: 8 million in 12 months (2021 to 2022)
  • PowerWash Simulator: 7 million in 10 months (2022, Day One Game Pass)
  • Hellblade: 6.3 million in 48 months (2017 to 2021)
  • Football Manager 2024: 6 million in 2 months (2023, Day One Game Pass)
  • Football Manager 2023: 6 million in 9 months (2022, Day One Game Pass)
  • Ghostwire Tokyo: 6 million in 17 months (2022 to 2023, 1-year exclusive on PS5)
March 25, 2022: launch (PS5/PC)
April 12, 2023: launch (Xbox Series)
+13 months: 4 million
+14 months: 5 million
+17 months: 6 million (September 2023)
  • Atomic Heart: 5 million in 3 weeks (2023, Day One Game Pass)
  • Rainbow Six Extraction: 5 million in 1 month (2022, Day One Game Pass)
  • The Texas Chain Saw Massacre: 5 million in 3 months (2023, Day One Game Pass)
August 18: launch
+1 day: 1 million
+1 month: 4 million
+3 months: 5 million (November 2023)
  • DEATHLOOP: 5 million in 17 months (2021 to 2023, 1-year exclusive on PS5)
  • Two Point Hospital: 5 million in 45 months (2018 to 2022) (+Switch)
  • MLB The Show 21: 4 million in 3 months (2021, Day One Game Pass, with 2M copies sold on PS/Xbox so assuming ~2M players through Game Pass)
  • Wo Long Fallen Dynasty: 3.8 million in 1.5 month (2023, Day One Game Pass)
  • Outriders: 3.5 million in 1 month (2021, Day One Game Pass )
  • PAYDAY3: 3 million in 9 days (2023, Day One Game Pass)
  • Minecraft Legends: 3 million in 10 days (2023, Day One Game Pass)
  • A Plague Tale Requiem: 1 million in 1 week (2022, Day One Game Pass) (+Switch)
October 17: launch
+ 1 week: 1 million
+13 months: 3 million
  • Scarlet Nexus: 2 million in 9 months (2021 to 2022)
  • Wasteland 3: 2 million in 15 months (2020 to 2021, Day One Game Pass )
August 27: launch
+2 months: 1 million
+15 months: 2 million
  • Exoprimal: 1 million in 10 days (2023, Day One Game Pass)
  • Disney Dreamlight Valley: 1 million in 10 days (2022, Day One Game Pass) (+Switch)
  • Two Point Campus: 1 million in 3 weeks (2022, Day One Game Pass) (+Switch)
  • Metal Hellsinger: 1 million in 3 months (2022, Day One Game Pass)
  • Escape Academy: 1 million in 3.5 months (2022, Day One Game Pass)
  • Weird West: 400k players in 2 weeks (2022, Day One Game Pass)
  • Fuga: Melodies of Steel 2: 200k in 1 day (2023, Day One Game Pass)

Minecraft:
  • Minecraft: 141 million Monthly Active Users in August 2021

Activision-Blizzard’s F2Ps:
  • Call of Duty Warzone: 125 million players in 26 months (2020 to 2022)
March 10: launch
+1 day: 6 million
+4 days: 15 million
+10 days: 30 million
+1 month: 50 million
+13 months: 100 million (April 2021)
+24 months: 125 million (September 2022)
  • Overwatch 2: 40 million players in 2 months (2022)
October 4: launch
+10 days: 25 million
+1 month: 35 million
+4 months: 40 million (February 2023)
  • Call of Duty Warzone 2.0: 25 million players in 5 days (2022)
November 14: launch
+5 days: 25 million

Other Activision-Blizzard titles (playercounts):
  • World of Warcraft: 100 million players in 110 months (2004 to 2014)
  • Diablo 3: 65 million players in 120 months (2012 to 2022)
  • Overwatch: 60 million players in 60 months (2016 to 2021)
May 24: launch
+10 days: 7 million
+3 weeks: 10 million
+2 months: 15 million
+4 months: 20 million
+8 months: 25 million
+16 months: 35 million
+21 months: 40 million
+59 months: 60 million (April 2021)
  • Diablo IV: 12 million players in 2 months (2023)

Mobile:
  • Candy Crush: $20 billion generated since 2020, 5 billion downloads
  • Call of Duty Mobile: 650 million in 31 months (2019 to 2022)
  • Minecraft (mobile + PC, China only): 400 million as of 2020 (+100 million added during the year 2020)
  • King games: 238 million Monthly Active Users (Q2 2023)
  • Fallout Shelter (mobile + consoles/PC): 180 million in 6 years (2015 to 2021)
  • Heartstone (mobile + PC): 100 million in ~4.5 years (2014 to 2018)
  • Crash Bandicoot: On the Run!: 33 million in 2 weeks (2021)
  • Diablo Immortal (mobile + PC): 30 million in 2 month (2022)

Miscellaneous (number of units sold):
  • Minecraft: 300 million as of October 2023
  • Halo franchise: 81 million as of February 2021
  • Fallout franchise: 55 million as of July 2020
  • Elder Scrolls franchise: 54 million as of July 2020
  • Gears of War franchise: 40 million as of 2019
  • DOOM franchise: 10 million as of July 2020
  • Skyrim (2011): 60 million sold as of June 2023
November 11: launch
+2 days: 3.5 million sold
+1 month: 10 million shipped
+26 months: 20 million sold (January 2014)
+60 months: 30 million sold (November 2016)
+104 months: 40 million shipped (July 2020)
+139 months: 60 million sold (June 2023)
  • Call of Duty Modern Warfare (2019): 30 million sold as of September 2020
  • Fallout 4 (2015): 25 million shipped as of July 2020
November 15: launch
+1 day: 12 million shipped
+56 months: 25 million shipped (July 2020)
  • Crash Bandicoot N. Sane Trilogy (2018): 10 million as of February 2019
  • Spyro Reignited Trilogy (2018): 10 million as of September 2023
  • Sea of Thieves (2018): 5 million on Steam as of December 2021
  • The Outer Worlds (2019): 5 million as of May 2023
October 25: launch
+3 months: 2 million shipped
+18 months: 3 million shipped
+21 months: 4 million shipped
+42 months: 5 million shipped (May 2023)
  • Call of Duty Modern Warfare 2: $1 billion generated in 10 days
  • DOOM Eternal: $450 million generated in 9 months (rumor)
 
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Updated:

Candy Crush ($20B revenues / 5B downloads)
Minecraft (300M sold)
Forza Horizon 5 (34M players)
Minecraft Dungeons (25M players)
Starfield (11M players)
PAYDAY3 (3M players)
 
Updated:

Forza Horizon 5 (35M players)
The Elder Scrolls Online (24M players)
Fallout 76 (17M player)
Starfield (13M players)
Football Manager 2024 (6M players)
Football Manager 2023 (6M players)
The Texas Chainsaw Massacre (5M players)
A Plague Tale Requiem (3M players)
 
If you'd prefer that I DM you or delete this post if and when you update your counts, please let me know and I'd be glad to do so.

Noting a few more announcements for games on your list:

1. Sea of Thieves hit 40M players on Xbox and PC (i.e., PS5 beta / eventual launch not included) by April 16, 2024 (believe this is 73 months -- e.g., 6 years and 1 month since 2018). Source: https://www.seaofthieves.com/news/40-million-players

2. Grounded hit 20M players on February 21 2024 (before release on PS4, PS5, Switch). This would be in 42-43 months. Source: https://grounded.obsidian.net/news/grounded/coming-soon-to-other-platforms

3. ETA: I also noted that Overwatch director said "the Overwatch community is on track to hit 100 million players next season" -- but this is a bit unclear to me whether it includes Overwatch 1 accounts that may be dormant and so is not apples to apples.
 
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