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Circana May 2024: #1 Ghost of Tsushima #2 Paper Mario TTYD #14 Homeworld 3 #18 F1 24 #37 Hellblade II; PS5 #1 Units + Rev, Switch #2 Units Xbox #2 Rev

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State of the market
Projected U.S. total spending on video game hardware, content and accessories fell 6% in May 2024 when compared to a year ago, to $4.0 billion. Year-to-date 2024 spending was 2% higher than a year ago, at $22.8 billion.

Circana - U.S. Video Game Industry Sales - April 2024 (Dollars, Millions)

Reporting Period: 4/7/2024 through 5/4/2024 (4 weeks)
May-23May-24Change
Total Video Game Sales$4,233$3,975-6%
Video Game Content (Physical & Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile*, Portable, PC and VR platforms)$3,733$3,624-3%
Video Game Hardware$339$202-40%
Video Game Accessories$161$148-8%
*Mobile spending provided by Sensor Tower

Circana - U.S. Video Game Industry Sales - April 2024 (Dollars, Millions)

Reporting Period: 12/30/2023 through 5/4/2024 (18 weeks)
YTD End May 2023YTD End May 2024Change
Total Video Game Sales$22,268$22,7512%
Video Game Content (Physical & Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile*, Portable, PC, and VR platforms)$19,147$20,2036%
Video Game Hardware$2,175$1,529-30%
Video Game Accessories$945$1,0198%
*Mobile spending provided by Sensor Tower
Hardware
May video game hardware spending declined 40% when compared to a year ago, to $202M, and is now 30% lower YTD. Through May, all current generation hardware platforms are showing double-digit percentage declines year-on-year in 2024, with Switch showing the most significant drop.

PlayStation 5 again led the month’s hardware market in unit and dollar sales. Nintendo Switch once again finished 2nd in unit sales, while Xbox Series ranked 2nd in dollars.

Through each console’s first 43 months in market, PlayStation 5 unit sales lead those of PlayStation 4 by 8%, while Xbox Series trails Xbox One by 13% and remains slightly behind Xbox 360.
Software
May 2024's #1 game had the lowest sales for a May month leader since May 2013 (Injustice: Gods Among Us)

Ghost of Tsushima was the best-selling game of May 2024 in tracked dollar sales, boosted by the release of the title on Steam during the month. Ghost of Tsushima generated a slightly higher consumer spending total across physical and digital game sales than did physical-only sales of Paper Mario: The Thousand-Year Door (Nintendo is not a digital data sharing publisher).
Mobile
Sensor Tower: Top 10 mobile games by U.S. consumer spend in May and rank change vs April: MONOPOLY GO!, Royal Match, Roblox (+1), Candy Crush Saga (-1), Last War: Survival (+1), Coin Master (-1), Whiteout Survival, Township, Brawl Stars (+5) and Jackpot Party – Casino Slots (+4).

“US mobile gaming consumer spend in May 2024 showed significant growth compared to May 2023 (+13%), though it was relatively steady month over month,” said Samuel Aune of Sensor Tower. “The biggest winner this month was Brawl Stars, growing US spend by 35% month over month."

“Brawl Stars has been surging this past year, and May 2024 was its best month by US consumer spend since its launch in December 2018. Brawl Stars' developer, Supercell, also launched the eagerly awaited Squad Busters this month,” said Aune.

“Outside of the top ten, I'd like to highlight Dice Dreams, a coin looter (the same genre as MONOPOLY GO!) which grew revenue 22% MoM to be the #22 game by US spend. This has been Dice Dreams' best month by US consumer spend since its release in 2019,” said Aune.
Accessories
May spending on Accessories dropped 8% when compared to a year ago to $148M. Headset and Headphone spending growth 10% in May when compared to a year ago was offset by a 12% dip in Gamepad spending.

The PlayStation Portal was the best-selling accessory in dollar sales for both May and 2024 year-to-date.
Software Charts
RankLast MonthGamePublisherWeeks in Tracking
171Ghost of TsushimaSony (Corp)-
2NEWPaper Mario: The Thousand-Year Door*Nintendo2
33Call of Duty: Modern Warfare III (2023)Activision Blizzard (Corp)-
42Helldivers IISony (Corp)-
56MLB: The Show 24^Multiple Video Game Manufacturers-
64Sea of ThievesMicrosoft (Corp)-
713MinecraftMultiple Video Game Manufacturers-
819Elden RingBandai Namco Entertainment-
99Hogwarts LegacyWarner Bros. Games-
101Stellar BladeSony (Corp)-
115Fallout 4Microsoft (Corp)-
1210EA Sports FC 24Electronic Arts-
1320Marvel’s Spider-Man 2Sony (Corp)-
14NEWHomeworld 3Gearbox Publishing3
1518Mario Kart 8*Nintendo-
1614Madden NFL 24Electronic Arts-
1711Rise of the RoninSony (Corp)-
18NEWF1 24Electronic Arts1
1921Mortal Kombat 1Warner Bros. Games-
207Dragon’s Dogma IICapcom USA-
37NEWSenua's Saga: Hellblade 2Microsoft (Corp)2
* Digital sales not included
^ Digital sales on Nintendo and Xbox platforms not included
Year to Date
RankLast MonthGamePublisherWeeks in Tracking
11Helldivers 2Sony (Corp)17
22Call of Duty: Modern Warfare III (2023)Activision Blizzard (Corp)-
33Dragon’s Dogma IICapcom USA11
44MLB: The Show 24^Multiple Video Game Manufacturers11
55Final Fantasy VII: RebirthSquare Enix Inc (Corp)14
66Tekken 8Bandai Namco Entertainment19
77Madden NFL 24 [EA Sports]Electronic Arts-
88Suicide Squad: Kill the Justice LeagueWarner Bros. Games18
99Hogwarts LegacyWarner Bros. Games-
1010P3: Persona 3: Reload [Shin Megami Tensei]Sega18
1111NBA 2K24**Take-Two Interactive-
1212EA Sports FC 24Electronic Arts-
1319Sea of ThievesMicrosoft (Corp)-
1414Marvel’s Spider-Man 2Sony (Corp)-
1518MinecraftMultiple Video Game Manufacturers-
1617Stellar BladeSony (Corp)6
1715Rise of the RoninSony (Corp)11
1820Elden RingBandai Namco Entertainment-
1913Grand Theft Auto V**Take-Two Interactive-
2016Skull and BonesUbisoft16
* Digital sales not included
** Mar-May Digital sale not included
^ Digital sales on Nintendo and Xbox platforms not included
PlayStation Platforms
RankLast MonthGamePublisher
14Call of Duty: Modern Warfare III (2023)Activision Blizzard (Corp)
22MLB: The Show 24Sony (Corp)
33Sea of ThievesMicrosoft (Corp)
41Stellar BladeSony (Corp)
55Helldivers IISony (Corp)
612Marvel’s Spider-Man 2Sony (Corp)
715MinecraftMicrosoft (Corp)
86Rise of the RoninSony (Corp)
927Elden RingBandai Namco Entertainment
1011Madden NFL 24Electronic Arts

Xbox Platforms
RankLast MonthGamePublisherWeeks in Tracking
11Call of Duty: Modern Warfare III (2023)Activision Blizzard (Corp)-
28MinecraftMicrosoft (Corp)-
314Elden RingBandai Namco Entertainment-
44EA Sports FC 24Electronic Arts-
56Hogwarts LegacyWarner Bros. Games-
6NEWF1 24Electronic Arts1
79Forza Horizon 5Microsoft (Corp)-
82Fallout 4Microsoft (Corp)-
95Call of Duty: Black Ops IIIActivision Blizzard (Corp)-
1016Mortal Kombat 1Warner Bros. Games-
21NEWSenua's Saga: Hellblade 2Microsoft (Corp)2

Nintendo Platforms
RankLast MonthGamePublisher
1NEWPaper Mario: The Thousand-Year Door*Nintendo
22Mario Kart 8*Nintendo
31Princess Peach: Showtime!*Nintendo
43Super Mario Bros Wonder*Nintendo
54Hogwarts LegacyWarner Bros. Games
67Minecraft*Nintendo
75Super Smash Bros. Ultimate*Nintendo
88Pokemon: Scarlet/Violet*Nintendo
910Mario Party Superstars*Nintendo
109The Legend of Zelda: Tears of the Kingdom*Nintendo
* Digital sales not included
Monthly Active User Engagement
Top 10 Games Played on PlayStation 5 Ranked by Monthly Active Users (US)
RankLast MonthGamePublisherWeeks in Tracking
12FortniteEpic Games-
21Call of Duty HQ*Activision-
33Grand Theft Auto V (Remastered)Rockstar Games-
44NBA 2K242K Sports-
5NEWXDefiantUbisoft Entertainment SA2
65RobloxRoblox Corporation-
77Madden NFL 24 [EA Sports]Electronic Arts-
88Fallout 4Bethesda Softworks-
911MinecraftMojang Studios, Xbox Game Studios-
10121MultiVersusWarner Bros. Games-
*Includes Call of Duty: Warzone 2.0 and Call of Duty: Modern Warfare III activity

Top 10 Games Played on Xbox Series Ranked by Monthly Active Users (US)
RankLast MonthGamePublisherWeeks in Tracking
11FortniteEpic Games-
22Call of Duty HQ*Activision-
33RobloxRoblox Corporation-
45MinecraftMojang Studios, Xbox Game Studios-
54Grand Theft Auto V (Remastered)Rockstar Games-
6NEWXDefiantUbisoft Entertainment SA2
78NBA 2K242K Sports-
86Fallout 4Bethesda Softworks-
97Rainbow Six: Siege [Tom Clancy's]Ubisoft Entertainment SA-
109Madden NFL 24 [EA Sports]Electronic Arts-
1110Fallout 76Bethesda Softworks-
12NEWSenua's Saga: Hellblade 2Ninja Theory2
*Includes Call of Duty: Warzone 2.0 and Call of Duty: Modern Warfare III activity

Top 10 Games Played on Steam Ranked by Monthly Active Users (US)
RankLast MonthGamePublisherWeeks in Tracking
11Helldivers IISony Interactive Entertainment Worldwide Studios-
22Counter-Strike 2Valve-
34Fallout 4Bethesda Softworks-
49Destiny 2Bungie Studios-
56Baldur's Gate IIILarian Studios-
6133V RisingStunlock Studios AB-
711Rocket LeaguePsyonix-
8NEWHades IISupergiant Games4
916Elden RingBandai Namco Entertainment Inc.-
1029Gray Zone WarfareMADFINGER Games, a.s.-

Rankings
Units: PS5 > NSW > XBS
Revenue: PS5 > XBS > NSW

Updates
XBS units up from April 2024, PS5 and NSW units down from April 2024

PS5 Digital Edition = 1/3 of total PS5 sales this month
Xbox Series X = just over 50% of total Xbox Series sales this month

Thanks Mat Piscatella!

NPD Archives
 
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I agree with your post but I don't foresse any reversal of their PC strategy. Sony's issue remains the same: ballooning dev costs coupled to a stalling console install base growth so they don't have much choice.
I think that Sony is investing in some markets like China, India or Korea, so maybe eventually they will acquire or open some studios there. The costs of their studios in California are way too high.

Releasing games on PC after 2 or + years does not hurt the sales of the console platform, the data confirms this. It is the release at launch on PC that would most likely hurt console platform sales
Of course that day 1 hurts more than later, but I would like to see the data that confirms what you said. If I recall correctly, the PS5 is still selling behind PS5 (WW) but in the US the PS5 is ahead I think.

But the industry is growing, why is the PS5 not selling way more units than the PS4 in the same period? There are a lot of reasons probably, but knowing that their games will release on PC sooner or later is bound to hurt your console sales. We are talking about a community which avoided for years some Epic Games Store exclusives just to get on PC, why would they spend over 500 dollars for a machine when for a launcher they wait?

Of course all this IMHO and with my own interpretation I do with the few data we have about this.
 
they are releasing a minor spin off licensed lego game lol, and it is the only game, they will not release anything beyond that. They're going to increase their margins with live services games, better cost control, a bigger push on mobile, and a continuation of the current strategy on PC. That's what they said in the last quarterly report, nowhere is there any mention of single player releases at launch on PC or a release of the games on additional consoles. It seems to me that some people are desperately hoping that sony will follow the same current strategy as Microsoft but it hasn't happened and it won't happen , because the current position of the two companies in the market is different
An evolution here doesn't mean meeting the MS strategy of PC day one and porting tons of stuff anywhere it'll run. The point is Sony in 2020 pretty self evidently wasn't where they are today in 2024 and I doubt they'll be in the same place in another 4 years. You talk about release windows, platform selection, GAAS, licensed titles, as if these things are etched in stone and have been for a generation but it simply isn't true. And speaking to others desperately doing anything when you're working overtime here out of a clear fear of change is hilarious.


Just like Sony many years ago. A while ago, many also thought Nintendo would not be putting its IPs on mobile.
Its faulty logic to assume "steps" of companies that operate differently.
This is either willfully disingenuous or grossly ignorant. You're actually doing here what you accuse @Person of to force a logical fallacy.

"A while ago" would be a full fucking decade for Nintendo with mobile. And let's be clear, Nintendo's last produced/published mobile title released in... 2019. MS/Sony and Nintendo are quite literally moving in opposite directions on this front so it's confounding why you continue grasping at this?
 
Of course that day 1 hurts more than later, but I would like to see the data that confirms what you said. If I recall correctly, the PS5 is still selling behind PS5 (WW) but in the US the PS5 is ahead I think.
The data tell us that ps5 is selling at about the same rate as ps4 worldwide, and we're talking about a console with a higher price and penalized in the early years by lack of inventory. The strategy of releasing games on PC after 2+ years is clearly not hurting sales of the console. And this is despite the fact that Sony can't even lower the price of the console as they did with PS4, because of chip and production costs being high, otherwise it would likely sell at a higher rate than ps4 especially in Europe.
I think that only the release of the single player exclusives at launch on PC, or at least after 6 months, would affect negatively the console sales.
And Sony seems to think the same way, since it purposely does not release single player exclusives at launch on PC.
 
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As seen with Tsushima, the amount of time to port (Here 4 years), does not seem to affect PC sales if the port is top-notch.
Sony could very well increase the time to port from 2 to 3/4 years to further protect the PS5.
 
PlayStation is clearly not at Microsoft’s level of needing to go full third party due to a flailing console business (it’s been a historic year watching Xbox completely shift lanes), but they are also clearly not at Nintendo’s level anymore as a closed ecosystem.

Nintendo’s mobile push was half baked (probably by design) and clearly once Switch turned out well, they killed it. PlayStation on the other hand is as noted releasing a game on switch this year and just recently separated their division into a hardware group and a software group. It’s business as usual for now, but in the future you’d expect the software group to be a bit more “free” in how they approach being “PlayStation” since they are not explicitly tied to the hardware anymore.
 
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PlayStation still has cards to play if they are willing to play them. By their own admission they have big tent pole games coming in 2025, GTA 6, and potential price reductions which will likely be very successful in Europe where they still have demand just outside the price where people in that region are willing to pay. I think once we see what happens with that it will influence their multi platform strategy. They are in a position where they don’t have to jump into the deep end just yet especially if find success in the latter half of the gen.
 
PlayStation still has cards to play if they are willing to play them. By their own admission they have big tent pole games coming in 2025, GTA 6, and potential price reductions which will likely be very successful in Europe where they still have demand just outside the price where people in that region are willing to pay. I think once we see what happens with that it will influence their multi platform strategy. They are in a position where they don’t have to jump into the deep end just yet especially if find success in the latter half of the gen.
PlayStation between upcoming live service games that if succesful will allow them to increase margins, a better review and control of costs, which is a thing that they are already doing as evidenced by the latest quarterly report, PS5 pro, GTA 6 marketing, big tentpole exclusive games like Naughty dog's , Santa Monica, Ghost of tsushima 2, Wolverine, Ds2, Bluepoint, etc., with a PS5 that continues to sell at the current rate at full price or with a price cut to PS5 standard that will increase sales even more, with other things like delayed pc ports and maybe even one successful mobile game which could also happen, who knows . Between all these things it has really the ground prepared to close this generation on a high note without needing to make any bold or extreme moves as Microsoft did. They just need to continue with the current strategy and be careful not to make mistakes.
 
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I’m saying Sony is in trouble. They have said so themselves. They need to pivot as well. Ps5 is no where near as successful for them as the ps4. And it doesn’t seem like it’s getting any better. They seem to have been caught flat footed this gen (based on all their comments about the state of PlayStation they have given in 2024)



PS5 is Sony's most profitable console gen ever after just 3 years, beating PS4 by over $36 billion in sales

ABihmEhv2Qp4GPhQmFRynG-970-80.png.webp


I'm not seeing where the PS5 is less successful than the PS4.
 
PlayStation still has cards to play if they are willing to play them. By their own admission they have big tent pole games coming in 2025, GTA 6, and potential price reductions which will likely be very successful in Europe where they still have demand just outside the price where people in that region are willing to pay. I think once we see what happens with that it will influence their multi platform strategy. They are in a position where they don’t have to jump into the deep end just yet especially if find success in the latter half of the gen.
Cards for what? The fundamental problem is that market is not growing. Deals, price reduction will just transition people from PS4 to PS5 but won't change anything.





ABihmEhv2Qp4GPhQmFRynG-970-80.png.webp


I'm not seeing where the PS5 is less successful than the PS4.

PS5 is more expensive than PS4, PS+ is more expensive than in PS4 era, games are more expensive than in PS4 era...Isn't at this point of time we have like PS4 - PS5 200$ price difference?
 
Cards for what? The fundamental problem is that market is not growing. Deals, price reduction will just transition people from PS4 to PS5 but won't change anything.


PS5 is more expensive than PS4, PS+ is more expensive than in PS4 era, games are more expensive than in PS4 era...Isn't at this point of time we have like PS4 - PS5 200$ price difference?
My point was more in argument against the idea that they are collapsing, they don’t need to sell more consoles then ever before to have a successful gen. Otherwise PlayStation is doomed and there is nothing they can do about it.
 
Cards for what? The fundamental problem is that market is not growing. Deals, price reduction will just transition people from PS4 to PS5 but won't change anything.


PS5 is more expensive than PS4, PS+ is more expensive than in PS4 era, games are more expensive than in PS4 era...Isn't at this point of time we have like PS4 - PS5 200$ price difference?

The high console prices may have an affect long term if Sony can't figure out how to get better margins and afford a price cut, but at the moment, the system is doing very well.
 
it doesn't make sense to compare MS multiplatform and "service/sub" strategy to Sony's PC/occasional multiplatform releases
It doesn't make sense to deny PS5/Sony openess to PC releases (even if just increasing the GaaS-like products within their own portfolio) and occasional (and absolutely unpredictable 1 year ago) multiplatform releases (like Horizon on Switch) neither
 
It’s hard to say how much of an effect PC ports have on console sales because everyone’s situation and strategy is different.

If I showed you a chart of Xbox sales it’s highly unlikely you’d be able to pinpoint when they started releasing their games day and date on PC, so you could use that as evidence that it doesn’t matter, however, if we’re being brutally honest that’s because Xbox had been struggling to make system selling exclusives, there were other features Xbox had/has that were drawing people to Xbox.

With PlayStation and especially Nintendo it’s a very different scenario, Sony has multiple 10-20 million sellers, major GOTY exclusives, the type of games that will attract players to PS when they otherwise would have chosen a different platform.

Day and date releases would definitely affect PShardware sales, and have a massive affect on Nintendo.

At the end of the day though it doesn’t matter if a port will lower PS sales, what matters is if the money they make from the ports outweighs the losses from hardware sales.

That’s a very difficult question to answer, Sony feels confident that a late port is worth it, but day and date is not.
 
I'm actually a bit surprised that Ghost of Tsushima inched out Paper Mario. Even though it's safe to say digital would've put it at #1 I would've assumed Nintendo's strong presence in the physical space would still chart better against a late PC port.
I would assume Paper Mario has very strong digital sales, it's a eShop voucher game.
 
What could have pushed TTYD digital sales more than usual was Amazon and Walmart online cancelling preorders prior to launch (the same happened to Luigi's Mansion 2 HD). The impact likely wasn't big, but probably not nonexistent either.
 
It has now been more than 4 years since the release of the first sony single player game on pc and nothing has changed since then . It has been years that people have been saying the arrival of sony big first party single player games at launch on pc is imminent and it has never happened. As for the live service games it was always known from the beginning that they will come to pc at launch , and indeed it is a good thing.
Lego horizon is a minor spin off game with Lego license , is not God of war or TLOU .
The sony strategy is now crystallized and unless there is a major drop in console sales it will remain the same as it is now for a very long time . Sony has found the right balance, obviously helped by the sales of its consoles
A strategy is from Sony/MS is never set it stone. Depends on the Circumstances. The more money they make, the more money they want to make.

Lego horizon is already a change from the past. Its not a live service game but not a big single player game either but it is a SIE IP nonetheless. Its all about the current mindset.

4 years ago Sony started testing the waters on PC. We've come quite far in a short span of time for a platform manufacturer whose biggest ammunition was exclusives.
 
My point was more in argument against the idea that they are collapsing, they don’t need to sell more consoles then ever before to have a successful gen. Otherwise PlayStation is doomed and there is nothing they can do about it.
Well, they are not collapsing but the point is that the development cost is growing while sales don't. That's the issue. You spend more to develop a game that sells same or worse than on previous gen when it was cheaper to develop stuff. All while we have more games than ever.

The high console prices may have an affect long term if Sony can't figure out how to get better margins and afford a price cut, but at the moment, the system is doing very well.
 
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PS5 still has good sales considering the price and lack of 1P blockbusters. The Switch also performs well considering it is 7 years old. Xbox is "amazing" - it's clear that the console has no ideas for itself.

Very good start for PC Ghost of Tsushima. Hellblade 2 - looks like a big flop. Hope studio will not end like Tango.
 
How do Switch sales in 2024 compare to PS4/XBO sales in 2019?

Japanese weekly sales now easily exceed the US ones. I wonder if that's ever happened for a post-SNES Nintendo platform.
3DS consistently sold better in Japan than in the US across most of its lifespan. NDS sold a lot better in Japan than in the US in its first 2 years.

Switch is an interesting case because it selling more in Japan than US is more of a recent phenomenon, very likely related in no small part to the collapsing yen.
 
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How do Switch sales in 2024 compare to PS4/XBO sales in 2019?


Dates in Tracking: January 06, 2019 - January 04, 2020 [52 Weeks]
Console Full Year Results
MonthPS4Xbox OneSwitch
January195,000101,000284,000
February283,000225,000363,000
March253,000221,000383,000
April148,000106,000227,000
May137,00086,000216,000
June222,000161,000329,000
July185,000109,000252,000
August199,00089,000241,000
September200,000140,000432,000
October144,000108,000309,000
November1,258,000844,0001,428,000
December646,000856,0002,036,000
Total Year3,870,0003,046,0006,500,000
Life To Date32,228,00027,505,00017,011,000
 
How do Switch sales in 2024 compare to PS4/XBO sales in 2019?


3DS consistently sold better in Japan than in the US across most of its lifespan. NDS sold a lot better in Japan than in the US in its first 2 years.

Switch is an interesting case because it selling more in Japan than US is more of a recent phenomenon, very likely related in no small part to the collapsing yen.
Good catch. I wouldn't say consistently but you are right: the yearly 3DS sales for FY 2012 and 2013 in Japan were indeed higher than those in the US.
 
@Welfare the YTD chart in the OP is wrong.

Gran Theft Auto V is #19 and Super Mario Bros wonder outside top 20.

Circana have updated the April YTD chart to include GTA V Feb digital sales.
 
PS5 still has good sales considering the price and lack of 1P blockbusters. The Switch also performs well considering it is 7 years old. Xbox is "amazing" - it's clear that the console has no ideas for itself.

Very good start for PC Ghost of Tsushima. Hellblade 2 - looks like a big flop. Hope studio will not end like Tango.

I will say, Helldivers 2 is shockingly bigger than most of 1P blockbusters there. It is just that explosive. Now it only matter of maintaining the audience.
 
Japanese weekly sales now easily exceed the US ones. I wonder if that's ever happened for a post-SNES Nintendo platform.
If you're talking about at any point in a system's life, it does happen sometimes since the sales curves can differ quite a bit between regions, but if you're talking just late-life sales, it's actually rare, having happened on probably only two occasions.

The PSP performed better in the U.S. than in Japan from 2005 to 2009, but from 2010 onward it did far better in Japan than in the U.S. While it declined over 30% YoY in 2010 in the U.S., sales were actually up in Japan by 30% thanks to a huge holiday boost from Monster Hunter Portable 3rd. It maintained a strong baseline in 2011 and had much better legs than in the U.S.

Presumably, the Saturn had better late-life sales in Japan than in the U.S. considering how much better it did lifetime in Japan, but there's no yearly sales for each region that I'm aware of (I found U.S. estimates years ago, but nothing for Japan).

However, every other system of note where we have actual yearly sales data had better later-life sales in the U.S. than in Japan. Not only is the Japanese market smaller overall, but on the few occasions where a system has comparable sales in both markets, sales in Japan tended to be more front-loaded. For example, while the 3DS did do slightly better lifetime in Japan than in the U.S., that was because it had a much better 2011-2014 period in Japan. It had much better legs in the U.S., resulting in U.S. sales nearly closing the gap. While the 3DS's LTD total in Japan at the end of 2014 was nearly 4M units ahead of where it was in the U.S., by the end of 2020 that gap shrank to 1.3M units. The 3DS did better in the U.S. than in Japan ever year from 2015 to 2020, selling about 39% more units in that time span.

For other systems, it often wasn't even close, with U.S. sales far outpacing Japanese sales. The most pronounced example was probably the DS, which was a monster in the U.S. and is still the reigning #1 champ in America, and was one of the most back-loaded systems ever in the U.S. While its sales in Japan outpaced those in the U.S. for the 2005-06 period, U.S. sales experience significant growth in 2007 and continued growing until peaking in 2009, with continued strong sales in 2010 and a surprisingly strong 2011 where it nearly matched the 3DS's first year. Overall, during the 2007-2010 period, the DS sold over 38M units, more than the DS sold during its entire run in Japan and to date still by far the largest four-year span of any system ever in the U.S., with the Switch in a distant second at just under 30M for the 2019-22 period, the GBA in third at just under 27M for the 2001-2004 period (with '01 being a partial year; it sold 28.2M in its first 48 months), and the PS2 in fourth at 25.8M for the 2001-04 period. Meanwhile, the DS dropped off hard in Japan in 2008 after a strong 2007 and sales totally crashed after the 3DS was released, with the system being essentially dead in 2012. In the 2011-12 period, the DS sold over 5.8M units in the U.S. compared to under 727k in Japan.
 
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