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Playercounts (Xbox/PC) |
- Forza Horizon 5: 35 million in 25 months (2021 to 2023)
November 5: EA
November 9: launch
+1 day: 4.5 million
+10 days: 10 million
+15 days: 11 million
+1 month: 12 million
+2 months: 15 million
+7 months: 20 million
+11 months: 24 million
+22 months: 33 million
+23 months: 34 million
+25 months: 35 million (December 2023)
November 9: launch
+1 day: 4.5 million
+10 days: 10 million
+15 days: 11 million
+1 month: 12 million
+2 months: 15 million
+7 months: 20 million
+11 months: 24 million
+22 months: 33 million
+23 months: 34 million
+25 months: 35 million (December 2023)
- Sea of Thieves: 30 million in 50 months (2018 to 2022)
March 20: launch
+2 days: 1 million
+7 days: 2 million
+21 months: 10 million
+27 months: 15 million
+36 months: 20 million
+43 months: 25 million
+50 months: 30 million (June 2022)
+2 days: 1 million
+7 days: 2 million
+21 months: 10 million
+27 months: 15 million
+36 months: 20 million
+43 months: 25 million
+50 months: 30 million (June 2022)
- Forza Horizon 4: 24 million in 24 months (2018 to 2020)
September 28: EA
October 2: launch
+7 days: 2 million
+3 months: 7 million
+8 months: 10 million
+11 months: 12 million
+29 months: 24 million (March 2021)
October 2: launch
+7 days: 2 million
+3 months: 7 million
+8 months: 10 million
+11 months: 12 million
+29 months: 24 million (March 2021)
- Halo Infinite: 20 million in 2 months (2021 to 2022 / Multiplayer is F2P)
- Grounded: 15 million in 28 months (2020 to 2022)
July 28, 2020: EA
+1 day: 2 million
+18 months: 10 million
September 27, 2022: launch
+27 months: 13 million
+28 months: 15 million (December 2022)
+1 day: 2 million
+18 months: 10 million
September 27, 2022: launch
+27 months: 13 million
+28 months: 15 million (December 2022)
- Microsoft Flight Simulator 2020: 12 million in 34 months (2020 to 2023, released in 2021 on console)
August 18, 2020: launch (PC)
+2 weeks: 1 million
+3 months: 2 million
+27 months: 10 million
+34 months: 12 million
+2 weeks: 1 million
+3 months: 2 million
+27 months: 10 million
+34 months: 12 million
- Starfield: 13 million in 3.5 month (2023)
September 1st: EA
September 6: launch
+2 days: 6 million
+13 days: 10 million
+1 month: 11 million
+3 months: 12 million
+3.5 months: 13 million (December 2023)
September 6: launch
+2 days: 6 million
+13 days: 10 million
+1 month: 11 million
+3 months: 12 million
+3.5 months: 13 million (December 2023)
- State of Decay 2: 11 million in 50 months (2018 to 2022)
May 18: launch
+2 days: 1 million
+2 weeks: 2 million
+1 month: 3 million
+10 months: 5 million
+48 months: 10 million
+51 months: 11 million (September 2022)
+2 days: 1 million
+2 weeks: 2 million
+1 month: 3 million
+10 months: 5 million
+48 months: 10 million
+51 months: 11 million (September 2022)
- Halo MCC (Game Pass PC + Steam only): 10 million in 16 months (2019 to 2021)
- Killer Instinct: 10 million in 46 months (2013 to 2017)
- High on Life: 7.5 million in 4 months (2022 to 2023)
- Descenders (Game Pass numbers only): 4 million in 24 months (2019 to 2021)
- Gears 5: 3 million during opening weekend (2019)
- Hi-Fi Rush: 3 million in 7 months (2023)
January 25: launch
+1 month: 2 million
+6 months: 3 million
+1 month: 2 million
+6 months: 3 million
- Ori and the Will of the Wisps: 2.8 million in 8 months (2020)
- Redfall: at least 2 million in 1 month (2023)
- Scorn: 2 million in 8 months (2022 to 2023)
- Battletoads: 1 million in 2 months (2020)
- Chivarly 2: 500k in 3 days (2022)
- Ravenlock: 250k in a week (2023)
- Let’s build a zoo: 250k in a week (2022)
- Rain on Your Parade: 150k in a week (2021)
- [Never joined Game Pass] Forza Horizon 3: 10 million players in 23 months (2016 to 2018)
Games (1st-party or 3rd-party) that showed up on Game Pass but were also released on PlayStation: |
- Minecraft Dungeons: 25 million in 40 months (2020 to 2023, Day One Game Pass ) + Switch
May 26: launch
+8 months: 10 million
+12 months: 11.5 million
+20 months: 15 million
+40 months: 25 million (September 2023)
+8 months: 10 million
+12 months: 11.5 million
+20 months: 15 million
+40 months: 25 million (September 2023)
- The Elder Scrolls Online: 24 million in 9-10 years (2014 to 2024) (not on Game Pass PC)
April 14, 2014: launch (PC)
June 15, 2015: launch (Console)
+42 months: 10 million
+50 months: 11 million
+62 months: 13.5 million
+69 months: 15 million
+81 months: 18 million
+89 months: 19 million
+93 months: 20 million
+99 months: 21 million
+108 months: 22 million
+117 months: 24 million (January 2024)
June 15, 2015: launch (Console)
+42 months: 10 million
+50 months: 11 million
+62 months: 13.5 million
+69 months: 15 million
+81 months: 18 million
+89 months: 19 million
+93 months: 20 million
+99 months: 21 million
+108 months: 22 million
+117 months: 24 million (January 2024)
- Fallout 76: 17 million in 61 months (2018 to 2023)
Launch: November 14
+36 months: 11 million
+42 months: 12 million
+46 months: 13 million
+49 months: 13.5 million
+54 months: 15 million
+57 months: 16 million
+61 months: 17 million (December 2023)
+36 months: 11 million
+42 months: 12 million
+46 months: 13 million
+49 months: 13.5 million
+54 months: 15 million
+57 months: 16 million
+61 months: 17 million (December 2023)
- Back 4 Blood: 10 million in 4 months (2021 to 2022, Day One Game Pass)
October 7: EA
October 12: launch
+14 days: 6 million
+4 months: 10 million (March 2022)
October 12: launch
+14 days: 6 million
+4 months: 10 million (March 2022)
- SnowRunner: 10 million in 34 months (2020 to 2023)
- Metro Exodus: 10 million in 51 months (2019 to 2020)
- Marvel’s Guardians of the Galaxy: 8 million in 12 months (2021 to 2022)
- PowerWash Simulator: 7 million in 10 months (2022, Day One Game Pass)
- Hellblade: 6.3 million in 48 months (2017 to 2021)
- Football Manager 2024: 6 million in 2 months (2023, Day One Game Pass)
- Football Manager 2023: 6 million in 9 months (2022, Day One Game Pass)
- Ghostwire Tokyo: 6 million in 17 months (2022 to 2023, 1-year exclusive on PS5)
March 25, 2022: launch (PS5/PC)
April 12, 2023: launch (Xbox Series)
+13 months: 4 million
+14 months: 5 million
+17 months: 6 million (September 2023)
April 12, 2023: launch (Xbox Series)
+13 months: 4 million
+14 months: 5 million
+17 months: 6 million (September 2023)
- Atomic Heart: 5 million in 3 weeks (2023, Day One Game Pass)
- Rainbow Six Extraction: 5 million in 1 month (2022, Day One Game Pass)
- The Texas Chain Saw Massacre: 5 million in 3 months (2023, Day One Game Pass)
August 18: launch
+1 day: 1 million
+1 month: 4 million
+3 months: 5 million (November 2023)
+1 day: 1 million
+1 month: 4 million
+3 months: 5 million (November 2023)
- DEATHLOOP: 5 million in 17 months (2021 to 2023, 1-year exclusive on PS5)
- Two Point Hospital: 5 million in 45 months (2018 to 2022) (+Switch)
- MLB The Show 21: 4 million in 3 months (2021, Day One Game Pass, with 2M copies sold on PS/Xbox so assuming ~2M players through Game Pass)
- Wo Long Fallen Dynasty: 3.8 million in 1.5 month (2023, Day One Game Pass)
- Outriders: 3.5 million in 1 month (2021, Day One Game Pass )
- PAYDAY3: 3 million in 9 days (2023, Day One Game Pass)
- Minecraft Legends: 3 million in 10 days (2023, Day One Game Pass)
- A Plague Tale Requiem: 1 million in 1 week (2022, Day One Game Pass) (+Switch)
October 17: launch
+ 1 week: 1 million
+13 months: 3 million
+ 1 week: 1 million
+13 months: 3 million
- Scarlet Nexus: 2 million in 9 months (2021 to 2022)
- Wasteland 3: 2 million in 15 months (2020 to 2021, Day One Game Pass )
August 27: launch
+2 months: 1 million
+15 months: 2 million
+2 months: 1 million
+15 months: 2 million
- Exoprimal: 1 million in 10 days (2023, Day One Game Pass)
- Disney Dreamlight Valley: 1 million in 10 days (2022, Day One Game Pass) (+Switch)
- Two Point Campus: 1 million in 3 weeks (2022, Day One Game Pass) (+Switch)
- Metal Hellsinger: 1 million in 3 months (2022, Day One Game Pass)
- Escape Academy: 1 million in 3.5 months (2022, Day One Game Pass)
- Weird West: 400k players in 2 weeks (2022, Day One Game Pass)
- Fuga: Melodies of Steel 2: 200k in 1 day (2023, Day One Game Pass)
Minecraft: |
- Minecraft: 141 million Monthly Active Users in August 2021
Activision-Blizzard’s F2Ps: |
- Call of Duty Warzone: 125 million players in 26 months (2020 to 2022)
March 10: launch
+1 day: 6 million
+4 days: 15 million
+10 days: 30 million
+1 month: 50 million
+13 months: 100 million (April 2021)
+24 months: 125 million (September 2022)
+1 day: 6 million
+4 days: 15 million
+10 days: 30 million
+1 month: 50 million
+13 months: 100 million (April 2021)
+24 months: 125 million (September 2022)
- Overwatch 2: 40 million players in 2 months (2022)
October 4: launch
+10 days: 25 million
+1 month: 35 million
+4 months: 40 million (February 2023)
+10 days: 25 million
+1 month: 35 million
+4 months: 40 million (February 2023)
- Call of Duty Warzone 2.0: 25 million players in 5 days (2022)
November 14: launch
+5 days: 25 million
+5 days: 25 million
Other Activision-Blizzard titles (playercounts): |
- World of Warcraft: 100 million players in 110 months (2004 to 2014)
- Diablo 3: 65 million players in 120 months (2012 to 2022)
- Overwatch: 60 million players in 60 months (2016 to 2021)
May 24: launch
+10 days: 7 million
+3 weeks: 10 million
+2 months: 15 million
+4 months: 20 million
+8 months: 25 million
+16 months: 35 million
+21 months: 40 million
+59 months: 60 million (April 2021)
+10 days: 7 million
+3 weeks: 10 million
+2 months: 15 million
+4 months: 20 million
+8 months: 25 million
+16 months: 35 million
+21 months: 40 million
+59 months: 60 million (April 2021)
- Diablo IV: 12 million players in 2 months (2023)
Mobile: |
- Candy Crush: $20 billion generated since 2020, 5 billion downloads
- Call of Duty Mobile: 650 million in 31 months (2019 to 2022)
- Minecraft (mobile + PC, China only): 400 million as of 2020 (+100 million added during the year 2020)
- King games: 238 million Monthly Active Users (Q2 2023)
- Fallout Shelter (mobile + consoles/PC): 180 million in 6 years (2015 to 2021)
- Heartstone (mobile + PC): 100 million in ~4.5 years (2014 to 2018)
- Crash Bandicoot: On the Run!: 33 million in 2 weeks (2021)
- Diablo Immortal (mobile + PC): 30 million in 2 month (2022)
Miscellaneous (number of units sold): |
- Minecraft: 300 million as of October 2023
- Halo franchise: 81 million as of February 2021
- Fallout franchise: 55 million as of July 2020
- Elder Scrolls franchise: 54 million as of July 2020
- Gears of War franchise: 40 million as of 2019
- DOOM franchise: 10 million as of July 2020
- Skyrim (2011): 60 million sold as of June 2023
November 11: launch
+2 days: 3.5 million sold
+1 month: 10 million shipped
+26 months: 20 million sold (January 2014)
+60 months: 30 million sold (November 2016)
+104 months: 40 million shipped (July 2020)
+139 months: 60 million sold (June 2023)
+2 days: 3.5 million sold
+1 month: 10 million shipped
+26 months: 20 million sold (January 2014)
+60 months: 30 million sold (November 2016)
+104 months: 40 million shipped (July 2020)
+139 months: 60 million sold (June 2023)
- Call of Duty Modern Warfare (2019): 30 million sold as of September 2020
- Fallout 4 (2015): 25 million shipped as of July 2020
November 15: launch
+1 day: 12 million shipped
+56 months: 25 million shipped (July 2020)
+1 day: 12 million shipped
+56 months: 25 million shipped (July 2020)
- Crash Bandicoot N. Sane Trilogy (2018): 10 million as of February 2019
- Spyro Reignited Trilogy (2018): 10 million as of September 2023
- Sea of Thieves (2018): 5 million on Steam as of December 2021
- The Outer Worlds (2019): 5 million as of May 2023
October 25: launch
+3 months: 2 million shipped
+18 months: 3 million shipped
+21 months: 4 million shipped
+42 months: 5 million shipped (May 2023)
+3 months: 2 million shipped
+18 months: 3 million shipped
+21 months: 4 million shipped
+42 months: 5 million shipped (May 2023)
- Call of Duty Modern Warfare 2: $1 billion generated in 10 days
- DOOM Eternal: $450 million generated in 9 months (rumor)
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