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Yeah, there's not much more to read into it than that, something hasn't panned out. It's not 100% what it could be, but we know it's something. And the reason why they'd bother despite the strength of the platform could quite simply be that they want to avoid downgrading an ambitious forecast.yeah their pricing/bunlding strategy has been pretty frantic
I'd say that obviously COVID, supply, stock, revisions...something hasn't gone as planned
nothing desperate on the other hand: they are market leader and very strong
Again they already said the price promotions weren’t planned in their forecast and Q1 was less than they hoped. They’ve been doing multiple consistent price promotions globally for months now, and it’s not even October yet. The price raises they did a year ago to help their profits have been wiped away by these promotions as well. How can you not call that aggressive?
Sure they can afford it, but for instance Nintendo could afford to sell a game console for a large loss like its competitors at launch. If they did so, would we not call it aggressive? Heck nintendo is releasing holiday bundles in October, and that’s considered an aggressive move.
When they increased the price in August 2022, there was massive pent-up demand, every single console was sold immediately. That was a form of surge pricing, just like what Tesla did when they increased prices post covid.Umm yes? You dont increase your item and then in less than a year you decrease it unless you believe it is not helping you to reach your objective.
It'll be like Switch 2018. Analysts going crazy because Nintendo didn't reach that very high 20M bar. And when they did the next year, nobody cared anymore.At the end of the day, like Aostia said, it isn't a big deal. They don't really need to reach that elusive goal to make the PS5 a very big success.
Price increase had nothing to do with demand.When they increased the price in August 2022, there was massive pent-up demand, every single console was sold immediately. That was a form of surge pricing, just like what Tesla did when they increased prices post covid.
Once that pent up demand was fulfilled after about 7 months, they started doing price promotions to keep demand up, which is what you SHOULD do once pent up demand is fulfilled.
This is basic economics.
Of course it did. Yes, it was done because of currency fluctuations (and maybe component inflation), but would Sony have done it if PS5s were not selling out? I dont believe so.Price increase had nothing to do with demand.
Did Microsoft increase the price because Xbox was selling out too?Of course it did. Yes, it was done because of currency fluctuations (and maybe component inflation), but would Sony have done it if PS5s were not selling out? I dont believe so.
Even in the US with the extremely strong dollar at the time, they did the forced bundles to extract more money from this pent-up demand.
They also did the forced bundles with Forza on the Series X, so yes.Did Microsoft increase the price because Xbox was selling out too?
Of course it did. Yes, it was done because of currency fluctuations (and maybe component inflation), but would Sony have done it if PS5s were not selling out? I dont believe so.
Even in the US with the extremely strong dollar at the time, they did the forced bundles to extract more money from this pent-up demand.
I am not sure I follow you, so tell me which part of my reasoning you disagree with :They also did the forced bundles with Forza on the Series X, so yes.
And according the the leaked emails, they didnt raise prices in Europe because they wanted a PR win.
Price increased in Europe and not in USA where Series X faced the biggest supply problems so no. And high demand being reason for Sony strategy is based on nothing, it didn't happen before with sell out consoles and there was no reason happen now just a few months before PS5 production goes up a lot.They also did the forced bundles with Forza on the Series X, so yes.
And according the the leaked emails, they didnt raise prices in Europe because they wanted a PR win.
I agree with most of that except:I am not sure I follow you, so tell me which part of my reasoning you disagree with :
Sony/MS sold their new consoles at a loss at launch
-> because of COVID and high demand these platforms suffered from shortages, especially the PS5 and Series X
-> to reduce the loss per unit sold, Sony offered its PS5 through bundles (Ratchet, HFW, GoW)
-> they eventually increased the price of the PS5 except in the US where Xbox remains competitive
-> Xbox discussed whether they should follow a similar strategy but decided the PR win was worth the loss in money
-> they introduced the Forza bundle, same strategy as Sony before
-> they eventually increased the price of Xbox in some territories
-> As supply increased, Sony was able to sell the PS5 to a large number of customers through the unbundled models.
Once pent up demand is fulfilled, they were forced to unbundle or to discount the bundles, like we saw with the GOW bundle.> As supply increased, Sony was able to sell the PS5 to a large number of customers through the unbundled models.
Forcing a 560$ bundle with Forza is a (hidden) price hike, especially when most of your consumers are getting that game with Gamepass anyway.Price increased in Europe and not in USA where Series X faced the biggest supply problems so no. And high demand being reason for Sony strategy is based on nothing, it didn't happen before with sell out consoles and there was no reason happen now just a few months before PS5 production goes up a lot.
That’s why I said I can’t wait for the battle of October. That’s going to be an extremely interesting month lol.Switch on third place wont be long as next month Mario OLED is dropping lol.
That’s why I said I can’t wait for the battle of October. That’s going to be an extremely interesting month lol.
Will it though? Its really just mario vs spider-man
So it will probably be PS5 > Switch > Xbox in units
To be fair Mario v Spider-Man is pretty interesting.
That’s why I said I can’t wait for the battle of October. That’s going to be an extremely interesting month lol.
When they increased the price in August 2022, there was massive pent-up demand, every single console was sold immediately. That was a form of surge pricing, just like what Tesla did when they increased prices post covid.
Once that pent up demand was fulfilled after about 7 months, they started doing price promotions to keep demand up, which is what you SHOULD do once pent up demand is fulfilled.
This is basic economics.
It will be:I expect mario to easily outsell it. I don’t think it will move as many consoles though
It will be:
Mario without digital at $60 vs. Spiderman with digital at $70
Plus
Spiderman launch effect vs. Mario OLED model, Switch MK8 bundle and Switch Lite ACNH bundle.
So I think both could go either way.
Wonder definitely won't have as big of an opening as Tears of the Kingdom or Scarlet/Violet, but I can easily see it sitting right under those two games as the 3rd biggest Nintendo launch ever.Wonder probably won't have the explosive sales as other Nintendo franchise. It'll be a monster for the entire holiday period but probably a more muted opening than say Zelda or Pokemon.
Wonder probably won't have the explosive sales as other Nintendo franchise. It'll be a monster for the entire holiday period but probably a more muted opening than say Zelda or Pokemon.
Wonder isn't gonna have a 10m opening so chances are lowAny chance Nintendo releases PR at launch? If they do that then no one will care what Circana or any tracker says since it is incomplete info for Wonder.
If it's 8 million, isn't that higher than anything else besides Zelda and Poke S/V? That is still something to annouce right? Or only if it's record breaking it's worth it?Wonder isn't gonna have a 10m opening so chances are low
All i could find is that Odyssey sold 1.1m in 5 days in US and 511k in 3 days in Japan, can i assume similar sales from euope to japan? let's say 500k and another 400k from other regions... say 2.5m first weekIf it's 8 million, isn't that higher than anything else besides Zelda and Poke S/V? That is still something to annouce right? Or only if it's record breaking it's worth it?
Nintendo PR have only been if they match or improve the previous local or WW record. It can happen they decide to change how they report it and they do it with every 6/8m+ WW or 2.5+m Japan seller but that would be a surprise.If it's 8 million, isn't that higher than anything else besides Zelda and Poke S/V? That is still something to annouce right? Or only if it's record breaking it's worth it?
They announced back then the 3 day sellthrough for Super Mario Odyssey, which was 2M.All i could find is that Odyssey sold 1.1m in 5 days in US and 511k in 3 days in Japan, can i assume similar sales from euope to japan? let's say 500k and another 400k from other regions... say 2.5m first weekwhich is a totally made up number and totally wrong, but just for the sake of it.
Granted, there was like 8-9m of switch at the time which is a massive attach rate.
New Super Mario Bros Wii is still the biggest launch ever for Mario, it sold 10.5M units in it’s first quarter.Mario Wonder is 2D platformer, why are you expecting it to break records and beat all 3D mario games?
3D Mario only surpassed 2D Mario once, with OdysseyMario Wonder is 2D platformer, why are you expecting it to break records and beat all 3D mario games?
hey Super Mario 3D World beat NSMBU on the Wii U lol (and it was close on the 3DS)3D Mario only surpassed 2D Mario once, with Odyssey
There will be no fight whatsoever, Spider-Man will confortably take the NPD #1 spot. No digital for Mario kills any chance it might have.I expect mario to easily outsell it. I don’t think it will move as many consoles though
There was a lot of buzz for Avatar 2. Maybe not in nerd circles dominated with superhero talk or whatever but it was pretty obvious Avatar 2 was going to be a huge success. If not for what happened in China, it would have likely grossed far more than it did as it is. If anything, the narrative surrounding it has been one the most manufactured attempts at forcing an opinion I've seen, with everyone going on about "cultural impact" from a myopic American point of view. Meanwhile the movie clearly had a massive impact across the world, but it seems to most Americans obsessed with consumerism, that means merchandise and memes or something.Avatar: Frontiers of Pandora is easily the most interesting game this Q4 sales-wise for me.
I'm seeing very little buzz for the game, but it's a huge budget title based on the wildly successful film franchise (and it's not like I saw tons of buzz for Avatar 2 before it came out and again did well over two billion)