CD Projekt shares The Witcher 3 and Cyberpunk 2077 sales data (digital/physical split, platform split, regional split)

Joseki

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Source: https://www.cdprojekt.com/en/wp-con...rt-on-cd-projekt-group-activities-in-2024.pdf

Cyberpunk 2077

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The Witcher 3

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The PS Versions have seen a bump due to ps5 patches? in 2024 ?

TW3 "next-gen update" released 2022.12.14, so the bump is for both 2023 and 2024 it seems.
 
That's an amazingly good split for Cyberpunk on PlayStation considering Sony removed the game from PSN for over half a year only a week or two after release.
 
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  • PS taking 70-80% of sales for a Western title vs Xbox
  • For JP titles this would result in ~85-90% of sales
  • Overall, it supports the estimate of PS taking 80% of software sales vs Xbox globally
  • For reference, PS2 vs OG XB was somewhere like 90%+ in PS2's favour
 
There were two individual years, not even sequential, where the Switch was the best-selling console version of Witcher 3?

I am very surprised!

Best-selling console version by revenue, to be precise. That doesn't necessarily imply that it was the best-selling version for consoles units-wise as well but it's still a very positive statistic for the Switch version.
 
There were two individual years, not even sequential, where the Switch was the best-selling console version of Witcher 3?

I am very surprised!

I think the most impressive feat of the Switch version is that since its release in october 2019 it has constantly generated more revenue than the Xbox version.
 
I kind of saw the Itcher 3 version of Switch as nice to have, as a way of expanding presence for CD Projekt on platforms, but it did pretty well, so nice to see.
 
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Wow.. Switch sales is way better then expected with Witcher 3

Especially how it was a late port

Also beating out the Xbox in revenue for 5 years is crazy
 
I think the most impressive feat of the Switch version is that since its release in october 2019 it has constantly generated more revenue than the Xbox version.
Really? I'm not surprised. The brand has been in decline. The UK/Europe(English-speaking) and NA are Xbox's classically strong markets. The console is basically a shell in Europe, Switch has been taking its share in the UK, and Xbox is not a thing in Asia. So, NA is probably driving the Xbox share split. I think we would see something similar or close to it with Hogwarts legacy

I am not surprised by the Console vs Split with Cyberpunk. The PC version with RT overdrive is the premier Version. Used in all marketing materials and used by GPU and hardware vendors for graphical showcases. Then add the fact that the PC version has been the version to play since launch and removal from the PS store for months.

Also, it kinda hurts that Africa is less than 1%. At least I have done my share, though my account is a US one, so don't know if that affects the data
 
That the Witcher 3 on Switch consistently outsold the Xbox versions after its release is quite frankly astonishing.

Yes, the bigger launch sales on the Xbox is not factored in this comparison but inagine if the Witcher 4 launches simultaneously on both platforms: which would sell more?
 
That the Witcher 3 on Switch consistently outsold the Xbox versions after its release is quite frankly astonishing.

Yes, the bigger launch sales on the Xbox is not factored in this comparison but inagine if the Witcher 4 launches simultaneously on both platforms: which would sell more?
Witcher 4 launching on what Xbox? :P
 
To me the most interesting datapoint is how soft of a decline 2021 to 2022 was for Witcher 3 on Switch, given how long the game has been out one would assume people who missed out would buy it in 2019 or 2020, instead sales saw a very minimal decline from Y3 to Y4...
 
To me the most interesting datapoint is how soft of a decline 2021 to 2022 was for Witcher 3 on Switch, given how long the game has been out one would assume people who missed out would buy it in 2019 or 2020, instead sales saw a very minimal decline from Y3 to Y4...
Tbh unit chart would had been a bit different as release timing are a bit different ~

Xbox revenue wise had similar alignment year 3 and year 4 in share ~

Though game sold fantastic on all the platforms that's the conclusion and free patches also helped boosting in sales later on
 
It seems like this genre of game is very successful on handhelds/hybrids, between the performance on Switch (alongside the massive sales of BotW and TotK) and the high concentration of open world RPGs in Steam Deck's most played (top 20 most played in the last year includes Elden Ring, Fallout 4, CP2077, RDR2, Skryim, Witcher 3, GTAV).

Also - those revenue splits are damning for anyone who still thinks the industry in its current configuration can support AAA 3rd party production on a single platform anymore (frankly even 2 platforms seems like you're failing to reach a substantial audience). It's taken years for even Xbox to get to a low enough % to be questionably justifiable, but at this point the Xbox versions of both games have been almost certainly generating pure profit for years and have overcome whatever production costs those particular versions required.
 
Crazy that Witcher 3 has consistently brought in more revenue on Switch than Xbox since the Switch's launch. I'm sure if CDPR wished to add a Switch 2 SKU to their games they have data suggesting it would make more financial sense to do so than that of an Xbox SKU.
 
Why are people surprised by the Switch sales split? Many have been speculating that Switch is doing better than xbox (in the UK and Europe) with some multiplatform titles
 
Crazy that Witcher 3 has consistently brought in more revenue on Switch than Xbox since the Switch's launch. I'm sure if CDPR wished to add a Switch 2 SKU to their games they have data suggesting it would make more financial sense to do so than that of an Xbox SKU.
would be a bit more difficult since they'd be selling a whole new port. no reason to pass on a version of the Next Gen update with RT. maybe a paid update?
 
It's interesting to see people try to elevate the Switch here by comparing it to Year 5 of Xbox sales. Barely outselling the xbox version which was already out for 5 years and was never all that impressive to begin with is not an achievement.

It'll be very interesting to see whether they bother with trying a Switch 2 port of Cyberpunk.
 
I stand by my statement that when it’s all said and done, CP77 will sell between 50 and 60m lifetime

Especially once Switch 2/PS6/SeriesY versions come out
 
I stand by my statement that when it’s all said and done, CP77 will sell between 50 and 60m lifetime

Especially once Switch 2/PS6/SeriesY versions come out

It is already at 30 million and sells around 5 mill a year so 50 mill is probably in reach.
 
It's interesting to see people try to elevate the Switch here by comparing it to Year 5 of Xbox sales. Barely outselling the xbox version which was already out for 5 years and was never all that impressive to begin with is not an achievement.

It'll be very interesting to see whether they bother with trying a Switch 2 port of Cyberpunk.


The tech aspect will be fascinating to me.

At a crude glance, docked, Switch 2 might be comparable in power to a Series S. I do believe this, because Switch 2=3.1 Nvidia TF docked. Series S=4 AMD TF.

Series S has other advantages like more GPU bandwidth, which is a huge one, but OTOH Switch has more RAM and presumably more modern tech like DLSS.

Of course, you have to ~halve that undocked.

They can likely do a Switch 2 port of CP 2077, but it might not be pretty undocked.

But in no way do I think CDPR will think it's worth it. I mean that's just my gut feeling right now. But then after I typed this I realize the game assets are done it's just a matter of how much hassle to port. But I just dont know if there would be that much buzz of such an old game.

For all my positive feelings on Switch 2, one can see a world where things play out very similar to SW1 for 3rd party,
 
It is already at 30 million and sells around 5 mill a year so 50 mill is probably in reach.
I was laughed at when I said it would sell more than 40 millions because it had « horrible legs » completely discarding the incredible longevity of every CD Project game (which all released in worse states than CP77)
 
When people talk about the Switch's remarkable platform split for Witcher 3, don't forget that the Switch version, being more expensive than other platforms, also helps boost revenue.
 
When people talk about the Switch's remarkable platform split for Witcher 3, don't forget that the Switch version, being more expensive than other platforms, also helps boost revenue.
Sure, but don't forget that it managed to sell whatever it did at a full price for quite some time despite being a 5 year late port and despite it being available at significant discounts on all other platforms. Also, had it been cheaper it would have quite probably sold far more units, so revenue share might have still ended up similar.
 
It's interesting to see people try to elevate the Switch here by comparing it to Year 5 of Xbox sales. Barely outselling the xbox version which was already out for 5 years and was never all that impressive to begin with is not an achievement.

That’s the point. The game had been available on other platforms for years, and despite its relatively high price, it still sold very well on the Switch. Clearly, there was a significant untapped market.
 
But in no way do I think CDPR will think it's worth it. I mean that's just my gut feeling right now. But then after I typed this I realize the game assets are done it's just a matter of how much hassle to port. But I just dont know if there would be that much buzz of such an old game.

For all my positive feelings on Switch 2, one can see a world where things play out very similar to SW1 for 3rd party,
You're not making much sense here at all. The game is not even that old and is still selling millions each year and even much older games sell millions each year.
Why would CDPR think it's in no way worth it to make more money?
The Witcher 3 is massively successful on Switch. Why would CP2077 not end up successful on Switch 2? It would need significantly less work to port it to the Switch 2 than TW3 needed for Switch.
 
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One thing i'm interested in seeing is the fact that Switch 2 can get more AAA games means that for the first time in many years there will actually be some competition between AAA releases on a Nintendo platform. During the Switch era, third party AAA releases were so few that they had no competition from other AAA games. For example Hogwarts Legacy has been selling very well since release on Switch, with no other AAA games being ported over since the Hogwarts Legacy port to Switch.
 
One thing i'm interested in seeing is the fact that Switch 2 can get more AAA games means that for the first time in many years there will actually be some competition between AAA releases on a Nintendo platform. During the Switch era, third party AAA releases were so few that they had no competition from other AAA games. For example Hogwarts Legacy has been selling very well since release on Switch, with no other AAA games being ported over since the Hogwarts Legacy port to Switch.
But Switch did constantly have AAA releases Hogwarts had to compete against. Those same game franchises that in the past some developers used as an excuse not to put their games on Nintendo consoles, because "they couldn't compete against the major Nintendo games"...
 
Very interesting that the lowest year for the PC share was the launch one.

It's interesting to see people try to elevate the Switch here by comparing it to Year 5 of Xbox sales. Barely outselling the xbox version which was already out for 5 years and was never all that impressive to begin with is not an achievement.

It'll be very interesting to see whether they bother with trying a Switch 2 port of Cyberpunk.
It doesn't need elevating. The graph clearly shows that porting Witcher 3 to Switch had a significant impact on the game's revenue in its later years.
 
I stand by my statement that when it’s all said and done, CP77 will sell between 50 and 60m lifetime

Especially once Switch 2/PS6/SeriesY versions come out

Highly unlikely.
It took 1.5 years and a huge expansion pack for C2077 to sell 5M

But the revenue in the later years is substantially lower that launch where the splits are closer. So it's not taking 80% of the titles sales.

I'm talking about overall global software sales on each platform not C2077 LTD.
 
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Some curious data between unit sales and revenue (images shown by CDP a few years ago).


It seems the average price on PC for TW3 was much lower than on consoles, also that this was not the case for Cyberpunk, probably as Steam discounts aren't as aggressive as they were 10 years ago.

Cyberpunk's revenue on PC being higher than sales might be partly because of refunds on consoles back in 2020, but also because of the new's Steam tax system changed in 2019 (that didn't account for sales previous to that year) from 30% to 20% for games making over 50M $ (and 25% for games making 1M $)

Also interesting how PS5 almost doubled revenue with the complete version which probably raised the game's price, it seems to be better for companies to not make so aggressive discounts over the years.

Which shows in Cyberpunk, the game's revenue is higher over the years than The Witcher 3, while Cyberpunk's lowest price was 27€ four years after it's release, The Witcher 3 was already 3x times lower (9€)
 
CDPR still the best publisher when it comes to giving data for the performance of their games.
And that Cyberpunk Playstation share dip when it was removed from the store is sooooo notable.
 
Interesting how in revenue vs units for Witcher 3 there is a consistent overperformance for xbox there (higher revenue share than units share), compared to Playstation.

i can only assume since more of the Xbox market is in USA and UK, the ASP is higher. I imagine this could be mostly at retail?

Xbox Revenue share of W3 in 2024 Vs PS cratered terribly. Nearly 5:1. In years before that it tended to be around 2 or 3:1 with no major trend.

The same wasnt seen in CP 2077 which was 26:12 in 2024, or around 2:1, around the same as 3 yrs earlier in 2021. CP has many less years of data and the PS store banning which makes its data a bit squiggly, But, like Destiny it seems to possibly be a game Xboxers like better. the marketing deal (i still remember the branded Xbox One X console) might have helped altho Destiny originally had a marketing deal with PS and skews Xbox, and of course the PS store banning altho, one actually might presume would lead to more pent up demand on PS later so it's hard to suss out effect.

Edit: I am forgetting the PS CP 2077 ban almost surely led to more expansion sales on Xbox later.

CDPR still the best publisher when it comes to giving data for the performance of their games.

Ubisoft used to break down total revenue by platform and region which I loved. Noone else on the internet seemed to notice lol. Not sure if they stopped region but they dropped platform splits a few yrs ago :(
 
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cdp-2022-witcher.jpg




cdp-2022-cyberpunk.jpg


cyberpunk-2077-sales-phantom-liberty-pc-share.jpg



Some curious data between unit sales and revenue (images shown by CDP a few years ago).


It seems the average price on PC for TW3 was much lower than on consoles, also that this was not the case for Cyberpunk, probably as Steam discounts aren't as aggressive as they were 10 years ago.

Cyberpunk's revenue on PC being higher than sales might be partly because of refunds on consoles back in 2020, but also because of the new's Steam tax system changed in 2019 (that didn't account for sales previous to that year) from 30% to 20% for games making over 50M $ (and 25% for games making 1M $)

Also interesting how PS5 almost doubled revenue with the complete version which probably raised the game's price, it seems to be better for companies to not make so aggressive discounts over the years.

Which shows in Cyberpunk, the game's revenue is higher over the years than The Witcher 3, while Cyberpunk's lowest price was 27€ four years after it's release, The Witcher 3 was already 3x times lower (9€)
There's a wrinkle to this in that Cyberpunk has refreshed its engagement on PC on multiple occasions through fairly high profile activity: adoption of new RT/image upscaling technologies (it remains a poster child for high end RT), and Steam Deck verification. I'd say that the higher share of DLC sales on PC is because it is still seen as a "current" game because of this extended support.
 
cdp-2022-witcher.jpg




cdp-2022-cyberpunk.jpg


cyberpunk-2077-sales-phantom-liberty-pc-share.jpg



Some curious data between unit sales and revenue (images shown by CDP a few years ago).


It seems the average price on PC for TW3 was much lower than on consoles, also that this was not the case for Cyberpunk, probably as Steam discounts aren't as aggressive as they were 10 years ago.

Cyberpunk's revenue on PC being higher than sales might be partly because of refunds on consoles back in 2020, but also because of the new's Steam tax system changed in 2019 (that didn't account for sales previous to that year) from 30% to 20% for games making over 50M $ (and 25% for games making 1M $)

Also interesting how PS5 almost doubled revenue with the complete version which probably raised the game's price, it seems to be better for companies to not make so aggressive discounts over the years.

Which shows in Cyberpunk, the game's revenue is higher over the years than The Witcher 3, while Cyberpunk's lowest price was 27€ four years after it's release, The Witcher 3 was already 3x times lower (9€)
It seems Witcher 3 on Switch has kept its higher price point compared to the other platforms, given that it consistently sells less on Switch than on other platforms but still net them more revenue per sale than the Xbox sales do.
 
I can confirm TW3 is regularly $3.99 on Steam for the base game or $12.99 with both DLCs included. Pretty much the 2 weeks out of 5 maximum that Steam allows.
 
PC is a beast for this kind of game
That is the real winner

About Switch: the game being more expensive is exaclty what makes this projects too interesting for devs to not repeat them: how many people.would be keen to spend full price after 4 years on the market to play the game on another stationary traditional console?
Expect Cyberpunk to be on Switch 2
 
The tech aspect will be fascinating to me.

At a crude glance, docked, Switch 2 might be comparable in power to a Series S. I do believe this, because Switch 2=3.1 Nvidia TF docked. Series S=4 AMD TF.

Series S has other advantages like more GPU bandwidth, which is a huge one, but OTOH Switch has more RAM and presumably more modern tech like DLSS.

Of course, you have to ~halve that undocked.

They can likely do a Switch 2 port of CP 2077, but it might not be pretty undocked.

But in no way do I think CDPR will think it's worth it. I mean that's just my gut feeling right now. But then after I typed this I realize the game assets are done it's just a matter of how much hassle to port. But I just dont know if there would be that much buzz of such an old game.

For all my positive feelings on Switch 2, one can see a world where things play out very similar to SW1 for 3rd party,

Looks like we will be seeing Cyberpunk on Switch 2. Now we'll have to see what kind of port it is.

Overall the system looks less powerful in most ways than a PS4.
 
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