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I'm in a similar camp. It's my favorite Final Fantasy game (though I've barely played any) but it's not even close to e.g. Xenoblade 3 on my list.I think FF16 being action was fine tbh. It's just that it feels like a game in limbo where it desperately wants to be action with a push from execs to maintain an "rpg" component which results in super half baked progression systems, pointless bloat and whatnot. FF16 is one of the games where I felt "why was this even added?" was a thought that really came up often in my playthrough.
If the game had been half the length, cut all the useless fat and refined the rest, it could've been incredible.
The upgrade system could (and maybe should) have been completely removed.
Gear/Weapon stats could be tied to levels or story progression. The different weapon skins could still be optional cosmetics in the game (this system already exists).
The game is already marketed as a fast paced action game. It doesn't need to also be an RPG with barely any RPG elements.
btw I have a similar problem with the God of War series (though the RPG elements are more substantial).
I want to play the games for the story and characters and I enjoy the simple action gameplay.
I don't like spending time in menus deciding which pommel for my axe is the best option..
My "solution" was lowering the difficulty. This way I could enjoy the story and ignore multiple upgrade systems.
I should be able to start E33 this week since I'm getting close to finishing Xenoblade X.